APLIKASI DIGITAL PERENCANAAN KEUANGAN FINANSIALKUkc.umn.ac.id/10412/2/HALAMAN_AWAL.pdf ·...
Transcript of APLIKASI DIGITAL PERENCANAAN KEUANGAN FINANSIALKUkc.umn.ac.id/10412/2/HALAMAN_AWAL.pdf ·...
PERANCANGAN ADVERTISING CAMPAIGN
APLIKASI DIGITAL PERENCANAAN KEUANGAN
FINANSIALKU
Laporan Tugas Akhir
Ditulis sebagai syarat untuk memperoleh gelar Sarjana Desain (S.Ds.)
Nama : Fandu Winata
NIM : 00000010851
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
UNIVERSITAS MULTIMEDIA NUSANTARA
TANGERANG
2019
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LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT
Saya yang bertanda tangan di bawah ini:
Nama : Fandu Winata
NIM : 00000010851
Program Studi : Desain Komunikasi Visual
Fakultas : Seni & Desain
Universitas Multimedia Nusantara
Judul Tugas Akhir :
PERANCANGAN ADVERTISING CAMPAIGN APLIKASI DIGITAL
PERENCANAAN KEUANGAN FINANSIALKU
dengan ini menyatakan bahwa, laporan dan karya tugas akhir ini adalah asli dan
belum pernah diajukan untuk mendapatkan gelar sarjana, baik di Universitas
Multimedia Nusantara maupun di perguruan tinggi lainnya.
Karya tulis ini bukan saduran/terjemahan, murni gagasan, rumusan dan
pelaksanan penelitian/implementasi saya sendiri, tanpa bantuan pihak lain, kecuali
arahan pembimbing akademik dan narasumber.
Demikian surat Pernyataan Originalitas ini saya buat dengan sebenarnya,
apabila di kemudian hari terdapat penyimpangan serta ketidakbenaran dalam
pernyataan ini, maka saya bersedia menerima sanksi akademik berupa pencabutan
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HALAMAN PENGESAHAN TUGAS AKHIR
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KATA PENGANTAR
Sebuah tujuan jika tidak direncanakan akan menjadi angan-angan saja. Kata-kata
ini menjadi jargon pada produk aplikasi perencana keuangan Finansialku. Hal ini
juga yang menjadi sebuah alasan bagi Penulis untuk melakukan perancangan ini
karena jika kita ingin sukses tidak cukup hanya bermimpi atau berangan saja
namun butuh rencana yang bisa menjadi penuntun langkah kita untuk mengejar
tujuan yang berujung kepada kesuksesan.
Namun pada kenyataannya, dewasa ini generasi milenial banyak yang
berangan untuk bisa sukses dan bebas secara finansial tapi hal tersebut tidak
pernah mereka rencanakan. Bagaimana tidak, jika gaya hidup dan perilaku
konsumtif masih menjadi permasalahan utama yang membuat generasi milenial
tidak bisa mencapai tujuan itu. Padahal generasi milenial di tahun 2020 akan
menjadi pemeran utama dalam pergerakan perekonomian Indonesia. Solusi dari
hal tersebut ada pada literasi keuangan yang seharusnya bisa membuka pikiran
untuk bisa mencapai tujuan keuangan yang ingin dicapai. Finansialku merupakan
aplikasi perencana keuangan pertama di Indonesia untuk membantu masyarakat
terutama generasi milenial dalam mengatur, mengelola dan merencanakan
keuangannya. Namun sangat disayangkan hal ini masih tidak diketahui oleh
masyarakat Indonesia terutama generasi milenial. Untuk itulah perlu dilakukan
sebuah strategi untuk bisa memperkenalkan aplikasi pintar ini.
Selama membuat tugas akhir ini penulis mendapatkan banyak manfaat
dalam proses perancangan sebuah karya sehingga lebih bisa menghargai sebuah
karya yang dilalui oleh proses yang panjang dan semua yang sudah dibuat dapat
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ABSTRAKSI
Finansial milenial adalah sebuah topik yang terus menjadi perbincangan dikarenakan sifat dan perilaku dalam hal finansial menjadi sebuah kendala dalam mengatur dan merencanakannya. Finansialku hadir sebagai platform aplikasi digital yang memberikan solusi atas permasalahan keuangan milenial. Namun Finansialku masih sangat tidak diketahui ditambah kesalahan positioning dalam memperkenalkan aplikasi ini yang seharusnya sebagai aplikasi digital perencana keuangan dimasyarakat khususnya generasi milenial. Metode penelitian yang digunakan merupakan metode penelitian gabungan yang meliputi penyebaran kuesioner, wawancara, observasi, FGD dan studi existing. Ada tiga hal besar yang dilakukan diperancangan ini untuk membangun kesadaran brand, memberi pertimbangan keputusan, dan mengunduh aplikasi Finansialku.
Kata kunci: Iklan, Kampanye, Finansialku, Aplikasi, Digital, Milenial.
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ABSTRACT
Millennial’s financial is a topic that continues to be a conversation because of the behavior in financial terms becomes an obstacle in managing and planning it. Finansialku is present as a digital application platform that provides solutions to millennial’s financial problems. But Finansialku are still very unknown, also errors in positioning in introducing this application which should be a digital application of financial planners in the public, especially the millennial generation. The research method used is a joint research method which includes distributing questionnaires, interviews, observations, FGDs and existing studies. There are three big things will do in this design to build brand awareness, give influence consideration, and take action to download Finansialku application
Keywords: Advertising, Campaign Finansialku, Application, Digital, Millennial.
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DAFTAR ISI
LEMBAR PERNYATAAN TIDAK MELAKUKAN PLAGIAT ..................... II
HALAMAN PENGESAHAN TUGAS AKHIR ............................................... IV
KATA PENGANTAR ........................................................................................... V
ABSTRAKSI ...................................................................................................... VII
ABSTRACT ....................................................................................................... VIII
DAFTAR ISI ....................................................................................................... IX
DAFTAR GAMBAR ........................................................................................ XIII
DAFTAR TABEL ............................................................................................ XIX
DAFTAR LAMPIRAN ...................................................................................... XX
BAB I PENDAHULUAN ....................................................................................... 1
1.1. Latar Belakang ......................................................................................... 1
1.2. Rumusan Masalah .................................................................................... 3
1.3. Batasan Masalah ...................................................................................... 3
1.4. Tujuan Tugas Akhir ................................................................................. 4
1.5. Manfaat Tugas Akhir ............................................................................... 4
BAB II TINJAUAN PUSTAKA ........................................................................... 6
2.1. Desain ...................................................................................................... 6
2.1.1. Elemen Desain ............................................................................. 6
2.1.2. Prinsip Desain ............................................................................ 13
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2.1.3. Tipografi .................................................................................... 19
2.1.4. Layout ........................................................................................ 22
2.2. Ilustrasi ................................................................................................... 26
2.2.1. Bahasa Visual ............................................................................. 26
2.3. Motion Graphic ...................................................................................... 27
2.3.1. Jenis Motion Graphic ................................................................. 27
2.4. Iklan ....................................................................................................... 29
2.4.1. Advertising Campaign ............................................................... 31
2.4.2. Teknik Kampanye ...................................................................... 31
2.4.3. Media Kampanye ....................................................................... 32
2.4.4. Strategi Kampanye ..................................................................... 33
2.5. Copywriting ........................................................................................... 35
2.5.1. Trik dan teknik ........................................................................... 36
2.5.2. Menciptakan Headline Menarik ................................................ 37
2.6. Milenial .................................................................................................. 38
BAB III METODOLOGI ................................................................................... 39
3.1. Metodologi Pengumpulan Data ............................................................. 39
3.1.1. Kuesioner ................................................................................... 39
3.1.2. Wawancara ................................................................................. 54
3.1.3. Observasi .................................................................................... 56
3.1.4. FGD ........................................................................................... 60
3.1.5. Studi Existing ............................................................................. 66
3.2. Metodologi Perancangan ....................................................................... 68
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3.2.1. Fakta / Latar Belakang/ Situasi .................................................. 68
3.2.2. Identifikasi Masalah ................................................................... 68
3.2.3. Analisis Situasi .......................................................................... 68
3.2.4. Analisis Tantangan dan Peluang ................................................ 68
3.2.5. Strategi Kampanye ..................................................................... 69
3.2.6. Komponen Kampanye/ Pemilihan Media .................................. 69
3.2.7. Visualisasi .................................................................................. 69
3.2.8. Produksi ..................................................................................... 69
BAB IV STRATEGI DAN ANALISIS PERANCANGAN .............................. 70
4.1. Strategi Perancangan .............................................................................. 70
4.1.1. Fakta/ Latar Belakang / Situasi .................................................. 70
4.1.2. Identifikasi Masalah ................................................................... 70
4.1.3. Analisis Situasi .......................................................................... 71
4.1.4. Analisis Tantangan Peluang ....................................................... 71
4.1.5. Strategi Kampanye ..................................................................... 72
4.1.6. Komponen Kampanye ............................................................... 77
4.1.7. Visualisasi .................................................................................. 77
4.2. Analisis Perancangan ............................................................................. 86
4.2.1. Analisis Instagram ..................................................................... 87
4.2.2. Analisis Wall Sticker .................................................................. 96
4.2.3. Analisis Motion Graphic ............................................................ 99
4.2.4. Analisis X-Banner .................................................................... 109
4.2.5. Analisis Twitter ........................................................................ 112
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4.2.6. Analisis Facebook .................................................................... 113
4.2.7. Analisis Gimmick ..................................................................... 114
4.3. Budgeting ............................................................................................. 121
BAB V PENUTUP ............................................................................................. 122
5.1. Kesimpulan .......................................................................................... 122
5.2. Saran .................................................................................................... 123
DAFTAR PUSTAKA ....................................................................................... XIV
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DAFTAR GAMBAR
Gambar 2.1. Macam-macam Garis .......................................................................... 7
Gambar 2.2. Macam-macam Bentuk ....................................................................... 7
Gambar 2.3. Figure and Ground .............................................................................. 8
Gambar 2.4. Macam-macam Tekstur ....................................................................... 9
Gambar 2.5. Warna Aditif ..................................................................................... 10
Gambar 2.6. Warna Subtraktif ............................................................................... 10
Gambar 2.6. Color Wheel Combination ................................................................ 11
Gambar 2.7. Keseimbangan Aplikasi Warna ......................................................... 13
Gambar 2.8. Contoh Poster Hirarki Visual ............................................................ 14
Gambar 2.9. Contoh Poster Emphasis ................................................................... 14
Gambar 2.10. Contoh Poster Hirarki Visual .......................................................... 15
Gambar 2.11. Contoh Poster Unity ........................................................................ 16
Gambar 2.12. Proximity ......................................................................................... 16
Gambar 2.13. Similarity ......................................................................................... 17
Gambar 2.14. Continuity ........................................................................................ 17
Gambar 2.15. Closure ............................................................................................ 18
Gambar 2.16. Common Fate .................................................................................. 18
Gambar 2.17. Continuing line ................................................................................ 19
Gambar 2.18. Old Style Typeface .......................................................................... 20
Gambar 2.19. Transitional Typeface .................................................................... 20
Gambar 2.20. Modern Typeface ............................................................................ 21
Gambar 2.21. Slab Typeface ................................................................................. 21
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Gambar 2.22. San Serif Typeface .......................................................................... 21
Gambar 2.23. Script Typeface ................................................................................ 22
Gambar 2.24. Komponen Grid .............................................................................. 24
Gambar 2.25. Struktur Grid ................................................................................... 25
Gambar 2.26. Visual Metafora ............................................................................... 27
Gambar 2.27. Judul Film ....................................................................................... 28
Gambar 2.28. Branding Siaran .............................................................................. 28
Gambar 2.29. Show Packages ................................................................................ 29
Gambar 2.30. Struktur Cross Communication ....................................................... 35
Gambar 3.1. Sampel Menggunakan Rumus Slovin ............................................... 39
Gambar 3.2. Usia Responden ................................................................................. 40
Gambar 3.3. Pekerjaan responden ......................................................................... 40
Gambar 3.4. Responden Memiliki Tabungan Sendiri ........................................... 41
Gambar 3.5. Uang Bulanan Responden ................................................................. 41
Gambar 3.6. Pengalaman Uang Minus Responden ............................................... 42
Gambar 3.7. Responden Mandiri Secara Finansial ................................................ 42
Gambar 3.8. Tujuan Menabung Responden .......................................................... 43
Gambar 3.9. Pengeluaran Terbanyak Responden .................................................. 44
Gambar 3.10. Responden Mengelola dan Mengatur Uang Sendiri ....................... 45
Gambar 3.11. Kesulitan Responden Merencana dan Mengelola Uang ................. 45
Gambar 3.12. Perencanaan Keuangan Responden ................................................ 46
Gambar 3.13. Rencana Responden Dalam Lima Tahun ........................................ 46
Gambar 3.14. Persentase Membuat Anggaran Pengeluaran Responden ............... 47
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Gambar 3.15. Pencatatan Keuangan Perhari Responden ....................................... 48
Gambar 3.16. Alasan Responden Tidak Mencatat ................................................. 49
Gambar 3.17. Alat Mencatat Keuangan Responden ............................................. 50
Gambar 3.18. Responden Mengetahui Aplikasi Finansialku ................................. 51
Gambar 3.19. Responden Menggunakan Finansialku ........................................... 51
Gambar 3.20. Pengetahuan Responden Terhadap Aplikasi ................................... 52
Gambar 3.21. Pengguna Aktif Finansialku ............................................................ 52
Gambar 3.22. CEO Finansialku Melvin Mumpuni, CFP....................................... 56
Gambar 3.23. Gambar deskripsi dan Video Finansialku ....................................... 57
Gambar 3.24. Feed Instagram Finansialku ............................................................ 58
Gambar 3.25. X-banner Finansialku ...................................................................... 59
Gambar 3.26. FGD Mahasiswa UMN ................................................................... 62
Gambar 3.27. FGD Karyawan PT. Kejora Cipta Kreasi ........................................ 65
Gambar 3.28. Studi Existing .................................................................................. 67
Gambar 3.29. SWOT ............................................................................................. 67
Gambar 4.1. SWOT Finansialku ............................................................................ 72
Gambar 4.2. Mindmap Big Idea ............................................................................. 73
Gambar 4.3. Mindmap Isi Pesan ............................................................................ 74
Gambar 4.4. Brainstorming Visual Pesan .............................................................. 75
Tabel 4.1. Tabel AISAS ......................................................................................... 76
Tabel 4.2. Tabel Pelaksanaan AISAS .................................................................... 77
Gambar 4.5. Moodboard ........................................................................................ 78
Gambar 4.6. Font Neo Sans ................................................................................... 78
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Gambar 4.7. Ilustasi Vector ................................................................................... 79
Gambar 4.8. Sketsa Visual ..................................................................................... 80
Gambar 4.9. Modular Grid .................................................................................... 80
Gambar 4.10. Sketsa Visual ................................................................................... 81
Gambar 4.11. Alternatif Visual .............................................................................. 82
Gambar 4.12. Visual Akhir Tahap Attention ......................................................... 83
Gambar 4.13. Visual Akhir Tahap Interest & Search ........................................... 84
Gambar 4.14. Sketsa Storyboard ........................................................................... 85
Gambar 4.15. Storyboard Akhir ............................................................................ 86
Gambar 4.16. Grid Instagram Ad Story Attention .................................................. 88
Gambar 4.17. Instagram Ad Story Attention .......................................................... 89
Gambar 4.18. Pengaplikasian Instagram Ad Story Attention ................................. 89
Gambar 4.19. Pengeplikasian Instagram Ad Story Action ..................................... 90
Gambar 4.20. Pengaplikasian Instagram Ad Story Share ...................................... 91
Gambar 4.21. Grid Instagram Ad Post Interest ...................................................... 92
Gambar 4. 22. Grid Instagram Ad Post Interest ..................................................... 93
Gambar 4.23. Pengaplikasian Instagram Ad Post Interest ..................................... 93
Gambar 4.24. Instagram Fee .................................................................................. 95
Gambar 4.25. Instagram Story ............................................................................... 96
Gambar 4.26. Grid Wall Sticker MRT ................................................................... 97
Gambar 4.27. Wall Sticker MRT ........................................................................... 98
Gambar 4.28. Pengaplikasian Wall Sticker MRT .................................................. 99
Gambar 4.29. Scene 5 .......................................................................................... 100
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Gambar 4.30. Scene 2 .......................................................................................... 101
Gambar 4.30. Scene 3 .......................................................................................... 101
Gambar 4.31. Scene 4 .......................................................................................... 102
Gambar 4.32. Scene 5 .......................................................................................... 103
Gambar 4.33. Scene 6 .......................................................................................... 103
Gambar 4.34. Scene 7 .......................................................................................... 104
Gambar 4.35. Scene 8, 9, 10, 11, 12, 13 .............................................................. 105
Gambar 4.36. Scene 14 ........................................................................................ 106
Gambar 4.37. Scene 15 ........................................................................................ 106
Gambar 4.38. Scene 16 ........................................................................................ 107
Gambar 4.38. Scene 16 ........................................................................................ 107
Gambar 4.29. Motion Graphic ............................................................................. 108
Gambar 4.30. Motion Graphic Youtube Ads ....................................................... 109
Gambar 4.31. Grid X-banner ............................................................................... 110
Gambar 4.32. Visual X-banner ............................................................................ 111
Gambar 4.33. Implementasi X-banner ................................................................. 112
Gambar 4.34. Twitter ........................................................................................... 113
Gambar 4.35. Facebook ....................................................................................... 114
Gambar 4.36. Notebook ....................................................................................... 115
Gambar 4.37. Tumbler ......................................................................................... 116
Gambar 4.38. T-shirt ............................................................................................ 117
Gambar 4.39. Totebag .......................................................................................... 118
Gambar 4.40. Pin ................................................................................................. 119
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Gambar 4.41. Ballpoint ........................................................................................ 119
Gambar 4.42. Standee .......................................................................................... 120
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DAFTAR TABEL
Tabel 4.1. Tabel AISAS ......................................................................................... 76
Tabel 4.2. Tabel Pelaksanaan AISAS .................................................................... 77
Tabel 4.3. Tabel Budgetting ................................................................................. 121
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DAFTAR LAMPIRAN
LAMPIRAN A: FORM BIMBINGAN ............................................................. xvi
LAMPIRAN B: PENERAPAN ........................................................................ xvix