CHAPTER 3: CREATIVITY AND INNOVATION
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Transcript of CHAPTER 3: CREATIVITY AND INNOVATION
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CHAPTER 3: CHAPTER 3: CREATIVITY AND CREATIVITY AND INNOVATIONINNOVATION
ENT/ETR300 – FUNDAMENTALS OF ENTREPRENEURSHIPCREATIVITY & INNOVATION
WHAT IS CREATIVITY
(Lotherington,2008) - the merging of ideas which have not been merged
before. New ideas are formed by developing current ones within our minds.
(Dorf and Byers, 2005) - the ability to use the imagination to develop new
ideas, new things or new solutions
(Matherly & Goldsmith, 1985) – the generation of ideas that result in
improved efficiency or effectiveness of a system.
(May, 1975) – the process of bringing something new into being.
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WHAT IS INNOVATION
(Howell & Higgins, 1990) – the process by which entrepreneurs
convert opportunities into marketable ideas.
(Drucker, 1985) - the specific instrument of entrepreneurs, the
means by which they exploit change as an opportunity for a
different business or a different service.
Luecke and Katz (2003) - "Innovation….is generally understood as
the successful introduction of a new thing or method . . . Innovation
is the embodiment, combination, or synthesis of knowledge in
original, relevant, valued new products, processes, or services.
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CREATIVITY, INNOVATION & ENTREPRENEURSHIP
Davila et al (2006) - "Often, in common parlance, the words creativity and
innovation are used interchangeably. They shouldn't be, because while
creativity implies coming up with ideas, it's the "bringing ideas to life“……
that makes innovation the distinct undertaking it is.“
(Lotherington, 2003) - Creativity enables people to connect unconnected
things and from that meeting, new ideas spring forth, whether they are
new ideas for doing things or new ideas for using things.
Amabile et al (1996) – “All innovation begins with creative ideas…..We
define innovation as the successful implementation of creative ideas within
an organization. In this view, creativity by individuals and teams is a
starting point for innovation; the first is necessary but not sufficient
condition for the second"
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CREATIVITY, INNOVATION & ENTREPRENEURSHIP
Creativity is the process of generating unique and useful ideas.
Innovation will take place when there is a creative idea
generation.
Innovation is about taking the creative/unique new idea and
turning it into something of value
Innovation requires discipline and action to evaluate the ideas,
test them, modify them and then apply them. It is through there
disciplined and actions that turn an idea into something of
value.
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CREATIVITY, INNOVATION & ENTREPRENEURSHIP
Creative entrepreneurs observed people’s problem, and see opportunities. These entrepreneurs then innovate by applying creative solutions to people’s problems to better enhance people’s quality of life.
Entrepreneurship is the commercialization of creativity.
Entrepreneurship occurs when an individual or organization:
a. Sees the potential in an idea that can be developed for the marketplace or user groups
b. Is prepared to take the necessary risks to stir things up and get things out of their neat or comfortable spaces
c. Has the skills (or access to them), confidence, determination, and the funds (or access to them) to carry out the innovation that is required to turn the idea into reality.
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CREATIVE PROCESS
Edward De Bono, 1992 – creativity is a process that can
be developed and improved.
Everyone possessed a certain degree of creativity, some
of us are more creative, and some are a little less.
Creative process involves looking with different
perspectives on unique relationships of the surroundings.
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PHASES OF CREATIVE PROCESS
Phase 1: Background or Knowledge Accumulation
• Involves seeking and gathering of information through observations, readings, conversations with others, attending seminars, meetings and workshops, etc.
Phase 2: The Incubation Process
• Entrepreneurs deliberately allows creativity to spur by breaking-away from the problem and let the subconscious mind work on it.
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Phase 3: The Idea Experience
• Discovery of the idea or solutions to the problems (eureka factor).
Phase 4: Evaluation and Implementation
• Evaluation and implementation of workable ideas requires high level of persistency and patience. Entrepreneurs do not easily give-up when they face obstacles.
9PHASES OF CREATIVE
PROCESS
COMPONENTS OF CREATIVITY
a. Creative thinking skills The use of creative intelligence to approach
problems and find solutions
b. Knowledge Four styles of creative intelligence:
Intuitive Innovative Imaginative Inspirational
c. Motivation Extrinsic Intrinsic
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COMMON CREATIVITY TECHNIQUES
a. Brainstorming (Alex F. Osborn)
b. SCAMMPERR (Micheal Michalko)
c. Lateral thinking (Edward De Bono)
d. Mind mapping (Tony Buzan)
e. Problem reversal (Charles Thompson)
f. Attribute listing
Source: Adopted from http://www.mycoted.com/Category:Creativity_Techniques
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BRAINSTORMING (ALEX F. OSBORN )
Organize the group of ideally 4-8 students (per group).
Choose the topic (problem) and write it on a whiteboard. Lecturer must make sure that everyone understands the problem or issue.
Remember the rules:
i. Do not criticize. All ideas are welcome and valid. ii. Do not limit the number of ideas. The aim of
brainstorming is to get large number of ideas.iii. Do not filter /censor any ideas. Keep the brainstorming
session flowing.
iv. Listen to other ideas and use it to generate other ideas. v. Do not discuss or question as it could stop the flow of
ideas.
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The lecturer can conduct the session either in an unstructured
way (any group can give ideas at any time) or structure (going
round the group for ideas).
The lecturer must be around to enforce the rules and write
down all the ideas.
Lecturer should clarify and conclude the session.
Lecturer should get a consensus of the best ideas produced
from the session (at least two).
13BRAINSTORMING
(ALEX F. OSBORN )
SCAMMPERR (MICHEAL MICHALKO)
A checklist that could assists students to imagine various changes they can make to an existing
products/things to create a new one.
SCAMMPERR stands for:
S - Substitute - components, materials, people
C - Combine - mix, combine with other assemblies or services, integrate
A - Adapt - alter, change function, use part of another element
M - Magnify - Make it enormous, longer, higher, overstated, added features
M - Modify - increase or reduce in scale, change shape, modify attributes (e.g. colour)
P - Put to another use
E - Eliminate - remove elements, simplify, reduce to core functionality
R - Rearrange - change the order, interchange components, change the speed or other pattern.
R - Reverse - turn inside out or upside down.
Students can use these changes as starting points for Lateral Thinking
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LATERAL THINKING (EDWARD DE BONO)
Lateral Thinking – seeking to solve problems by unorthodox or apparently
illogical methods (Concise Oxford Dictionary).
Lateral thinking - moving sideways when working on a problem to try
different perceptions, different concepts and different points of entry (get
us out of the usual line of thought).
Lateral Thinking can be used in two approaches:
Specific: A set of systematic techniques used for changing concepts and
perceptions, and generating new ones.
General: Exploring multiple possibilities and approaches instead of
pursuing a single approach.
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MIND MAPPING (TONY BUZAN)
Also called ‘spider diagrams’ which represents ideas, notes, information, etc. in far-reaching tree-diagrams.
To draw a mind-map:
Put down a large sheet of paper and write a short heading for the subject/theme in the centre of the page.
For each major sub-topic start a new major branch from the central subject/theme and label it.
Each sub-sub-topic, creates a subordinate branch to the appropriate main branch
Carry on in this way for ever finer sub-branches.
It may be appropriate to put an item in more than one place, cross-link it to several other items or show relationships between items on different branches. This can be done through colour coding, type of writing etc.
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PROBLEM REVERSAL (CHARLES THOMPSON)
The Method
a. Create negative statements. For example, in dealing with Customer Service issues, ask students to generate a list of all the ways to make customer service bad.
b. Doing what everybody else doesn't. For example, food delivery using “mangkuk tingkat” or selling women accessories using vending machine.
c. Make a list of pairs of opposing actions which can be applied to the problem. Make students ask themselves "What if I ........" and plug in each one of the opposites. A small sample:-
i. Stretch it/Shrink It ii. Freeze it/Melt it
iii. Personalise it/De-personalise it
d. Change the direction or location of your perspective.
e. “Flip-flop” the results. For example, if we want to increase sales, think about decreasing them. What would you have to do?
f. Turn defeat into victory or victory into defeat. For example, if something turns out bad, think about the positive aspects of the situation. If I lost all of the files off this computer, what good would come out of it? Maybe I would spend more time with my family?! Who knows!
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ATTRIBUTE LISTING Steps:
a. Identify the product or process you are dissatisfied with or wish to improve.
b. List its attributes. For a simple physical object like a pen, this might include: material, shape, target market, colours, textures, etc.
c. Choose, say, 7-8 of these attributes that seem particularly interesting or important.
d. Identify alternative ways to achieve each attribute (e.g. different shapes: cylindrical cubic, multi-faceted….), either by conventional enquiry, or via any idea-generating technique.
e. Combine one or more of these alternative ways of achieving the required attributes, and see if you can come up with a new approach to the product or process you were working on.
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BLOCKS TO CREATIVITY
Blockages to creativity need to be recognized and eliminated
so that it will smooth the way to creativity.
CLASSIFICATION OF BLOCKS ARE :
a. Perceptual
b. Emotional
c. Cultural
d. Environmental
e. Intellectual/Conceptual
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20 PERCEPTUAL BLOCKS
Prevent problem recognition, limiting the problem.
Inability to see problems from different perspectives
Stereotyping, missing the connections or
associations
Not thinking outside the box
Literal thinking
21 EMOTIONAL BLOCKS
Fear of failure can paralyse us if we think what we
are doing won’t be good enough. Will lead to
procrastination and project abandonment.
Most blockages are attitudinal or psychological.
Inability to incubate can lead to other fears such as:
fear of problem, fear of work, fear of fun, fear of
exploring and fear of abandonment.
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a. Fear of problem We are inclined to worry when we view our situation as a problem to be solved.
b. Fear of work Lazy to merge or seek new ideas
c. Fear of fun Believe that fun is childish and a waste of time, yet some of the best ideas come when we are relaxing
or fooling around.
d. Fear of exploring Uncertainties of the unknown, rigid people feel uncomfortable to be adventurous and discover because they have to leave the safety of their known world.
e. Fear of abandonment Comes from the need to conform. Conformity brings new acceptance while deviating from normal path or escape show our independence and make us stand
out.
EMOTIONAL BLOCKS
EMOTIONAL BLOCKS
f. Judging rather than generating ideas like :
“Oh, that won’t work”
“We have tried that before. It didn’t work out well”
g. Dislike new challenges
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24 CULTURAL BLOCKS
a. Tradition is to be maintained.
b. Playfulness is only for children
c. Fantasies or dreams are for crazy people
d. Comfortable zone
25 ENVIRONMENTAL BLOCKS
Environmental blockages are those impose upon us
by external factors. These include the working
atmosphere, amount of stress on individual,
organizational culture, supervisory practices and
even the physical surroundings of our workspace.
Blockages can also arise from physical and mental
exhaustion.
ENVIRONMENTAL BLOCKS
a. Lack of corporation and trust among colleagues (lack esprit de corp)
b. Bosses who practice autocratic management
c. Too many distractions
d. Lack of financial and top management support to bring ideas to implementation
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27 INTELLECTUAL/ CONCEPTUAL BLOCKS
a. Failure to understand and acknowledge problems that need to be solved.
b. “I don’t know; “Don’t’ ask me”
c. “Try asking someone else”
d. Many creative solutions are hidden by mistaken assumptions. Therefore, people need to be more open minded and receptive.
TYPES OF INNOVATION
There are 3 types of innovation :
a. Technological Innovation
b. Operational Innovation
c. Organizational Innovation
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29TECHNOLOGICAL INNOVATION These are breakthrough inventions that have wide-reaching
impact and influence which benefit society and business.
Major breakthroughs can be radical and disruptive for
people, society, businesses and countries or the whole world.
Example; the internet.
They can change the way people live their lives, the way
companies do business and the way countries govern and
behave
TECHNOLOGICAL INNOVATION
Example of major technological breakthroughs are : the wheel, the printing press, steam power, electricity, wireless technology, the computer, the internet, high performance materials like plastic, fiber board, nuclear power and so on.
Smaller technological inventions have less impact but still have significant benefit to certain users.
Example of small technological inventions are: the paper cup, the ball-point pen, the electric toothbrush, the electric razor, hair dryers, the garden hose, electric toys, remote control toys, computer games, electric pencil sharpener and so on.
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31 OPERATIONAL INNOVATION
Operational Innovation is smaller, more process-oriented
Innovation
Tends to be incremental in nature
Doesn’t necessarily change products or services or how they
are used and most of it goes unnoticed by the public, but
often it is the means to improved products and lower
operating costs.
OPERATIONAL INNOVATION
This type of Innovation happens by the very act of people doing
their work… “Hmm, what if we try doing it this way instead?”
Have much smaller impact, per invention, compared with
breakthrough technological innovation, but cumulatively their
effect can be enormous. Their effect builds and grows over
time.
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33 OPERATIONAL INNOVATION INCLUDES:
a. New systems or refinements to existing ones. For example, internal
systems and methods for many aspects of work such as staff
administration, purchasing, distribution and sales.
b. Small improvements in operations or processes. For example, changes to
make equipment run more effectively.
c. Minor improvements or developments that will enhance it to a
technological product.
d. Innovative new business practices. For example, new ways for thinking
strategically.
34ORGANIZATIONAL INNOVATION
Organizational Innovation is where a company or organization
itself is innovative
In an innovative company or organization everyone knows his
or her specific role in innovation
It can be purposely built through putting organizational
culture as the operational style or mode to get things done.
Innovative companies don’t just produce innovative goods
and services. They use innovative methods in everything they
do.
HOW TO INSTILL ORGANIZATIONAL INNOVATION
a. Developing and instituting an innovative work culture among the people within the company or organization.
b. By enforcing work culture, company or organization able to:
a. Change the way the staff work
b. Change their attitudes and mindsets
c. Improve their skills
d. Improve the methods they use to carry out their work
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EXAMPLES OF ORGANIZATIONAL INNOVATION
1. A CEO who accepts the challenge to be innovative and
encourages risk-taking (a spur to innovation) and rewards
good ideas as well as the successful completion of projects
(the results of innovation)
2. An organization where everyone understands the many
benefits of innovation. Even those who are not directly
involved in innovative work, such as production people,
recognize they have a part to play in identifying better ways
of doing things. They notice what’s going on around them and
they find opportunities or way for improvement.
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SOURCES OF INNOVATION Within the company or industry
a. Unexpected occurrence (viagra, penicillin)
b. Incongruities (Federal Express)
c. Process needs (enzyme for cataract operation, sugar free products)
d. Industry and market changes (advances in technology, healthcare industry)
Within the social environment
a. Demographic changes (change in consumer preference)
b. Perceptual changes (fitness craze)
c. New knowledge (video industry, robotics)
Source: Adopted from Entrepreneurship A Contemporary Approach, Donald F. Kuratko and Richard M. Hodgetts, 5th Ed. Harcourt, 2001
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COMMON CHARACTERISTICS OF CREATIVE ENTREPRENEURS
Sensitive to problems
Broad perspectives
Flexible and adaptable
Original thinker and stick-to-own opinion
Risk-taker
Motivated and dedicated
Curious
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