Violent Videogames

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Violence Video Games and Social Violence Duong Ngo Anh Duy - 40578

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violence video games vs violence social

Transcript of Violent Videogames

Violent Video Games and Social Violent

Violence Video Games and Social ViolenceDuong Ngo Anh Duy - 40578OutlineVideo Games DefinitionBackgroundFirst Person Shooter (FPS)ControversiesRegulationsConclusion

DefinitionElectronic gameVisual feedbackEmotional feedbackPhysical feedbackVideo raster device.

Image source: http://www.console-enterprise.co.uk/assets/images/consoles.pnghttp://usgaming.msi.com/GamingSlideshowImageV2.ashx?id=319http://www.nynyonline.co.uk/why-youve-gotta-love-video-games/Through these devices: feedback: audio, visual, physical(vibration, force feedback)3BackgroundAdapted from: http://www.washingtonpost.com/news/morning-mix/wp/2014/08/22/adult-women-gamers-outnumber-teenage-boys/Survey (Martha Irvine): boys and girls favored games with M or AO rating.1990, acts of violence -> highly publicized -> perpetrators playing violent games history.Some research shows correlation (Anderson, Sherry, Fergurson 2009), some not instead argues game industry served as scapegoat for more generalized problems(Radoff, Ferguson 2011, Cumberbatch, Sterheimer, Benedetti)490%Survey (Martha Irvine): boys and girls favored games with M or AO rating.1990, acts of violence -> highly publicized -> perpetrators playing violent games history.Some research shows correlation (Anderson, Sherry, Fergurson 2009), some not instead argues game industry served as scapegoat for more generalized problems(Radoff, Ferguson 2011, Cumberbatch, Sterheimer, Benedetti)575%Survey (Martha Irvine): boys and girls favored games with M or AO rating.1990, acts of violence -> highly publicized -> perpetrators playing violent games history.Some research shows correlation (Anderson, Sherry, Fergurson 2009), some not instead argues game industry served as scapegoat for more generalized problems(Radoff, Ferguson 2011, Cumberbatch, Sterheimer, Benedetti)690%40% + 50%Survey (Martha Irvine): boys and girls favored games with M or AO rating.1990, acts of violence -> highly publicized -> perpetrators playing violent games history.Some research shows correlation (Anderson, Sherry, Fergurson 2009), some not instead argues game industry served as scapegoat for more generalized problems(Radoff, Ferguson 2011, Cumberbatch, Sterheimer, Benedetti)7First Person Shooter (FPS)

Type of 3rd shooter game (Adams 2009).Combat design element (Garmons 2005).Involve firearms (Garmons 2005).

Image source: http://2e130c55e0c2763c8a20-c7a4d0feffd26319b59c92c4aecae366.r18.cf1.rackcdn.com/907d14be622bd6222ed8e0bf65f0041ddb87a42b.jpg8ControversiesBehavior impact(FPS games) Increase hostility and aggression (Barlett et al 2007).Difficulty experience associates aggression (Anderson et al 2001).Consequence of desensitization and disinhibition (U.S. G.O.P).Repetitive games nature promote aggressive (Guerra et al 1995).

9Controversies (cont.)Conflict findingsCannot provoke non-violent person to act violently (Walker 2012).Intra-family violence factor (Ferguson et al 2012).No significant different between non-violent and violent games exposed (Tear et al 2013).

RegulationsESRB (Entertainment Software Rating Board)

Image source: http://www.esrb.org/ratings/ratings_guide.jspPEGI (Pan European Game Information)

Image source: http://www.pegi.info/en/index/id/33/

Violent Video Games and Social ViolentDuong Ngo Anh Duy - 40578

Just effects simply for entertainment purpose, depends on individual perception and background education.12

https://s-media-cache-ak0.pinimg.com/236x/78/16/ce/7816ce403e4ad31668534a1b004ca89a.jpgThank you.ReferencesAnderson, C. and Bushman, B., 2001. Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and literature. Psychological Science [online], 12 (5), 353-359.Anderson, C., Carnagey, N., Flanagan, M., Benjamin, J., Eubanks, J. and Valentine, J., 2004. Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology [online], 36, 199-249.Adams, E., 2009. Fundamentals of Game Design. Calif: New Riders.Barlett, C., Harris, R. and Baldassaro, R., 2007. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play. Aggressive Behavior [online], 33, 486-497.Benedetti, W., 2008. MSNBC: Video games an easy scapegoat [online]. Engadget. Available from: http://www.engadget.com/2008/02/19/msnbc-video-games-an-easy-scapegoat/ [Accessed 11 June 2015].Cumberbatch, G., 2004. Video violence: villain or victim?. London: Video Standars Council.Ferguson, C. and Kilburn, J., 2009. The public health risks of media violence: a meta-analytic review. Journal of Pediatrics [online], 154 (5), 759-763.Ferguson, C. and Garza, A., 2011. Call of (civic) duty: Action games and civic behavior in a large sample of youth. Computers In Human Behavior [online], 27, 770-775.Ferguson, C., San Miguel, C., Garza, A. and Jerabeck, J., 2012. A longitudinal test of video game violence influences on dating and aggression: a 3-year longitudinal study of adolescents. Journal of Psychiatric Research [online], 46, 141-146.ReferencesFleming, N., 2013. Why video games may be good for you [online]. BBC. Available from: http://www.bbc.com/future/story/20130826-can-video-games-be-good-for-you [Accessed 11 June 2015].Garmon, J., 2005. Geek Trivia: First shots fired [online]. TechRepublic. Available from: http://www.techrepublic.com/article/geek-trivia-first-shots-fired/ [Accessed 11 June 2015].Guerra, N., Huesmann, L. and Hanish, L., 1995. The role of normative beliefs in childrens social behavior In: Eisenberg, N., ed. Social development. CA: Sage Publications, 140-158.Irvine, M., 2008. Survey: 97 Percent Of Children Play Video Games [online]. Huffington Post. Available from: http://www.huffingtonpost.com/2008/09/16/survey-97-percent-of-chil_n_126948.html [Accessed 11 June 2015].Radoff, J., 2009. Six wonderful things about games [online]. Archive Is. Available from: http://archive.is/1f4QZ [Accessed 11 June 2015].Sherry, J. L., 2002. The effects of violent video games on aggression: a meta-analysis. Human Communication Research [online], 27 (3), 409-31.Sternheimer, K., 2003. Its not the media: the truth about pop cultures influence on children. Colorado: Westview Press.Tear, M. and Nielsen, M., 2013. Failure to Demonstrate that playing violent video games diminishes prosocial behavior. PloS ONE [online], 8 (7), 1-7.The Impact of Interactive Violence On Children: Hearing Before The Committee On Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session. Washington: U.S. G.P.O.Walker, J., 2012. First-Person Shooters Are Oddly Good For The Brain [online]. Rock, Paper, Shotgun. Available from: http://www.rockpapershotgun.com/2012/11/21/first-person-shooters-are-oddly-good-for-the-brain/ [Accessed 11 June 2015].