Bonus Ball Rule Booklet

12

description

This booklet contains all the rules needed to play Bonus Ball!

Transcript of Bonus Ball Rule Booklet

FUTURE POOL

120: THE RE-RACK

NOTE: The re-rack is racked the same way as the opening break. All opening break rules apply. It can be called the second rack of the game.

1. When pocketing an orange ball and the only ball left on the table is the Bonus Ball, you are about to enter a re-rack. The visiting the table now has one shot to pocket the Bonus Ball. If they pocket the Bonus Ball, they will then re-rack all the balls exactly like the opening break. They will break and continue their visit. Like the opening break, all balls pocketed will be re-spotted. It is also a POSITION BREAK. Remember to re-spot the Bonus Ball in the center of the table before breaking.

See Illustration:

2. If the player visiting the table fails to pocket the Bonus Ball, the opponent will break the re-rack.

The re-rack brings all the balls back to the table. This also strongly increases the odds that a player can now pocket a lot of points because there are more balls in play. Depending how well your breaking game is, this could be the turning point in a game. It’s certainly an exciting part of the game!!!

player

FOOT STRINGCENTER OF TABLE

YOU WIN!

21“This game will improve your shot making abilities!”

EASY AS 1-2-3

FUTURE POOL

180: SCOREBOARD1. GAME CLOCK: In a Bonus Ball game, you have up to fifteen minutes to reach 21 points. Failure to do so, brings you into the shoot-out.

2. SHOT CLOCK: The scoreboard has a shot clock that should be used when playing in a competitive situation. It is a 30 second shot clock that has a 5 second delay before it resumes counting down. It keeps the game moving along and assures that each player gets more visits to the table. OPTIONAL

The scoreboard has ball graphics above the score of each player. This is very important. It tells you which ball you are to shoot next as well as what ball your opponent is shooting next!

4. THE SHOOT-OUT: If the score of 21 points is not reached by either player, after 15 minutes of play are up, it’s shoot-out time! The SHOOT-OUT begins by the player with the highest points breaking first. Again, it’s an OPEN BREAK. The first player will be allowed to continue his visit until he scores 21 or misses. If he scores 21 points, of course the game will be over before his opponent even gets to shoot. However, if the first player fails to get to 21 points, the opponent has choices. Taking the table as the balls lay or having the balls re-racked. Now, after each player has completed the inning, the game is considered over. At this pointthe score could be only 9-6, but the game is still considered over!The player with the highest score then wins!

If the 15 minutes runs out during a players visit at the table, then that player continues shooting until he misses or scores 21 points. If the player does not reach 21 points, the game moves to the shoot-out.

YOU WIN!

21EASY AS 1-2-3

JOHNNY AR CHER

FUTURE POOL

21

30

200: PLAYING “ADVANCED” THREE POCKET BONUS BALL All “Six-pocket” Bonus Ball rules apply with these additions.

1. Each player will use only three pockets as their own during the “Advanced” Bonus Ball game. These are called the (Marked and Unmarked pockets). The player who wins the lag gets the choice of playing marked or unmarked pockets. You will continue to use the same pockets through-out the race. The illustration below shows you how the pockets are divided. Two corners and one side pocket each.

2. For a colored ball (purple or orange) to be legally pocketed, it must be pocketed into your own pocket.

3. When “Targeting” the Bonus Ball or just shooting the Bonus Ball, you can still pocket it into any pocket.

4. THE BREAK: Two balls must pass the head string or be pocketed or a combination of both, to be a legal break.

5. DEFENSIVE SHOT: This is a shot that you must call audibly before you shoot. It gives you a method of moving balls from over your opponents pockets. A defensive shot allows you to hit your object ball (the first ball contacted by the cue ball) first and sink another ball into your opponents pocket. That ball must be re-spotted and then you continue on with your visit. You may carom the cue ball or combo this shot. You may also use a two rail shot and directly pot a ball into your opponents pocket, using the cue ball. This always gives you a way to pot a ball or move a ball in the jaws of your opponents pocket.

(a) The DEFENSIVE SHOT can NEVER be used to pocket a ball into your own pocket! If mistakenly done, it is not a foul but it is a loss of your visit. Remember: It is only a defensive shot if you audibly call “DEFENSIVE SHOT”.

(b) IMPORTANT: You may NEVER shoot your object ball into your opponents pocket, purposely or accidently. If you DO, it is loss of turn and ball-in-hand for your opponent. Balls pocketed are re-spotted.

(the first ball contacted by the cue ball)

(the first ball contacted by the cue ball)

PLAY

Illustration: Pockets are divide by this method.

BALLS POCKETED AFTER A LEGAL SHOT:(a) If you have pocketed a legal shot, any other balls pocketed are NOW considered to be illegally pocketed balls and arere-spotted. Exception is if you pocket your object ball in your opponent pocket! This is ball in hand!

(c) You may use the cue ball by hitting two or more rails as a defensive shot to directly pocket a ball into an

WPBL PROFESSIONAL RULES

SCORING: The game shall be played to 30 points.

The Bonus Ball must be pocketed into your own pocket to complete a sequence. The Bonus Ball can still be targeted into any pocket.

BREAK SHOT: This is a straight pool shot. Before you shoot the Bonus Ball, you must re-rack before trying to pocket the Bonus Ball. You then may try to pocket the Bonus Ball and break out the rack at the same time.

If you do hit the rack, at least one ball from the rack must hit a rail to be a legal BREAK SHOT. If you fail to make a legal break shot by hitting the rack with either the cue ball or the Bonus Ball, you lose your turn and your opponent gets to re-rack and will have an “OPEN” break, just like the opening break. Remember to re-spot the Bonus Ball back to the center of the table before re-breaking.

If you pocket the Bonus Ball but miss getting a legal break on the re-rack, you receive your three points for making the Bonus Ball but lose your visit. If you miss pocketing the Bonus Ball but hit the re-rack legally, you lose your turn for failing to pocket your object ball , in this case, the Bonus Ball, but your opponent must then play the table as it lays.

All breaks: THREE balls must pass the head string if no balls are pocketed. This includes the cue ball. All balls pocketed are counted the same as passing the head string. Failure to perform a legal break is ball in hand for your opponent.

(the first ball contacted by the cue ball)

Strategic and exciting to play!

opponents pocket, legally! Of course, this ball must be your object ball!