Adaptative Learning

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    Adaptive Learning Systems

    Associate Professor KinshukInformation Systems Department

    Massey University, Private Bag 11-222

    Palmerston North, New Zealand

    Tel: +64 6 350 5799 Ext 2090

    Fax: +64 6 350 5725Email: [email protected]

    URL: http://fims-www.massey.ac.nz/~kinshuk/

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    Introduction Adaptive learning systems with particular

    focus on cognitive skills

    Accommodation of both the instuctionand construction of knowledge

    Design based on informed educational

    methodologies

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    What exactly we mean by

    Adaptivity

    in

    Adaptive Learning Systems?

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    Intelligence/adaptivity

    Increased user efficiency, effectiveness

    and satisfaction

    by

    Improved correspondence betweenlearner, goal and system characteristics

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    Need of

    Intelligence/adaptivity

    Users generally work on their ownwithout external support.

    System is used by variety of users fromall over the world.

    Customised system behaviour reducesmeta-learning overhead for the userand allows focus on completion ofactual task.

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    Adaptable SystemsSystems that allow the user to

    change certain systemparameters and adapt the

    system behaviour accordingly.

    Adaptive Systems

    Systems that adapt to the usersautomatically based on systemsassumptions about user needs.

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    How does adaptivity work?

    System monitors users action patternswith various components of systemsinterface.

    Some systems support the user in thelearning phase by introducing them tosystem operation.

    Some systems draw users attention tounfamiliar tools.

    User errors are primary candidate for

    automatic adaptation.

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    Levels of adaptation

    Simple: hard-wired

    Self-regulating: monitors the effects of

    adaptation and changes behaviouraccordingly

    Self-mediating: Monitors the effects ofadaptation on model before putting into

    practice

    Self-modifying: Capable of chagingrepresentations by reasoning about the

    interactions

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    Problems in adaptationUser is observed by the system, actions

    are recorded, giving rise to data andprivacy protection issues.

    Social monitoring becomes possibility.

    User feels being controlled by the system.

    User is exposed to adaptation conceptfavoured by the designer of the system.

    User may be distracted from the task bysudden automatic modifications.

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    Recommendation for adaptive systems

    Means for user to (de)activate or limitadaptation procedure

    Offering adaptation in the form ofproposal

    User may define specific parameters usedin adaptation

    Giving user information about effects ofadaptation hence preventing surprises

    Editable user model

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    Domain competence

    And

    computers

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    Constituents of

    Domain

    Competence

    Know-whyKnow-how

    Know-how-not Know-why-notKnow-when

    Know-when-not

    Know-what

    logical processes

    Know-about

    Easier tolearn frommistakes

    An example of theknow-howaspectofknow-when isthe temporalcontext required foran appropriate

    sequence ofoperation

    An example of theknow-whyaspectofknow-when isthe environmentaland behaviouralcontexts required

    for making adecision

    Action orientedand experiential

    Reflection oriented andabstract

    Difficult tolearn frommistakes

    Trial and error

    Context oriented and bothexperiential and abstract

    Awareness oriented

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    Constituents of

    Domain

    Competence

    Know-how

    It has an operational orientation.

    It is mainly action-driven and hence pre-

    dominantly experiential. It is difficult to inherit it from someone

    elses experience.

    Know-how-not

    Learning by mistakes.

    Examples : Computer simulation and virtual

    reality

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    Constituents of

    Domain

    Competence

    Know-why

    It has a causal orientation.

    It is mainly reflection-driven and therefore

    based on abstraction. It can be inherited from someone elses line

    of reasoning.

    Know-why-not Logical processes.

    Needs deeper reflection.

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    Constituents of

    Domain

    Competence

    Know-when (and -where)

    It has a contextual orientation.

    It provides the temporal and spatial contextfor both the know-how and know-why. It is

    thus both action and/or reflection driven.

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    Constituents of

    Domain

    Competence

    Know-about

    It has an awareness orientation.

    It includes above three types of knowledge interms ofknow-what.

    It also contains information about the

    environmental context of this knowledge.

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    Ideally, an instructional system, designed for novice

    users, teach all knowledge constituents.

    But, know-why is difficult to handle mainly for two

    reasons:1. It needs natural language interaction.

    2. It needs use of metaphors, which are difficult to

    understand for a novice user.

    Know-how, on the other hand, is operational, and

    can be conveyed to the user more easily, even with

    symbolic representations.

    Instruction in knowledge context

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    Traditional hypermedia based ITSs approach, in

    general, has been to teach the know-why aspect of

    knowledge with the help of explanations.

    The links provide stimulus to the user to know

    more about a particular topic.

    System works more as a friendly librarian and

    learning depends on the initiative of a student.

    Instruction in knowledge context

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    Theoretical framework bestsuitable for facilitation of

    cognitive skills?

    Cognitive ApprenticeFramework

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    Cognitive apprenticeship framework

    Modelling: Learners study the task patternof experts to develop own cognitive model

    Coaching: Learners solve tasks byconsulting a tutorial component of theenvironment

    Fading: Tutorial activity is graduallyreduced in line with learners improvingperformance and problem solvingcompetence

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    Phases of Cognitive apprenticeship

    1. World knowledge (initial requirement)

    2. Observation of interactions among mastersand peers

    3. Assisting in completion of tasks done bymaster

    4. Trying out on own by imitating

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    Phases of Cognitive apprenticeship

    5. Getting feedback from master

    6. Getting advise for new things on the basisof results of imitation, comparing givensolution with alternatives

    7. Reflection by student, resulting frommasters advice

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    Phases of Cognitive apprenticeship

    8. Repetition of process from 2 to 7

    Fading out guidance and feedback

    Active participation, exploration andinnovation come in

    9. Assessment of generalisation of the tasks

    and concepts learnt during repetitionprocess

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    Example system

    Cognitive apprenticeship based learningenvironment (CABLE)

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    Environment should facilitate:

    acquisition of basic domain knowledge;

    application of the basic domain knowledgein non-contextual and contextual scenariosto get skills of the discipline; and

    generalisation of the domain knowledge toget competence of applying it in real worldsituations.

    C

    ABLE

    objectives

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    C

    ABLE

    architectureObservation - for acquisition of concepts

    Simple imitation - skills acquisition through

    articulation of conceptsAdvanced imitation - generalisation and

    abstraction of already acquired conceptsand for acquisition of skills of applying

    concepts in different contexts

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    C

    ABLE

    architectureContextual observation - deeper learning

    after imitation process results into theidentification of gaps in learners current

    understanding of the domain knowledge

    Interpretation of real life problems - foracquiring competence in such narrative

    problems as encountered in real lifesituations

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    C

    ABLE

    architectureMastery in skills - for repetitive training

    Assessment - for measurement of overall

    progress

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    CABLETeacher generated

    contextual problems

    for generalised

    learning & testing

    Teacher generated

    contextual problems for

    strongly situated

    learning & testing

    System generatedproblems - random

    selection of variables

    Teacher generated richnarrative problems with model

    answers to simulate real life

    conditions

    Descriptive text,illustrations and

    solved examples

    Use offine-grained

    interfaces

    Fine-graineddynamic

    feedback

    Why ? explanationfor the system

    recommended solution

    What did I do ?diagnostic

    feedback

    Tools of the Trade

    Assessment

    Intelligent Tutoring Tools

    Listen/ Observe

    Domains

    concepts and

    their purpose

    Interactive Learning

    Rehearsing/repairing

    misconceptions and

    missing concepts

    Testing

    Abstract

    or

    Single context

    Testing

    Multiple contexts

    and/or

    Rich narrative

    Extending

    Greater complexity

    Building skills in

    the use of tools

    Learning by syntactic mapping ofinterface

    objectsis possible

    Ensures generalisation and far transfer of

    knowledge

    Instruction as the

    main source

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    A network of inter-related variables where the

    whole network remains constant.

    Example, partial network of 7 out of a total of 14variables in marginal costing.

    Intelligent Tutoring Tools Structure

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    Marginal costing relationships

    R

    VT CT

    VU

    Q

    CU

    R = VT + CTR = Q * P

    P

    CT = R - VTCT = Q * CU

    Q = VT / VU

    Q = CT / CUQ = R / P

    CU = CT / Q

    CU = P - VU

    VU = VT / QVU = P - CU

    VT = R - CTVT = Q * VU

    P = R / Q

    P =VU + CU

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    Structure of an ITT

    Inference Engine

    Context basedlink to textualdescription

    User Interfacemodule

    FileManagement

    Input (student answer, position)Feedback

    (four levels)

    Knowledge Base1. Variables2. Relationships3. Tolerances

    Modes

    - Student

    - Lecturer

    - Administrator

    RandomQuestionGenerator

    DynamicMessaging

    System

    Tutoring

    Module

    Expert Model1. Correct values

    2. Derivation procedure(Local expert model)

    Student Model1. Student input2. Value status (filled or blank)3. Derivation procedure4. Interface preferences

    Add-ons1. Calculator2. Table Interface3. Formula Interface

    }Applicationspecific

    MarkerLecturers model answer to

    any lecturer generatednarrative questions

    (Remote Expert Model)

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    Tutoring Strategy of an ITT

    Introduction of complexity in phasedmanner

    Corrective, elaborative and evaluativeaspects of student model are used fortutoring.

    Learning process is broken down to verysmall steps through suitable interfaces.

    Road to London paradigm is adopted toeliminate the need for diagnostic, predictiveand strategic aspects.

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    CABLE Demo

    Future work on mentalprocess modelling