Advanced Cobra Dragon by AGE Revised

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    COBRA DRAGON, ADVANCED WYRMLING

    This tiny dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, ADVANCED WYRMLINGCR 3Always neutral Tiny Dragon (fire)EN World Creature Catalog

    Init +4; Senses blindsense 60 ft., darkvison 120 ft.,

    low-vision (4xdistance), 2xday light vision, scent;Listen +9, Spot +14

    Languages Common, Draconic------------------------------------------------------------------------

    AC 16 (+2 size, +4 natural), touch 12, flat-footed 16(after breath weapon, 20% chance to be missed fromconcealment)

    hp 58 (7d12+7 HD)Fort +6, Ref+5, Will +6Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 6Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 100 ft. (average), climb 20 ft., swim 60 ft.

    Base Atk+7; Grp +0Melee bite +10/+5 (1d4+1 plus poison DC Fort 14) and

    2-claws +8 (1d3)Space 2-1/2 ft.; Reach 0 (5 ft. with bite)Special Attacks Breath Weapon (25 ft. Cone of Fire,

    2d6 hps damage, Ref DC 16 for half damage, fromdragons nostrils a stationary 15 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 13, Dex 10, Con13, Int 12, Wis 12, Cha 13SQ Cobra Dragon Spell ResistanceSkills Appraise +1, Balance +8, Bluff +6, Climb +13,

    Concentration +2, Craft (1) +1, Diplomacy +6, EscapeArtist +6, Gather Information +1, Heal +1, Hide +21,Intimidate +7 (additional +4/-4 very size categorylarger/smaller than target), Jump +1, Knowledge(geography) +5, Knowledge (history) +5, Knowledge(local) +5, Knowledge (nature) +5, Listen +9, Search+6, Sense Motive +6, Sleight of Hand +2, Spot +14,Survival +3, Swim +17

    Feats Ability Focus (breath weapon), Improved NaturalAttack (bite), Multi-attack

    ------------------------------------------------------------------------

    Cobra Dragon Spell Resistance (Ex): A CobraDragon Spell Resistance is one half of its HD, plus itsCon modifier plus its age category, rounded down.

    Breath Weapon (Su): A cobra dragon has one type of

    breath weapon, a cone of fire. When the dragons firebreath is expelled, a stationary, black smoke cloud isreleased from its nostrils in a spread with a radiusequal to the length of the cone of fire. A character whobreathes heavy smoke must make a Fortitude saveeach round (DC 15, +1 per previous check) or spendthat round choking and coughing. A character whochokes for 2 consecutive rounds takes 1d6 points ofnon-lethal damage. Smoke obscures vision, givingconcealment (20% miss chance) to characters withinit.

    Poison (Ex): Injury, Fortitude DC equals breath weaponDC, initial damage 2d6 Strength and sickened,

    secondary damage 2d6 Constitution and nausea

    The sickened and nauseated conditions last fonumber of rounds equal to the cobra dragon's acategory.

    Skills: Climb, Hide, and Swim are considered cskills for cobra dragons. A cobra dragon can alwchoose to take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves andsubterranean caverns in any tropical and subtropicjungle. They dislike swamps.

    Organization solitary or clutch (25);TreasureTriple standardAdvancement none

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate encroachment of others of their kind during

    spring, when they perform a mating ritual t

    involves non-lethal combat. Once the eggs h

    been laid, the pair splits up.Cobra dragons prize skulls of other creatures

    much as treasure. The more powerful or rare

    creature, the more valuable they find its skOffering a worthy skull to a cobra dragon

    improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are ofserved by lesser creatures such as bakemo

    gargoyles, and lizardfolk. Some tribes worship co

    dragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fi

    on the ground were they can use all the abilities

    their breath weapon.Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weapo

    and potent physical attacks to decimate opponentscobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unlesthey find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED VERY YOUNG

    This small dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-like

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, ADVANCED VERY YOUNG CR 4Always neutral Small Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft.,

    low-vision (4xdistance), 2xday light vision, scent;

    Listen +9, Spot +16Languages Common, Draconic------------------------------------------------------------------------

    AC 18 (+1 size, +7 natural), touch 11, flat-footed 18(after breath weapon, 20% chance to be missed fromconcealment)

    hp 80 (10d12+10 HD)Fort +8, Ref+7, Will +8Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 8Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly100 ft. (average), climb 20 ft., swim 60 ft.Base Atk+10; Grp +8Melee bite +13/+8 (1d8+2 and poison Fort DC 18;

    initial damage 2d6 Str and sickened, secondarydamage 2d6 Con and nauseated for 1 round.) and

    2-claws +11 (1d4+1)Space 5 ft.; Reach 5 ft.Special Attacks Breath Weapon (20 ft. Cone of Fire,

    4d6 hps damage, Ref DC 18 for half damage, fromdragons nostrils a stationary 20 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 15, Dex 10, Con 13, Int 12, Wis 12, Cha 13SQ Cobra Dragon Spell Resistance

    Skills Appraise +1, Balance +9, Bluff +6, Climb(w/Rope) +15, Climb +15, Concentration +3, Craft (1)+1, Diplomacy +6, Escape Artist +9, GatherInformation +1, Heal +1, Hide +20, Intimidate +8(additional +4/-4 very size category larger/smallerthan target), Jump +2, Knowledge (geography) +5,Knowledge (history) +7, Knowledge (local) +4,Knowledge (nature) +4, Listen +9, Move Silently +0,Search +8, Sense Motive +6, Sleight of Hand +2, Spot+16, Survival +4, Swim +18

    Feats Ability Focus (breath weapon), Improved Init.,Improved Natural Attack (bite), Multi-attack

    ------------------------------------------------------------------------

    Breath Weapon (Su): A cobra dragon has one type ofbreath weapon, a cone of fire. When the dragons fire

    breath is expelled, a stationary, black smoke cloud isreleased from its nostrils in a spread with a radiusequal to the length of the cone of fire. A character whobreathes heavy smoke must make a Fortitude saveeach round (DC 15, +1 per previous check) or spendthat round choking and coughing. A character whochokes for 2 consecutive rounds takes 1d6 points ofnon-lethal damage. Smoke obscures vision, givingconcealment (20% miss chance) to characters withinit.

    Cobra Dragon Spell Resistance (Ex): A CobraDragon Spell Resistance is one half of its HD, plus its

    Con modifier plus its age category, rounded down.Poison (Ex): Injury, Fortitude DC equals breath weapon

    DC, initial damage 2d6 Strength and sickened,secondary damage 2d6 Constitution and nauseated.

    Skills: Climb, Hide, and Swim are considered classskills for cobra dragons. A cobra dragon can alwayschoose to take 10 on a Climb check, even if rushed orthreatened. It can always choose to take 10 on a Swimcheck, even if distracted or endangered. It can use therun action while swimming, provided it swims in astraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves andsubterranean caverns in any tropical and subtropicaljungle. They dislike swamps.

    Organization solitary or clutch (25);TreasureTriple standardAdvancement none

    Cobra dragons are among the most aggressive andgreedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate the

    encroachment of others of their kind during thespring, when they perform a mating ritual that

    involves non-lethal combat. Once the eggs have

    been laid, the pair splits up.Cobra dragons prize skulls of other creatures as

    much as treasure. The more powerful or rare thecreature, the more valuable they find its skull.

    Offering a worthy skull to a cobra dragon canimprove its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,gargoyles, and lizardfolk. Some tribes worship cobra

    dragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fight

    on the ground were they can use all the abilities of

    their breath weapon.Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. Acobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spellresistance.

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    COBRA DRAGON, ADVANCED YOUNG

    This medium dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, YOUNG ADVANCED CR 6Always neutral Medium Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +13, Spot +20Languages Common, Draconic, Goblin------------------------------------------------------------------------

    AC 20(+10 natural), touch 10, flat-footed 20hps 116 (13d12+26 HD)Fort +10, Ref+8, Will +10Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 11Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (average), climb 20 ft., swim 60 ft.Base Atk+13; Grp +16Melee bite +16/+11 (2d6+3 plus Bleeding Wound 3

    hps/ round and poison Fort DC 20; initial damage 2d6Str and sickened, secondary damage 2d6 Con andnauseated for 2 rounds.) and

    2-claws +14 (1d8+1) and2-wings +14 (1d4+1)

    Space 5 ft.; Reach 5 ft.Special Attacks Breath Weapon (30 ft. Cone of Fire,

    6d6 hps damage, Ref DC 20 for half damage, fromdragons nostrils a stationary 30 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 17, Dex 10, Con15, Int 14, Wis14, Cha 15Skills Appraise +2, Balance +9, Bluff +7, Climb +16,

    Concentration +4, Craft (1) +2, Diplomacy +7,Disguise +4, Escape Artist +9, Forgery +2, GatherInformation +4, Heal +2, Hide +19, Intimidate +9(additional +4/-4 very size category larger/smaller thantarget), Jump +3, Knowledge (geography) +6,Knowledge (history) +8, Knowledge (local) +8,Knowledge (nature) +10, Listen +13, Move Silently +3,Search +12, Sense Motive +7, Spot +20, Survival(aboveground) +10, Survival (underground) +8, Swim+19

    Feats Ability Focus (breath weapon), Improved Init.,Improved Natural Attack (bite), Improved NaturalAttack (claws), Multi-attack

    SQ Cobra Dragon Spell Resistance------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attackcontinues to bleed after the injury was inflicted. Eachwound bleeds for 3 points of damage per roundthereafter. Multiple bite wounds result in cumulativebleeding loss. The bleeding can be stopped only by asuccessful DC 15 Heal check or the application of anycure spell or other healing spell (heal, mass heal, andso on).

    Breath Weapon (Su): A cobra dragon has one type ofbreath weapon, a cone of fire. When the dragons firebreath is expelled, a stationary, black smoke cloud isreleased from its nostrils in a spread with a radiusequal to the length of the cone of fire. A character whobreathes heavy smoke must make a Fortitude save

    each round (DC 15, +1 per previous check) or spethat round choking and coughing. A character w

    chokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use

    run action while swimming, provided it swims istraight line.------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitary or clutch (25);TreasureTriple standardAdvancement none

    Cobra dragons are among the most aggressive greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate

    encroachment of others of their kind during

    spring, when they perform a mating ritual tinvolves non-lethal combat. Once the eggs have b

    laid, the pair splits up.Cobra dragons prize skulls of other creatures

    much as treasure. The more powerful or rare

    creature, the more valuable they find its skOffering a worthy skull to a cobra dragon

    improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are of

    served by lesser creatures such as bakemogargoyles, and lizardfolk. Some tribes worship co

    dragons as deities.Combat

    Not being good flyers, Cobra dragons prefer to fi

    on the ground were they can use all the abilities

    their breath weapon.Cobra dragons loathe magic. They rely on their

    breath weapon and potent physical attacks to

    decimate opponents. A cobra dragon generallyemploys its breath weapon first, then attacks the

    toughest-looking melee combatant first, largely

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    ignoring spellcasters unless they find a way to

    overcome its potent spell resistance.

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    COBRA DRAGON, ADVANCED JUVENILE

    This medium dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, JUVENILE ADVANCED CR 8Always neutral Medium Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +13, Spot +23------------------------------------------------------------------------

    AC 23(+13 natural), touch 10, flat-footed 23hp 141 (16d12+32 HD)Fort +12, Ref+10, Will +12Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 14Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), 20 ft., swim 60 ft.Base Atk+16; Grp +20Melee bite +20/+15/10 (2d6+4 plus Bleeding Wound 4

    hps/round and poison Fort DC 22; initial damage 2d6Str and sickened, secondary damage 2d6 Con and

    nauseated for 4 rounds.) and2-claws +20 (1d8+2) and2-wings +20 (1d4+2)

    Ranged Spit Venom 40' (ranged touch attack +16,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last ---- rounds,Fort DC 22neg)

    Space 5 ft.; Reach 5 ft.Special Attacks Breath Weapon (30 ft. Cone of Fire,

    8d6 hps damage, Ref DC 22 for half damage, fromdragons nostrils a stationary 30 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------Abilities Str 19, Dex 10, Con15, Int 14, Wis 14, Cha15

    Skills Appraise +2, Balance +12, Bluff +7, Climb +17,Concentration +7, Craft (1) +2, Diplomacy +7, EscapeArtist +12, Gather Information +4, Heal +2, Hide +22,Intimidate +9 (additional +4/-4 very size categorylarger/smaller than target), Jump +4, Knowledge(geography) +9, Knowledge (history) +8, Knowledge(local) +8, Knowledge (nature) +10, Listen +13, MoveSilently +6, Search +12, Sense Motive +7, Spot +23,Survival (aboveground) +13, Survival (underground)+11, Swim +20

    Feats Ability Focus (breath weapon), Improved Init.,Improved Multi-attack, Improved Natural Attack (bite),

    Improved Natural Attack (claws), Multi-attackSQ Cobra Dragon Spell Resistance------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attackcontinues to bleed after the injury was inflicted. Eachwound bleeds for 4 points of damage per roundthereafter. Multiple bite wounds result in cumulativebleeding loss. The bleeding can be stopped only by asuccessful DC 15 Heal check or the application of anycure spell or other healing spell (heal, mass heal, andso on).

    Breath Weapon (Su): A cobra dragon has one type ofbreath weapon, a cone of fire. When the dragons firebreath is expelled, a stationary, black smoke cloud is

    released from its nostrils in a spread with a radequal to the length of the cone of fire. A character w

    breathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitary or clutch (25)Treasure double standardAdvancement none

    Level Adjustment +5

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate encroachment of others of their kind during

    spring, when they perform a mating ritual t

    involves non-lethal combat. Once the eggs have blaid, the pair splits up.

    Cobra dragons prize skulls of other creatures

    much as treasure. The more powerful or rare

    creature, the more valuable they find its sk

    Offering a worthy skull to a cobra dragon improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are ofserved by lesser creatures such as bakemo

    gargoyles, and lizardfolk. Some tribes worship co

    dragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fi

    on the ground were they can use all the abilitiestheir breath weapon.

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    Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weaponand potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking meleecombatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED YOUNG ADULT

    This large dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, YOUNG ADULT ADVANCED CR 11Always neutral Large Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +14, Spot +27Aura Frightful Presence (150 ft. radius, Will DC 22)Languages Common, Draconic, Goblin, Giant------------------------------------------------------------------------

    AC 25(-1 size, +16 natural), touch 9, flat-footed 25hp 186 (19d12+57 HD); DR 5/leadFort +14, Ref+11, Will +14Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 17Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+19; Grp +29Melee bite +24/+19/+14 (2d8+6 plus Bleeding Wound

    5 hps/round and poison Fort DC 24 neg; initial damage2d6 Str and sickened, secondary damage 2d6 Con andnauseated for 5 rounds.) and

    2-claws +24 (2d6+3) and2-wings +24 (1d6+3) andTail Snap +24 (1d8+9)

    Ranged Spit Venom 50' (ranged touch attack +19,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 5 rounds, FortDC 24 neg)

    Space 10 ft.; Reach 5 ft. (10 ft. with bite)Special Attacks Breath Weapon (40 ft. Cone of Fire,

    10d6 hps damage, Ref DC 24 for half damage, fromdragons nostrils a stationary 40 ft. radius black smoke

    cloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 23, Dex 10, Con17, Int 16, Wis 16, Cha 17Skills Appraise +3, Balance15, Bluff +8, Climb +19,

    Concentration +8, Craft (1) +6, Escape Artist +15,Gather Information +5, Heal +3, Hide +21, Intimidate+10 (additional +4/-4 very size category larger/smallerthan target), Jump +9, Knowledge (dungeoneering) +2,Knowledge (geography) +8, Knowledge (history) +6,Knowledge (local) +6, Knowledge (nature) +8, Listen+14, Move Silently +6, Search +13, Sense Motive +8,Spot +27, Survival (aboveground) +17, Survival(aboveground avoid getting lost, hazards) +19,

    Survival (underground) +15, Swim +25Feats Ability Focus (breath weapon), Improved Init.,

    Improved Multi-attack, Improved Natural Attack (bite),Improved Natural Attack (claws), Multi-attack,Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DragonSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attackcontinues to bleed after the injury was inflicted. Eachwound bleeds for 5 points of damage per roundthereafter. Multiple bite wounds result in cumulativebleeding loss. The bleeding can be stopped only by asuccessful DC 15 Heal check or the application of any

    cure spell or other healing spell (heal, mass heal, so on)..

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves

    subterranean caverns in any tropical and subtropjungle. They dislike swamps.Organization solitary or clutch (25)Treasure double standardAdvancement none

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.Fiercely territorial, cobra dragons only tolerate

    encroachment of others of their kind during

    spring, when they perform a mating ritual tinvolves non-lethal combat. Once the eggs have b

    laid, the pair splits up.

    Cobra dragons prize skulls of other creaturesmuch as treasure. The more powerful or rare

    creature, the more valuable they find its sk

    Offering a worthy skull to a cobra dragon improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are of

    served by lesser creatures such as bakemo

    gargoyles, and lizardfolk. Some tribes worship codragons as deities.

    Combat

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    Not being good flyers, Cobra dragons prefer to fight

    on the ground were they can use all the abilities oftheir breath weapon.

    Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weaponand potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking meleecombatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spellresistance.

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    COBRA DRAGON, ADVANCED ADULT

    This large dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, ADULT, ADVANCED CR 13Always neutral Large Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +15, Spot +31Aura Frightful Presence (180 ft. radius, Will DC 24)------------------------------------------------------------------------

    AC 28(-1 size, +19 natural), touch 9, flat-footed 28hp 236 (22d12+88 HD); DR 5/leadFort +17, Ref+13, Will +17Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 21Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+22; Grp +34Melee bite +29/+24/+19/+14 (2d8+8 plus Bleeding

    Wound 6 hps/round and poison Fort DC 27 neg; initialdamage 2d6 Str and sickened, secondary damage 2d6Con and nauseated for 6 rounds.) and

    2-claws +29 (2d6+4) and2-wings +29 (1d6 +4) andTail Snap +29 (1d8+12)

    Ranged Spit Venom 60' (ranged touch attack +22,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last ---- rounds,Fort DC 27 neg)

    Space 10 ft.; Reach 5 ft. (10 ft. with bite)Special Attacks Breath Weapon (40 ft. Cone of Fire,

    12d6 hps damage, Ref DC 27 for half damage, fromdragons nostrils a stationary 40 ft. radius black smokecloud, DC 15, +1/previous check, or spend that round

    choking and coughing. Smoke gives dragonconcealment, 20% miss chance.)------------------------------------------------------------------------

    Abilities Str 27, Dex 10, Con 19, Int 16, Wis 18, Cha 17Skills Appraise +3, Balance +15, Bluff +8, Climb +21,

    Concentration +9, Craft (1) +9, Diplomacy +8, EscapeArtist +18, Gather Information +5, Heal +4, Hide +24,Intimidate +13 (additional +4/-4 very size categorylarger/smaller than target), Jump +11, Knowledge(dungeoneering) +8, Knowledge (geography) +11,Knowledge (history) +12, Knowledge (local) +9,Knowledge (nature) +11, Listen +15, Move Silently +9,Search +13, Sense Motive +9, Spot +31, Survival(aboveground) +21, Survival (aboveground avoidgetting lost, hazards) +23, Survival (underground)

    +21, Swim +27Feats Ability Focus (breath weapon), Improved Init.,

    Improved Multi-attack, Improved Natural Attack (bite),Improved Natural Attack (claws), Multi-attack, PowerAttack, Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DragonSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attackcontinues to bleed after the injury was inflicted. Eachwound bleeds for 6 points of damage per roundthereafter. Multiple bite wounds result in cumulativebleeding loss. The bleeding can be stopped only by asuccessful DC 15 Heal check or the application of any

    cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Magweapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead

    (lead sling bullets)Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use

    run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate encroachment of others of their kind during

    spring, when they perform a mating ritual tinvolves non-lethal combat. Once the eggs have blaid, the pair splits up.

    Cobra dragons prize skulls of other creatures

    much as treasure. The more powerful or rare creature, the more valuable they find its sk

    Offering a worthy skull to a cobra dragon

    improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are ofserved by lesser creatures such as bakemo

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    gargoyles, and lizardfolk. Some tribes worship cobra

    dragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fighton the ground were they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weaponand potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking meleecombatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED MATURE ADULT

    This large dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, MATURE ADULT, ADVANCED CR 16Always neutral Huge Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +18, Spot +34Aura Frightful Presence (210 ft. radius, Will DC 26)------------------------------------------------------------------------

    AC 30 (-2 size, +22 natural), touch 8, flat-footed 30hp 293 (25d12+125 HD); DR 10/leadFort +19, Ref+14, Will +18Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 24Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+25; Grp +42Melee bite +32/+27/+22/17 (4d6+9 plus Bleeding

    Wound 7 hps/round and poison Fort DC 29 neg; initialdamage 2d6 Str and sickened, secondary damage 2d6Con and nauseated for 6 rounds.) and

    2-claws +32 (3d6+4) and2-wings +32 (1d8+4) andTail Snap +32 (2d6+13)

    or crush: all small or smaller creatures within a15x10 ft. area (2d8+13 plus pinned, Ref DC 27 forhalf damage and not pinned)

    Ranged Spit Venom 70' (ranged touch attack +25,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 6 rounds, FortDC 29 neg)

    Space 15 ft.; Reach 10 ft. (15 ft. with bite)Special Attacks Breath Weapon (50 ft. Cone of Fire,

    14d6 hps damage, Ref DC 29 for half damage, fromdragons nostrils a stationary 50 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    or Spreading Breath (Breath directly under body, 50 ft.radius spread centered on dragons head, 14d6 firedamage, DC Ref 29 for half damage, from dragonsnostrils a stationary 50 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 29, Dex 10, Con 21, Int 18, Wis 18, Cha 19Skills Appraise +4, Balance +15, Bluff +9, Climb +22,

    22, Concentration +10, Craft (1) +13, Diplomacy +9,Disguise +6, Escape Artist +21, Gather Information +6,Heal +4, Hide +23, Intimidate +17 (additional +4/-4very size category larger/smaller than target), Jump+12, Knowledge (dungeoneering) +9, Knowledge(geography) +12, Knowledge (history) +13, Knowledge(local) +10, Knowledge (nature) +12, Listen +18, MoveSilently +12, Search +17, Sense Motive +9, Spot +34,Survival +24, Survival (aboveground avoid getting lost,hazards) +26, Swim +31

    Feats Ability Focus (breath weapon), Improved Init.,Improved Multi-attack, Improved Natural Attack (bite),Improved Natural Attack (claws), Multi-attack, PowerAttack, Snatch, Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DraSpell Resistance

    ------------------------------------------------------------------------Bleeding Wounds (Ex): A cobra dragon's bite att

    continues to bleed after the injury was inflicted. Ewound bleeds for 7 points of damage per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Magweapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead (lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sicken

    secondary damage 2d6 Constitution and nauseatedSpit Venom (Ex): This is a ranged touch attack with

    range increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

    Cobra dragons are among the most aggressive greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate

    encroachment of others of their kind during

    spring, when they perform a mating ritual tinvolves non-lethal combat. Once the eggs have b

    laid, the pair splits up.

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    Cobra dragons prize skulls of other creatures as

    much as treasure. The more powerful or rare thecreature, the more valuable they find its skull.

    Offering a worthy skull to a cobra dragon can

    improve its reaction to diplomatic endeavors.Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,

    gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fighton the ground were they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highlyresistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weaponfirst, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED OLD

    This huge dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, OLD, ADVANCED CR 18Always neutral Huge Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +21, Spot +37Aura Frightful Presence (240 ft. radius, Will DC 28)------------------------------------------------------------------------

    AC 33 (-2 size, +25 natural), touch 8, flat-footed 33hp 327 (28d12+140 HD); DR 10/leadFort +21, Ref+16, Will +20Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 27Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+28; Grp +46Melee bite +36/+31/+26/+21 (4d6+10 plus Bleeding

    Wound 8 hps/round and poison Fort DC 31 neg; initialdamage 2d6 Str and sickened, secondary damage 2d6Con and nauseated for 8 rounds.) and

    2-claws +36 (3d6+5; Rend 6d6+16) and2-wings +36 (1d8+5) andTail Snap +36 (2d6+15)

    Or crush: all small or smaller creatures within a15x10 ft. area (2d8+15 plus pinned, Ref DC 29 forhalf damage and not pinned)

    Ranged Spit Venom 80' (ranged touch attack +28,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 8 rounds, FortDC 31neg)

    Space 15 ft.; Reach 10 ft. (15 ft. with bite)Special Attacks Breath Weapon (50 ft. Cone of Fire,

    16d6 hps damage, Ref DC 31 for half damage, fromdragons nostrils a stationary 50 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    or Spreading Breath (Breath directly under body, 50 ft.radius spread centered on dragons head, 16d6 firedamage, DC Ref 31 for half damage, from dragonsnostrils a stationary 50 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 31, Dex 10, Con 21, Int 18, Wis 18, Cha 19Skills Appraise +4, Balance +15, Bluff +9, Climb +23,

    Concentration +10, Craft (1) +16, Diplomacy +9,Disguise +6, Escape Artist +24, Gather Information +6,Heal +4, Hide +26, Intimidate +20 (additional +4/-4very size category larger/smaller than target), Jump+13, Knowledge (dungeoneering) +9, Knowledge(geography) +12, Knowledge (history) +13, Knowledge(local) +10, Knowledge (nature) +12, Listen +21, MoveSilently +15, Search +20, Sense Motive +12, Spot+37, Survival +27, Survival (aboveground avoidgetting lost, hazards) +29, Swim +32

    Feats Ability Focus (breath weapon), Improved Init.,Improved Multi-attack, Improved Natural Attack (bite),Improved Natural Attack (claws), Multi-attack, PowerAttack, Rend, Snatch, Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DraSpell Resistance

    ------------------------------------------------------------------------Bleeding Wounds (Ex): A cobra dragon's bite att

    continues to bleed after the injury was inflicted. Ewound bleeds for 8 points of damage per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Magweapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead (lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sicken

    secondary damage 2d6 Constitution and nauseatedSpit Venom (Ex): This is a ranged touch attack with

    range increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

    Cobra dragons are among the most aggressive greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate

    encroachment of others of their kind during

    spring, when they perform a mating ritual tinvolves non-lethal combat. Once the eggs have b

    laid, the pair splits up.

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    Cobra dragons prize skulls of other creatures as

    much as treasure. The more powerful or rare thecreature, the more valuable they find its skull.

    Offering a worthy skull to a cobra dragon can

    improve its reaction to diplomatic endeavors.Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,

    gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fighton the ground where they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highlyresistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weaponfirst, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED VERY OLD

    This huge dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, VERY OLD, ADVANCED CR 19Always neutral Huge Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +25, Spot +41Aura Frightful Presence (270 ft. radius, Will DC 30)Languages Aquan, Auran, Common, Draconic, Goblin,Giant------------------------------------------------------------------------

    AC 36 (-2 size, +28 natural), touch 8, flat-footed 36hp 393 (31d12+186 HD); DR 15/leadFort +23, Ref+17, Will +22Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 30Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+31; Grp +50Melee bite +40/+35/+30/+25 (4d6+11 plus Bleeding

    Wound 9 hps/round and poison Fort DC 33 neg; initialdamage 2d6 Str and sickened, secondary damage 2d6Con and nauseated for 9 rounds.) and

    2-claws +40/+35 (3d6+5; Rend 6d6+16) and2-wings +40 (1d8+5) andTail Snap +40 (2d6+16)Or crush: all small or smaller creatures within a

    15x10 ft. area (2d8+16 plus pinned, Ref DC 31for half damage and not pinned)

    Ranged Spit Venom 90' (ranged touch attack +31,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 9 rounds, FortDC 33 neg)

    Space 15 ft.; Reach 10 ft. (15 ft. with bite)Special Attacks Breath Weapon (50 ft. Cone of Fire,18d6 hps damage, Ref DC 33 for half damage, fromdragons nostrils a stationary 50 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    or Spreading Breath (Breath directly under body, 50 ft.radius spread centered on dragons head, 18d6 firedamage, DC Ref 33 for half damage, from dragonsnostrils a stationary 50 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 33, Dex 10, Con 23, Int 20, Wis 20, Cha21

    Skills Appraise +5, Balance +15, Bluff +10, Climb +24,Concentration +11, Craft (1) +17, Diplomacy +10,Disguise +7, Escape Artist +27, Gather Information +7,Heal +5, Hide +29, Intimidate +24 (additional +4/-4very size category larger/smaller than target), Jump+17, Knowledge (dungeoneering) +10, Knowledge(geography) +13, Knowledge (history) +14, Knowledge(local) +11, Knowledge (nature) +13, Listen +25, MoveSilently +18, Search +24, Sense Motive +16, Spot+41, Survival +31, Survival (aboveground avoidgetting lost, hazards) +33, Swim +36, Tumble +2

    Feats Ability Focus (breath weapon), Improved IImproved Multi-attack, Improved Natural Attack (b

    Improved Natural Attack (claws), Multi-attack, PoAttack, Rapidstrike (claws), Rend, Snatch, Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DraSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attcontinues to bleed after the injury was inflicted. Ewound bleeds for 9 points of damage per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Magweapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead (lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra Dra

    Spell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves subterranean caverns in any tropical and subtropjungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate encroachment of others of their kind during

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    spring, when they perform a mating ritual that

    involves non-lethal combat. Once the eggs have beenlaid, the pair splits up.

    Cobra dragons prize skulls of other creatures as

    much as treasure. The more powerful or rare thecreature, the more valuable they find its skull.

    Offering a worthy skull to a cobra dragon can

    improve its reaction to diplomatic endeavors.Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fighton the ground where they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highlyresistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking meleecombatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED ANCIENT

    This huge dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king cobra,

    protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized viper-lik

    fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbelly, wherethey are fiery orange.

    COBRA DRAGON, ANCIENT, ADVANCED CR 21Always neutral Huge Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +28, Spot +44Aura Frightful Presence (300 ft. radius, Will DC 32)Languages Aquan, Auran, Common, Draconic, Goblin,

    Giant------------------------------------------------------------------------

    AC 39 (-2 size, +31 natural), touch 8, flat-footed 39hp 430 (34d12+204 HD); DR 15/leadFort +25, Ref+19, Will +24Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 33Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 150 ft. (poor), climb 20 ft., swim 60 ft.Base Atk+34; Grp +54Melee bite +44 (4d6+12 plus Bleeding Wound 10

    hps/round and poison Fort DC 35 neg; initial damage2d6 Str and sickened, secondary damage 2d6 Con andnauseated for 10 rounds.) and

    2-claws +44/+39 (3d6+6; Rend 6d6+18) and2-wings +44 (1d8+6) andTail Snap +44 (3d6+18)

    Or crush: all small or smaller creatures within a15x10 ft. area (2d8+18 plus pinned, Ref DC 33 forhalf damage and not pinned)

    Ranged Spit Venom 100' (ranged touch attack +34,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 10 rounds,Fort DC 35neg)

    Space 15 ft.; Reach 10 ft. (15 ft. with bite)Special Attacks Breath Weapon (50 ft. Cone ofFire,20d6 hps damage, Ref DC 35 for half damage,from dragons nostrils a stationary 50 ft.

    or Spreading Breath (Breath directly under body, 50 ft.radius spread centered on dragons head, 20d6 firedamage, DC Ref 35 for half damage, from dragonsnostrils a stationary 50 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 35, Dex 10, Con 23, Int 20, Wis 20, Cha 21Skills Appraise +5, Balance +15, Bluff +10, Climb +25,

    Concentration +11, Craft (1) +17, Diplomacy +10,

    Disguise +7, Escape Artist +30, Gather Information +7,Heal +5, Hide +32, Intimidate +27 (additional +4/-4very size category larger/smaller than target), Jump+18, Knowledge (dungeoneering) +10, Knowledge(geography) +13, Knowledge (history) +14, Knowledge(local) +11, Knowledge (nature) +13, Knowledge(religion) +8, Knowledge (Arch/Eng) +8, Listen +28,Move Silently +21, Sense Motive +16, Spot +44,Survival +34, Survival (aboveground avoid getting lost,hazards) +36, Swim +40, Tumble +5,

    Feats Ability Focus (breath weapon), Improved Init.,Improved Multi-attack, Improved Natural Attack (bite),Improved Natural Attack (claws), Improved Natural

    Attack (tail snap), Multi-attack, Power AttRapidstrike (claws), Rend, Snatch, Wingover,

    SQ Cobra Dragon Damage Reduction, Cobra DraSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attcontinues to bleed after the injury was inflicted. Ewound bleeds for 10 points of damage per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Magweapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead (lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves and

    subterranean caverns in any tropical and subtropicajungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

    Cobra dragons are among the most aggressive

    greedy members of dragon kind.

    Fiercely territorial, cobra dragons only tolerate

    encroachment of others of their kind during spring, when they perform a mating ritual t

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    involves non-lethal combat. Once the eggs have been

    laid, the pair splits up.Cobra dragons prize skulls of other creatures as

    much as treasure. The more powerful or rare the

    creature, the more valuable they find its skull.Offering a worthy skull to a cobra dragon can

    improve its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are oftenserved by lesser creatures such as bakemono,

    gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fight

    on the ground where they can use all the abilities oftheir breath weapon.

    Cobra dragons loathe magic, and are highly

    resistant to spells. They rely on their breath weaponand potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weapon

    first, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unlessthey find a way to overcome its potent spell

    resistance.

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    COBRA DRAGON, ADVANCED WYRM

    This gargantuan dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king

    cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized

    viper-like fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbellwhere they are fiery orange.

    COBRA DRAGON, WYRM, ADVANCED CR 22Always neutral Gargantuan Dragon (Fire)Init +4; Senses blindsense 60 ft., darkvison 120 ft.,

    low-vision (4xdistance), 2xday light vision, scent;

    Listen +31, Spot +48Aura Frightful Presence (330 ft. radius, Will DC 34)Languages Aquan, Auran, Common, Draconic, Goblin,

    Giant------------------------------------------------------------------------

    AC 40(-4 size, +34 natural), touch 6, flat-footed 40hp 505 (37d12+259 HD); DR 20/leadFort +27, Ref+20, Will +26Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 36Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 200 ft. (clumsy), climb 20 ft., swim 60 ft.Base Atk+37; Grp +62Melee bite +46/+41/+36/+31 (4d8+13 plus Bleeding

    Wound 11 hps/round; Snatch all small or smallercreatures and poison Fort DC 37 neg; initial damage2d6 Str and sickened, secondary damage 2d6 Con andnauseated for 11 rounds.) and

    2-claws +46/+41/+36 (3d8+6; Rend 6d8+19)and

    2-wings +46 (2d6+6) andTail Snap +46 (3d8+19)

    Or crush: all medium or smaller creatures within a20x15 ft. area (4d6+19 plus pinned, Ref DC 35 forhalf damage and not pinned)

    or tail sweep: all small or smaller creatures, within180 degrees, 30 ft. radius (2d6+19, Ref DC 35 for

    half damage)Ranged Spit Venom 110' (ranged touch attack +37,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 11 rounds,Fort DC 37neg)

    Space 20 ft.; Reach 15 ft. (20 ft. with bite)Special Attacks Breath Weapon (60 ft. Cone of Fire,

    22d6 hps damage, Ref DC 37 for half damage, fromdragons nostrils a stationary 60 ft.

    or Spreading Breath (Breath directly under body, 60 ft.radius spread centered on dragons head, 22d6 firedamage, DC Ref 37 for half damage, from dragonsnostrils a stationary 60 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%

    miss chance.)------------------------------------------------------------------------

    Abilities Str 37, Dex 10, Con 25, Int 22, Wis 22, Cha 23Skills Appraise +6, Balance +18, Bluff +11, Climb +26,

    Concentration +13, Craft (1) +19, Diplomacy +11,Disguise +8, Escape Artist +32, Gather Information +8,Heal +6, Hide +30, Intimidate +30 (additional +4/-4very size category larger/smaller than target), Jump+22, Knowledge (dungeoneering) +11, Knowledge(geography) +15, Knowledge (history) +16, Knowledge(local) +12, Knowledge (nature) +14, Knowledge(religion) +11, Knowledge (Arch/Eng) +11, Listen +31,Move Silently +23, Search +28, Sense Motive +18,

    Spot +48, Survival +38, Survival (aboveground avgetting lost, hazards) +40, Swim +44, Tumble +8

    Feats Ability Focus (breath weapon), Improved IImproved Multi-attack, Improved Natural Attack (bImproved Natural Attack (claws), Improved NatAttack (tail snap), Improved Rapidstrike (claws), Mattack, Power Attack, Rapidstrike (claws), ReSnatch, Wingover

    SQ Cobra Dragon Damage Reduction, Cobra DraSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attcontinues to bleed after the injury was inflicted. Ewound bleeds for 11 points of damage per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character wchokes for 2 consecutive rounds takes 1d6 pointsnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters withi

    Cobra Dragon Damage Reduction (Ex): Mag

    weapons do not overcome a Cobra Dragons DamReduction, only weapons that are less 75% lead (lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves andsubterranean caverns in any tropical and subtropicajungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

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    Cobra dragons are among the most aggressive and

    greedy members of dragon kind.Fiercely territorial, cobra dragons only tolerate the

    encroachment of others of their kind during the

    spring, when they perform a mating ritual thatinvolves non-lethal combat. Once the eggs have been

    laid, the pair splits up.

    Cobra dragons prize skulls of other creatures asmuch as treasure. The more powerful or rare the

    creature, the more valuable they find its skull.Offering a worthy skull to a cobra dragon canimprove its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,

    gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fight

    on the ground where they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highlyresistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weaponfirst, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spellresistance.

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    COBRA DRAGON, ADVANCED GREAT WYRM

    This gargantuan dragon's body is serpentine, with no rear legs and a long tail. A hood, like that of a king

    cobra, protrudes from either side of its neck. Its head, forelegs, and wings are clearly draconic. Oversized

    viper-like fangs protrude from its mouth, dripping saliva. Its scales are glossy black, except on its underbellwhere they are fiery orange.

    COBRA DRAGON, GREAT WYRM, ADVANCED CR 24Always neutral Gargantuan Dragon (Fire)Init +6; Senses blindsense 60 ft., darkvison 120 ft., low-

    vision (4xdistance), 2xday light vision, scent; Listen

    +34, Spot +51Aura Frightful Presence (360 ft. radius, Will DC 36)Languages Aquan, Auran, Common, Draconic, Goblin,

    Giant------------------------------------------------------------------------

    AC 43 (-4 size, +37 natural), touch 6, flat-footed 43hp 585 (40d12+320 HD); DR 20/leadFort +30, Ref+22, Will +28Defensive AbilitiesImmune sleep and paralysis effects, fire, and poisonSR 40Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 200 ft. (clumsy), climb 20 ft., swim 60 ft.Base Atk+40; Grp +66Melee bite +50/+45/+40/+35 (4d8+14 plus Bleeding

    Wound 12 hps/round; Snatch all small or smallercreatures and poison Fort DC 40 neg; initial damage2d6 Str and sickened, secondary damage 2d6 Con andnauseated for 12 rounds.) and

    2-claws +50/+45/+40 (3d8+7; Rend 6d8+21)and

    2-wings +50 (2d6+7) andTail Snap +50 (3d8+21)

    Or crush: all medium or smaller creatures within a20x15 ft. area (4d6+21 plus pinned, Ref DC 38 forhalf damage and not pinned)

    or tail sweep: all small or smaller creatures, within180 degrees, 30 ft. radius (2d6+21, Ref DC 38 for

    half damage)Ranged Spit Venom 120' (ranged touch attack +40,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last 12 rounds,Fort DC 40neg)

    Space 20 ft.; Reach 15 ft. (20 ft. with bite)Special Attacks Breath Weapon (60 ft. Cone of Fire,

    24d6 hps damage, Ref DC 40 for half damage, fromdragons nostrils a stationary 60 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    or Spreading Breath (Breath directly under body, 60 ft.radius spread centered on dragons head, 24d6 firedamage, DC Ref 40 for half damage, from dragons

    nostrils a stationary 60 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that round chokingand coughing. Smoke gives dragon concealment, 20%miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 39, Dex 10, Con 27, Int 22, Wis 22, Cha 23Skills Appraise +6, Balance +18, Bluff +11, Climb +27,

    Concentration +14, Craft (1) +19, Diplomacy +11,Disguise +8, Escape Artist +35, Gather Information +8,Heal +6, Hide +33, Intimidate +33 (additional +4/-4very size category larger/smaller than target), Jump+23, Knowledge (dungeoneering) +11, Knowledge(geography) +16, Knowledge (history) +16, Knowledge(local) +13, Knowledge (nature) +15, Knowledge

    (religion) +11, Knowledge (Arch/Eng) +11, Listen +3Move Silently +26, Search +31, Sense Motive +21,

    Spot +51, Survival +41, Survival (aboveground avoigetting lost, hazards) +43, Swim +48, Tumble +11

    Feats Ability Focus (breath weapon), Greater ImproveInit., Improved Init., Improved Multi-attack, ImprovedNatural Attack (bite), Improved Natural Attack (clawImproved Natural Attack (tail snap), ImprovedRapidstrike, Multi-attack, Power Attack, Rapidstrike(claws), Rend, Snatch, Wingover,

    SQ Cobra Dragon Damage Reduction,Cobra DragonSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A cobra dragon's bite attackcontinues to bleed after the injury was inflicted. Eacwound bleeds for 12 points of damage per roundthereafter. Multiple bite wounds result in cumulativbleeding loss. The bleeding can be stopped only by successful DC 15 Heal check or the application of ancure spell or other healing spell (heal, mass heal, anso on).

    Breath Weapon (Su): A cobra dragon has one type breath weapon, a cone of fire. When the dragons firbreath is expelled, a stationary, black smoke cloud ireleased from its nostrils in a spread with a radiusequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude saveeach round (DC 15, +1 per previous check) or spendthat round choking and coughing. A character whochokes for 2 consecutive rounds takes 1d6 points ofnon-lethal damage. Smoke obscures vision, giving

    concealment (20% miss chance) to characters withiCobra Dragon Damage Reduction (Ex): Magical

    weapons do not overcome a Cobra Dragons DamagReduction, only weapons that are less 75% lead do.(lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A Cobra DraSpell Resistance is one half of its HD, plus its Conmodifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weapDC, initial damage 2d6 Strength and sickened,secondary damage 2d6 Constitution and nauseated

    Spit Venom (Ex): This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the effe

    Skills: Climb, Hide, and Swim are considered class sfor cobra dragons. A cobra dragon can always choto take 10 on a Climb check, even if rushedthreatened. It can always choose to take 10 on a Swcheck, even if distracted or endangered. It can use run action while swimming, provided it swims istraight line.

    ------------------------------------------------------------------------

    Environment Cobra dragons lair in caves andsubterranean caverns in any tropical and subtropicajungle. They dislike swamps.

    Organization solitaryTreasure double standardAdvancement none

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    Cobra dragons are among the most aggressive and

    greedy members of dragon kind.Fiercely territorial, cobra dragons only tolerate the

    encroachment of others of their kind during the

    spring, when they perform a mating ritual thatinvolves non-lethal combat. Once the eggs have been

    laid, the pair splits up.

    Cobra dragons prize skulls of other creatures asmuch as treasure. The more powerful or rare the

    creature, the more valuable they find its skull.Offering a worthy skull to a cobra dragon canimprove its reaction to diplomatic endeavors.

    Charismatic and cunning, cobra dragons are often

    served by lesser creatures such as bakemono,

    gargoyles, and lizardfolk. Some tribes worship cobradragons as deities.

    Combat

    Not being good flyers, Cobra dragons prefer to fight

    on the ground where they can use all the abilities of

    their breath weapon.

    Cobra dragons loathe magic, and are highlyresistant to spells. They rely on their breath weapon

    and potent physical attacks to decimate opponents. A

    cobra dragon generally employs its breath weaponfirst, then attacks the toughest-looking melee

    combatant first, largely ignoring spellcasters unless

    they find a way to overcome its potent spellresistance.

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    ScentThis extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense ofsmell.

    A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponenupwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbagcan be detected at twice the ranges noted above. Overpowering scents, such as skunk musk ortroglodyte stenchcan be detected at three times these ranges.The creature detects another creatures presence but not its specific location. Noting the direction of the scent is

    move action. If it moves within 5 feet of the scents source, the creature can pinpoint that source.A creature with theTrackfeat and the scent ability can follow tracks by smell, making a Wisdom check to find or

    follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the

    quarrys odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DCincreases by 2. The ability otherwise follows the rules for theTrack feat. Creatures tracking by scent ignore theeffects of surface conditions and poor visibility.

    Creatures with the scent ability can identify familiar odors just as humans do familiar sights.Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have t

    scent ability, however, can use it in the water easily.False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to

    properly detect or identify creatures, and the base SurvivalDC to track becomes 20 rather than 10.

    SnatchType: GeneralSources:Forgotten Realms Campaign Setting, Player's Guide to FaernYou can grapple more easily with either your claws or bite.Prerequisite: Access to a form with either claws or bite as natural weaponsBenefit: If you hit with a claw or bite attack, you automatically attempt to start a grapple as a free action without

    provoking an attack of opportunity. If you get hold with a claw on a creature four or more size categories smallerthan yourself, you squeeze each round for automatic claw damage. If you get a hold with your claw on a creaturethree or more size categories smaller than yourself, you automatically deal bite damage each round, or if you donot move and take no other action in combat, you deal double bite damage to the snatched creature. As a freeaction, you can drop a creature you have snatched, or you can use a standard action to fling it aside. A flungcreature travels 10 feet (and takes 1d6 points of damage) for each size category greater than Small that you areyou fling a creature while you are flying, it suffers either flinging or falling damage, whichever is greater.

    RendType: MonstrousSource:DraconomiconYou can rend opponents you hit with your claws.Prerequisite: Two claw attacks, Str 13, Power Attack, Snatch, size Huge or larger.Benefit: If you strike the same opponent with two claw attacks, you automatically deal extra damage equal t

    that of two claw attacks plus 1-1/2 times your Strength bonus. You cannot grab an opponent at the same timyou rend that opponent.

    GARGOYLE CR 4Usually CE Medium Monstrous Humanoid (Earth)Init +2; Senses darkvision 60 ft.; Listen +4, Spot +4Languages Common, Terran

    AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)hp 37 (4 HD); DR 10/magicFort +5, Ref+6, Will +4

    Speed 40 ft., fly 60 ft. (average)Melee 2 claws +6 (1d4+2) and bite +4 (1d6+1) and gore +4 (1d6+1)Space 5 ft.; Reach 5 ft.Base Atk+4; Grp +6

    Abilities Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7SQ freezeFeats Multiattack, ToughnessSkills Hide +7*, Listen +4, Spot +4Advancement 5-6 HD (Medium); 7-12 HD (Large)Level adjustment +5

    http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities%23extraordinaryAbilitieshttp://www.d20srd.org/srd/monsters/troglodyte.htmhttp://www.d20srd.org/srd/monsters/troglodyte.htmhttp://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActionshttp://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActionshttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/skills/survival.htmhttp://www.d20srd.org/srd/skills/survival.htmhttp://www.amazon.com/exec/obidos/ASIN/0786918365/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786918365/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786931345/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786928840/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786928840/realmshelps-20/http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities%23extraordinaryAbilitieshttp://www.d20srd.org/srd/monsters/troglodyte.htmhttp://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActionshttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/feats.htm#trackhttp://www.d20srd.org/srd/skills/survival.htmhttp://www.amazon.com/exec/obidos/ASIN/0786918365/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786931345/realmshelps-20/http://www.amazon.com/exec/obidos/ASIN/0786928840/realmshelps-20/
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    Freeze (Ex) A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spotcheck to notice the gargoyle is really alive.

    Skills Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when agargoyle is concealed against a background of stone.

    LIZARDFOLK CR 1Usually N Medium Humanoid (Reptilian)Init +0; Senses Listen +0, Spot +0Languages Draconic

    AC 17, touch 10, flat-footed 17 (+5 natural, +2 heavy shield)hp 11 (2 HD)Fort +1, Ref+3, Will +0

    Speed 30 ft.,Melee 2 claws +2 (1d4+1) and bite +0 (1d4); orMelee Club +2 (1d6+1) and bite +0 (1d4)RangedJavelin +1 (1d6+1)Space 5 ft.; Reach 5 ft.Base Atk+1; Grp +2

    Abilities Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10SQ hold breathFeats MultiattackSkills Balance +4, Jump +5, Swim +2

    Advancement By character classLevel adjustment +1

    Hold Breath A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score beforeit risks drowning.

    Skills Because of their tails, lizardfolk have a +4 racial bonus on Jump, Swim, and Balance checks. The skill modifiersgiven in the statistics block include a -2 armor check penalty (-4 on Swim checks) for carrying a heavy shield.

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    COBRA DRAGON, GREAT WYRMADVANCEDCR 24Always neutral Gargantuan Dragon (Fire)Init +6; Senses blindsense 60 ft., darkvison 120 ft.,

    low-vision (4xdistance), 2xday light vision, scent;Listen +34, Spot +51

    Aura Frightful Presence (360 ft. radius, Will DC 36)Languages Aquan, Auran, Common, Draconic, Goblin,

    Giant,------------------------------------------------------------------------

    AC 43 (-4 size, +37 natural), touch 6, flat-footed 43(after breath weapon, 20% chance to be missed fromconcealment)

    hp 585 (40d12+320 HD); DR 20/leadFort +30, Ref+22, Will +28Immune sleep and paralysis effects, fire, and poison;

    SR 40Vulnerability cold------------------------------------------------------------------------

    Spd 60 ft., fly 200 ft. (clumsy), burrow 0 ft., climb 20 ft.,swim 60 ft.

    Base Atk+40; Grp +66Melee bite +50/+45/+40/+35 (4d8+14 plus Bleeding

    Wound 12 hps/ round and poison Fort DC 38;Snatch all small and smaller creatures) and

    2-claws +50/+45/+40 (3d8+7; Rend 6d8+21)and

    2-wings +50 (2d6+7) andTail Snap +50 (3d8+21)or crush: all medium or smaller creatures within

    a 20x15 ft. area (4d6+21 damage plus pinned,Ref DC 38 for half damage and not pinned)

    or tail sweep: all small or smaller creatures,within 180 degrees, 30 ft. radius (2d6+21, RefDC 38 for half damage)

    Ranged Spit Venom 120' (ranged touch attack +40,poison, Injury, 2d6 Str and sickened/2d6 Con andnauseated; sickened and nauseated last12 rounds,Fort DC 40 neg)

    Space 20 ft.; Reach 15 ft. (20 ft. with bite)Special Attacks Breath Weapon (60 ft. Cone of Fire,

    24d6 hps damage, Ref DC 40 for half damage, from

    dragons nostrils a stationary 60 ft. radius black smokecloud, DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    or Spreading Breath (Breath directly under body, 60 ft.radius spread centered on dragons head, 24d6 firedamage, DC Ref 40 for half damage, from dragonsnostrils a stationary 60 ft. radius black smoke cloud,DC 15, +1/previous check, or spend that roundchoking and coughing. Smoke gives dragonconcealment, 20% miss chance.)

    ------------------------------------------------------------------------

    Abilities Str 39, Dex 10, Con 27, Int 22, Wis 22, Cha 23Skills Appraise +6, Balance +18, Bluff +11, Climb +27,

    Concentration +14, Craft (1) +19, Diplomacy +11,Escape Artist +35, Gather Information +8, Heal +6,Hide +33, Intimidate +33 (additional +4/-4 very sizecategory larger/smaller than target), Jump +23,Knowledge (dungeoneering) +11, Knowledge(geography) +16, Knowledge (history) +16,Knowledge (local) +13, Knowledge (nature) +15,Knowledge (religion) +11, Knowledge (Arch/Eng) +11,Listen +34, Move Silently +26, Search +31, SenseMotive +21, Sleight of Hand +2, Spot +51, Survival+41, Survival (above-ground avoid getting lost,hazards) +43, Swim +48, Tumble +11

    Feats Ability Focus (breath weapon), Greater ImprovedInit., Improved Init., Improved Multi-attack, Improved

    Natural Attack (bite), Improved Natural Attack (clawImproved Natural Attack (tail snap), ImproRapidstrike (claws), Multi-attack, Power AttaRapidstrike (claws), Rend, Snatch, Wingover

    SQ Cobra Dragon Damage Reduction,Cobra DragonSpell Resistance

    ------------------------------------------------------------------------

    Bleeding Wounds (Ex): A wound from a youngolder cobra dragon's bite attack continues to blafter the injury was inflicted. Each wound bleeds fo

    point of damage per age category per rothereafter. Multiple bite wounds result in cumulableeding loss. The bleeding can be stopped only bsuccessful DC 15 Heal check or the application of cure spell or other healing spell (heal, mass heal, so on).

    Breath Weapon (Su): A cobra dragon has one typbreath weapon, a cone of fire. When the dragons breath is expelled, a stationary, black smoke cloureleased from its nostrils in a spread with a radequal to the length of the cone of fire. A character wbreathes heavy smoke must make a Fortitude seach round (DC 15, +1 per previous check) or spethat round choking and coughing. A character w

    chokes for 2 consecutive rounds takes 1d6 pointnon-lethal damage. Smoke obscures vision, givconcealment (20% miss chance) to characters witit.

    Cobra Dragon Damage Reduction (Ex): Magicalweapons do not overcome a Cobra Dragons DamagReduction, only weapons that are less 75% lead do(lead sling bullets)

    Cobra Dragon Spell Resistance (Ex): A CoDragon Spell Resistance is one half of its HD, plusCon modifier plus its age category, rounded down.

    Poison (Ex): Injury, Fortitude DC equals breath weaDC, initial damage 2d6 Strength and sickensecondary damage 2d6 Constitution and nausea The sickened and nauseated conditions last fo

    number of rounds equal to the cobra dragon's acategory.

    Spit Venom (Ex): A juvenile or older cobra dragon spit its venom up to 10 feet x its age category astandard action. This is a ranged touch attack withrange increment. Opponents hit by this attack mmake successful saves (see above) to avoid the eff

    Spreading Breath (Su): An adult or older codragon can breathe its breath weapon directly units body, altering its shape from a cone to a sprwith a radius equal to the length of the cone. Tspread is centered on the cobra dragon's head.

    Skills:Climb, Hide, and Swim are considered class skillscobra dragons. Cobra dragons have a +4 racial bonusHide, Listen, and Spot checks and a +8 racial bonusBalance and Climb checks. A cobra dragon can alwchoose to take 10 on a Climb check, even if rushedthre