Blue eyes technology

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Presented By- Nawal Kishore Sharma 1 BlueEyes Technology

description

Introduction of blue eye technology and role of emotional computing.

Transcript of Blue eyes technology

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BlueEyes Technology 1

Presented By-

Nawal Kishore Sharma

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What is blue eye?

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Introduction

• The BLUE EYES project was started at IBM's Almaden Research Centre in USA.

• It aims at giving computers highly developed abilities to perceive, integrate and interpret visual, auditory and touch information.

• The BLUE EYES project aims at creating computers, which can adapt to humans and thus enable them to operate much more conveniently.

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What BlueEyes is not?• Doesn’t predict nor interfere with operator’s

thoughts.• Cannot force directly the operator to work.

• How was the term blue-eyes coined? Blue in this term stands for Bluetooth, which enables reliable wireless communication and the Eyes because the eye movement enables us to obtain a lot of interesting and important information.

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PRESENT

• Animal survival depends on highly developed sensory abilities.

• human cognition depends on highly developed abilities to perceive, integrate, and interpret visual, auditory, and touch information.

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FUTURE• Without a doubt, computers would be much

more powerful if they had even a small fraction of the perceptual ability of animals or humans.

• Adding such perceptual abilities to computers would enable computers and humans to work together more as partners.

• Toward this end, the BlueEyes project aims at creating computational devices with the sort of perceptual abilities that people take for granted.

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Emotions • Since emotions are the key issue in blue eye we need to

define and classify emotions.

What are emotions?• Are the response to the different situations we experiment

in our environment and they play an important role in the decision-making process and solving problems as well.

Emotions have two components:1. Mental component (cognitive)2. Physical component (body)

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Classification of Emotions

EMOTIONS

PRIMARY

SECONDARY

Occurred as a direct consequence of encountering some kind of event.

Cause a detectable physical response in the body:Fear a heightened heartbeat, increased “flinch” response, and increased and muscle tension.Anger based on sensation, seems indistinguishable from fear. Happiness is often felt as an expansive or swelling feeling in the chest and the sensation of lightness or buoyancy, Sadness feeling of tightness in the throat and eyes, and relaxation in the arms and legs. Shame can be felt as heat in the upper chest and face. Desire can be accompanied by a dry throat, heavy breathing, and increased heart rate.

Can be caused directly by primary emotions or come from a cognitive process

Antonio Damasio (1994)

ex. Embarrassment

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How can we make computers "see" and "feel"?

• BlueEyes uses sensing technology to identify a user's actions and to extract key information. This information is then analyzed to determine the user's physical, emotional, or informational state, which in turn can be used to help make the user more productive by performing expected actions or by providing expected information.

• For example, a BlueEyes-enabled television could become active when the user makes eye contact, at which point the user could then tell the television to "turn on".

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Applications--

In the automobile industrySurveillance systems that record and interpret

customer movements in retail shops.To create "Face-responsive Displays" and

"Perceptive Environments"

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Applications

• We can classify applications of blue eyes and affective computing into five categories mainly, which are:– Security.– Education.– Health and Medicine.– Military.– Home

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Applications Security:

Emotions can be reliable in term of security.

Examples:1. Smart Cameras.2. Lie detectors.3. Emotional Speech processing.

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Applications Education:

Knowing the emotional feedback of learners enhance teaching styles.

Examples:1. Electronic Tutoring.2. E-Learning.3. Text-to-speech applications.

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Applications Health and Medicine :

Knowing the emotions of patients helps in the treatment.

Examples:1. Measuring the affects of medicines.2. Helping people with mental Illness.

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Applications Military :

To have devices with emotional intelligence.

Examples:1. Training equipment.

2. Simulation systems.

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Applications Home :

To have devices with emotional intelligence.

Examples:1. Video Games.2. Delivering emotions in

communication.3. Toys.

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At last--• We are now poised to imagine a world

where computing objects communicate with us in-situ; where we are.

• We use our looks, feelings, and actions to give the computer the experience it needs to work with us.

• Keyboards and mouse will not continue to dominate computer user interfaces.

• Sensors are gaining fidelity and ubiquity to record presence and actions; sensors will notice when we enter a space, sit down, lie down, pump iron, etc.

• Pervasive infrastructure is recording it.

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THANK YOU!!!

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REFERENCES--

www.alphaworks.ibm.com/awap.nsf/alltype/86ECE8569056DDC788256AEE007A9702

www.cse.ogi.edu/CHCC/Series/text2001.html Carpenter R. H. S., Movements of the eyes, 2nd edition, Pion

Limited, 1988, London. Picard, R. (1997). Affective Computing. MIT Press: Cambridge Affective Computing - Picard. R. Advantages of Eye Gaze Interaction- Silbert.L. Bluetooth Module, Ericsson Microelectronics, BLUE EYES system overview, Datasheet, Poznan University. http://www.eetimes.com http://www.ibm.com

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