At43cards Una v2
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8/10/2019 At43cards Una v2
1/25
Another boardgame player aid by
Game: AT-43
Pub: Rackham Entertainment (2006) All images and information Copyright RACKHAM,1996-2010.
All rights reserved. AT-43 is a registered trademark owned by RACKHAM.
U.N.A. Unit cardsv1 initial release
v1.1 Heroes updated with info on which units they can lead
v1.2 Basic platoon pattern error fixed
v2 Added support teams
v2Mar 2010
Download a huge range of popular boardgame rules summaries,reference sheets and player aids at www.headlesshollow.com
Universal HeadDesign That Workswww.universalhead.com
These sheets are intended only for the personal use of existing owners of the game for
additional reference. Universal Head makes no claim whatsoever to the rights of the publisher
and copyright holder, and does not benefit financially from these player aids. Artwork from the
original game is copyrighted by the publisher and used without permission. This PDF may not
be re-posted online, sold or used in any way except for personal use.
For best results, print on card, laminate and trim to size.
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STANDARD ORGANIZATIONU.N.A
PLATOON PATTERNCENTRAL COMMAND
PLATOON PATTERNM.IND
PLATOON PATTERNUNION
PLATOON PATTERNMORNINGSTAR
Platoon Pattern
Soldier unit (/)!
Soldier unit (/)
Soldier unit () or support unit (/)
Soldier unit ()or combat strider unit ()or a vehicle unit ()
Strider unit (//)
or a vehicle unit (//)
General Notes
An Officerreplaces a standard fighter; his cost is added.
All theSpecial Weapon Bearersin a unit must carry thesame weapon.
Each Specialistreplaces a standard fighter for free.
Extra Fighters:
- cost of each fighter added to the standard numberwithout exceeding the maximum number
cost of each fighter to exceed the maximum numberwhen there is an officer in the unit. Officers numbersbonus is the most that can be added.
a un it must be at its maximum number of fighters inorder to have more than one special weapon bearer.
Advantage
During the company building, each unit canchange a standard fighter into a sergeantfor free.
Disadvantage
A unit without an officer must make aMorale test at each one of its activations.
Platoon Pattern
Infantry unit ()!
Infantry unit (//)
Soldier unit ()
AFV unit ()
AFV unit (//)
Advantage
Every AFV of the company gets the Repairability.
At the beginning or at the end of its unitsactivation it can repair a friendly AFV within2.5cm, including itself.
The repaired AFV recovers 1 SP in a location
picked by the player. The chosen locationmay be a piece of equipment previouslydestroyed.
Disadvantage
The company is defeated if all its AFVs aredestroyed.
Platoon Pattern
AFV unit (//)
!
AFV unit (//)
Soldier unit ()
Infantry unit (/)
Infantry unit (/)
Advantage
All infantry units get the ability Nerves ofSteel. The fighters of these units neverneed to roll Morale tests.
Disadvantage
Each combat drill costs 2 LP.
Platoon Pattern
Soldier unit ()!
Infantry unit (/)
Soldier unit (
/
/
)AFV unit ()
AFV unit (//)
Advantage
Officers can be either Medics or Mechanicsduring company building if this ability is notalready available.
All the officers of the same company mustchoose the same speciality.
Disadvantage
Companies cannot include officers beyondRank 3 (Lieutenant).
Heroes are an exception.
Platoon Pattern
AFV unit (/)!
Infantry unit or combat strider unit ()
Infantry unit or AFV unit (/)
Infantry unit (/)
Infantry unit ()
U.N.A.PLATOON
PATTERNS
ONLYONEPLATOONPATTERNCANBEUSEDATATIME
INDICATESFIGUREISADDEDT
OUNITBUTDOESNOTCOUNTINTHENUMBER
FIGHTERS
(SOITISPOSSIBLETOEXCEED
THEMAXIMUMNUMBEROFFIGHTERS).
INDICATESFIGUREREPLACES
ASTANDARDFIGHTER.
INBOTHCASESTHEFIGURES
COSTISADDEDTOTHATOFTHEUNIT.
ASoldierslotmaybeusedtofieldaunitofSoldiers.
ASupportunitslotmaybeusedtofieldaSupportunit.
AnInfantryslotmaybeusedto
fieldeitheraunitofSoldiersoraSupportunit
.
AStriderslotmaybeusedtofi
eldaunitofStriders.
AVehicleslotmaybeusedtofieldaunitofVehicles.
AnAFVslotmaybeusedtofieldeitheraunitofStridersoraunitofVehicles.
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14 14 14
20
5 7 10
12
3 3 5
13
3 3 4
5
1 4 5
5
3 7 9
9
- 2 3
-1 43 7- -
25 258 811 115 5
CAPT. H. NEWTONCAPTAIN
COLONEL G. STARKCOLONEL
Standard Ranged
Laser pistol 3 1/0 - 4/1
Standard Ranged
Multilaser 4 1/1 - 5/1
Standard Ranged
Laser pistol 3 1/0 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2
Medium mortar 4 1/0 7 6/1
SGT.B
ORZ
OFFICEROFANYTYPE2SOLDIERUNIT
ADDEDTOUNIT
DOESNOTCOUNTTOWARDSITS
NUMBEROFFIGHTERS
CPT.NEWTON
OFFICEROFANYTYPE1SOLDIERUNIT
ADDEDTOUNIT
DOESNOTCOUNTTOWARDSITS
NUMBEROFFIGHTERS
COL.STARK
OFFICEROFANYSTEELTROOPE
RUNIT
ADDEDTOUNIT
DOESNOTCOUNTTOWARDSITS
NUMBEROFFIGHTERS
SGT.B
ORZABOAR
DBADDOG
OFFICEROFANYNON-VARIANTFIRETOADUNIT
FIRETOADBADDOGADDED
TOUNIT
DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS
CAPT.NEWTONAB
OARDAFV
OFFICEROFANYFIRETOADU
NIT
FIRETOADNUMBERONEADDEDTOUNIT
DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS
COL.STARK
ABOARDCOPPER
HEAD
SOLOAFVUNIT
SGT. A. BORZSERGEANT
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 1 10 1/1 - 14/1
Lt laser cannon 2 10 1/1 - 14/1
Equipment & Abilities
LeadershipWhen Borz/Bad Dog is the Commander, roll2D6 when making Authority tests and keep the best result.
DesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.
Equipment & Abilities
RepairAt the beginning or end of her units activation canrepair a friendly AFV within 2.5cm (including her own). TheAFV regains 1 SP in a desired location, and a destroyedlocation may be chosen.
Equipment & Abilities
RepairAt the beginning or end of her units activation canrepair a friendly AFV within 2.5cm (including her own). TheAFV regains 1 SP in a desired location, and a destroyedlocation may be chosen.
Heroic Pilot
Equipment & Abilities
LeadershipWhen Borz/Bad Dog is the Commander, roll2D6 when making Authority tests and keep the best result.
DesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.
Heroic Pilot
Equipment & Abilities
LeadershipWhen Stark is the Commander, roll 2D6 whenmaking Authority tests and keep the best result.
Electro binocularsSpend 1 LP at any time to see the firstcard of an opponents activation sequence.
Front line officer A disorganized unit is automaticallyvaliant on activation if one of its fighters can see Stark.
PromiseStarks unit must be deployed first.
Equipment & Abilities
LeadershipWhen Stark/CH is the Commander, roll 2D6when making Authority tests and keep the best result.
Electro binocularsSpend 1 LP at any time to see the firstcard of an opponents activation sequence.
Front line officer A disorganized unit is automaticallyvaliant on activation if one of its fighters can see CH.
PromiseCopperhead must be deployed first.
Heroic Pilot
CAPT. H. NEWTONABOARD NUMBER ONE
CAPTAIN
COL. G. STARKABOARD COPPERHEAD
COLONEL
SGT. A. BORZABOARD BAD DOG
SERGEANT +230
35 OFFICER OF ANY TYPE 2 SOLDIER UNIT
250 OFFICER OF ANY NON-VARIANT FT UNIT
60 OFFICER OF ANY TYPE 1 SOLDIER UNIT
300 OFFICER OF ANY FIRE TOAD UNIT
85 OFFICER OF ANY STEEL TROOPER UNIT
470 SOLO AFV UNIT
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14
14
8
8
9
9
4
4
2
2
5
5
-
-
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
LT.G.EPSTONE
OFFICEROFANYDEATHDEALER
TACARMUNIT
ADDEDTOUNIT
DOESNOTCOUNTTOWARDSITS
NUMBEROFFIGHTERS
LT.G.EPSTONE
OFFICEROFANYDEATHDEAL
ERTACARMUNIT
ADDEDTOUNIT
DOESNOTCOUNTTOWARDSITSNUMBEROFFIGHTERS
LT. G. EPSTONELIEUTENANT
LT. G. EPSTONELIEUTENANT
Equipment & Abilities
GyroscopesStability: not grounded when caugh t in the area of effectof an indirect fire weapon.
White Stars Marksmanship Medal+1 re-roll for ranged weapons.
Equipment & Abilities
GyroscopesStability: not grounded when caugh t in the area of effectof an indirect fire weapon.
Laser TargeterDesignatorMay tagan enemy unit in LOS; until the end ofthe round, indirect fire and locked shot weapons do notneed a LOS to the tagged unit.
White Stars Marksmanship Medal+1 re-roll for ranged weapons.
125 OFFICER OF ANY DD TACARM UNIT
130 OFFICER OF ANY DD TACARM UNIT
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1414
141414
44
444
44
444
33
333
54
21
97
54
32
211 3 -
STARTROOPER
OFFICERS
OFFICERREPLACESASTA
NDARDFIGHTER
STAR TROOPERCOLONEL
STAR TROOPERCAPTAIN
STAR TROOPERLIEUTENANT
STAR TROOPERMASTER SERGEANT
STAR TROOPERSERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
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14 14 144 4 44 4 43 3 3
14 14 144 4 44 4 43 3 3
STAR TROOPERS
STAR TROOPERS STAR TROOPERS
STAR TROOPERS
STAR TROOPERS STAR TROOPERS
STARTROOPERIN
FANTRY
MAXIMUMUNIT
12TROOPERSINCLUDING
2SPECIALWEAPONS+0-2S
PECIALISTS+0-1OFFICER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
12 12 12
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Flamer [25] 1/0 4 8/1 Indirect fire Projection
STARTROOPERINFANTRY
STANDARDUNIT
8TROOPERSINCLUDING
1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER
8 8 8
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Volcano MG 3 3/0 - 7/1
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
MAX 250 . 20/ MAX 250 . 20/
STD 175 . 20/ +25
MAX 250 . 20/ +25
STD 175 . 20/ STD 175 . 20/
8FIGHTERS
175
EXTRAFIGHTER20
12FIGHTERS
250
EXTRAFIGHTER20
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1414
1414
55
55
55
55
44
4414 5 5 4
54
21
97
54
32
211 3 -
STEELTROOPEROFFICERS
OFFICERREPLACESASTA
NDARDFIGHTER
STEEL TROOPERCOLONEL
STEEL TROOPERCAPTAIN
STEEL TROOPERLIEUTENANT
STEEL TROOPERMASTER SERGEANT
STEEL TROOPERSERGEANT
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
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14
14
14
14
14
14
5
5
5
5
5
5
5
5
5
5
5
5
4
4
4
4
4
4
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS
STEEL TROOPERS9 9 9
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 4 3/0 - 7/1
STEELTROOPERINFANTRY
MAXIMUMUNIT
9TROOPERSINCLUDING
2SPECIALWEAPONS+0-2S
PECIALISTS+0-1OFFICER
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of h is unitsactivation can repair 1 SP of a friendly AFV within 2.5cm.
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Volcano MG 4 3/0 - 7/1
6 6 6
6
STEELTROOPERINFANTRY
STANDARDUNIT
6TROOPERSINCLUDING
1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
9FIGHTERS
275
EXTRAFIGHTER30
STD 275 . 30/ +25 MAX 275 . 30/ MAX 275 . 30/
6FIGHTERS
175
EXTRAFIGHTER30
STD 175 . 30/ +25 STD 175 . 30/ STD 175 . 30/
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1818
1818
55
55
55
55
44
4418 5 5 4
54
21
97
54
32
211 3 -
WINGTROOPER
OFFICERS
OFFICERREPLACESASTANDARDFIGHTER
WING TROOPERCOLONEL
WING TROOPERCAPTAIN
WING TROOPERLIEUTENANT
WING TROOPERMASTER SERGEANT
WING TROOPERSERGEANT
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25
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18 18 185 5 55 5 54 4 4
18 18 185 5 55 5 54 4 4
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS
WING TROOPERS9 9 9
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special weapons
Sniper gun 10 1/0 - 8/1 Sniper
WINGTROOPERIN
FANTRY
MAXIMUMUNIT
9TROOPERSINCLUDING
2SPECIALWEAPONS+0-2S
PECIALISTS+0-1OFFICER
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Laser gun 7 1/1 - 14/1
Standard Ranged
Multilaser 2 1/1 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapon
Sniper gun 10 1/0 - 8/1 Sniper
6 6 6
WINGTROOPERINF
ANTRY
STANDARDUNIT
6TROOPERSINCLUDING
1SPECIALWEAPON+0-2SPECIALISTS+0-1OFFICER
Specialists
MedicFirst Aid. Once per round save member of the unit.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Specialists
MedicFirst Aid. Once per round save member of the unit.
0-2
0-2
0-2
0-2
0-2
0-2
1
2
1
2
1
2
9FIGHTERS
325
EXTRAFIGHTER35
STD 325 . 35/ +25 MAX 325 . 35/ MAX 325 . 35/
6FIGHTERS
200
EXTRAFIGHTER35
STD 200 . 35/ +25 STD 200 . 35/ STD 200 . 35/
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14 5 5 5
1 3 -
14 5 5 5
14 5 5 5
SHOCKTROOPERO
FFICER
OFFICERREPLACESASTANDAR
DFIGHTER
SHOCK TROOPERSERGEANT
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Equipment as per unit
SHOCK TROOPERS
SHOCK TROOPERS
9FIGHTERS
325
EXTRAFIGHTER30
9
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
SHOCKTROOPER
INFANTRY
MAXIMUMUNIT
9TROOPERSINCLUDING
2SPECIALWEAPONS+0-1O
FFICER
6FIGHTERS
200
EXTRAFIGHTER30
Standard Ranged
SMG 1 2/0 - 4/1
Close Combat
Powerpike 7 1/1 - 7/1
Special Weapon
Flamer [25] 1/0 4 8/1 Indirect fire Projection
6
SHOCKTROOPERIN
FANTRY
STANDARDUNIT
6TROOPERSINCLUDING
1SPECIALWEAPON+0-1OFFIC
ER
1
2
+10
STD 325 . 30/
STD 200 . 30/
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ADDITIO
NALEQUIPMENT
OPTION
S
+GRENAD
ES
+TRIPLEL
ENSEHELMETS
ADDITIONALEQ
UIPMENT
OPTIONS
+TRIPLELENSEHEL
METS
ADDITIONALEQUIPME
NT
OPTIONS
+GRENADES
ADDITIONALEQUIPMENT
PLACEUNDERUNITCARD/NOT
ENEWC
OSTOFEXTRAFIGHTERS
ADDITIO
NALEQUIPMENT
OPTION
S
+GRENAD
ES
+G-PACK
ADDITIONALEQ
UIPMENT
OPTIONS
+G-PACK
SHOCKTROOPERS
SHOCKTROOPERS
START
ROOPERS
STEELTROOPERS
WINGT
ROOPERS
STARTROOPE
RS
STEELTROOP
ERS
WINGTROOPE
RS
STARTROOPERS
STEELTROOPERS
WINGTROOPERS
STARTROOPERS
STEELTROOPERS
WINGTROOPERS
STARTROOPE
RS
STEELTROOP
ERS
WINGTROOPE
RS
START
ROOPERS
STEELTROOPERS
WINGT
ROOPERS
AdditionalEquipmen
t
Grenades
0
1/0
1
4/1
Indirectfire
TripleLenseHelmets
+1Accuracydirect
fireweapons
AdditionalEquipment
Grenades
0
1/0
1
4/1
Indirectfire
AdditionalEquipment
TripleLenseHelmets
+1Accuracydirectfireweapons
8 6 6
8 6 6
8 6 6 612 9 9 6
12
12 9
12 9 9 A
dditionalEquipmen
t
AdditionalEquipment
Grenades
0
1/0
1
4/1
Indirectfire
G-Pack
RocketJump:can
jumpoverminiaturesandterrain
elementsduringmovement.
G-Pack
RocketJump:canjumpovermin
iaturesandterrain
elementsduringmovement.
SHOCK
TROOPERS
SHOCKTROOPERS
SHOCKTROOPERS
SHOCK
TROOPERS
6
6
9
9
EACHEXTRA
FIGHTERADDEDNOW3
0/
EACHEXTRA
FIGHTERADDEDNOW4
0/
EACHEXTRA
FIGHTERADDEDNOW45/
EACHEXTRAFIGHTERADD
EDNOW25/
EACHEXTRAFIGHTERADD
EDNOW35/
EACHEXTRAFIGHTERADD
EDNOW4
0/
EACHEXTRAFIGHTERADDEDNOW25/
EACHEXTRAFIGHTERADDEDNOW35/
EACHEXTRAFIGHTERADDEDNOW4
0/
EACHEXTRAFIGHTERADDEDNOW25/
EACHEXTRAFIGHTERADDEDNOW35/
EACHEXTRAFIGHTERADDEDNOW4
0/
EACHEXTRAFIGHTERADD
EDNOW25/
EACHEXTRAFIGHTERADD
EDNOW35/
EACHEXTRAFIGHTERADD
EDNOW4
0/
EACHEXTRA
FIGHTERADDEDNOW3
0/
EACHEXTRA
FIGHTERADDEDNOW4
0/
EACHEXTRA
FIGHTERADDEDNOW45/
EACHEXTRAFIGHTERADDEDNOW35/
EACHEXTRAFIGHTERADDEDNOW35/
+80
+40
+40
+120
+60
+60
+60
+30
+30
+90
+45
+45
+60
+30
+30
+90
+45
+45
+30
+45
EACHEXTRA
FIGHTERADDEDNOW4
0/
EACHEXTRAFIGHTERADD
EDNOW35/
EACHEXTRAFIGHTERADD
EDNOW35/
EACHEXTRA
FIGHTERADDEDNOW4
0/
+60
+30
+90
+45
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14 6 9 4
1 3 -
14 6 9 4
STEEL TACARMSERGEANT
Standard Ranged
Laser gun 1 7 1/1 - 14/1
Laser gun 2 7 1/1 - 14/1
Equipment as per unit
STEEL TACARMS
Equipment
Gyroscopes
Stability: not grounded when caugh t in the area of effectof an indirect fire weapon
STEELTACARMOFF
ICER
OFFICERREPLACESASTANDAR
DFIGHTER
ADDITIONALEQUIPMENT
PLACEUNDERUNITCARD
ADDITIO
NALEQUIPMENT
OPTION
S
+G-PACK
+LASERT
ARGETER
ADDITIONALEQ
UIPMENT
OPTIONS
G-PACK
ADDITIONALEQUIPME
NT
OPTIONS
+LASERTARGETER
Standard Ranged
Laser gun 1 7 1/1 - 14/1
Laser gun 2 7 1/1 - 14/1
3
STANDARD
3FIGHTERS
300
STEELTACARMIN
FANTRYSTDUNIT
3STEELTACARMSINCLUDING0-1OFFICER
DEATHDEALER
TACARMS
STEELTACARMS
SHOCKTACARMS
JAMTACARMS
SHOCKTACARMS
SHOCK
TACARMS
G-Pack
RocketJump:canjumpovermin
iaturesandterrain
elementsduringmovement.
G-Pack
RocketJump:can
jumpoverminiaturesandterrain
elementsduringmovement.
LaserTargeter
DesignatorMaytaganenemyunitinLOS;untiltheendof
theround,indirect
fireandlockedshotweaponsdonot
needaLOStothe
taggedunit.
LaserTargeter
DesignatorMaytaganenemyunitinLOS;unt
iltheendof
theround,indirectfireandlockedshotweapo
nsdonot
needaLOStothetaggedunit.
AdditionalEquipmen
t
AdditionalEquipment
AdditionalEquipment
3 3 3 3
3
3
+10
STD 300
+30
+15
+15
+15
+15
+15
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14 146 69 94 4
1 13 3- -
14 146 69 94 414 6 9 5
14 6 9 5
1 3 -
DEATHDEALERTAC
ARMOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
JAMTACARMOFFIC
ER
OFFICERREPLACESASTANDAR
DFIGHTER
JAM TACARMSERGEANT
DEATH DEALERTACARM
SERGEANT
Standard Ranged
Jammer 5 1/0 - 3+/1 Jammer
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
Equipment as per unit Equipment as per unit
JAM TACARMS
DEATH DEALERTACARMS
Equipment
Gyroscopes
Stability: not grounded when caught in the area of effectof an indirect fire weapon
Equipment
Gyroscopes
Stability : not grounded when caught in the area of effectof an indirect fire weapon
SHOCK TACARMS
SHOCKTACARMOF
FICER
OFFICERREPLACESASTANDAR
DFIGHTER
SHOCK TACARMSERGEANT
Standard Ranged
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Close Combat
Powerlance 7 1/1 - 11/1
Equipment as per unit
Equipment
Gyroscopes
Stability: not grounded when caugh t in the area of effectof an indirect fire weapon
STANDARD
3FIGHTERS
275
STANDARD
3FIGHTERS
300
Standard Ranged
Jammer 5 1/0 - 3+/1 Jammer
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Volcano MG 1 4 3/0 - 7/1
Volcano MG 2 4 3/0 - 7/1
DEATHDEALERIN
FANTRYSTDUNIT
3DEATHDEALERTACARMSINCLUDING0-1OFFICER
JAMTACARMINFANTRYSTDUNIT
3JAMTACARMSINCLUDING0-1OFFICER
3 3
Standard Ranged
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Close Combat
Powerlance 7 1/1 - 11/1
3
STANDARD
3FIGHTERS
250
SHOCKTACARMINFANTRYSTDUNIT
3SHOCKTACARMSINCLUDIN
G0-1OFFICER
+10
+10
+15
STD 300STD 275STD 250
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1
1
3
3
-
-
25
25
2525
2525
7
7
77
77
11
11
1111
1111
5
5
55
55
FIRE TOADSERGEANT
FIRE TOAD LIGHT PRINCESERGEANT
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
Standard Ranged
Lt laser cannon 8 1/1 - 14/1
Lt MG 5 3/1 - 7/1
FIRETOADOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
FIRETOADOFFICER
OFFICERREPLACESASTAND
ARDFIGHTER
3
3
FIRE TOADS
FIRE TOADSLIGHT PRINCE
FIRETOADAFVMAXIMUMUNIT
3FIRETOADSINCLUDING0-1OFFICER
FIRETOADAFVM
AXIMUMUNIT
3FIRETOADSINCLUDING0-1OFFICER
3AFVs
600
EXTRAAFV
200
3AFVs
600
EXTRAAFV
200
1
1
FIRE TOAD
FIRE TOADLIGHT PRINCE
FIRETOADAFVSTA
NDARDUNIT
1FIRETOADINCLUDING0-1OFF
ICER
FIRETOADAFVSTANDARDUNIT
1FIRETOADINCLUDING0-1OFFICER
1AFV
200
EXTRAAFV
200
1AFV
200
EXTRAAFV
200
+15
+15
MAX 600 . 200/
MAX 600 . 200/
MAX 200 . 200/
MAX 200 . 200/
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1 3 -
25
2525
7
77
11
1111
5
55
1 3 -
25
25 25
7
7 7
11
11 11
5
5 5
FIRETOADOFFICER
OFFICERREPLACESASTAND
ARDFIGHTER
FIRE TOAD LANCELOTSERGEANT
Standard Ranged
Light grenadelauncher 1 4 1/0 3 5/1
Light grenadelauncher 2 4 1/0 3 5/1
Standard Ranged
Light grenadelauncher 1 4 1/0 3 5/1
Light grenadelauncher 2 4 1/0 3 5/1
Standard Ranged
Light grenadelauncher 1 4 1/0 3 5/1
Light grenadelauncher 2 4 1/0 3 5/1
FIRE TOAD IRON RAINSERGEANT
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
Standard Ranged
Lt MG 1 5 3/1 - 7/1
Lt MG 1 5 3/1 - 7/1
FIRETOADOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
FIRETOADAFVM
AXIMUMUNIT
3FIRETOADSINCLUDING0-1OFFICER
3AFVs
450
EXTRAAFV
150
3 FIRE TOADSLANCELOT
3 FIRE TOADSIRON RAIN
FIRETOADAFVMAXIMUMUNIT
3FIRETOADSINCLUDING0-1OFFICER
3AFVs
600
EXTRAAFV
200
FIRETOADAFVSTANDARDUNIT
1FIRETOADINCLUDING0-1OFFICER
1AFV
150
EXTRAAFV
150
1 FIRE TOADLANCELOT
1 FIRE TOADIRON RAIN
FIRETOADAFVSTA
NDARDUNIT
1FIRETOADINCLUDING0-1OFF
ICER
1AFV
200
EXTRAAFV
200
+15
+15 MAX 450 . 150/
MAX 600 . 200/
STD 150 . 150/
STD 200 . 200/
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1 1 13 3 3- - -
20 20 20
20 20 20
8 8 8
8 8 8
13 13 13
13 13 13
5 5 5
5 5 5
DEFENDERSNAKEOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
DEFENDERSNAKEOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
DEFENDERSNAKEOFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
DEFENDER SNAKESERGEANT
DEFENDER SNAKECOBRA
SERGEANT
DEFENDER SNAKECOBRA M8
SERGEANT
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium mortar 4 1/0 7 6/1 Indirect fire
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium lasercannon 8 2/1 - 15/1
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium mortar 4 1/0 7 6/1 Indirect fire
Standard Ranged
Medium missilelauncher 3+ 2/0 - 14/2 Locked shot
Medium lasercannon 8 2/1 - 15/1
DEFENDERSNAKEAFVSTDUNIT
1DEFENDERSNAKEINCLUDING0-1OFFICER
DEFENDERSNAKEAFVSTDUNIT
1DEFENDERSNAKEINCLUDING0-1OFFICER
DEFENDERSNAKEAFVSTDUNIT
1DEFENDERSNAKEINCLUDING0-1OFFICER
1AFV
400
1AFV
350
1AFV
400
1 1 1DEFENDER SNAKE DEFENDER SNAKECOBRA
DEFENDER SNAKECOBRA M8
+15
+15
+15
STD 350 STD 400STD 400
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22 5
-31
20 9 15 5
25 7 9 5
20 9 15 5
8
25 7 9 5 8
FIRECRAWLERAFV
OFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
CAMELD2VEHICLE
OFFICER
OFFICERREPLACESASTANDAR
DFIGHTER
Standard Ranged
Heavy graser 1 7 3/0 - 17/2
Heavy graser 2 7 3/0 - 17/2
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
Standard Ranged
Heavy graser 1 7 3/0 - 17/2
Heavy graser 2 7 3/0 - 17/2
Standard Ranged
Lt laser cannon 1 8 1/1 - 14/1
Lt laser cannon 2 8 1/1 - 14/1
FIRE CRAWLERLIEUTENANT
MAPC DEFENDERMI2 CAMEL D2
SERGEANT
MAPC DEFENDER MI2CAMEL D2
Abilities & Equipment
Anti-G GeneratorRocket Jump: can jump over miniaturesand terrain elements during movement.
VehicleVariable altitude; limited shooting arc (front 180).
Abilities & Equipment
Anti-G GeneratorRocket Jump: can jump over miniaturesand terrain elements during movement.
VehicleVariable altitude; limited shooting arc (front 180).
FIRECRAWLERAFVSTANDARDUNIT
1FIRECRAWLERINCLUDING
0-1OFFICER
CAMELD2VEHICLESTANDARDUNIT
1CAMELINCLUDING0-1OFF
ICER
1AFV
775
1VEHICLE
250
1 1FIRE CRAWLER
+15+40
STD 775 STD 250
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14 4 4 3 14 4 4 3 14 4 4 3
STAR FLAMERSTAR TROOPERS
STAR MGSTAR TROOPERS
STAR MISSILESTAR TROOPERS
U.N.A.SUPPORTTEAMS
ASUPPORTTEAMMAYFILLANINFANTRYSLOT
CONSIDEREDRANK3UNITSFORMORAL
E(TESTWHEN1FIGHTERLEFT)
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Flamer [25] 1/0 4 8/1 Indirect fire Projection
STARFLAMERSU
PPORTTEAM
2TROOPERSWITH2FLAMER
S
STARMISSILESU
PPORTTEAM
2TROOPERSWITH2MISSILE
LAUNCHERS
STARMGSUPPOR
TTEAM
2TROOPERSWITH2VOLCAN
OMGs
2
2
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
2
2
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2
2
STD 100 . 50/
2FIGHTERS
175
EXTRAFIGHTER20
STD 75 . 35/
2FIGHTERS
75
EXTRAFIGHTER35
STD 100 . 45/
2FIGHTERS
100
EXTRAFIGHTER45
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
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14
14
5
5
5
5
4
4
14
14
5
5
5
5
4
4
14
14
5
5
5
5
4
4
WING LASERWING TROOPERS
STEEL LASERSTEEL TROOPERS
WING SNIPERWING TROOPERS
STEEL MGSTEEL TROOPERS
WING MISSILEWING TROOPERS
STEEL MISSILESTEEL TROOPERS
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Laser gun 7 1/1 - 14/1
WINGFLAMERSU
PPORTTEAM
2TROOPERSWITH2FLAMER
S
STEELLASERSUPP
ORTTEAM
2TROOPERSWITH2LASERGUNS
STEELMISSILESUPPORTTEAM
2TROOPERSWITH2MISSILE
LAUNCHERS
STEELMISSILESUPPORTTEAM
2TROOPERSWITH2MISSILELA
UNCHERS
WINGMGSUPPORTTEAM
2TROOPERSWITH2COLCAN
OMGs
STEELMGSUPPOR
TTEAM
2TROOPERSWITH2VOLCANOMGs
2
2
2
2
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
2
2
2
2
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2
2
2
2
STD 100 . 50/
STD 100 . 50/
2FIGHTERS
175
EXTRAFIGHTER20
2FIGHTERS
175
EXTRAFIGHTER20
STD 75 . 35/
STD 75 . 35/
2FIGHTERS
75
EXTRAFIGHTER35
2FIGHTERS
75
EXTRAFIGHTER35
STD 100 . 45/
STD 100 . 45/
2FIGHTERS
100
EXTRAFIGHTER45
2FIGHTERS
100
EXTRAFIGHTER45
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
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1414
141414
44
444
44
444
33
333
54
21
97
54
32
211 3 -
STARTROOPERB
UNKEROFFICERS
OFFICERREPLACESASTANDARDFIGHTER
STAR TROOPER BUNKERCOLONEL
STAR TROOPER BUNKERCAPTAIN
STAR TROOPER BUNKERLIEUTENANT
STAR TROOPER BUNKERSERGEANT
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
STAR TROOPER BUNKERMASTER SERGEANT
+10
+40
+15
+60
+25SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
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1414
1414
55
55
55
55
44
4414 5 5 4
54
21
97
54
32
211 3 -
STEELTROOPERBUNKEROFFICERS
OFFICERREPLACESASTANDARDFIGHTER
STEEL TROOPER BUNKERCOLONEL
STEEL TROOPER BUNKERCAPTAIN
STEEL TROOPER BUNKERLIEUTENANT
STEEL TROOPER BUNKERMASTER SERGEANT
STEEL TROOPER BUNKERSERGEANT
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Standard Ranged
Laser rifle 5 1/0 - 5/1
Close Combat
Combat knife 4 1/0 - 3/1
Equipment as per unit
Equipment as per unit
Equipment as per unitEquipment as per unit
Equipment as per unit
+10
+40
+15
+60
+25SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
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14 14
14 14
4 4
4 4
4 4
4 4
3 3
3 3
0 - 17 0
BUNKER TEAMSTAR TROOPERS
BUNKER TEAMSTAR TROOPERS
BUNKER TEAMSTAR TROOPERS
BUNKER TEAMSTAR TROOPERS
U.N.A.BUNKERTE
AMS
CONSIDEREDRANK3UNITSFORMO
RALE(TESTWHEN1FIGHTERLEFT)
WHENACOMPANYINCLUDESABUNKERUNIT,ALLBUNKERSONTHE
BATTLEFIELDBECOMENEUTRALDROPPOINTSTHATCANONLYBEUSED
BYBUNKERUNITS.BUNKERUNITSC
ANONLYBEDEPLOYEDTHROUGH
BUNKERDROPPOINTSANDCANNOT
LEAVETHEIRBUNKER.
ABUNKERUNITCANINCLUDESEVER
ALTYPESOFSPECIALWEAPONS
BUTONLYONETYPEOFWEAPONISFIREDEACHROUNDINTHESAME
SALVO.FLAMERSSTILLFIREONEAF
TERTHEOTHER.
BUNKER
ROOF
STRUCTURE
STARBUNKERTEAM
STANDARD
2TROOPERS:2SPECIALWEAPONBEARERS(VOLCANOMG)
STARBUNKERTEAM
STANDARD
2TROOPERS:2SPECIALWPNB
EARERS(MISSILEORFLAMER)
STARBUNKERTEA
MMAXIMUM
6TROOPERS:3SPECIALWPNBEARERS(VOLCANOMG)
+0-2FIELDENGINEERS+0-
2MEDICS+0-1OFFICER
STARBUNKERTEA
MMAXIMUM
6TROOPERS:3SPECIALWPNBEARERS(MISSILELAUNCHER)
+0-2FIELDENGINEERS+0-
2MEDICS+0-1OFFICER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Flamer [25] 1/0 4 8/1 Indirect fire Projection
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Flamer [25] 1/0 4 8/1 Indirect fire Projection
2 2
6 6
2 2
3 3
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
0-2 0-2
0-2 0-2
Only fighters of Size 2 or smaller can enter a bunker.
A unit in a bunker cannot be issued the Take Cover! drill.
Each bunker has a single access to the rear. The loopholeallows a unit to shoot, but not fight in close combat.
Abilities
Improved CoverA unit in a bunker gets 3+ cover tests.This also applies to artillery strikes and indirect fireweapons, except Projectionweapons.
SecuredA bunker cannot be Sabotaged.
Damage
If the general structure of a bunker is destroyed, thewhole bunker is destroyed. If the r oof is destroyed,Improved Cover and Secured rules no longer apply andbunker weapons are destroyed.
Damage Location:1-2Roof; 3-5General; 6Weaponchosen by player, or roof if bunker is n ot armed.
STD 75 . 20/ STD 75 +25
STD 200 . 20/ STD 200 +25
2FIGHTERS
75
EXTRAFIGHTER20
2FIGHTERS
75+25
EXTRAFIGHTER
-
6FIGHTERS
200
EXTRAFIGHTER20
6FIGHTERS
200+25
EXTRAFIGHTER
-
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
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14 14
14 14
4 4
4 4
4 4
4 4
3 3
3 3
BUNKER TEAMSTEEL TROOPERS
BUNKER TEAMSTEEL TROOPERS
BUNKER TEAMSTEEL TROOPERS
BUNKER TEAMSTEEL TROOPERS
U.N.A.BUNKERTE
AMS
CONSIDEREDRANK3UNITSFORMO
RALE(TESTWHEN1FIGHTERLEFT)
WHENACOMPANYINCLUDESABUNKERUNIT,ALLBUNKERSONTHE
BATTLEFIELDBECOMENEUTRALDROPPOINTSTHATCANONLYBEUSED
BYBUNKERUNITS.BUNKERUNITSC
ANONLYBEDEPLOYEDTHROUGH
BUNKERDROPPOINTSANDCANNOT
LEAVETHEIRBUNKER.
ABUNKERUNITCANINCLUDESEVER
ALTYPESOFSPECIALWEAPONS
BUTONLYONETYPEOFWEAPONISFIREDEACHROUNDINTHESAME
SALVO.FLAMERSSTILLFIREONEAF
TERTHEOTHER.
STEELBUNKERTEAM
STANDARD
2TROOPERS:2SPECIALWEAPONBEARERS(MGORLASER)
STEELBUNKERTEAM
STANDARD
2TROOPERS:2SPECIALWPNB
EARERS(MISSILELAUNCHER)
STEELBUNKERTEAMMAXIMUM
6TROOPERS:3SPECIALWP
NBEARERS(MGORLASER)
+0-2FIELDENGINEERS+0-
2MEDICS+0-1OFFICER
STEELBUNKERTEAMMAXIMUM
6TROOPERS:3SPECIALWPNBEARERS(MISSILELAUNCHER)
+0-2FIELDENGINEERS+0-
2MEDICS+0-1OFFICER
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Laser gun 7 1/1 - 14/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Volcano MG 3 3/0 - 7/1
Laser gun 7 1/1 - 14/1
Standard Ranged
Assault rifle 3 1/1 - 4/1
Close Combat
Combat knife 4 1/0 - 3/1
Special Weapons
Missile launcher 3+ 1/0 - 13/2 Locked shot
2 2
6 6
2 2
3 3
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
Specialists
MedicFirst Aid. Once per round save member of the unit.
Combat EngineerSabotage. Remove a terrain elementwithin 2.5cm during units activation.
0-2 0-2
0-2 0-2
STD 75 . 25/ STD 75 +25
STD 200 . 25/ STD 200 +25
2FIGHTERS
75
EXTRAFIGHTER25
2FIGHTERS
75+25
EXTRAFIGHTER
-
6FIGHTERS
200
EXTRAFIGHTER25
6FIGHTERS
200+25
EXTRAFIGHTER
-
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM
SUPPORTTEAM