Assassin’s Creed III Musictwvideo01.ubm-us.net/o1/vault/gdc2013/slides/...Assassin’s Creed III...
Transcript of Assassin’s Creed III Musictwvideo01.ubm-us.net/o1/vault/gdc2013/slides/...Assassin’s Creed III...
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Assassin’s Creed III Music Redefining Musical Standards for the Assassin’s Creed Brand.
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AC Brand Music History
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A new Beginning
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History is our Playground
The Pillars of the Brand
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Attention to Details
The Pillars of the Brand
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Strong Storytelling and Characters
The Pillars of the Brand
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Mythological Background
The Pillars of the Brand
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Open World Action Stealth Vast environments Free Running and diverse combat situations
The Pillars of the Brand
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History is our Playground
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History is our Playground
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History is our Playground
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The vast environment from the AC franchise
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Music Variation
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The Beggar’s Opera
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The Beggar’s Opera
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The Beggar’s Opera
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The Beggar’s Opera
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The Beggar’s Opera
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Mohawk singing society
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Mohawk singing society
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Mohawk singing society
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Composing with themes
Epic and Joyful
Majestic and Gloomy
Epic and Melancholic
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Composing with themes 18
13 17
13
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Composing with themes
50
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Composing with themes SQ08_M02_SC230_Cin_FakeHickeyKilled: We are still in prison. Connor kills the warden thinking it’s Hickey. He is surprised by Charles Lee and Hickey. We need a big reveal moment when Charles lee figures Connor the assassin is the young boy he encounters years ago. (*significant moment*) Key=cities friendly. Mood= Tension from the beginning and surprise when Lee recognizes Connor. Themes=Templars and Connor.
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The AC3 Music Themes
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Game scoring technical design
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Dynamic music, the combat challenge
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Breakthrough came with our first cinematic showing combat
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Dynamic combat music, Schematic View Start Conflict
Loop
Observation Phase
No hit during x
seconds
Player hits first
Or
Enemy hits first
Normal Combat
Epic Combat
Few
enemies
Many
enemies
One Vs One
1 enemy
Break part
Chased
End Chased
End Hiding
End Combat
Hiding
1 enemy
left
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Dynamic combat music, Demonstration
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Conclusion