ch10lect1

69
Using UML, Patterns, and Java Object-Oriented Software Engineering Chapter 10, Mapping Models to Code

Transcript of ch10lect1

Page 1: ch10lect1

Usi

ng U

ML

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tern

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nd J

ava

Ob

ject

-Ori

ente

d S

oftw

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En

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ng Chapter 10,

Mapping Models to Code

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2

Overview

Object design is situated between system design and implementation. Object design is not very well understood and if not well done, leads to a bad system implementation.

In this lecture, we describe a selection of transformations to illustrate a disciplined approach to implementation to avoid system degradation. 1. Operations on the object model:

Optimizations to address performance requirements

2. Implementation of class model components: Realization of associations Realization of operation contracts

3. Realizing entity objects based on selected storage strategy Mapping the class model to a storage schema

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3

Characteristics of Object Design Activities

Developers perform transformations to the object model to improve its modularity and performance.

Developers transform the associations of the object model into collections of object references, because programming languages do not support the concept of association.

If the programming language does not support contracts, the developer needs to write code for detecting and handling contract violations.

Developers often revise the interface specification to accommodate new requirements from the client.

All these activities are intellectually not challenging However, they have a repetitive and mechanical flavor that makes

them error prone.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4

State of the Art of Model-based Software Engineering

The Vision During object design we would like to implement a system that

realizes the use cases specified during requirements elicitation and system design.

The Reality Different developers usually handle contract violations differently. Undocumented parameters are often added to the API to address a

requirement change. Additional attributes are usually added to the object model, but are

not handled by the persistent data management system, possibly because of a miscommunication.

Many improvised code changes and workarounds that eventually yield to the degradation of the system.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5

Model transformations

Source code space

Forward engineering

Refactoring

Reverse engineering

Model space

Modeltransformation

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6

Model Transformation Example

Object design model before transformation

Object design model after transformation:

Advertiser

+email:Address

Player

+email:AddressLeagueOwner

+email:Address

PlayerAdvertiserLeagueOwner

User

+email:Address

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7

Refactoring Example: Pull Up Field

public class Player {

private String email;

//...

}

public class LeagueOwner {

private String eMail;

//...

}

public class Advertiser {

private String email_address;

//...

}

public class User {private String email;

}

public class Player extends User {//...

}public class LeagueOwner

extends User {//...

}

public class Advertiser extends User {//...

}

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8

Refactoring Example: Pull Up Constructor Body

public class User {private String email;

}

public class Player extends User {public Player(String email) {

this.email = email;}

}

public class LeagueOwner extends User{public LeagueOwner(String email) {

this.email = email;}

}

public class Advertiser extendsUser{public Advertiser(String email) {

this.email = email;}

}

public class User {public User(String email) {

this.email = email;}

}public class Player extends User {

public Player(String email) {super(email);

}}

public class LeagueOwner extends User {public LeagueOwner(String email) {

super(email);}

}

public class Advertiser extends User {public Advertiser(String email) {

super(email);}

}

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9

Forward Engineering Example

public class User {private String email;public String getEmail() {

return email;}public void setEmail(String value){

email = value;}public void notify(String msg) {

// ....}/* Other methods omitted */

}

public class LeagueOwner extends User {

private int maxNumLeagues;

public int getMaxNumLeagues() {

return maxNumLeagues;

}

public void setMaxNumLeagues

(int value) {

maxNumLeagues = value;

}

/* Other methods omitted */

}

User LeagueOwner+maxNumLeagues:int

Object design model before transformation

Source code after transformation

+email:String+notify(msg:String)

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10

Other Mapping Activities

Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11

Collapsing an object without interesting behavior

Person SocialSecurity

number:String

Person

SSN:String

Object design model before transformation

Object design model after transformation?

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12

Delaying expensive computations

Object design model before transformation

Object design model after transformation

Image

filename:String

paint()data:byte[]

Image

filename:String

RealImage

data:byte[]

ImageProxy

filename:String

image

1 0..1

paint()

paint() paint()

?

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Other Mapping Activities

Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables

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Realization of a unidirectional, one-to-one association

AccountAdvertiser11

Object design model before transformation

Source code after transformation

public class Advertiser {

private Account account;

public Advertiser() {

account = new Account();

}

public Account getAccount() {

return account;

}

}

?

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Bidirectional one-to-one association

public class Advertiser {/* The account field is initialized * in the constructor and never * modified. */private Account account;

public Advertiser() {account = new Account(this);

}public Account getAccount() {

return account;}

}

AccountAdvertiser 11

Object design model before transformation

Source code after transformation

public class Account {/* The owner field is initialized * during the constructor and * never modified. */private Advertiser owner;

public Account(owner:Advertiser) {this.owner = owner;

}public Advertiser getOwner() {

return owner;}

}

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Bidirectional, one-to-many association

public class Advertiser {private Set accounts;public Advertiser() {

accounts = new HashSet();}public void addAccount(Account a) {

accounts.add(a);a.setOwner(this);

}public void removeAccount(Account a) {

accounts.remove(a);a.setOwner(null);

}}

public class Account {private Advertiser owner;public void setOwner(Advertiser newOwner) {

if (owner != newOwner) {Advertiser old = owner;owner = newOwner;if (newOwner != null)newOwner.addAccount(this);if (oldOwner != null)old.removeAccount(this);

}}

}

Advertiser Account1 *

Object design model before transformation

Source code after transformation

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Bidirectional, many-to-many association

public class Tournament {private List players;public Tournament() {

players = new ArrayList();}public void addPlayer(Player p) {

if (!players.contains(p)) {players.add(p);p.addTournament(this);

}}

}

public class Player {private List tournaments;public Player() {

tournaments = new ArrayList();}public void addTournament(Tournament t) {

if (!tournaments.contains(t)) {tournaments.add(t);t.addPlayer(this);

}}

}

Tournament Player* *

Source code after transformation

{ordered}

Object design model before transformation

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18

Bidirectional qualified association

Object design model before forward engineering

PlayernickName0..1*League

Player**

Object design model before transformation

LeaguenickName

Source code after forward engineering

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19

Bidirectional qualified association (continued)

public class League { private Map players;

public void addPlayer(String nickName, Player p) {

if (!players.containsKey(nickName)) {

players.put(nickName, p);p.addLeague(nickName,

this); }

}}

public class Player {private Map leagues;

public void addLeague (String nickName, League l) {if (!leagues.containsKey(l)) {

leagues.put(l, nickName);l.addPlayer(nickName,

this);}

}}

Source code after forward engineering

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20

Transformation of an association class

Tournament Player* *

Object design model before transformation

Object design model after transformation: 1 class and two binary associations

Statistics

+getAverageStat(name)+getTotalStat(name)+updateStats(match)

Tournament Player* *

1 1

Statistics

+getAverageStat(name)+getTotalStat(name)+updateStats(match)

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21

Other Mapping Activities

Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22

Exceptions as building blocks for contract violations

Many object-oriented languages, including Java do not include built-in support for contracts.

However, we can use their exception mechanisms as building blocks for signaling and handling contract violations

In Java we use the try-throw-catch mechanism Example:

Let us assume the acceptPlayer() operation of TournamentControl is invoked with a player who is already part of the Tournament.

In this case acceptPlayer() should throw an exception of type KnownPlayer.

See source code on next slide

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The try-throw-catch Mechanism in Java

public class TournamentControl {private Tournament tournament;public void addPlayer(Player p) throws KnownPlayerException {

if (tournament.isPlayerAccepted(p)) {throw new KnownPlayerException(p);

}//... Normal addPlayer behavior

}}public class TournamentForm {

private TournamentControl control;private ArrayList players;public void processPlayerApplications() { // Go through all the players

for (Iteration i = players.iterator(); i.hasNext();) {try { // Delegate to the control object.

control.acceptPlayer((Player)i.next());} catch (KnownPlayerException e) {

// If an exception was caught, log it to the consoleErrorConsole.log(e.getMessage());

}}

}}

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24

Implementing a contract

For each operation in the contract, do the following Check precondition: Check the precondition before the

beginning of the method with a test that raises an exception if the precondition is false.

Check postcondition: Check the postcondition at the end of the method and raise an exception if the contract is violoated. If more than one postcondition is not satisfied, raise an exception only for the first violation.

Check invariant: Check invariants at the same time as postconditions.

Deal with inheritance: Encapsulate the checking code for preconditions and postconditions into separate methods that can be called from subclasses.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25

A complete implementation of the Tournament.addPlayer() contract

«precondition»!isPlayerAccepted(p)

«invariant»getMaxNumPlayers() > 0

«precondition»getNumPlayers() <

getMaxNumPlayers()

Tournament

+isPlayerAccepted(p:Player):boolean+addPlayer(p:Player)

+getMaxNumPlayers():int

-maxNumPlayers: int+getNumPlayers():int

«postcondition»isPlayerAccepted(p)

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26

Heuristics for Mapping Contracts to Exceptions

Be pragmatic, if you don’t have enough time. Omit checking code for postconditions and invariants.

Usually redundant with the code accomplishing the functionality of the class

Not likely to detect many bugs unless written by a separate tester.

Omit the checking code for private and protected methods. Focus on components with the longest life

Focus on Entity objects, not on boundary objects associated with the user interface.

Reuse constraint checking code. Many operations have similar preconditions. Encapsulate constraint checking code into methods so that they can

share the same exception classes.

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Other Mapping Activities

Optimizing the Object Design Model Mapping Associations Mapping Contracts to Exceptions Mapping Object Models to Tables

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Mapping an object model to a relational database

UML object models can be mapped to relational databases: Some degradation occurs because all UML constructs must be

mapped to a single relational database construct - the table.

UML mappings Each class is mapped to a table Each class attribute is mapped onto a column in the table An instance of a class represents a row in the table A many-to-many association is mapped into its own table A one-to-many association is implemented as buried foreign key

Methods are not mapped

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29

Mapping the User class to a database table

User

+firstName:String+login:String+email:String

id:long firstName:text[25] login:text[8] email:text[32]

User table

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30

Primary and Foreign Keys

Any set of attributes that could be used to uniquely identify any data record in a relational table is called a candidate key.

The actual candidate key that is used in the application to identify the records is called the primary key.

The primary key of a table is a set of attributes whose values uniquely identify the data records in the table.

A foreign key is an attribute (or a set of attributes) that references the primary key of another table.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31

Example for Primary and Foreign Keys

User table

Candidate key

login email

“am384” “[email protected]

“js289” “[email protected]

firstName

“alice”

“john”

“bd” “[email protected]”“bob”

Candidate key

Primary key

League table login

“am384”

“am384”

name

“tictactoeNovice”

“tictactoeExpert”

“js289”“chessNovice”

Foreign key referencing User table

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32

Buried Association

Associations with multiplicity one can be implemented using a foreign key.

For one-to-many associations we add a foreign key to the table representing the class on the “many” end.

For all other associations we can select either class at the end of the association.

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Buried Association

LeagueLeagueOwner *1

id:long

LeagueOwner table

... owner:long

League table

...id:long

Associations with multiplicity “one” can be implemented using a foreign key. Because the association vanishes in the table, we call this a buried association.

For one-to-many associations we add the foreign key to the table representing the class on the “many” end.

For all other associations we can select either class at the end of the association.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34

Another Example for Buried Association

Transaction

transactionID

Portfolio

portfolioID...

*

portfolioID ...

Portfolio Table

transactionID

Transaction Table

portfolioID

Foreign Key

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35

Mapping Many-To-Many Associations

City

cityName

AirportairportCodeairportName

* *Serves

cityNameHoustonAlbanyMunich

Hamburg

City Table

airportCodeIAHHOUALBMUCHAM

Airport Table

airportNameIntercontinental

HobbyAlbany CountyMunich Airport

Hamburg Airport

Primary Key

cityNameHoustonHoustonAlbanyMunich

Hamburg

Serves Table

airportCodeIAHHOUALBMUCHAM

In this case we need a separate table for the association

Separate table for“Serves” association

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36

Mapping the Tournament/Player association as a separate table

PlayerTournament **

id

Tournament table

23

name ...

novice

24 experttournament player

TournamentPlayerAssociation table

23 56

23 79

Player table

id

56

name ...

alice

79 john

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37

Realizing Inheritance

Relational databases do not support inheritance Two possibilities to map UML inheritance relationships to a

database schema With a separate table (vertical mapping)

The attributes of the superclass and the subclasses are mapped to different tables

By duplicating columns (horizontal mapping) There is no table for the superclass Each subclass is mapped to a table containing the attributes of

the subclass and the attributes of the superclass

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38

Realizing inheritance with a separate table

User table

id

56

name ...

zoe

79 john

role

LeagueOwner

Player

Player

User

LeagueOwnermaxNumLeagues credits

name

Player table

id

79

credits ...

126

id

LeagueOwner table

56

maxNumLeagues ...

12

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39

Realizing inheritance by duplicating columns

Player

User

LeagueOwner

maxNumLeagues credits

name

id

LeagueOwner table

56

maxNumLeagues ...

12

name

zoe

Player table

id

79

credits ...

126

name

john

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40

Comparison: Separate Tables vs Duplicated Columns

The trade-off is between modifiability and response time How likely is a change of the superclass? What are the performance requirements for queries?

Separate table mappingWe can add attributes to the superclass easily by adding a column

to the superclass tableSearching for the attributes of an object requires a join operation.

Duplicated columnsModifying the database schema is more complex and error-proneIndividual objects are not fragmented across a number of tables,

resulting in faster queries

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Heuristics for Transformations

For a given transformation use the same tool If you are using a CASE tool to map associations to code, use the

tool to change association multiplicities.

Keep the contracts in the source code, not in the object design model By keeping the specification as a source code comment, they are

more likely to be updated when the source code changes.

Use the same names for the same objects If the name is changed in the model, change the name in the code

and or in the database schema. Provides traceability among the models

Have a style guide for transformations By making transformations explicit in a manual, all developers can

apply the transformation in the same way.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42

Summary

Undisciplined changes => degradation of the system model Four mapping concepts were introduced

Model transformation improves the compliance of the object design model with a design goal

Forward engineering improves the consistency of the code with respect to the object design model

Refactoring improves the readability or modifiability of the code Reverse engineering attempts to discover the design from the code.

We reviewed model transformation and forward engineering techniques: Optiziming the class model Mapping associations to collections Mapping contracts to exceptions Mapping class model to storage schemas

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Additional Slides

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More Terminology

Roundtrip Engineering Forward Engineering + reverse engineering Inventory analysis: Determine the Delta between Object Model and

Code Together-J and Rationale provide tools for reverse engineering

Reengineering Used in the context of project management: Provding new functionality (customer dreams up new stuff) in the

context of new technology (technology enablers)

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Statistics as a product in the Game Abstract Factory

Game

createStatistics()

ChessGameTicTacToeGame

TTTStatistics ChessStatistics

Tournament

Statistics

update()getStat()

DefaultStatistics

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46

N-ary association class Statistics

Tournament

0..10..10..1

1 *

1

LeagueGame Player

Statistics

0..11

Statistics relates League, Tournament, and Player

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47

Realization of the Statistics Association

TournamentControl

Statistics

update(match,player)getStatNames()

StatisticsVault

update(match)getStatNames(game)getStat(name,game,player)getStat(name,league,player)getStat(name,tournament,player)

StatisticsView

Game

createStatistics()

getStat(name)

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48

StatisticsVault as a Facade

TournamentControl

Statistics

update(match,player)getStatNames()

StatisticsVault

update(match)getStatNames(game)

getStat(name,game,player)getStat(name,league,player)

getStat(name,tournament,player)

StatisticsView

Game

createStatistics()

getStat(name)

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49

Public interface of the StatisticsVault class

public class StatisticsVault {public void update(Match m)

throws InvalidMatch, MatchNotCompleted {...}

public List getStatNames() {...}

public double getStat(String name, Game g, Player p)throws UnknownStatistic, InvalidScope {...}

public double getStat(String name, League l, Player p)throws UnknownStatistic, InvalidScope {...}

public double getStat(String name, Tournament t, Player p)throws UnknownStatistic, InvalidScope {...}

}

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50

Database schema for the Statistics Association

scope:long

Statistics table

player:longscopetype:longid:long

id:long

StatisticCounters table

name:text[25] value:double

id:long

League table

...id:long

Game table

... id:long

Tournament table

...

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Restructuring Activities

Realizing associations Revisiting inheritance to increase reuse Revising inheritance to remove implementation dependencies

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Realizing Associations

Strategy for implementing associations: Be as uniform as possible Individual decision for each association

Example of uniform implementation 1-to-1 association:

Role names are treated like attributes in the classes and translate to references

1-to-many association: "Ordered many" : Translate to Vector "Unordered many" : Translate to Set

Qualified association: Translate to Hash table

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Unidirectional 1-to-1 Association

MapAreaZoomInAction

Object design model before transformation

ZoomInAction

Object design model after transformation

MapArea

-zoomIn:ZoomInAction+getZoomInAction()+setZoomInAction(action)

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Bidirectional 1-to-1 Association

MapAreaZoomInAction11

Object design model before transformation

MapAreaZoomInAction

-targetMap:MapArea -zoomIn:ZoomInAction+getZoomInAction()+setZoomInAction(action)

+getTargetMap()+setTargetMap(map)

Object design model after transformation

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1-to-Many Association

Layer LayerElement1 *

Object design model before transformation

LayerElement

-containedIn:Layer+getLayer()+setLayer(l)

Layer

-layerElements:Set+elements()+addElement(le)+removeElement(le)

Object design model after transformation

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Qualification

SimulationRunsimname 0..1*Object design model before transformation

Scenario

Scenario

-runs:Hashtable+elements()+addRun(simname,sr:SimulationRun)+removeRun(simname,sr:SimulationRun)

-scenarios:Vector+elements()+addScenario(s:Scenario)+removeScenario(s:Scenario)

Object design model after transformation

SimulationRun

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Increase Inheritance

Rearrange and adjust classes and operations to prepare for inheritance

Abstract common behavior out of groups of classes If a set of operations or attributes are repeated in 2 classes the

classes might be special instances of a more general class.

Be prepared to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy.

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Building a super class from several classes

Prepare for inheritance. All operations must have the same signature but often the signatures do not match: Some operations have fewer arguments than others: Use overloading

(Possible in Java) Similar attributes in the classes have different names: Rename attribute

and change all the operations. Operations defined in one class but no in the other: Use virtual functions

and class function overriding.

Abstract out the common behavior (set of operations with same signature) and create a superclass out of it.

Superclasses are desirable. They increase modularity, extensibility and reusability improve configuration management

Turn the superclass into an abstract interface if possible Use Bridge pattern

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Object Design Areas

1. Service specification Describes precisely each class interface

2. Component selection Identify off-the-shelf components and additional solution objects

3. Object model restructuring Transforms the object design model to improve its

understandability and extensibility

4. Object model optimization Transforms the object design model to address performance

criteria such as response time or memory utilization.

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Design Optimizations

Design optimizations are an important part of the object design phase: The requirements analysis model is semantically correct but often

too inefficient if directly implemented.

Optimization activities during object design:1. Add redundant associations to minimize access cost

2. Rearrange computations for greater efficiency

3. Store derived attributes to save computation time

As an object designer you must strike a balance between efficiency and clarity. Optimizations will make your models more obscure

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Design Optimization Activities

1. Add redundant associations: What are the most frequent operations? ( Sensor data lookup?) How often is the operation called? (30 times a month, every 50

milliseconds)

2. Rearrange execution order Eliminate dead paths as early as possible (Use knowledge of

distributions, frequency of path traversals) Narrow search as soon as possible Check if execution order of loop should be reversed

3. Turn classes into attributes

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Implement Application domain classes To collapse or not collapse: Attribute or association? Object design choices:

Implement entity as embedded attribute Implement entity as separate class with associations to other classes

Associations are more flexible than attributes but often introduce unnecessary indirection. Abbott's textual analysis rules Every student receives a number at the first day in in the university.

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Optimization Activities: Collapsing Objects

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To Collapse or not to Collapse?

Collapse a class into an attribute if the only operations defined on the attributes are Set() and Get().

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Design Optimizations (continued)

Store derived attributes Example: Define new classes to store information locally (database

cache)

Problem with derived attributes: Derived attributes must be updated when base values change. There are 3 ways to deal with the update problem:

Explicit code: Implementor determines affected derived attributes (push)

Periodic computation: Recompute derived attribute occasionally (pull) Active value: An attribute can designate set of dependent values which

are automatically updated when active value is changed (notification, data trigger)

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Optimization Activities: Delaying Complex Computations

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Increase Inheritance

Rearrange and adjust classes and operations to prepare for inheritance Generalization: Finding the base class first, then the

sub classes. Specialization: Finding the the sub classes first,

then the base class Generalization is a common modeling activity. It

allows to abstract common behavior out of a group of classes If a set of operations or attributes are repeated in 2

classes the classes might be special instances of a more general class.

Always check if it is possible to change a subsystem (collection of classes) into a superclass in an inheritance hierarchy.

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Generalization: Building a super class from several classes

You need to prepare or modify your classes for generalization.

All operations must have the same signature but often the signatures do not match: Some operations have fewer arguments than others: Use

overloading (Possible in Java) Similar attributes in the classes have different names:

Rename attribute and change all the operations. Operations defined in one class but no in the other: Use

virtual functions and class function overriding. Superclasses are desirable. They

increase modularity, extensibility and reusability improve configuration management

Many design patterns use superclasses Try to retrofit an existing model to allow the use of a

design pattern

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Implement Associations

Two strategies for implementing associations:1. Be as uniform as possible2. Make an individual decision for each association

Example of a uniform implementation (often used by CASE tools) 1-to-1 association:

Role names are treated like attributes in the classes and translate to references

1-to-many association: Always Translate into a Vector

Qualified association: Always translate into to Hash table