Augmented Reality for Book Publishers Endless Possibilities
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Transcript of Augmented Reality for Book Publishers Endless Possibilities
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Copyright 2009 - 2016 Reality Information Systems Pvt. Ltd. All rights reserved.
Notice of Liability: This document contains proprietary and confidential information and is provided on as is basis. You are hereby notified that any use, any form of reproduction, dissemination, copying, disclosure, modification, distribution and/or publication of this document is strictly prohibited. The authors and publishers of this document are not responsible for loss, or purported loss due to any contents of this document.
AUGMENTED REALITY FOR PUBLISHERS:
ENDLESS POSSIBILITIES
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www.realitypremedia.com/augmented-reality-development/
Speakers
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Suchitra PrabhudesaiSuchitra is our Manager for Sales and Marketing. With an background in
Communications and Journalism, she has started as a copywriter and went onto serve
as Head-Strategic planning in her previous company. Her creative mind-set has always
been an asset for our organization. Suchitra has worked on various Advertising and
Marketing campaign for renowned brands. With a desire to make the content available
and reachable on various platform had brought her to the world of Augmented Reality.
She has worked on variety of projects for AR on various parts right from Managing the
content to delivering it on time. She has always been a liaison between the Technical
and Client and knows the business on both the sides. She would be a perfect person to
lead and direct us for this session to share her and our experience.
Alberto Lima FernandesAlberto serves as a Manager for sales and Marketing- International
Businesses. An Engineer who always adds a new dimensions to all our
promotions. He is been working on AR projects since its inception in our
organization. Alberto is always looking to bring new technologies on
board and AR is one of them. His been around this idea for a while now
and has always tried to make the campaigns innovative, engaging and
achievable. He is a perfect companion for this session.
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Overview
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What is Augmented Reality?
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Integration of digital information with the
user's environment in real time.
Unlike virtual reality, which creates a
totally artificial environment, augmented
reality uses the existing environment and
overlays new information on top of it.
Meeting and managing readers
expectations of ARs (Augmented Reality) capabilities is a significant challenge for
publishing and other industries as well.
http://www.realitypremedia.com/augmented-reality-development/
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www.realitypremedia.com/augmented-reality-development/
Some Statistics : Augmented Reality
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Juniper forecasts that revenues from
enterprise AR apps will reach $5.7 billion by
2021, rising ten fold from an estimated $515
million in 2016.
As per current stats there are 5.2 billion
mobile phone users (73% of world population). Out of which 40% has access
to smartphones.
Internet access is increasing and currently
stable to 2.8 billion people (almost 39% of
world population)
With unique features and AR, Pokmon Go
has managed to get downloads over 100
million times worldwide. It was Fastest to
reach 10 million mark adding a whooping
$12 billion to Nintendos market value.
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www.realitypremedia.com/augmented-reality-development/
Augmented Reality for Publishers
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AR Books Traditional books with a
counterpart AR App.
It is linked to additional, non-traditional content through the use of technology
When a piece of technology with a
display screen and a camera is pointed
at a page in the traditional book, an
app installed on the technology reads
the page and displays that additional
content on the screen of the device
The AR content can be a picture or
video file or an audio clip, or as
complex as a whole animated sequence or even a game or activity
associated with the traditional media
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www.realitypremedia.com/augmented-reality-development/
Augmented Reality For Publishers - Why?
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Reach out to
consumers in a
novel way
Monetise
existing content
Add value for
your readers
Add interactivity
to content
Way to promote
your book
Upsell &
Cross sell
Open ecommerce
avenues
Engage children
in reading
Ensure that the content can be made available, anywhere, anytime
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But What
Augmented Reality
Can Do For Me?
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AR for Anatomy Books
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www.realitypremedia.com/augmented-reality-development/
Physics Books
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www.realitypremedia.com/augmented-reality-development/
AR for Architecture Books
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www.realitypremedia.com/augmented-reality-development/
AR for Encyclopedia
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www.realitypremedia.com/augmented-reality-development/
AR for Fiction Books
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www.realitypremedia.com/augmented-reality-development/
AR for Cookbooks
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www.realitypremedia.com/augmented-reality-development/
AR for Translation Books
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www.realitypremedia.com/augmented-reality-development/
AR for Story Books
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www.realitypremedia.com/augmented-reality-development/
AR for Catalogues
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http://www.realitypremedia.com/augmented-reality-development/
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Demos
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How Can I Create AR Books?
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Need to develop an
Augmented Reality app
Use existing content or
Develop new content
like videos, audios,
animations etc.
You meet the
expectations of the
modern readers
Your print book gets
a new lease of life
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www.realitypremedia.com/augmented-reality-development/
Conclusion
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From science and the supernatural to dinosaurs and the human body, From information to
entertainment, Augmented Reality books have a huge potential for publishers. Augmented Reality
books are also one of the swiftest growing trends in publishing, especially publishing for children.
With more and more apps coming onto stores, it becomes essential to make the move towards AR
in small but steady steps.
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Thank You