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Transcript of Apr20 presentation
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Feb 3Kick Off Event
Mar 10Workshop 1
Finalize Challenges & Road Map
Apr 20Workshop 2
Finalize Research & Requirements
Jun 16Workshop 4
Design
May 19Workshop 3
Final User Experience Deliverable
Jul 14Workshop 5
Design
Aug 18Workshop 6Final Design Deliverable
Sep 15Workshop 7Development
Oct 13Workshop 8Development
Nov 10Final Workshop
Final Development Deliverable
Dec 2011Launch
Timeline
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Key Insights
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Web-based learning statsThe Kahn University provides video tutorials for asynchronous learning and a powerful layer of analytics for educators.
Take Away:1. Provide progress analytics to educators and share partial information with mentors.
Salman Kahn
http://www.ted.com/talks/salman_khan_let_s_use_video_to_reinvent_education.html
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Jen"Youtube has no Jen" - Jane McGonigal
Little acts of humanity / unreciprocated kindness.
Confucius, adapted by neuroscientists at UC Berkley to describe what rewards us with pleasure.
Take Away: Create a high Jen environment by creating interactions built around encouragement.
http://boingboing.net/2009/03/31/boing-boing-video-ja.html
Starting at 4:35
Jane McGonigal
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Game Layer Schools are the perfect game system - Motivated players - Challenges - RewardsBut they are poorly designed
A good mechanic would not have kids loose (go from a B to a C because of a bad day at the exam)
Take Away:Focus on the positive and level upGain experience points, all the timeBased on how many points you get, you level up quicker to better grades, but it's progressively better.
http://sxsw.com/interactive/live?channelId=cd9352c56cd84781aaf17879de88ac6b&channelListId&mediaId=c01fd4dd21b349a38320c08c4bcaf9e5
Seth Priebatsch
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Student-Guided LearningStudents working with computers in groups show unprecedented results in learning - even in languages they do not yet speak.
Take Away:1. The Granny System (have an army of empowering mentors whose job it is to tell students they are GREAT!)2. Organize students in groups for learning new issues, instead of a traditional 1:1 ratio between students and screens
Sugata Mitra
http://www.inspiration.com/blog/2011/03/inspire-student-guided-learning-with-the-reaches-of-technology-2/
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http://www.ted.com/talks/lang/eng/dave_eggers_makes_his_ted_prize_wish_once_upon_a_school.html
Art / Literacy Program826LA provides a powerful mentorship program that goes beyond studying student curriculums.
Take Away:1. Provide an Art/Literacy component a part of the iSlate experience.
826LA
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Progress
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iSlate
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Zones of Engagement
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1. Mentorship ExperienceMentors can- Sponsor students- See basic progress data- Send encouragements
Other features- Show progress of the program overall
Help needed with:- User Experience Design- Wireframes- Visual Design- Development
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2. iSlate Interface1/3 of screen is reserved for textbook content - this will be exactly like in the text books and always on 2/3 discretionary screen real estate contains:* a scratch pad (current complaint: it's too small)* auxiliary information / interactive experience / tutorials
Help needed with:- User Experience Design- Wireframes- Visual Design
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3. Interactive TextbooksIdentify key content segments best suited for interactive experiences and design interactive learning experiences.
a/ Basic Science* e.g. show human digestive tract in biology lesson* spinning globe visual for geography
b/ Social Science* History* Geography c/ Math / Arithmetic
Help needed with:- Identifying compelling content segments in text books- User Experience Design- Wireframes
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4. Game MechanicsCreate a fun and compelling reward system using points, levels and a badge system.
Tie in with the art program (students with faster progress may spend more time communicating with students at 826LA)
Help needed with:- Design overall game rules / system- Reward structure- User flows and wire frames
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5. Moving beyond Textbook Content
Students at 826LA will communicate weekly with students in schools across India that have access to iSlates.
The students will co-author a book which will be published and shipped to all participants.
Help needed with:- Detailed project definition- Remote facilitation of project
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Thank you.