Branding in Videogames

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BRANDING IN GAMES Got a question? Tweet it @Gamedonia Text it to [email protected]

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Branding in videogames as a plan to positionate the brand of a company, product or line at the top of mind of the consumers creating a bridging experience

Transcript of Branding in Videogames

Page 1: Branding in Videogames

BRANDING IN GAMES

Got a question?

Tweet it @Gamedonia

Text it to [email protected]

Page 2: Branding in Videogames

A Game can have..

But non of these ensure it will become a BRAND…

.

• Logo

• Avatars

• Merchandising

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“ So what exactly is a Brand?

Page 4: Branding in Videogames

Is how the player feels about it, the top of

mind emotion that the game creates in

people…

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Brands are identified intuitively by people, connecting their deep feelings to their experiences during game play.

So your game it is not what you say it is…

It´s WHAT THE PLAYERS SAY IT IS.

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“ Branding:

It´s a plan to positionate the brand of a company,

product or line at the top of mind of the consumers

creating a bridging experience…

Seems easy enough, right?

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“ Let´s break it down!

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It´s a plan to positionate the brand of a company at the top of

mind of the consumers creating a bridging experience…

here it´s the who, what, when, where, and how

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It´s a plan to positionate the brand of a company at the top of

mind of the consumers creating a bridging experience…

here it´s the point of differentiation of your game and all the feelings & emotions it can produce

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It´s a plan to positionate the brand of a company, at the top of

mind of the consumers creating a bridging experience…

Here are the channels, digital media or where you can find your target.

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Here it´s the relationship to get a long lasting emotional commitment with the players.

It´s a plan to positionate the brand of a company at the top of

mind of the consumers creating a bridging experience…

Page 12: Branding in Videogames

It´s a plan to positionate the brand of a company at the top of

mind of the consumers creating a bridging experience…

Listening and answering, co-creating and involving.

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SO…

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Better now?

It´s the who, what, when, where, and how; the point of

differentiation of a game can produce some feelings & emotions

to be used in all the channels, digital media or where you can find

your target, to generate a relationship and long lasting emotional

commitment with the players; trough listening and answering, co-

creating and involving.

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You need to get into the 5 areas of Branding.

• Differentiate

• Collaborate

• Innovate

• Validate

• Cultivate

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Focus, Focus, Focus… It´s about identification and

who you think will be identified with your game.

Differentiate?

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Collaborate?

BRAND DIY

It´s a team effort to spread the word and convey trust

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Try & Fail is the only

solution.

You know something is innovative when you freeze in AWE!!

Innovate?

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ASK your players what would they do in your place?

Make a small focus group before launching

If one player can´t verbalize your core values you have

failed to communicate it.

Validate?

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• It´s a process , a work in constant movement in the brain of your players

• Brands are like people; they change clothes but not their character and values..

Cultivate?

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Keep it simple:

Does your game look

OVERWHELMING?

But is not enough

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The more distributed a brand becomes the stronger

its management has to be.

And DO NOT stop learning