Bunnies & Beasties Rules

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    Bunnies & Beasties.A stat comparison chart comparing B&B with other systems Ive found. Anaverage starting level 1 human would have a stat range of 3 to 18. For non heroes theywould have about 52 points to distribute between 5 stats. A level 1 hero as defined byTorg, Rolemaster, Usagi Yojimbo and AD&D 4 th Ed laws would have 72 points todistribute between the 5 stats and I would allow such characters to have up to 20 inany given stat. The maximum stat for anything considered human I would limit at 25.

    Gamesystems

    Stat value comparisons in each game. This is highly arbitrary and modifications have been made to give favourablecomparisons. The average for a normal human in each system has been given the same average in B&B: 11.

    B&B, D&D,

    Runequest

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22

    Torg,Masterbook

    5 5 5 6 6 7 7 7 8 8 8 8 9 9 9 10 10 11 11 11 12 12

    Earthdawn(steps), Feng

    Shui

    2 2 2 3 3 4 4 4 5 5 5 5 6 6 6 7 7 8 8 8 9 9

    MarvelSuperheroes

    2 4 6 10 20

    Marvel

    (Cards)

    1 2 3 4 5 6 7 8

    AD&D 1 st-4 th , Herosystem

    1 2 3 5 6 7 8 9 10 11 12 13 14 15 17 18 10 21 22 23 25

    Fuzion 1 2 3 4 5 6 7Warhammer, Shadowrun

    1 2 3 4 5 6 7

    Whitewolf 1 2 3 4 5 6GURPS

    ( )

    3 4 5 6 7 8 9 10 11 12 13 14 15 16 18 19

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    ( )

    Bunnies & Beasties.Stat value chart for the five stats: Strength, Intelligence, Dexterity, Constitutionand Charisma. Ignoring all arguments, Ive decided that an average person of averagestrength and height and weight can lift his own weight, and so the values on the chartapply to how much a character can lift and how much they weigh. The stat

    bonuses/penalties apply to the 5 stats as well as Size, Combat and Luck skills. Acharacters hit points can be worked out using the values on the chart by comparingthe hit points of the character to the hit points of an average human. An averagehuman by definition of the first RPG (D&D) is Level 1 or Hit Dice 1 with 1D8 hit

    points (average of 4.5) Conan for example has 100 Hit points and so I would divide

    100 by 4.5 getting about 22. Multiply the average human value (stat 10.5) of 79.433(or 80) by 22 getting roughly 1750 which corresponds to a stat of 28 Hit points.

    Stat Value(Kgs)

    StatBonus

    EquivalentHeight(feet)

    Stat Value(Kgs)

    StatBonus

    EquivalentHeight(feet)

    -10 2.2 -8 23 661 5 12-9 2.6 -7 24 794 5-8 3.2 -7 2 25 955 5-7 3.8 -7 26 1150 6 14-6 4.6 -6 27 1380 6 16-5 5.5 -6 28 1660 7-4 6.6 -5 29 2000 7 18-3 7.9 -5 30 2400 7-2 9.6 -5 3 31 2880 8 20

    1 11 5 4 32 3470 8

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    Bunnies & Beasties.There is a pattern to the values. The stat bonuses are exactly the same as D&D. And

    you should find that these bonuses increase in exactly the same proportion as Torg,Earthdawn, Warhammer, Shadowrun and Whitewolf stats on a one for one basis.The values in kilograms increase logarithmically: every +25 stat is a 100x differencein value. Every 25 stat you might notice is also a +10 stat bonus. This correspondsexactly to Masterbook where a +10 stat equals x100 value. This happens to be thesame in Earthdawn where an increase in 10 steps is more or less x100 valuedifference. The chart above only shows a small range and no doubt most Horrors fromChthulhu and Earthdawn, as well as Super heroes and villains will have stats higher

    than those listed.

    Levels or Points or Both . When publishing the game rules as a finished productfor others to use I intend to have the game a non level based system. However most of the games I play and use to convert rules here are level based and the game worlddenizens were originally designed using D&D. Also I havent bothered creating spellsand for the moment use the spell lists from Rolemaster in my games, and those are

    based on level. At the moment, spells in my games are the only section that hasobvious levels to them. So by necessity levels have meaning in this system, thoughcharacters can be created on purely a point based system. In this regard, the higher level you are, the more points you have to allocate, and levels such as in Mutants andMasterminds can control limits to points spent in various areas. At this stage levels inthis system are the same as levels in Rolemaster on a one for one basis.

    L l d Skill C i T bl

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    Bunnies & Beasties.Random Character Creation Rules and how the stats are related to each other and skills.On a players character sheet he should list these stats: Strength, Intelligence,Dexterity, Constitution, Charisma, Size, Combat, Luck, Move, Melee Adds, ParryAdds, Missile Adds, Dodge Adds, Armour, Hit Points, Recovery, Knock-back, Mana,Magic Rating and Speed.Starting characters in games I run would be level 10, have 75 points to spend on the 5stats, have 16 points to spend on skills including Combat, Hit points and Luck. Every

    point spent on Hit points would increase the base value by 2. The max a character can

    have in any skill is 3 points.For every 3 levels difference, increase/decrease the pool for stats by 1 point.Divide the character level by 10 and multiply by 16 to get the number of points toallocate for skills. You can look on the level comparison chart to find the maximumskill add for any level, e.g. level 50 has a max skill add of 15, 80 skill points to spendand 88 points to spend on stats.Important note: stats values are almost never used unless specifically mentioned in allsections of the rules. When a stat is quoted, always use the bonus from the stat.

    Move : 8 + Dex + Size-Net Armour penalty = metres walking per 6 second round.This walking is a free action which doesnt affect doing anything else. Move x 5 =max running speed without pushing and taking damage. This counts as an entirerounds action.Melee Adds : Str + Int + Dex + Combat. This total is what you roll to hit adding thenumber to 2D10 against 11+ Parry skill.

    P Add I D C b /2 N D d Skill PD f d hi ld

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    Bunnies & Beasties.Recovery : 3+ Con = Hit Points healed per minute (10 rounds). Strict GMs couldrefuse Hit Point recovery in combat, but baby Im easy.Knock-Back : damage rolled -19 Size/2 Con/5(subtract size mod from con first)Positive number = metres knocked back per excess point. Damage from beingknocked back = 2D10-8+Size+Size; +1 per metre (if hits a wall or other verticalsurface) or +1 per 2 metres. Armour value reduces this damage.Hit Points : this is for the most part = to Size. Skill points can modify this and we cancall such a skill: shock resist, for now. When converting characters from other gamesit is clear that their total Hit Points are modified by Con. I have yet to look into this

    concept for B&B originated characters. ( makes a quick calculation while typing this )How about: ( scribbles formulae, baffles himself, rubs out formulae, tries again, scratches head in bewilderment ) ok that changes matters. Hit Points are NOT equal tosize, but Con instead. As an average human has 11 Size, Con and Hit points. Con isdirectly modified by Size on a one for one basis so this method still claims that Sizeand Hit points are directly related, through the Con stat. In my effort to incorporateheroism of heroes: all PCs and special NPCs/Villains can have additional + 7 HPsto their total.

    Armour : DR of the armour or Con (add half the lower value to the higher value) +Luck

    FantasyArmours

    DamageReduction

    PhysicalDefence

    Armour Penalty

    StrengthMinimum

    Shield 1 3 -1 -4/+7Furs 1 1 0 -9

    L h 2 1 0 6

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    Bunnies & Beasties.

    Combat : normally I used combat and luck like the other 5 stats, but that was for conversions. Combat is a skill which has no stats, same with Dodge skill and Luck skill. This is a purely physical ability to fight. You add combat to all attack Addswhether melee, unarmed, missile, guns, directed spell attacks, psionic blasts and super

    powered energy blasts. The type of defence depends on the attack, Parry for close up,Dodge for ranged and new skill of mental defence for mind blasts. For now no onehas any such defence and they us INT alone, though like parry and dodge we couldtry adding Combat/2 also.

    Luck : luck uses no stat. we add it to armour and damage of most attacks. Attacks, likespells, which do not target a physical defence like parry and dodge, do not add luck tothe effect. In the case of area attacks the attacker must designate a primary target toadd luck to. If he lands his explosion in the middle of a group without targetinganyone then none receive the extra damage. Luck is also used in various other situations such as saving throws to avoid harmful effects. Luck/5 rounded down isadded to all untrained skills (I havent been able to test if it would work for this bonusto be applied to ALL skills). For other games: the higher level you are the higher

    youre combat and luck skills will be. Luck is sort of a trait for those with the killer instinct. Assassins will have higher luck than paladins.I dont know how best to describe luck and will welcome any name suggestions for it.I am using Tunnels & Trolls name for it, and toyed with the idea from studying theAmbush skill in Rolemaster. It represents daring, the will to live and win, luck, theability of skilled heroes to cut down lesser skilled opponents in one slash, the abilityof those to avoid and survive lesser attacks: many things to describe the main hero.Mana : spells and such are for another time. My failed version for spell casters states

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    Bunnies & Beasties.Skills List

    Strength Intelligence Dexterity Constitution Charisma GeneralClimb Pilot Acrobatics Shock Resist Intimidate DodgeLifting Forensics Ride Charm Luck

    Perception Flight Persuade CombatFirst Aid Pick Lock Taunt

    Drive JumpLinguistics Manoeuvre

    Scholar Sleight-o-HandTrack RunningTrick StealthSail Swim

    ArtistryMedicineScience

    TestWillpower Survival

    Points Distribution and Allocation for Customising Characters

    A level 10 Hero will have 75 character points for stats +/-1 per 3 levels Non Spell users: 16 skill points for skills, 1 spell level (barbarians) to 3 spell levels

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    15 88 (Insert something here): Lemminkainen (no doubt an inspiration for G.Gygaxs Mordenkainen and lemmings)16 94 A lot of physical gods will probably not be lower rank than this.17 100 (Insert something here): Ishtar 18 106 (Insert something here): Vainamoinen19 112 (Insert something here)20 118 Ive had trouble converting the mythic heroes from Middle Earth. Most are ranked beyond anything: Sauron and Thor

    Name Level STR INT

    DEX CON Size Combat Luck Melee Parry Move Dodge Damage Armour SPD Hit Points Rank

    Human Fighter -2 13 8 11 12 11 -1 0 -2 -1 8 -4 0 0 1 1 0Rat 4 -7 2 15 1 -16 1 0 -8 0 1 -6 -13 2 1 1 0

    Giant Rat 4 2 2 16 6 -2 1 0 -3 1 5 0 -5 3 1 6 0Kobold 4 4 9 19 6 -1 1 1 2 6 7 4 -3 4 1 6 0Goblin 4 8 8 14 9 4 1 0 0 5 7 3 -2 3 1 9 0Cobra 4 2 2 14 11 -8 1 0 -4 1 1 -6 -5 4 1 11 0

    Giant Shrew 4 7 2 25 11 3 1 0 2 4 14 5 -2/-2 2 2 11 0Orc 4 11 8 11 11 11 1 0 0 3 9 0 0 3 1 11 0

    Pixie 4 -1 14 26 11 -13 1 0 6 11 7 11 -11 5 1 11 0Pterodactyl 4 3 2 23 11 -6 1 0 0 4 11 6 -5 1 1 11 0

    Skeleton 4 11 0 19 11 11 1 0 4 4 7 1 0 0 2 11 0Stirge 4 6 2 20 11 1 1 0 1 2 12 3 -5 1 1 11 0

    Human Fighter 4 14 9 11 12 11 1 1 2 5 8 2 2 4 1 17 1Berserker 6 12 10 11 12 12 2 1 3 2 8 -1 1 3 1 12 0

    Giant Ferret 6 5 2 22 12 -2 2 1 1 3 9 2 1 4 2 12 0Hobgoblin 6 12 8 10 12 12 2 1 1 3 7 0 1 4 1 12 0Fire Beetle 6 4 1 17 13 -5 2 1 -1 4 4 0 2 8 1 13Bull Shark 6 16 2 14 15 16 2 1 2 2 15 1 2 6 1 15

    Crab Spider 6 11 1 12 15 6 2 1 -1 -1 7 -4 1 5 1 15Ghoul 6 13 3 14 15 11 2 1 1 0 7 -3 -4/-4/-4 5 1 15

    Giant Bat 6 10 2 14 15 5 2 1 0 1 11 2 -2 5 1 15Gnoll 6 14 7 9 15 14 2 1 2 -2 4 -8 3 7 1 15

    Oil Beetle 6 7 1 16 15 -2 2 1 0 4 5 3 -1 8 1 15Racer 6 6 2 16 15 -4 2 1 0 3 5 2 -1 7 1 15

    Robber Fly 6 7 1 22 15 -2 2 1 2 3 11 5 1 4 2 15

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    Viper 6 8 2 11 15 0 2 1 -2 1 2 -7 -2 7 1 15Zombie 6 24 0 0 15 11 2 1 -1 -5 2 -14 1 8 1 15

    Giant Toad 8 14 2 7 16 11 3 1 0 0 5 -3 -1 6 1 16Lizardman 8 15 6 9 16 14 3 1 3 7 5 4 3 7 1 16

    Rakasta 8 15 9 13 16 14 3 1 5 4 10 1 -2/-2/-2 5 1 16

    Wolf 8 12 2 18 16 8 3 1 3 3 14 3 -1 4 2 16Black Widow 8 14 1 11 17 11 3 1 1 1 8 -2 4 6 1 17

    Boar 8 13 2 8 17 9 3 1 0 0 5 -3 2 6 1 17Crystal Statue 8 17 0 5 17 17 3 1 -1 0 6 -4 -1/-1 9 1 17Phororhacus 8 14 2 14 17 11 3 1 2 1 11 1 1 5 1 17Sea Snake 8 10 2 10 17 3 3 1 0 2 3 -3 -8 7 1 17

    Wererat 8 13 11 12 17 9 3 1 4 3 8 0 -2 15 1 17Iksar 8 16 11 16 10 13 3 1 7 7 6 -1 3 8 2 19

    Bugbear 10 16 7 12 17 16 3 1 4 3 7 -1 4 6 1 17Giant Gecko 10 12 2 12 17 6 3 1 0 2 7 -1 1 7 1 17Tiger Beetle 10 10 1 17 17 3 3 1 2 5 9 3 4 8 1 17

    Lynx 10 14 2 14 18 10 3 1 2 1 11 1 -1/-3/-3 6 1 18Black Bear 10 15 2 11 19 11 3 1 1 1 8 -2 -1/-3/-3 7 1 19

    Doppelganger 10 17 14 17 19 11 3 2 8 6 10 3 4 7 2 19Gargoyle 10 15 6 11 19 11 3 1 3 4 6 1 -4/-4/-1/-

    218 1 19

    Gelatinous Cube 10 29 0 -6 19 38 3 1 0 -6 9 -13 2 7 1 19Giant Ant 10 15 1 14 19 11 3 1 2 4 13 4 4 9 1 19

    Giant Scorpion 10 17 1 13 19 14 3 1 3 4 12 4 3/3/-2 10 1 19Iron Statue 10 19 0 -1 19 19 3 1 -2 -2 1 -12 1/1 14 1 19

    Mako Shark 10 23 2 10 19 27 3 1 5 2 18 0 3 7 2 19Panther 10 15 2 19 19 11 3 1 4 3 17 3 1/-2/-2 6 2 19Rattler 10 16 2 10 19 13 3 1 2 2 9 -1 -2/-2 8 1 19

    Tarantella 10 17 1 9 19 14 3 1 2 2 9 -1 1 8 1 19Werewolf 10 16 7 16 19 12 3 1 6 4 14 4 2 16 2 19

    Human Fighter 10 15 9 11 14 12 3 1 4 8 8 5 2 8 1 24 2Dire Wolf 12 15 2 14 19 11 4 2 3 2 11 2 3 7 2 19

    Giant Draco 12 15 2 11 19 11 4 2 2 2 8 -1 4 9 1 19Ogre 12 18 6 6 19 20 4 2 5 -3 4 -13 7 9 1 19Rhagodessa 12 17 1 13 19 14 4 2 4 3 12 3 7 8 2 19Wereboar 12 17 7 12 19 15 4 2 5 3 11 3 5 19 1 19

    Giant Weasel 12 19 2 11 20 17 4 2 4 0 12 -1 3 6 1 20Grizzly Bear 12 19 2 8 20 18 4 2 3 -1 10 -4 4/2/2 6 1 20

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    Bunnies & Beasties.

    Lion 12 16 2 13 20 12 4 2 4 1 11 1 4/0/0 7 1 20Owlbear 12 22 2 6 20 23 4 2 4 0 12 -2 2/2/2 9 1 20

    Pteranodon 12 21 2 17 20 22 4 2 7 1 22 3 5 5 2 20Python 12 23 2 1 20 25 4 2 3 =1 8 -6 -1/3 9 1 20

    Rock Statue 12 20 0 1 20 20 4 2 -6 msle -1 4 -8 5/5 12 1 20

    Weretiger 12 19 11 11 20 18 4 2 7 4 13 3 0/0/5 20 1 20Baby Roc 14 21 4 6 21 21 4 2 5 3 35 5 4/0/0 10 1 21Caecilia 14 26 1 -4 21 31 4 2 2 -2 7 -8 2 10 1 21

    Giant Tuatara 14 19 2 5 21 16 4 2 2 1 6 -3 -1/-1/5 11 1 21Killer Whale 14 28 2 12 21 35 4 2 8 -1 25 -1 8 6 2 21

    Minotaur 14 17 5 13 21 14 4 2 5 3 10 0 5 8 2 21Polar Bear 14 21 2 6 21 21 4 2 4 0 11 -1 4/0/0 8 1 21Rhinceros 14 21 2 6 21 21 4 2 4 1 11 0 7 9 1 21

    Sea Serpent 14 25 2 7 21 28 4 2 5 1 16 -1 4 8 2 21Tiger 14 17 2 13 21 13 4 2 4 1 12 1 5/0/0 8 2 21

    Werebear 14 21 17 6 21 21 4 2 9 5 11 4 3/3/7 22 1 21White Drake 14 21 14 6 21 21 4 2 8 6 9 2 7/-1/-1 11 1 21

    Basilisk 16 21 2 1 21 20 4 2 2 4 4 -3 4 12 1 21Ankylosaur 16 26 2 3 22 29 4 2 4 0 8 -5 5 14 1 22Black Drake 16 22 14 6 22 22 4 2 8 6 9 2 8/0/0 12 1 22Cave Bear 16 25 2 4 22 27 5 2 5 0 12 -2 5/3/3 9 1 22

    Dimetrodon 16 21 2 7 22 20 4 2 4 1 10 -3 7 9 1 22Troll 16 19 5 8 22 18 5 2 5 4 10 0 4/0/0 10 1 22

    Wyvern 16 22 7 6 22 22 5 2 7 5 9 1 7/0 11 1 22Human Fighter 16 15 10 11 14 12 5 2 6 10 8 7 3 11 1 27 3

    Flame Salamander 18 21 11 7 23 19 5 3 8 6 10 2 3/0/0 14 1 23Great White 18 31 2 6 23 38 5 3 9 2 22 1 9 10 2 23Green Drake 18 23 14 6 23 23 5 3 10 7 10 2 10/1/1 15 1 23

    Hill Giant 18 23 8 6 23 23 5 3 8 2 12 0 8 12 1 23Sabre-Tooth 18 19 2 12 23 15 5 3 5 1 11 1 8/3/3 10 2 23Sea Dragon 18 23 14 12 23 23 5 3 11 8 17 6 10 13 2 23

    Treant 18 26 11 -3 23 29 5 3 6 2 6 -3 5/5 16 1 23

    Vampire 18 17 11 11 23 11 5 3 7 7 8 4 11 24 1 23Wooly Rhino 18 23 2 6 23 23 5 3 6 3 12 1 10 12 1 23Blue Drake 20 26 14 4 26 26 6 3 11 6 10 1 11/3/3 16 1 26Stone Giant 20 26 10 4 26 26 6 3 10 2 12 0 9 12 1 26

    Black Pudding 22 33 1 -7 27 39 7 3 6 -5 8 -12 10 12 1 27Frost Giant 22 27 12 3 27 29 7 3 9 4 12 2 10 12 1 27

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    Red Drake 22 27 14 4 27 27 7 3 12 7 10 2 12/3/3 17 1 27Gold Drake 22 29 14 3 29 29 7 3 12 6 10 1 12/4/4 19 1 29Stegosaur 22 29 2 -3 29 29 7 3 6 0 6 -5 8 16 1 29

    Triceratops 22 38 2 -7 29 46 7 3 8 -2 13 -7 9 16 1 29Human Fighter 22 16 10 11 15 12 7 3 9 11 8 8 5 13 2 30 4

    Fire Giant 24 29 14 4 29 27 7 3 13 7 12 5 11 13 1 29Frost Salamander 24 28 11 4 30 26 7 3 12 6 12 4 5/1/1/1/1 14 1 30

    Roc 24 30 8 3 30 30 7 3 10 4 36 5 9/3/3 15 2 30Titanothere 24 30 2 3 30 30 7 3 8 1 12 -1 10 13 2 30Cloud Giant 24 31 16 2 31 31 7 3 14 4 13 1 12 14 1 31

    Allosaur 24 29 2 4 32 26 7 3 9 2 14 0 10 14 1 32Cyclops 24 32 6 2 32 32 6 3 10 0 11 -3 11 14 1 32

    Purple Worm 26 43 2 -12 34 51 8 4 9 -7 11 -12 9/4 14 1 34Storm Giant 26 34 18 1 34 34 8 4 17 5 16 2 15 17 1 34

    Human Fighter 28 16 10 12 15 12 8 4 10 8 8 5 9 13 2 31 5T-Rex 32 36 2 2 39 32 10 5 14 3 15 0 14 20 2 39

    Human Fighter 34 17 11 12 15 12 10 5 12 9 8 6 10 14 2 32 6Brontosaur 38 42 2 -1 43 40 11 6 16 2 11 -2 9/12 22 2 43

    Human Fighter 40 17 11 13 16 12 12 6 15 11 9 8 11 15 2 34 7Human Fighter 46 17 12 13 16 12 14 7 17 12 9 9 12 16 2 35 8

    Ancient Roc 48 48 16 -4 48 48 14 7 26 8 42 6 18/13/13 27 2 48Human Fighter 52 19 12 13 18 13 16 8 20 13 10 10 14 18 3 37 9Human Fighter 58 19 12 14 18 13 17 9 21 14 10 11 15 19 3 38 10Human Fighter 64 20 13 14 18 13 19 9 24 16 10 13 15 19 3 38 11Human Fighter 70 20 13 15 19 13 21 10 26 17 10 14 16 20 3 40 12Human Fighter 76 20 14 15 19 13 23 11 28 18 10 15 17 21 3 40 13Human Fighter 82 22 14 15 21 14 25 12 31 19 10 16 19 22 3 43 14Human Fighter 88 22 14 16 21 14 26 13 33 20 11 20 20 23 4 43 15Human Fighter 94 23 15 16 21 14 28 14 36 21 11 21 22 24 4 44 16Human Fighter 100 23 15 17 22 14 30 15 38 22 11 22 23 25 4 45 17Human Fighter 106 23 16 17 22 14 32 16 41 24 11 24 24 26 4 45 18Human Fighter 112 24 16 17 23 14 34 17 43 25 11 25 25 28 4 46 19

    Human Fighter 118 24 16 18 23 14 35 18 45 27 12 27 26 29 4 47 20

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