Adaptative Learning
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Transcript of Adaptative Learning
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Adaptive Learning Systems
Associate Professor KinshukInformation Systems Department
Massey University, Private Bag 11-222
Palmerston North, New Zealand
Tel: +64 6 350 5799 Ext 2090
Fax: +64 6 350 5725Email: [email protected]
URL: http://fims-www.massey.ac.nz/~kinshuk/
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Introduction Adaptive learning systems with particular
focus on cognitive skills
Accommodation of both the instuctionand construction of knowledge
Design based on informed educational
methodologies
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What exactly we mean by
Adaptivity
in
Adaptive Learning Systems?
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Intelligence/adaptivity
Increased user efficiency, effectiveness
and satisfaction
by
Improved correspondence betweenlearner, goal and system characteristics
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Need of
Intelligence/adaptivity
Users generally work on their ownwithout external support.
System is used by variety of users fromall over the world.
Customised system behaviour reducesmeta-learning overhead for the userand allows focus on completion ofactual task.
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Adaptable SystemsSystems that allow the user to
change certain systemparameters and adapt the
system behaviour accordingly.
Adaptive Systems
Systems that adapt to the usersautomatically based on systemsassumptions about user needs.
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How does adaptivity work?
System monitors users action patternswith various components of systemsinterface.
Some systems support the user in thelearning phase by introducing them tosystem operation.
Some systems draw users attention tounfamiliar tools.
User errors are primary candidate for
automatic adaptation.
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Levels of adaptation
Simple: hard-wired
Self-regulating: monitors the effects of
adaptation and changes behaviouraccordingly
Self-mediating: Monitors the effects ofadaptation on model before putting into
practice
Self-modifying: Capable of chagingrepresentations by reasoning about the
interactions
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Problems in adaptationUser is observed by the system, actions
are recorded, giving rise to data andprivacy protection issues.
Social monitoring becomes possibility.
User feels being controlled by the system.
User is exposed to adaptation conceptfavoured by the designer of the system.
User may be distracted from the task bysudden automatic modifications.
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Recommendation for adaptive systems
Means for user to (de)activate or limitadaptation procedure
Offering adaptation in the form ofproposal
User may define specific parameters usedin adaptation
Giving user information about effects ofadaptation hence preventing surprises
Editable user model
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Domain competence
And
computers
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Constituents of
Domain
Competence
Know-whyKnow-how
Know-how-not Know-why-notKnow-when
Know-when-not
Know-what
logical processes
Know-about
Easier tolearn frommistakes
An example of theknow-howaspectofknow-when isthe temporalcontext required foran appropriate
sequence ofoperation
An example of theknow-whyaspectofknow-when isthe environmentaland behaviouralcontexts required
for making adecision
Action orientedand experiential
Reflection oriented andabstract
Difficult tolearn frommistakes
Trial and error
Context oriented and bothexperiential and abstract
Awareness oriented
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Constituents of
Domain
Competence
Know-how
It has an operational orientation.
It is mainly action-driven and hence pre-
dominantly experiential. It is difficult to inherit it from someone
elses experience.
Know-how-not
Learning by mistakes.
Examples : Computer simulation and virtual
reality
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Constituents of
Domain
Competence
Know-why
It has a causal orientation.
It is mainly reflection-driven and therefore
based on abstraction. It can be inherited from someone elses line
of reasoning.
Know-why-not Logical processes.
Needs deeper reflection.
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Constituents of
Domain
Competence
Know-when (and -where)
It has a contextual orientation.
It provides the temporal and spatial contextfor both the know-how and know-why. It is
thus both action and/or reflection driven.
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Constituents of
Domain
Competence
Know-about
It has an awareness orientation.
It includes above three types of knowledge interms ofknow-what.
It also contains information about the
environmental context of this knowledge.
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Ideally, an instructional system, designed for novice
users, teach all knowledge constituents.
But, know-why is difficult to handle mainly for two
reasons:1. It needs natural language interaction.
2. It needs use of metaphors, which are difficult to
understand for a novice user.
Know-how, on the other hand, is operational, and
can be conveyed to the user more easily, even with
symbolic representations.
Instruction in knowledge context
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Traditional hypermedia based ITSs approach, in
general, has been to teach the know-why aspect of
knowledge with the help of explanations.
The links provide stimulus to the user to know
more about a particular topic.
System works more as a friendly librarian and
learning depends on the initiative of a student.
Instruction in knowledge context
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Theoretical framework bestsuitable for facilitation of
cognitive skills?
Cognitive ApprenticeFramework
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Cognitive apprenticeship framework
Modelling: Learners study the task patternof experts to develop own cognitive model
Coaching: Learners solve tasks byconsulting a tutorial component of theenvironment
Fading: Tutorial activity is graduallyreduced in line with learners improvingperformance and problem solvingcompetence
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Phases of Cognitive apprenticeship
1. World knowledge (initial requirement)
2. Observation of interactions among mastersand peers
3. Assisting in completion of tasks done bymaster
4. Trying out on own by imitating
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Phases of Cognitive apprenticeship
5. Getting feedback from master
6. Getting advise for new things on the basisof results of imitation, comparing givensolution with alternatives
7. Reflection by student, resulting frommasters advice
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Phases of Cognitive apprenticeship
8. Repetition of process from 2 to 7
Fading out guidance and feedback
Active participation, exploration andinnovation come in
9. Assessment of generalisation of the tasks
and concepts learnt during repetitionprocess
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Example system
Cognitive apprenticeship based learningenvironment (CABLE)
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Environment should facilitate:
acquisition of basic domain knowledge;
application of the basic domain knowledgein non-contextual and contextual scenariosto get skills of the discipline; and
generalisation of the domain knowledge toget competence of applying it in real worldsituations.
C
ABLE
objectives
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C
ABLE
architectureObservation - for acquisition of concepts
Simple imitation - skills acquisition through
articulation of conceptsAdvanced imitation - generalisation and
abstraction of already acquired conceptsand for acquisition of skills of applying
concepts in different contexts
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C
ABLE
architectureContextual observation - deeper learning
after imitation process results into theidentification of gaps in learners current
understanding of the domain knowledge
Interpretation of real life problems - foracquiring competence in such narrative
problems as encountered in real lifesituations
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C
ABLE
architectureMastery in skills - for repetitive training
Assessment - for measurement of overall
progress
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CABLETeacher generated
contextual problems
for generalised
learning & testing
Teacher generated
contextual problems for
strongly situated
learning & testing
System generatedproblems - random
selection of variables
Teacher generated richnarrative problems with model
answers to simulate real life
conditions
Descriptive text,illustrations and
solved examples
Use offine-grained
interfaces
Fine-graineddynamic
feedback
Why ? explanationfor the system
recommended solution
What did I do ?diagnostic
feedback
Tools of the Trade
Assessment
Intelligent Tutoring Tools
Listen/ Observe
Domains
concepts and
their purpose
Interactive Learning
Rehearsing/repairing
misconceptions and
missing concepts
Testing
Abstract
or
Single context
Testing
Multiple contexts
and/or
Rich narrative
Extending
Greater complexity
Building skills in
the use of tools
Learning by syntactic mapping ofinterface
objectsis possible
Ensures generalisation and far transfer of
knowledge
Instruction as the
main source
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A network of inter-related variables where the
whole network remains constant.
Example, partial network of 7 out of a total of 14variables in marginal costing.
Intelligent Tutoring Tools Structure
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Marginal costing relationships
R
VT CT
VU
Q
CU
R = VT + CTR = Q * P
P
CT = R - VTCT = Q * CU
Q = VT / VU
Q = CT / CUQ = R / P
CU = CT / Q
CU = P - VU
VU = VT / QVU = P - CU
VT = R - CTVT = Q * VU
P = R / Q
P =VU + CU
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Structure of an ITT
Inference Engine
Context basedlink to textualdescription
User Interfacemodule
FileManagement
Input (student answer, position)Feedback
(four levels)
Knowledge Base1. Variables2. Relationships3. Tolerances
Modes
- Student
- Lecturer
- Administrator
RandomQuestionGenerator
DynamicMessaging
System
Tutoring
Module
Expert Model1. Correct values
2. Derivation procedure(Local expert model)
Student Model1. Student input2. Value status (filled or blank)3. Derivation procedure4. Interface preferences
Add-ons1. Calculator2. Table Interface3. Formula Interface
}Applicationspecific
MarkerLecturers model answer to
any lecturer generatednarrative questions
(Remote Expert Model)
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Tutoring Strategy of an ITT
Introduction of complexity in phasedmanner
Corrective, elaborative and evaluativeaspects of student model are used fortutoring.
Learning process is broken down to verysmall steps through suitable interfaces.
Road to London paradigm is adopted toeliminate the need for diagnostic, predictiveand strategic aspects.
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CABLE Demo
Future work on mentalprocess modelling