Animation of the Human Heart

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    Animation of the Human Heart

    Collected by:

    Lukman.AFaculty of ScienceM.E.T Tirur Central School

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    Structure of the Heart

    Chambers of the heart

    The Atrium

    Upper two chambers

    Divided into the left Atria an the Right Atria Brings in Blood from the Veins

    The Ventricles

    Lower two chambers

    Divided into left ventricle and right ventricle

    Pumps in blood into the arteries

    Collected by:

    Lukman.AFaculty of ScienceM.E.T Tirur Central School

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    Structure (Contd)

    Valves of the Heart

    AtrioVentricular valves

    Lie between the atrium and the ventricles

    Semilunar valves

    Lie between the ventricles and the arteries

    Collected by:

    Lukman.AFaculty of ScienceM.E.T Tirur Central School

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    Functioning of the heart

    Left hand side of the heart brings in oxygen rich blood, red color in theanimation Right hand side of the heart brings in oxygen deficient blood, blue in color in the

    animation

    Cardiac cycle

    Two Phases :

    Diastole Phase

    o Both atria and the ventricles are relaxed

    Systole Phase

    o Chambers contract to push blood

    The heart beat cycle

    Atrium brings in blood from the veins and expands to fill it up

    Atrium then contracts and pushes blood into the ventricles, Ventricles expand

    The atrioventricular valves close in order to prevent backward flow of blood

    Ventricles contract and push in blood into the arteries

    The semilunar valves close in order to prevent the backward flow of blood

    Cycle repeats

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Animating the heart

    Software used was Maya

    Rigged simulation

    The Chambers expanding and Contracting

    Three snapshots of the heart were created using polygon deformers with simple

    push, pull and smooth operators

    Atrium Expanded

    Atrium Contracted and Ventricles expanded

    Ventricles contracted

    Original mesh in made to blend into these shapes using blend deformer tool

    The heart alternates between these three cycles followed by a small amount ofrest time and then repeats

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Animating the heart (Contd)

    The blood flow

    Blood is made up of tiny particles made to flow along curves inside theheart

    Each emitter emit 15,000 particles per second, 7 such emitters

    Bump shaded texture to each particle to give the blood effect

    The pulsating effect is achieved throughout turning the emitters on andoff at regular intervals

    Valves opening

    Made to rotate along its pivot

    Used polygon deformers and blend shapes to show their movement

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Pictures

    Atrium Expanded

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Pictures (Contd)

    Valve Opening

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Pictures (Contd)

    Ventricle Expanded

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Pictures (Contd)

    Ventricle Contracts

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Pictures (Contd)

    Blood Leaving

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Future work

    Have the blood particles collide with the wall of the heart for more accuracy andprecision

    Make the blood deform the heart

    Have the valves react with the movement of the blood

    Physical Simulation

    Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004

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    Conclusion