Animation of the Human Heart
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Transcript of Animation of the Human Heart
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Animation of the Human Heart
Collected by:
Lukman.AFaculty of ScienceM.E.T Tirur Central School
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Structure of the Heart
Chambers of the heart
The Atrium
Upper two chambers
Divided into the left Atria an the Right Atria Brings in Blood from the Veins
The Ventricles
Lower two chambers
Divided into left ventricle and right ventricle
Pumps in blood into the arteries
Collected by:
Lukman.AFaculty of ScienceM.E.T Tirur Central School
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Structure (Contd)
Valves of the Heart
AtrioVentricular valves
Lie between the atrium and the ventricles
Semilunar valves
Lie between the ventricles and the arteries
Collected by:
Lukman.AFaculty of ScienceM.E.T Tirur Central School
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Functioning of the heart
Left hand side of the heart brings in oxygen rich blood, red color in theanimation Right hand side of the heart brings in oxygen deficient blood, blue in color in the
animation
Cardiac cycle
Two Phases :
Diastole Phase
o Both atria and the ventricles are relaxed
Systole Phase
o Chambers contract to push blood
The heart beat cycle
Atrium brings in blood from the veins and expands to fill it up
Atrium then contracts and pushes blood into the ventricles, Ventricles expand
The atrioventricular valves close in order to prevent backward flow of blood
Ventricles contract and push in blood into the arteries
The semilunar valves close in order to prevent the backward flow of blood
Cycle repeats
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Animating the heart
Software used was Maya
Rigged simulation
The Chambers expanding and Contracting
Three snapshots of the heart were created using polygon deformers with simple
push, pull and smooth operators
Atrium Expanded
Atrium Contracted and Ventricles expanded
Ventricles contracted
Original mesh in made to blend into these shapes using blend deformer tool
The heart alternates between these three cycles followed by a small amount ofrest time and then repeats
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Animating the heart (Contd)
The blood flow
Blood is made up of tiny particles made to flow along curves inside theheart
Each emitter emit 15,000 particles per second, 7 such emitters
Bump shaded texture to each particle to give the blood effect
The pulsating effect is achieved throughout turning the emitters on andoff at regular intervals
Valves opening
Made to rotate along its pivot
Used polygon deformers and blend shapes to show their movement
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Pictures
Atrium Expanded
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Pictures (Contd)
Valve Opening
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Pictures (Contd)
Ventricle Expanded
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Pictures (Contd)
Ventricle Contracts
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Pictures (Contd)
Blood Leaving
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Future work
Have the blood particles collide with the wall of the heart for more accuracy andprecision
Make the blood deform the heart
Have the valves react with the movement of the blood
Physical Simulation
Center for Computational VisualizationInstitute of Computational and Engineering SciencesDepartment of Computer Sciences University of Texas at Austin August2004
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Conclusion