Creativity to Innovation

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www.createlearning.com Creativity to Innovation.

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http://www.create-learning.com Creativity to Innovation program. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices. http://www.create-learning.com Creativity to Innovation program at Syracuse University. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.

Transcript of Creativity to Innovation

Page 1: Creativity to Innovation

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Creativity to Innovation.

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Draw one.

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If the pig is drawn . . .•Toward the top of the paper, you are a positive, optimistic person.•Toward the middle of the paper, you are a realist.•Toward the bottom of the paper, you are a pessimist and have a tendency to be negative.•Facing left, you are traditional, friendly, and good at remembering dates, including birthdays.•Facing forward (or angled forward), you are direct, enjoy playing "the devil‘s advocate,“ and neither fear nor avoid discussions.•Facing right, you are innovative and active but do not have a strong sense of family, and you are not good at remembering dates.•With many details, you are analytical, cautious, and distrustful.•With few details, you are emotional and naive, care little for details, and are a risk-taker.•With four legs showing, you are secure and stubborn, and you stick to your ideals.•With less than four legs, you are insecure or are going through a period of major change.•With large ears, you are a good listener. The larger the ears, the better listener you are.•With a long tail, you have a good sex life. The longer the tail, the better it is.

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Listen

Experience

Analyze the

ActionReflect

Instill, Internalize,

Institutionalize

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Inward Spiraling Doom Loops of Asphyxiation

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Dyadic ChallengeWord Problems Physical Problems•How many months have 28 days?

•At what speed must a dog run not the hear any sound from a frying pan that is tied to its tail?

•There are sixty lit candles in a room, and 10 have blown out. How many candles remain?

•If a chicken and a half can lay an egg and a half in a day and a half, how long will it take 12.5 chickens to lay 37.5 eggs?

•Compile largest press,vertical OR horizontal, of noodles. At the conclusion of time at least TWO PALMSand palms only on the two terminal ends pressing in.

•Using the seven puzzle pieces, simultaneously assemble five arrowheads. One arrow is already complete, and provides a size template for the remaining arrows. Each of the four remaining arrows will be the same size as this one. When you are finished, you will be able to see all five arrows at the same time.

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Think about it.•How did your initial 1st thought response, differ from a more thoughtful response?•What past constructs (experiences) impacted your responses?•How does working in a group change the outcomes?•How fast does that dog have to run?•In the past, when faced with challenges similar what was effective?•What can be done to ensure solutions to problems are as “true” as possible and are able to overcome psychological inertia?

DEFINITION OF PSYCHOLOGICAL INERTIA. The psychological meaning of the word "inertia" implies an indisposition to change – a certain "stuckness" due to human programming. It represents the inevitability of behaving in a certain way – the way that has been indelibly inscribed somewhere in the brain. It also represents the impossibility – as long as a person is guided by his habits – of ever behaving in a better way. http://www.triz-journal.com/archives/1998/08/c/index.htm

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Routine causes of psychological inertia are;

•Having a fixed vision (or model) of the solution or root cause.•False assumptions (trusting the data).•Language that is a strong carrier of psychological inertia. Specific terminology carries psychological inertia.•Experience, expertise and reliance upon previous results.•Limited knowledge, hidden resources or mechanisms.•Inflexibility (model worship; trying to prove a specific theory, stubbornness).•Using the same strategy. Keep thinking the same way and you will continue to get the same result.•Rushing to a solution – incomplete thinking.

-the 8 causes are found in TRIZICS;http://www.amazon.com/Trizics-yourself-impossible-technical-systematically/dp/1456319892/ref=sr_1_1?ie=UTF8&s=books&qid=1300803014&sr=1-1

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The re-birth of slick like my gangsta stroll?

Challenge:•Create an opening within your teams index card wide enough to pass a team member through it, Without further damage to the card? •Resources – index card, scissors, knowledge of psychological inertia, each other.•Constraint – You and your assumptions•Think – How can we maximize the surface area and use space

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Assumptions?

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Quick TRIZ: Theory of inventive problem solving.

•Created in 1940 by G.S Altschuller

•Initially reviewed ~200,000 patents to understand how inventive solutions are created. To date over 3 million have been reviewed and the original results have stayed essentially the same.

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5 Levels of Inventiveness: Altschuller determined 5 levels with level 1 being basic and level 5 being highly innovative patents that required new technology. Levels only indicate how difficult a problem is to solve, higher levels requiring more knowledge from outside sources; truly outside-the-box.Trials = estimation of the number of trials it may take to obtain a solution using trail and error.

Level 1 = 32% of patents; Less than 10 trials.•Example: Narrow hull the ship is unstable. Solution: use a wider hull. Level 1 does not change the system substantially.

Level 2 = 45% of patents; up to 100 trials.•Not well known within the industry or technology. No need from knowledge outside of the industry and requires creative thinking for the solution.

Level 3 = 18% of patents; up to 1000 trials.•Significant improvements are made to an existing system. The solution requires using engineering knowledge from other industries and technology.•Example: An electric field is used to move boxes rather than rollers. Contradiction: If I push the boxes, then they move but the boxes wear out. Solution: magnetic levitation.

Level 4 = 4% of patents; up to 10,000 trials.•Solution uses science that is new to that industry or technology. Usually involves a radical new principle of operation.•Example: A sniper needs a bigger and bigger lens to accurately hit his target. Solution: use a laser sight to provide accurate location.

Level 5 = Less than 1%; over 10 million trials.•Solutions involve discoveries of new scientific phenomena or a new scientific discovery.

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Rope Cuffs?Nail Balance?

Which level are these?

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Plan:Do:Check:Act model originally credited to Shewhart

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Non-TRIZ specific Problem Solving Models

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Plan:Do:Check:Act model originally credited to Shewhart

5 Questions;1.What is the target condition? (the challenge)2.What is the actual condition now? 3.What obstacles are now preventing you from reaching your target condition? Which one are you addressing now? 4.What is your next step? 5.When can we go and see what we have learned from taking that step?

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•What’s your problem?•What do you want to do?•What do you now have available you did not have before?

•What is working for you?•What else?•What is one thing you can do in the next 90 minutes?•When can we go & check?

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[email protected] www.create-learning.comwww.facebook.com/teambuildingwny Twitter: @teambuildingny 716 629 3678

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Photo AttributionsAnsikmichaelcardusAbulic MonkeyMagnusfranklinhttp://a5.sphotos.ak.fbcdn.net/photos‐ak‐snc1/v1397/172/6/40002763702/n40002763702_1069610_4906.jpg?dl=1FaceMePLSElaphurus

Content Resources:TRIZICS: Teach yourself TRIZ, how to invent, innovate an solve “impossible” technical problems systematically;  Cameron, GordonCreate Space 2010

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