Blinktraffic E245 final presentation

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Blink Traffic: Stevia Angesty Ian Christopher Michael Feng Richard Kidarsa Stanford University ENGR 245: The Lean Launchpad Winter 2011 Final Project Report

Transcript of Blinktraffic E245 final presentation

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Blink Traffic: Stevia Angesty Ian Christopher Michael Feng Richard Kidarsa

Stanford University ENGR 245: The Lean

Launchpad Winter 2011

Final Project Report

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Ini$al  Product  Idea  

Shanghai Lahore

Bangkok Jakarta

Mobile  applica+on  providing  crowd-­‐sourced  real  +me  traffic  map  in  

developing  countries  

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Meet the Team

Michael Feng

Background: Investment Banking and Private Equity in Asia

Expertise: Finance, Marketing

Role: Financials, Strategy

Stevia Angesty

Background: Engineering, Business

Expertise: Indonesian connections, logistics experience

Role: Liaising with customers and partners, market research

Ian Christopher

Background: Computer Science

Expertise: Programming

Role: Technical framework, server-side development

Richard Kidarsa

Background: Engineering

Expertise: Programming, Indonesian connections

Role: Client application development, website

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Business  Canvas  1  

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What  we  did  (part  1)  

•  Interviewed  market  leader  in  traffic  informa+on  services  

•  Interviewed  8  corporate  customers  in  Indonesia  

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Inrix  Interview  

Market  Leader  in  Traffic  Data  Services  

Customer  Segments:  

Public  Sector  

Automo$ve  

Media  

Mobile  

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Pass/Fail    

Criteria  •  Companies  in  Indonesia  do  not  have  the  technology  to  detect  traffic    

•  Large  companies  in  Indonesia  distribute  at  least  200  corporate  Blackberries  to  their  employees  

•  At  least  2  companies  have  strong  interest  in  buying  traffic  applica+on  

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Customer  Segment:  Corporate  Interviewed  8  poten$al  business  sector  customers:  

“We  have  our  own  proprietary  traffic  system”

“Traffic  is  driver’s  responsibility.  We  will  evaluate  the  fuel  usage”

“We  only  give  out  limited  number  of  corporate  Blackberries  to  employees”

“Tardiness  is  tolerable.  We  use  motorcycles  if  it  is  too  late” cTc

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Customer  Segment:  Corporate  

Users

The Dispatchers: Sounds cool. It’d be more efficient than relying on drivers.

Customer  Archetypes  

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Customer  Segment:  Corporate  

Users Influencers and Recommenders

The Managers: We’d love to have the app if it works

Customer  Archetypes  

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Customer  Segment:  Corporate  

Users

Influencers and Recommenders

Economic Buyers, Decision Makers

The Procurement Dept: Our drivers know the the traffic better than you!

Customer  Archetypes  

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Customer  Segment:  Corporate  

Users

Influencers and Recommenders

Economic Buyers, Decision Makers

Archetypes  

Saboteurs

The Drivers: Are you questioning our expertise?

International, local, large, and small companies

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Pass/Fail    

Criteria  •  Companies  in  Indonesia  do  not  have  the  technology  to  detect  traffic    •  Most  don’t  but  large,  sophis+cated  ones  do  

•  Large  companies  in  Indonesia  distribute  at  least  200  corporate  BlackBerries  to  their  employees  •  Largest  mul+na+onal  bank  gives  out  approximately  10  

•  At  least  2  companies  have  strong  interest  in  buying  traffic  applica+on  •  0  out  of  the  8  companies  we  surveyed  

FAIL

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Customer  Segment:  Corporate  

Corporates are not our initial target market

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Business  Canvas  2  

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What  we  did  (part  2)  

•  Interviewed  market  leader  in  consumer  traffic  applica+ons  (Waze)  

•  Interviewed  2  Indonesian  web  startups  •  Surveyed  98  Indonesian  commuters  

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Waze  Interview  

•  How did they grow?

•  What markets are they focusing on?

•  What are the key challenges?

•  How do they make money?

100% crowdsourced traffic targeting

consumers

0 500,000

1,000,000 1,500,000 2,000,000 2,500,000

2009 (est) 2010 2011

Use

rs Recently raised $25

million Series B round

Social and gaming features

North America

Data costs, cultural differences

They don’t…yet

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Jagoan  Interview  

User  friendly  interface  while  looks  savvy  

User    Loyalty  

*  Indonesian  Social  App  *  Partnered  with  Retail  

Companies  

SLOW  connec$on  

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Disdus  Interview  

Troublesome  payment  method  

*  Indonesian  Groupon  *  Poten$al  partnership        

for  adver$sing  

Hard  to  mone$ze  before  cri$cal  mass  

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B2C  Customer  Feedback  

98  web  and  phone  

surveys  in  Indonesia    

2½h    

spent  in  car  per  day  

1h    

spent  in  heavy  traffic  (<6mph)  

per  day  

$8    

on  gasoline  per  day  

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B2C  Customer  Feedback  

20%  of  reduc,on  in  heavy  traffic  would  save  a  person1:  

50h  saved  per  year    

$42  gasoline  costs  per  

year2    

$1 /month

Blink  Subscrip$on:  

1.  Assumes  5  working  days  per  week  and  50  workweeks  per  year  2.  Assumes  gasoline  usage  is  30%  of  normal  usage  during  heavy  traffic  

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B2C  Customer  Feedback  

120  web  and  phone  

surveys  in  Indonesia    

46%  CARPOOL  

52%  USE  DRIVERS    

Plenty  of  $me  to  use  mobile  devices  while  commu$ng  

1.   Mo$vated  by  3-­‐person  HOV  lanes  

2.   Alterna$ve:    pay  “carpool  jockeys”  $2.50  per  trip  

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B2C  Customer  feedback1  

Blackberry  leads  usage  but  iPhone/iPads  important  

40%

28%

4% 8%

20%

0% 5%

10% 15% 20% 25% 30% 35% 40% 45%

Blackberry iPhone iPad other smartphones

None

What mobile device do you use in the car?

Conclusion: Focus on Blackberry first and iPhone/Pad second

1. Data obtained from web and phone surveys of 120 potential customers

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1. Data obtained from web and phone surveys of 120 potential customers

B2C  Customer  feedback1  

What do you do with your smartphones in the car?  

Never   Rarely   Sometimes   Often   Always   >= Sometimes  

Work   39   17   33   6   17   50%  Gather traffic information   66   28   17   6   0   20%  Read news   39   22   22   28   0   46%  Browse internet   28   17   11   33   28   62%  Socialize with friends   11   6   28   28   44   86%  Play games   33   17   39   11   17   58%  

How often would you use these features of our application?  

Never   Rarely   Sometimes   Often   Always   >= Sometimes  

Report incidents   22   28   22   33   17   60%  Join a chat   33   28   44   17   0   50%  Play mini-games   44   28   28   22   0   41%  Ask and respond to questions   39   39   28   17   0   37%  Find your friends and followers   22   39   22   28   6   48%  Earn points for driving more   33   39   22   22   11   44%  

Community and game mechanics are critical to driving usage and virality

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Business  Canvas  3  

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What  we  did  (part  3)  

•  Assessed  market  size  

•  Tested  demand  crea+on  via  website  

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How  Big  is  the  Market?  1.  Located  outside  the  U.S.,  Western  Europe,  and  Australia  

2.  Mobile  penetra+on  rate  *  popula+on  >=  4  million  

3.  Popula+on  density  >=  2500  per  sq  km  

4.  GDP  growth  rate  >=  5%  

South Asia: Mumbai, Delhi, Kolkata

Africa: Cairo, Lagos

SE Asia: Jakarta, Surabaya, Bangkok, Singapore, Kuala Lumpur, Manila

North Asia ex-China: Taipei, Hong Kong, Seoul

China: Beijing, Shanghai, Shenzhen

Mediterranean: Istanbul

South America: Rio de Janeiro, Sao Paulo, Bella Horizonte, Lima, Santiago. Buenos Aires

Latin America: Mexico City

Total cities: 24 Total mobile users: 203.7 million

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Market  Growth  Plan  

Jakarta

Southeast Asia: • Surabaya • Bangkok • Singapore • Bangkok • Kuala Lumpur • Manila

Rest of Asia • India (Mumbai, Kolkata, Delhi)

• China (Bejing, Shanghai, Shenzhen)

• Hong Kong • Taipei • Seoul

Rest of World • Brazil (Rio de Janeiro, Belo Horizonte

• Buenos Aires • Cairo • Istanbul • Lagos • Lima • Mexico City • Santiago

Market 1 2 3 4

Cumulative number of cities

1 6 15 25

Cumulative mobile users (millions)

10.4 36.9 109.6 203.7

Detailed income statement and assumptions in Appendix

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Success  Depends  on  Virality  >  Churn  Ra+o  of  early  stage  virality  rate  to  churn  rate  =  2.00x  

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Success  Depends  on  Virality  >  Churn  Ra+o  of  early  stage  virality  rate  to  churn  rate  =  1.50x  

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Success  Depends  on  Virality  >  Churn  Ra+o  of  early  stage  virality  rate  to  churn  rate  =  1.0x  

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Demand  crea$on  via  website  

“Not  a  landing  page”  No  Indonesian  version  

1   3  2  

Doesn’t  show  the  product  

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Demand  crea$on  via  website  -­‐  results  

22

68 74

0

50

100

1 2 3

Clicks

0.59% 1.25%

1.56%

0.00%

1.00%

2.00%

1 2 3

CTR

1.34

0.54 0.62

0 0.5

1 1.5

1 2 3

CPC

0.00%

2.94% 4.05%

0.00% 2.00% 4.00% 6.00%

1 2 3

Conversions per click

People need to use the product for us to maximize learning

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Business  Canvas  4  

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What  we  did  (part  4)  

•  Developed  server  backbone  integrated  with  OSM  and  Hadoop  

•  Built  a  working  Blackberry  applica+on  •  Iterated  based  on  user  feedback  •  Talked  to  poten+al  partners  

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Server  Backbone  with  OSM  and  Hadoop  

Front  End  

Client  

OSM  DATA   BLINK  DATA  

MAP  MANAGER  

AGGREGATION  

USER/EVENT  MANAGER  

TRAFFIC  DATA  

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Blackberry  applica$on  tes$ng  

•  Iterate  through  different  versions  

Ver1

Ver2

Ver3

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First  release  issues  

Device  cannot  connect  to  internet  

Different  provider  semng  for  Indonesia  

Downloading  problems  

Fix  website,  Provide  

instruc$ons  

People  don’t  want  to  leave  

feedback  

Pop  up  window  to  force  people  to  give  feedback  

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Second  release  issues  

Bad  GPS  signal  

Use  data-­‐assisted  GPS  

Users  dislike  Pop-­‐ups  

Show  instruc$ons  and  pop-­‐up  once  

Users  have  old  Blackberry  OS  

Support  older  OS  

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Second  release  feedback  result  

User  wants  to  see  their  friends    

Want  traffic  data  So  far  50  downloads  

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Third  release  

Feedback on 3rd release:

User  can  locate  others  on  map  

20  downloads  since  release  3  

days  ago  

Baoery  life  

Adjust  server  ping  rate  

Privacy  

Implement  privacy  toggle  

Implemented  chamng    

5  new  users  introduced  via  

sharing  

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Key  Partners  

Market  share:  44%  mobile  phone  service  &  18%  internet  mobile  phone  service  

Currently  looking  for  mobile  applica+on  to  partner  to  increase  internet  service  usage.  Telkomsel  wants  a  large  number  of  users  before  partnering  

Interested  in  partnering  if  Blink  can  provide  them  free  traffic  informa+on  

AGM  owns  trucking  fleet  (>100  trips/week)  in  Java  region  which  can  help  Blink  in  genera+ng  traffic  data  

Disdus  will  adver+se  Blink  in  their  website  

Blink  will  adver+se  Disdus  in  the  Blackberry  applica+on  

AGM

Large companies are hard to negotiate. Blink will focus more on partnering with other Startups

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Final  Business  Canvas    

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•  MVP  has  to  include  virality,  not  just  traffic  •  Legal-­‐ese  is  difficult  to  handle.  It  took  us  a  long  +me  to  understand  this  

•  Users  need  to  test  the  product  in  order  to  maximize  learning  

•  We  need  to  assume  that  users  are  technically  illiterate  

•  Simplicity  is  everything  from  the  user’s  perspec+ve  

•  Users  who  like  our  idea  are  not  the  same  as  early  adopters  /  promoters  

•  Need  to  balance  tech  planning  and  implementa+on  

•  Difficult  learning  curve  to  master  technologies  like  EC2  and  Apache  

•  Blackberry  is  not  developer-­‐friendly  and  it  spreads  to  the  server  

•  Gelng  user  feedback  is  a  lot  harder  than  we  originally  thought  

•  Difficult  to  approach  customers  large  and  small  the  second  +me  around  

•  From  mindsets  to  trends  to  technical  literacy,  the  tech  landscape  is  different  in  parts  of  the  world.  

•  We  cannot  spend  too  much  +me  thinking  off  /  wri+ng  an  elegant  solu+on,  but  you  also  cannot  write  garbage  

•  Code  organiza+on  really  starts  to  become  more  and  more  important  as  you  LOC  grows.  By  5,000  LOC  it  will  be  crucial  to  have  a  well  organized  code  base.  

•  User  mindsets  and  technological  environment  differ  tremendously  from  market  to  market  

Epilogue:  What  we  learned  

•  MVP  has  to  include  virality,  not  just  traffic  •  Legal-­‐ese  is  difficult  to  handle.  It  took  us  a  long  +me  to  understand  this  

•  Users  need  to  test  the  product  in  order  to  maximize  learning  

•  We  need  to  assume  that  users  are  technically  illiterate  

•  Simplicity  is  everything  from  the  user’s  perspec+ve  

•  Users  who  like  our  idea  are  not  the  same  as  early  adopters  /  promoters  

•  Need  to  balance  tech  planning  and  implementa+on  

•  Difficult  learning  curve  to  master  technologies  like  EC2  and  Apache  

•  Blackberry  is  not  developer-­‐friendly  and  it  spreads  to  the  server  

•  Gelng  user  feedback  is  a  lot  harder  than  we  originally  thought  

•  Difficult  to  approach  customers  large  and  small  the  second  +me  around  

•  From  mindsets  to  trends  to  technical  literacy,  the  tech  landscape  is  different  in  parts  of  the  world.  

•  We  cannot  spend  too  much  +me  thinking  off  /  wri+ng  an  elegant  solu+on,  but  you  also  cannot  write  garbage  

•  Code  organiza+on  really  starts  to  become  more  and  more  important  as  you  LOC  grows.  By  5,000  LOC  it  will  be  crucial  to  have  a  well  organized  code  base.  

•  User  mindsets  and  technological  environment  differ  tremendously  from  market  to  market  

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Epilogue:  

•  Is  this  a  viable  business?  

–  Poten+al  to  solve  a  hair-­‐on-­‐fire  problem  for  a  huge  and  growing  market  

–  Small  capital  investment  needed  to  validate  business  model  

–  High  ROI  •  Will  we  pursue  it  aqer  the  class?  

– YES!  

“You gotta be in front of the wave to catch it”

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Business  Canvas  Change  Progress    

1  

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Business  Canvas  Change  Progress    

2  

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Business  Canvas  Change  Progress    

3  

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Business  Canvas  Change  Progress    

4  

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Business  Canvas  Change  Progress    

5  

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Business  Canvas  Change  Progress    

6  

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Business  Canvas  Change  Progress    

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Business  Canvas  Change  Progress    

FINAL

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THANK YOU!

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Appendix:  Key  Assump$ons  

Growth stages Early Mid Late Plateau Market penetration rate 0.0% 3.0% 10.0% 15.0%

Churn rate 50% 50% 20% 10%

Virality coefficient 0.75 0.60 0.20 0.10

Promotion % increase 10% 3% 2% Population growth

Employees per city 5 10 20 30

Rent per city 1,000 2,000 5,000 10,000

Costs  Monthly salary per employee   $1000  Setup costs per city   $100,000  Technology costs per 1000 users   $20  Fixed promotion costs per city   $10,000  Annual promotion costs per active user   $1  Tax rate   25%  

Revenues  Ad revenues start when users per city exceed   10,000  Views per month per active user   67.75  Advertising eCPM   1.00  

Premium revenues start when users per city exceed   200,000  Premium percentage of regular users   17%  Premium pevenue per user per month   1.00  

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Appendix:  Markets  Rank

(Global Density)  

City / Urban area   Country   Population  Land area   Density   GDP   GDP   Mobile phones   Market  

(in sqKm) (per sqKm) per capita growth rate per capita size 1   Mumbai   India   14,350,000   484   29,650   3,400   8.30%   63.22%   9,072,070  2   Kolkata   India   12,700,000   531   23,900   3,400   8.30%   63.22%   8,028,940  4   Lagos   Nigeria   13,400,000   738   18,150   2,400   6.80%   50.30%   6,740,200  5   Shenzhen   China   8,000,000   466   17,150   7,400   10.10%   62.80%   5,024,000  

6   Seoul/Incheon   South Korea   17,500,000   1,049   16,700   30,200   6.10%   97.20%   17,010,000  

7   Taipei   Taiwan   5,700,000   376   15,200   35,100   8.30%   100.00%   5,700,000  10   Shanghai   China   10,000,000   746   13,400   7,400   10.10%   62.80%   6,280,000  11   Lima   Peru   7,000,000   596   11,750   9,200   7.80%   95.50%   6,685,000  12   Beijing   China   8,614,000   748   11,500   7,400   10.10%   62.80%   5,409,592  13   Delhi   India   14,300,000   1,295   11,050   3,400   8.30%   63.22%   9,040,460  15   Manila   Philippines   14,750,000   1,399   10,550   3,500   6.70%   73.60%   10,856,000  17   Jakarta   Indonesia   14,250,000   1,360   10,500   4,300   6.00%   73.10%   10,416,750  21   Cairo   Egypt   12,200,000   1295   9,400   6,200   5.30%   76.80%   9,369,600  25   Sao Paulo   Brazil   17,700,000   1968   9,000   10,900   7.50%   100.00%   17,700,000  27   Mexico City   Mexico   17,400,000   2072   8,400   13,800   5.00%   79.80%   13,885,200  28   Santiago   Chile   5,425,000   648   8,400   15,500   5.30%   100.00%   5,425,000  29   Singapore   Singapore   4,000,000   479   8,350   62,200   14.60%   100.00%   4,000,000  32   Istanbul   Turkey   9,000,000   1166   7,700   12,300   7.30%   92.20%   8,298,000  35   Rio de Janeiro   Brazil   10,800,000   1580   6,850   10,900   7.50%   100.00%   10,800,000  37   Hong Kong   Hong Kong   7,100,000   1100   6,455   45,600   5.70%   100.00%   7,100,000  38   Bangkok   Thailand   6,500,000   1010   6,450   8,700   7.60%   81.00%   5,265,000  47   Buenos Aires   Argentina   11,200,000   2266   4,950   15,000   7.80%   100.00%   11,200,000  52   Belo Horizonte   Brazil   4,000,000   868   4,600   10,900   7.50%   100.00%   4,000,000  90   Kuala Lumpur   Malaysia   4,400,000   1606   2,750   14,700   7.10%   100.00%   4,400,000  

Total  mobile  users:  203.7  million  

Page 57: Blinktraffic E245 final presentation

Appendix:  Base  Case  Income  Statement  

Year   0   1   2   3   4   5   6   7   8   9   10  

Active users   200   7,329   268,559   1,535,297   2,980,314   6,056,792   13,783,296   21,013,877   33,175,710   36,705,798   39,698,300  % of market   0.0%   0.1%   1.9%   3.2%   2.0%   4.0%   5.1%   7.7%   12.1%   13.3%   14.2%  

Premium users   -   -   45,655   252,455   503,865   927,475   2,332,870   3,572,359   5,639,871   6,239,986   6,748,711  

Basic users   200   7,329   222,904   1,282,842   2,476,449   5,129,317   11,450,427   17,441,518   27,535,839   30,465,812   32,949,589  

Revenues  

Advertising   -   64,502   614,266   1,445,797   3,180,516   6,551,758   12,404,549   18,487,439   23,697,673   25,988,931  

Premium   -   45,655   1,846,731   3,819,142   9,198,477   19,113,580   36,267,426   55,890,537   71,641,922   78,568,768  Total Revenues   -   110,157   2,460,997   5,264,939   12,378,993   25,665,338   48,671,976   74,377,976   95,339,594   104,557,698  

Costs  Market Entry Costs   100,000   -   500,000   900,000   -   1,000,000   -   -   -   -  

Employee Salaries   60,971   62,800   399,824   756,995   1,809,328   3,008,931   4,821,172   6,152,098   8,395,482   9,511,708  

Technology   550   20,152   220,947   503,758   1,127,276   2,320,268   4,388,843   6,575,357   8,428,461   9,243,384  

Rent   12,000   12,000   75,000   148,000   348,000   582,000   959,000   1,210,000   1,760,000   2,085,000  Promotion   121,697   182,198   1,435,261   2,879,322   6,240,609   11,424,743   20,684,296   29,383,836   37,824,415   41,264,727  Total Costs   295,218   277,150   2,631,032   5,188,075   9,525,213   18,335,942   30,853,311   43,321,292   56,408,358   62,104,819  

Operating cashflow   (295,218)   (166,993)   (170,034)   76,865   2,853,780   7,329,396   17,818,665   31,056,685   38,931,236   42,452,880  

Taxes paid   -   5,626   290,449   514,985   1,176,461   2,465,737   4,946,514   7,764,171   9,732,809   10,613,220  

Net income   (295,218)   (172,619)   (460,483)   (438,120)   1,677,319   4,863,659   12,872,151   23,292,514   29,198,427   31,839,660  

Retained earnings   (295,218)   (467,836)   (928,320)   (1,366,440)   310,880   5,174,539   18,046,689   41,339,203   70,537,630   102,377,290  

Page 58: Blinktraffic E245 final presentation

Appendix:  Blink  Customer  Archetypes  

Commuters in large developing market cities:

-  Working professionals with cars

-  Working professionals using public transport

-  Students

-  Stay-at-home partners (Tai-Tai’s)