Catan Helpers

3
 Protection from the 7 When a 7 is rolled: you do not lose cards if you have exceeded the hand limit. If you have seven or fewer cards, you may take a resource of your choice from the bank . After use: flip card or exchange Send Robber to Desert Play at any time during your turn to move the robber back to the desert. Take one resource corresponding to the robber’s previous location. After use: flip card or exchange Resource Balance Except when a 7 is rolled: if you do not produce any resources this turn, you may take one resource of your choice from the bank. After use: flip card or exchange Forced Trade You may ask up to two players for any one resource that you name. For each resource you receive, you must give that player one resource from your hand. After use: flip card or exchange A3 A1 A5 A A2 A A A Alms for the Poor You may choose a player who has more victory points than you: look at their hand of cards and choose one to take. After use: flip card or exchange Swords to Plowshares You may discard one of your Knights from the table or your ha nd to build either a Settlement for one Lumber and one Brick, or a City for one Grain and two Ore. After use: flip card or exchange Free Port Trades Select any resource. You may trade that resource at 2:1 for the rest of your turn. After use: flip card or exchange Road Building Assistance You may replace one resource when  building a road with o ne resource of your choice After use: flip card or exchange Merchant  Mayor General  Robber bride Mendicant  Captain Priest Noblewoman 

Transcript of Catan Helpers

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Protection from the 7

When a 7 is rolled: you do not lose

cards if you have exceeded the hand

limit. If you have seven or fewer

cards, you may take a resource of

your choice from the bank .

After use: flip card or exchange

Send Robber to Desert

Play at any time during your turn to

move the robber back to the desert.

Take one resource corresponding to

the robber’s previous location. 

After use: flip card or exchange

Resource Balance

Except when a 7 is rolled: if you do

not produce any resources this turn,

you may take one resource of your

choice from the bank.

After use: flip card or exchange

Forced Trade

You may ask up to two players for

any one resource that you name. For

each resource you receive, you must

give that player one resource from

your hand.

After use: flip card or exchange

A3 A1  A5  A 

A2  A  A  A 

Alms for the Poor

You may choose a player who has

more victory points than you: look

at their hand of cards and choose

one to take.

After use: flip card or exchange

Swords to Plowshares

You may discard one of your

Knights from the table or your hand

to build either a Settlement for one

Lumber and one Brick, or a City for

one Grain and two Ore.

After use: flip card or exchange

Free Port Trades

Select any resource. You may trade

that resource at 2:1 for the rest of

your turn.

After use: flip card or exchange

Road Building Assistance

You may replace one resource when

 building a road with one resource of

your choice

After use: flip card or exchange

Merchant  Mayor  General  Robber bride 

Mendicant  Captain  Priest  Noblewoman 

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B  B5  B3  B1 

B  B  B  B2 

Forced Trade

You may ask up to two players for

any one resource that you n ame. For

each resource you receive, you must

give that player one resource from

your hand.

After use: exchange card

Resource Balance

Except when a 7 is rolled: if you do

not produce any resources this turn,

you may take one resource of your

choice from the bank.

After use: flip card or exchange

Protection from the 7

When a 7 is rolled: you do not lose

cards if you have exceeded the hand

limit. If you have seven or fewer

cards, you may take a resource of

your choice from the bank.

After use: exchange card

Send Robber to Desert

Play at any time during your turn to

move the robber back to the desert.

Take one resource corresponding to

the robber’s previous location. 

After use: exchange card

Road Building Assistance

You may replace one resource when

 building a road with one resource of

your choice

After use: exchange card

Free Port Trades

Select any resource. You may trade

that resource at 2:1 for the rest of

your turn.

After use: exchange card

Swords to Plowshares

You may discard one of your

Knights from the table or your hand

to build either a Settlement for one

Lumber and one Brick, or a City for

one Grain and two Ore.

After use: exchange card

Alms for the Poor

You may choose a player who has

more victory points than you: look

at their hand of cards and choose

one to take.

After use: exchange card

Mendicant Captain Priest Noblewoman 

Merchant Mayor General Robber bride 

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Search Development Cards

When buying a development card:

you may replace one resource with

any other resource; then draw the top

three cards and choose one to keep.

Then shuffle the deck.

After use: flip card or exchange

Move a Road

You may remove one of your roads

that has one unconnected end and

rebuild it at any legal location.

After use: flip card or exchange

A6  A4 

Move a Road

You may remove one of your roads

that has one unconnected end and

rebuild it at any legal location.

After use: exchange card

B4 

Search Development Cards

When buying a development card:

you may replace one resource with

any other resource; then draw the top

three cards and choose one to keep.

Then shuffle the deck.

After use: exchange card

B6 Architect  Explorer  Explorer  Architect