ACE Battle Calc 5.5.1 (Alpha)

23
KEY TO UNLOCK: Beta1 ATTACKER CHOOSE PROFILE: Saulot RESEARCH LVL BONUS RESEARCH LVL BONUS Armour 35 175% Shielding 25 125% Laser 35 175% Ion 24 120% Missiles 31 155% Photon 17 85% Plasma 29 145% Disruptor 10 50% Commander None Cmnd Centers 100% ATTACKING FLEETS CALC TEST UNIT QTY PWR ARM SHLD RESULT ACTUAL Fighter 50000 5.5 5.5 0.0 5177 Bomber 10.2 5.5 0.0 0 Heavy Bomber 24.5 11.0 0.0 0 Ion Bomber 22.0 11.0 2.25 0 Corvette 11.0 11.0 0.0 0 Recycler 5.5 5.5 0.0 0 Destroyer 19.6 22.0 0.0 0 Frigate 30.6 33.0 0.0 0 Ion Frigate 26.4 33.0 2.25 0 Scout 2.8 5.5 0.0 0 Outpost 5.5 11.0 0.0 0 Cruiser 58.8 66.0 4.5 0.0 Carrier 30.6 66.0 4.5 0.0 Heavy Cruiser 117.6 132.0 9.0 0.0 Battleship 369.6 352.00 22.5 0.00 Fleet Carrier 140.8 264.00 18.0 0.00 Dreadnought 1398.6 1408.00 45.0 0.00 Titan 5103.0 5632.00 67.5 0.00 Leviathan 18500.0 18150.00 90.0 0.00 Death Star 38250.0 37125.00 135.0 0.00 DEFENSE ATTACKING PROFIT RATIO: TURRETS QTY 98,109 1 : 1.7 Barracks 11.0 11.0 0.0 0.00 Laser Turrets 22.0 22.0 0.0 0.00 Missile Turrets 40.8 44.0 0.0 0.00 Plasma Turrets 58.8 66.0 0.0 0.00 Ion Turrets 70.4 88.0 4.5 0.00 Photon Turrets 118.4 176.0 13.5 0.00 Disruptor Turrets 384.0 704.0 18.0 0.00 Deflection Shields 4.4 1408.0 36.0 0.00 Planetary Shield 8.8 5632.0 45.0 0.00 Planetary Ring 3788.8 2816.0 27.0 0.00 START FLEET: 250,000 25,885 -50000 -5177 1.7 HANGARS START: SHORT ( -50000 ) END: SHORT ( -5177 ) END

Transcript of ACE Battle Calc 5.5.1 (Alpha)

Page 1: ACE Battle Calc 5.5.1 (Alpha)

KEY TO UNLOCK: Beta1ATTACKER CHOOSE PROFILE: SaulotRESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 35 175% Shielding 25 125% ASTROEMPIRES COMBAT EMULATOR

Laser 35 175% Ion 24 120%

Missiles 31 155% Photon 17 85%

Plasma 29 145% Disruptor 10 50%

Commander None Cmnd Centers 100%

Calc with F/HC bug :

DEF ATTATTACKING FLEETS CALC TEST %

ORD ORDUNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF.

2 3Fighter 50000 5.5 5.5 0.0 5177

3 6Bomber 10.2 5.5 0.0 0

7 16Heavy Bomber 24.5 11.0 0.0 0

8 10Ion Bomber 22.0 11.0 2.25 0

6 9Corvette 11.0 11.0 0.0 0

4 4Recycler 5.5 5.5 0.0 0

11 11Destroyer 19.6 22.0 0.0 0

12 13Frigate 30.6 33.0 0.0 0

13 15Ion Frigate 26.4 33.0 2.25 0

1 1Scout 2.8 5.5 0.0 0

9 5Outpost 5.5 11.0 0.0 0

16 19Cruiser 58.8 66.0 4.5 0.0

17 14Carrier 30.6 66.0 4.5 0.0

19 22Heavy Cruiser 117.6 132.0 9.0 0.0

22 24Battleship 369.6 352.00 22.5 0.00

21 23Fleet Carrier 140.8 264.00 18.0 0.00

25 26Dreadnought 1398.6 1408.00 45.0 0.00

28 28Titan 5103.0 5632.00 67.5 0.00

29 29Leviathan 18500.0 18150.00 90.0 0.00

30 30Death Star 38250.0 37125.00 135.0 0.00

DEFENSEATTACKING

PROFIT RATIO:WINS!TURRETS QTY 98,109 1 : 1.7

5 8Barracks 11.0 11.0 0.0 0.00

10 12Laser Turrets 22.0 22.0 0.0 0.00

14 17Missile Turrets 40.8 44.0 0.0 0.00

15 18Plasma Turrets 58.8 66.0 0.0 0.00

18 20Ion Turrets 70.4 88.0 4.5 0.00

20 21Photon Turrets 118.4 176.0 13.5 0.00

23 25Disruptor Turrets 384.0 704.0 18.0 0.00

24 2Deflection Shields 4.4 1408.0 36.0 0.00

27 7Planetary Shield 8.8 5632.0 45.0 0.00

26 27Planetary Ring 3788.8 2816.0 27.0 0.00

START FLEET: 250,000 25,885 LOSS:-50000 -5177 1.7

HANGARS START: SHORT ( -50000 ) END: SHORT ( -5177 ) REPAIRS

END FLEET:

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 2: ACE Battle Calc 5.5.1 (Alpha)

DEFENDER CHOOSE PROFILE:

RESEARCH LVL BONUS RESEARCH

ASTROEMPIRES COMBAT EMULATOR Armour 22 110% Shielding

A.C.E. ver. 5.5 May. 24, 2008 Laser 21 105% Ion

Created by: RobbyMac & Slthae Missiles 25 125% Photon

Small additions by: Eddie Haskel Plasma 16 80% Disruptor

and: Xivox (Bye, friend) Commander Defense 0 Cmnd Centers

Calc with F/HC bug : NO

REM. UNITDEF ATT

DEFENDING FLEETS CALC

ARMOR COSTORD ORD

UNIT QTY PWR ARM SHLD RESULT

28474 52 3

Fighter 39904 4.1 4.2 0.0 0

103 6

Bomber 9.0 4.2 0.0 0

307 16

Heavy Bomber 18.0 8.4 0.0 0

608 10

Ion Bomber 22.5 8.4 2.25 0

206 9

Corvette 3242 8.2 8.4 0.0 0

304 4

Recycler 154 4.1 4.2 0.0 0

4011 11

Destroyer 1900 14.4 16.8 0.0 0

8012 13

Frigate 27.0 25.2 0.0 0

12013 15

Ion Frigate 27.0 25.2 2.25 0

401 1

Scout 2.1 4.2 0.0 0

1009 5

Outpost 4.1 8.4 0.0 0

20016 19

Cruiser 278.0 43.2 50.4 4.5 123.1

40017 14

Carrier 27.0 50.4 4.5 0.0

50019 22

Heavy Cruiser 165.0 86.4 100.8 9.0 164.8

2,00022 24

Battleship 1.00 378.0 268.80 22.5 0.92

2,50021 23

Fleet Carrier 144.0 201.60 18.0 0.00

10,00025 26

Dreadnought 1.00 1701.0 1075.20 45.0 0.98

50,00028 28

Titan 7654.5 4300.80 67.5 0.00

200,00029 29

Leviathan 22500.0 13860.00 90.0 0.00

500,00030 30

Death Star 57375.0 28350.00 135.0 0.00

WINS!NEXT DEFENSE

DEFENDINGPROFIT

ROUND TURRETS QTY -53,876

0.005 8

Barracks 8.2 8.4 0.0 0.00

0.0010 12

Laser Turrets 16.4 16.8 0.0 0.00

0.0014 17

Missile Turrets 36.0 33.6 0.0 0.00

0.0015 18

Plasma Turrets 43.2 50.4 0.0 0.00

0.0018 20

Ion Turrets 72.0 67.2 4.5 0.00

0.0020 21

Photon Turrets 144.0 134.4 13.5 0.00

0.0023 25

Disruptor Turrets 576.0 537.6 18.0 0.00

0.0024 2

Deflection Shields 4.5 1075.2 36.0 0.00

0.0027 7

Planetary Shield 9.0 4300.8 45.0 0.00

0.0026 27

Planetary Ring 4608.0 2150.4 27.0 0.00

224,115 START FLEET: 495,080 119,300-37232 2056

0 credits HANGARS START: SHORT ( -37232 ) END: SUFFICE ( 2056 )

END FLEET:

S9
Select the Base Commander. Choose None if you no commander is present
T9
Enter the commander level here.
P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
P14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
Q14
Enter QUANTITY of defending units in this column.
U14
Surviving Units are Calculated here.
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
L36
Expected Turrets Next Round
Q36
Enter QUANTITY of defending units in this column.
Page 3: ACE Battle Calc 5.5.1 (Alpha)

UCRESEARCH LVL BONUS

Shielding 25 125%

Ion 25 125%

Photon 25 125%

Disruptor 25 125% Pillage

Cmnd Centers 0 100% Bonus

50000

TEST % REM. UNIT

ACTUAL DIFF. ARMOR COST

0 5

10

30

60

0 20

0 30

0 40

80

120

40

100

6204.2 200

400

16611.84 500

247.30 2,000

2,500

1053.70 10,000

50,000

200,000

500,000

RATIO:LOSES!

NEXT

1.7 : 1 ROUND

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

119,300 LOSS: 375,7801.7

SUFFICE ( 2056 ) DEBRIS: 322,224

V2
Select the tech profile you wish to use for Defender.
W9
Enter command centers here. If none, enter zero.
V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
Page 4: ACE Battle Calc 5.5.1 (Alpha)

ATTACKER CHOOSE PROFILE: Saulot 2nd WAVERESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 35 175% Shielding 25 125% ASTROEMPIRES COMBAT EMULATOR

Laser 35 175% Ion 24 120%

Missiles 31 155% Photon 17 85%

Plasma 29 145% Disruptor 10 50%

Commander None 0 Cmnd Centers 0 100%

Calc with F/HC bug :

DEF ATTATTACKING FLEETS CALC TEST %

ORD ORDUNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF.

2 3Fighter 10000.00 5.5 5.5 0.0 8039

3 6Bomber 10.2 5.5 0.0 0

7 16Heavy Bomber 24.5 11.0 0.0 0

8 10Ion Bomber 22.0 11.0 2.25 0

6 9Corvette 29600.00 11.0 11.0 0.0 28620

4 4Recycler 5.5 5.5 0.0 0

11 11Destroyer 19.6 22.0 0.0 0

12 13Frigate 30.6 33.0 0.0 0

13 15Ion Frigate 26.4 33.0 2.25 0

1 1Scout 2.8 5.5 0.0 0

9 5Outpost 5.5 11.0 0.0 0

16 19Cruiser 58.8 66.0 4.5 0.0

17 14Carrier 30.6 66.0 4.5 0.0

19 22Heavy Cruiser 117.6 132.0 9.0 0.0

22 24Battleship 369.6 352.00 22.5 0.00

21 23Fleet Carrier 140.8 264.00 18.0 0.00

25 26Dreadnought 1398.6 1408.00 45.0 0.00

28 28Titan 5103.0 5632.00 67.5 0.00

29 29Leviathan 18500.0 18150.00 90.0 0.00

30 30Death Star 38250.0 37125.00 135.0 0.00

DEFENSEATTACKING

PROFIT RATIO:WINS!TURRETS QTY 43,671 1 : 4.1

5 8Barracks 11.0 11.0 0.0 0.00

10 12Laser Turrets 22.0 22.0 0.0 0.00

14 17Missile Turrets 40.8 44.0 0.0 0.00

15 18Plasma Turrets 58.8 66.0 0.0 0.00

18 20Ion Turrets 70.4 88.0 4.5 0.00

20 21Photon Turrets 118.4 176.0 13.5 0.00

23 25Disruptor Turrets 384.0 704.0 18.0 0.00

24 2Deflection Shields 4.4 1408.0 36.0 0.00

27 7Planetary Shield 8.8 5632.0 45.0 0.00

26 27Planetary Ring 3788.8 2816.0 27.0 0.00

START FLEET: 642,000 612,595 LOSS:-10000 -8039 4.1

HANGARS START: SHORT ( -10000 ) END: SHORT ( -8039 ) REPAIRS

TOTAL ATT. LOSS: 253,520 TOTAL REPAIR: 0 TOTAL PROFIT / LOSS:

END FLEET:

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 5: ACE Battle Calc 5.5.1 (Alpha)

2nd WAVE DEFENDER PROFILE:

RESEARCH LVL BONUS RESEARCH

ASTROEMPIRES COMBAT EMULATOR Armour 22 110% Shielding

A.C.E. ver. 5.5 May. 24, 2008 Laser 21 105% Ion

Created by: RobbyMac & Slthae Missiles 25 125% Photon

Small additions by: Eddie Haskel Plasma 16 80% Disruptor

and: Xivox (Bye, friend) Commander Defense 0 Cmnd Centers

Calc with F/HC bug : NO

REM. UNITDEF ATT

DEFENDING FLEETS CALC

ARMOR COSTORD ORD

UNIT QTY PWR ARM SHLD RESULT

44215 52 3

Fighter 0 4.1 4.2 0.0 0

103 6

Bomber 0 9.0 4.2 0.0 0

307 16

Heavy Bomber 0 18.0 8.4 0.0 0

608 10

Ion Bomber 0 22.5 8.4 2.25 0

314820 206 9

Corvette 0 8.2 8.4 0.0 0

304 4

Recycler 0 4.1 4.2 0.0 0

4011 11

Destroyer 0 14.4 16.8 0.0 0

8012 13

Frigate 0 27.0 25.2 0.0 0

12013 15

Ion Frigate 0 27.0 25.2 2.25 0

401 1

Scout 0 2.1 4.2 0.0 0

1009 5

Outpost 0 4.1 8.4 0.0 0

20016 19

Cruiser 123.1 43.2 50.4 4.5 0.0

40017 14

Carrier 0.0 27.0 50.4 4.5 0.0

50019 22

Heavy Cruiser 164.8 86.4 100.8 9.0 0.0

2,00022 24

Battleship 0.92 378.0 268.80 22.5 0.00

2,50021 23

Fleet Carrier 0.00 144.0 201.60 18.0 0.00

10,00025 26

Dreadnought 0.98 1701.0 1075.20 45.0 0.00

50,00028 28

Titan 0.00 7654.5 4300.80 67.5 0.00

200,00029 29

Leviathan 0.00 22500.0 13860.00 90.0 0.00

500,00030 30

Death Star 0.00 57375.0 28350.00 135.0 0.00

WINS!NEXT DEFENSE

DEFENDINGPROFIT

ROUND TURRETS QTY -46,544

0.005 8

Barracks 0.0 8.2 8.4 0.0 0.00

0.0010 12

Laser Turrets 0.0 16.4 16.8 0.0 0.00

0.0014 17

Missile Turrets 0.0 36.0 33.6 0.0 0.00

0.0015 18

Plasma Turrets 0.0 43.2 50.4 0.0 0.00

0.0018 20

Ion Turrets 0.0 72.0 67.2 4.5 0.00

0.0020 21

Photon Turrets 0.0 144.0 134.4 13.5 0.00

0.0023 25

Disruptor Turrets 0.0 576.0 537.6 18.0 0.00

0.0024 2

Deflection Shields 0.0 4.5 1075.2 36.0 0.00

0.0027 7

Planetary Shield 0.0 9.0 4300.8 45.0 0.00

0.0026 27

Planetary Ring 0.0 4608.0 2150.4 27.0 0.00

29,405 START FLEET: 119,300 02056 0

0 credits HANGARS START: SUFFICE ( 2056 ) END: DESTROYED2

TOTAL PROFIT / LOSS: 191,780 TOTAL RATIO: 1 : 2 TOTAL DEF. LOSS: 495,080

END FLEET:

P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
U14
Surviving Units are Calculated here.
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
L36
Expected Turrets Next Round
Page 6: ACE Battle Calc 5.5.1 (Alpha)

UCRESEARCH LVL BONUS

Shielding 25 125%

Ion 25 125%

Photon 25 125%

Disruptor 25 125%

Cmnd Centers 0 100%

TEST % REM. UNIT

ACTUAL DIFF. ARMOR COST

0 5

0 10

0 30

0 60

0 20

0 30

0 40

0 80

0 120

0 40

0 100

0.0 200

0.0 400

0.00 500

0.00 2,000

0.00 2,500

0.00 10,000

0.00 50,000

0.00 200,000

0.00 500,000

RATIO:LOSES!

NEXT

4.1 : 1 ROUND

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0 LOSS: 119,3004.1

DESTROYED DEBRIS: 73,076

TOTAL DEBRIS: 395,300

V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
Page 7: ACE Battle Calc 5.5.1 (Alpha)

ATTACKER CHOOSE PROFILE: SaulotRESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 35 175% Shielding 25 125%

Laser 35 175% Ion 24 120%

Missiles 31 155% Photon 17 85%

Plasma 29 145% Disruptor 10 50%

Commander None 0 Cmnd Centers 0 100%

DEF ATTATTACKING FLEETS CALC TEST

ORD ORDUNIT QTY PWR ARM SHLD RESULT ACTUAL

2 3Fighter 5.5 5.5 0.0 0

3 6Bomber 10.2 5.5 0.0 0

7 16Heavy Bomber 24.5 11.0 0.0 0

8 10Ion Bomber 22.0 11.0 2.25 0

6 9Corvette 11.0 11.0 0.0 0

4 4Recycler 5.5 5.5 0.0 0

11 11Destroyer 19.6 22.0 0.0 0

12 13Frigate 30.6 33.0 0.0 0

13 15Ion Frigate 26.4 33.0 2.25 0

1 1Scout 2.8 5.5 0.0 0

9 5Outpost 5.5 11.0 0.0 0

16 19Cruiser 58.8 66.0 4.5 0.0

17 14Carrier 30.6 66.0 4.5 0.0

19 22Heavy Cruiser 117.6 132.0 9.0 0.0

22 24Battleship 1875.00 369.6 352.00 22.5 1875.00

21 23Fleet Carrier 140.8 264.00 18.0 0.00

25 26Dreadnought 1398.6 1408.00 45.0 0.00

28 28Titan 5103.0 5632.00 67.5 0.00

29 29Leviathan 18500.0 18150.00 90.0 0.00

30 30Death Star 38250.0 37125.00 135.0 0.00

DEFENSEATTACKING

PROFIT RATIO:

TURRETS QTY 0 NONE

5 8Barracks 11.0 11.0 0.0 0.00

10 12Laser Turrets 22.0 22.0 0.0 0.00

14 17Missile Turrets 40.8 44.0 0.0 0.00

15 18Plasma Turrets 58.8 66.0 0.0 0.00

18 20Ion Turrets 70.4 88.0 4.5 0.00

20 21Photon Turrets 118.4 176.0 13.5 0.00

23 25Disruptor Turrets 384.0 704.0 18.0 0.00

24 2Deflection Shields 4.4 1408.0 36.0 0.00

27 7Planetary Shield 8.8 5632.0 45.0 0.00

26 27Planetary Ring 3788.8 2816.0 27.0 0.00

START FLEET: 3,750,000 3,750,00075000 75000 0.0

HANGARS START: SUFFICE ( 75000 ) END: SUFFICE ( 75000 )

TOTAL ATT. LOSS: 253,520 TOTAL REPAIR: 0 TOTAL PROFIT / LOSS:

END FLEET:

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 8: ACE Battle Calc 5.5.1 (Alpha)

3rd WAVE DEFENDER PROFILE:

RESEARCH LVL BONUS

ASTROEMPIRES COMBAT EMULATOR Armour 22 110%

A.C.E. ver. 5.5 May. 24, 2008 Laser 21 105%

Created by: RobbyMac & Slthae Missiles 25 125%

Small additions by: Eddie Haskel Plasma 16 80%

and: Xivox (Bye, friend) Commander Defense 0

Calc with F/HC bug : NO

% REM. UNITDEF ATT

DEFENDING FLEETSDIFF. ARMOR COST

ORD ORDUNIT QTY PWR ARM SHLD

52 3

Fighter 0 4.1 4.2 0.0

103 6

Bomber 0 9.0 4.2 0.0

307 16

Heavy Bomber 0 18.0 8.4 0.0

608 10

Ion Bomber 0 22.5 8.4 2.25

206 9

Corvette 0 8.2 8.4 0.0

304 4

Recycler 0 4.1 4.2 0.0

4011 11

Destroyer 0 14.4 16.8 0.0

8012 13

Frigate 0 27.0 25.2 0.0

12013 15

Ion Frigate 0 27.0 25.2 2.25

401 1

Scout 0 2.1 4.2 0.0

1009 5

Outpost 0 4.1 8.4 0.0

20016 19

Cruiser 0.0 43.2 50.4 4.5

40017 14

Carrier 0.0 27.0 50.4 4.5

50019 22

Heavy Cruiser 0.0 86.4 100.8 9.0

660000.00 2,00022 24

Battleship 0.00 378.0 268.80 22.5

2,50021 23

Fleet Carrier 0.00 144.0 201.60 18.0

10,00025 26

Dreadnought 0.00 1701.0 1075.20 45.0

50,00028 28

Titan 0.00 7654.5 4300.80 67.5

200,00029 29

Leviathan 0.00 22500.0 13860.00 90.0

500,00030 30

Death Star 0.00 57375.0 28350.00 135.0

WINS!NEXT DEFENSE

DEFENDINGROUND TURRETS QTY

0.005 8

Barracks 0.0 8.2 8.4 0.0

0.0010 12

Laser Turrets 0.0 16.4 16.8 0.0

0.0014 17

Missile Turrets 0.0 36.0 33.6 0.0

0.0015 18

Plasma Turrets 0.0 43.2 50.4 0.0

0.0018 20

Ion Turrets 0.0 72.0 67.2 4.5

0.0020 21

Photon Turrets 0.0 144.0 134.4 13.5

0.0023 25

Disruptor Turrets 0.0 576.0 537.6 18.0

0.0024 2

Deflection Shields 0.0 4.5 1075.2 36.0

0.0027 7

Planetary Shield 0.0 9.0 4300.8 45.0

0.0026 27

Planetary Ring 0.0 4608.0 2150.4 27.0

LOSS: 0 START FLEET: 02056

REPAIRS 0 credits HANGARS START: SUFFICE ( 2056 ) END: SUFFICE ( 0 )2

TOTAL PROFIT / LOSS: 191,780 TOTAL RATIO: 1 : 2 TOTAL DEF. LOSS: 495,080

END FLEET:

P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
L36
Expected Turrets Next Round
Page 9: ACE Battle Calc 5.5.1 (Alpha)

PROFILE: UCRESEARCH LVL BONUS

Shielding 25 125%

Ion 25 125%

Photon 25 125%

Disruptor 25 125%

Cmnd Centers 0 100%

CALC TEST % REM. UNIT

RESULT ACTUAL DIFF. ARMOR COST

0 0 5

0 0 10

0 0 30

0 0 60

0 0 20

0 0 30

0 0 40

0 0 80

0 0 120

0 0 40

0 0 100

0.0 0.0 200

0.0 0.0 400

0.0 0.00 500

0.00 0.00 2,000

0.00 0.00 2,500

0.00 0.00 10,000

0.00 0.00 50,000

0.00 0.00 200,000

0.00 0.00 500,000

PROFIT RATIO:LOSES!

NEXT

0 NONE ROUND

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

NO FLEET LOSS: NO FLEET0 0.0

SUFFICE ( 0 ) DEBRIS: 0

495,080 TOTAL DEBRIS: 395,300

U14
Surviving Units are Calculated here.
V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
Page 10: ACE Battle Calc 5.5.1 (Alpha)

ATTACKER CHOOSE PROFILE: SaulotRESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 35 175% Shielding 25 125%

Laser 35 175% Ion 24 120%

Missiles 31 155% Photon 17 85%

Plasma 29 145% Disruptor 10 50%

Commander None 0 Cmnd Centers 0 100%

DEF ATTATTACKING FLEETS CALC TEST

ORD ORDUNIT PWR ARM SHLD RESULT ACTUAL

2 3Fighter 80000 5.5 5.5 0.0 80000

3 6Bomber 10.2 5.5 0.0 0

7 16Heavy Bomber 24.5 11.0 0.0 0

8 10Ion Bomber 22.0 11.0 2.25 0

6 9Corvette 11.0 11.0 0.0 0

4 4Recycler 5.5 5.5 0.0 0

11 11Destroyer 19.6 22.0 0.0 0

12 13Frigate 47000 30.6 33.0 0.0 47000

13 15Ion Frigate 26.4 33.0 2.25 0

1 1Scout 2.8 5.5 0.0 0

9 5Outpost 5.5 11.0 0.0 0

16 19Cruiser 58.8 66.0 4.5 0.0

17 14Carrier 30.6 66.0 4.5 0.0

19 22Heavy Cruiser 117.6 132.0 9.0 0.0

22 24Battleship 369.6 352.00 22.5 0.00

21 23Fleet Carrier 140.8 264.00 18.0 0.00

25 26Dreadnought 1398.6 1408.00 45.0 0.00

28 28Titan 5103.0 5632.00 67.5 0.00

29 29Leviathan 18500.0 18150.00 90.0 0.00

30 30Death Star 38250.0 37125.00 135.0 0.00

DEFENSEATTACKING

PROFIT RATIO:

TURRETS QTY 0 NONE

5 8Barracks 11.0 11.0 0.0 0.00

10 12Laser Turrets 22.0 22.0 0.0 0.00

14 17Missile Turrets 40.8 44.0 0.0 0.00

15 18Plasma Turrets 58.8 66.0 0.0 0.00

18 20Ion Turrets 70.4 88.0 4.5 0.00

20 21Photon Turrets 118.4 176.0 13.5 0.00

23 25Disruptor Turrets 384.0 704.0 18.0 0.00

24 2Deflection Shields 4.4 1408.0 36.0 0.00

27 7Planetary Shield 8.8 5632.0 45.0 0.00

26 27Planetary Ring 3788.8 2816.0 27.0 0.00

START FLEET: 4,160,000 4,160,000108000 108000 0.0

HANGARS START: SUFFICE ( 108000 ) END: SUFFICE ( 108000 )

TOTAL ATT. LOSS: 253,520 TOTAL REPAIR: 0 TOTAL PROFIT / LOSS:

END FLEET:

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 11: ACE Battle Calc 5.5.1 (Alpha)

4th WAVE DEFENDER PROFILE:

RESEARCH LVL BONUS

ASTROEMPIRES COMBAT EMULATOR Armour 22 110%

A.C.E. ver. 5.5 May. 24, 2008 Laser 21 105%

Created by: RobbyMac & Slthae Missiles 25 125%

Small additions by: Eddie Haskel Plasma 16 80%

and: Xivox (Bye, friend) Commander Defense 0

Calc with F/HC bug : NO

% REM. UNITDEF ATT

DEFENDING FLEETSDIFF. ARMOR COST

ORD ORDUNIT QTY PWR ARM SHLD

440000 52 3

Fighter 0 4.1 4.2 0.0

103 6

Bomber 0 9.0 4.2 0.0

307 16

Heavy Bomber 0 18.0 8.4 0.0

608 10

Ion Bomber 0 22.5 8.4 2.25

206 9

Corvette 0 8.2 8.4 0.0

304 4

Recycler 0 4.1 4.2 0.0

4011 11

Destroyer 0 14.4 16.8 0.0

1551000 8012 13

Frigate 0 27.0 25.2 0.0

12013 15

Ion Frigate 0 27.0 25.2 2.25

401 1

Scout 0 2.1 4.2 0.0

1009 5

Outpost 0 4.1 8.4 0.0

20016 19

Cruiser 0.0 43.2 50.4 4.5

40017 14

Carrier 0.0 27.0 50.4 4.5

50019 22

Heavy Cruiser 0.0 86.4 100.8 9.0

2,00022 24

Battleship 0.00 378.0 268.80 22.5

2,50021 23

Fleet Carrier 0.00 144.0 201.60 18.0

10,00025 26

Dreadnought 0.00 1701.0 1075.20 45.0

50,00028 28

Titan 0.00 7654.5 4300.80 67.5

200,00029 29

Leviathan 0.00 22500.0 13860.00 90.0

500,00030 30

Death Star 0.00 57375.0 28350.00 135.0

WINS!NEXT DEFENSE

DEFENDINGROUND TURRETS QTY

0.005 8

Barracks 0.0 8.2 8.4 0.0

0.0010 12

Laser Turrets 0.0 16.4 16.8 0.0

0.0014 17

Missile Turrets 0.0 36.0 33.6 0.0

0.0015 18

Plasma Turrets 0.0 43.2 50.4 0.0

0.0018 20

Ion Turrets 0.0 72.0 67.2 4.5

0.0020 21

Photon Turrets 0.0 144.0 134.4 13.5

0.0023 25

Disruptor Turrets 0.0 576.0 537.6 18.0

0.0024 2

Deflection Shields 0.0 4.5 1075.2 36.0

0.0027 7

Planetary Shield 0.0 9.0 4300.8 45.0

0.0026 27

Planetary Ring 0.0 4608.0 2150.4 27.0

LOSS: 0 START FLEET: 02056

REPAIRS 0 credits HANGARS START: SUFFICE ( 2056 ) END: SUFFICE ( 0 )2

TOTAL PROFIT / LOSS: 191,780 TOTAL RATIO: 1 : 2 TOTAL DEF. LOSS: 495,080

END FLEET:

P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
L36
Expected Turrets Next Round
Page 12: ACE Battle Calc 5.5.1 (Alpha)

PROFILE: UCRESEARCH LVL BONUS

Shielding 25 125%

Ion 25 125%

Photon 25 125%

Disruptor 25 125%

Cmnd Centers 0 100%

CALC TEST % REM. UNIT

RESULT ACTUAL DIFF. ARMOR COST

0 0 5

0 0 10

0 0 30

0 0 60

0 0 20

0 0 30

0 0 40

0 0 80

0 0 120

0 0 40

0 0 100

0.0 0.0 200

0.0 0.0 400

0.0 0.00 500

0.00 0.00 2,000

0.00 0.00 2,500

0.00 0.00 10,000

0.00 0.00 50,000

0.00 0.00 200,000

0.00 0.00 500,000

PROFIT RATIO:LOSES!

NEXT

0 NONE ROUND

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

0.00 0.00

NO FLEET LOSS: NO FLEET0 0.0

SUFFICE ( 0 ) DEBRIS: 0

495,080 TOTAL DEBRIS: 395,300

U14
Surviving Units are Calculated here.
V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
Page 13: ACE Battle Calc 5.5.1 (Alpha)

6:47:00 PM 12:17:00 AM

MY TIME CURRENT SERVER TIME

04/09/23 18:47:00 04/10/23 00:17:00

A.C.E. v5.0 TOOLSMODIFY: 5.50 DISPLAY: MY TIME

YOUR TECHNOLOGY USE PROFILE: SaulotRESEARCH LVL BONUS RESEARCH LVL BONUS

Energy 31 155% Warp 24 120%Computer 30 30 Flt/Cmdr Shielding 25 125%

Armour 35 175% Ion 24 120%Laser 35 175% Photon 17 85%

Missiles 31 155% Art. Intell. 20 100%Stellar 23 115% Disruptor 10 50%

Plasma 29 145% Cybernetics 16 80%

TECH FINDERUNIT TYPE TECH PWR ARMOUR SHIELD TECH

Corvette LASER 10.20 10.20 0.00 31

Frigate MISSLES 27.00 25

Destroyer PLASMA 17.20 23

Battleship ION 0

Dreadnought PHOTON 0

Disruptor Turrets DISRUPT 0

COMMAND CENTERS: LVL ARMOUR 31

COMMANDER? Defense LVL SHIELDING 0

LEVI PRESENT?: NO D.S. PRESENT?: NO

PRODUCTION CALC HOURS: 05:00:00

UNIT TYPE QTY RATE PROD? FAST? FINISH AT

Heavy Cruiser 1 100 0 NO 04/09/23 23:47:00

Set FINISH: 10/20/08 23:56:00UNIT TYPE QTY RATE PROD? FAST? START AT:

Battleship 1 100 0 NO 10/20/08 03:56:00

CONSTRUCTION CALC HOURS: 500:00:00

UNIT COST QTY RATE PROD? FAST? FINISH AT

50000 1 100 0 NO 04/30/23 14:47:00

ACCOUNT ENERGY COMPUTER ARMOUR LASER MISSILES

Saulot 31 30 35 35 31

Vidmond 32 31

[Co] lth 32 32

REVERSE PRODUCTION CALC

G4
ENTER THE DIFFERENCE (IN HOURS) BETWEEN THE SERVER AND YOU. (IE if The Server Time is 6 hours ahead of Your Time, enter 6. If Server Time is 5 hours behind Your Time, enter -5)
I4
CHOOSE WHICH TIME YOU WANT DISPLAYED FOR ALL TIME CALCS ON THIS SHEET.
H8
Choose an Account Profile to be used for all calcs on this sheet. (Account Profiles are created at the bottom of this sheet.)
C10
Each Level increases Base Energy Output by 5%
F10
Each Level increases Warp Fleet Travel Speed by 5%
C11
Each Level allows one campaign fleet & one commander.
F11
Each Level increases Fleet & Defense Shielding by 5%
C12
Each Level increases Fleet & Defense Armour by 5%
F12
Each Level increases Ion Weapons Power by 5%
C13
Each Level increases Laser Weapons Power by 5%
F13
Each Level increases Photon Weapons Power by 5%
C14
Each Level increases Missle Weapons Power by 5%
F14
Each Level increases Base Research Output by 5%
C15
Each Level increases Stellar Fleet Travel Speed by 5%
F15
Each Level increases Disruptor Weapons Power by 5%
C16
Each Level increases Plasma Weapons Power by 5%
F16
Each Level increases Base Construction & Production Output by 5%
C20
Choose Fleet or Defense Unit types from the drop down lists.
E20
Enter POWER rating of defending units in this column.
F20
Enter ARMOUR rating of defending units in this column.
H20
Enter SHIELD rating of defending units in this column. If none, enter 0.
E27
Enter Command Centers. If none, enter 0.
D28
Select Commander Type (if any)
E28
Enter Commander Level (If none, enter 0)
E29
If a Leviathon is Present, choose YES. Otherwise Choose NO.
I29
If a DEATHSTAR is Present, choose YES. Otherwise Choose NO.
C32
Choose Fleet or Defense Unit types from the drop down lists.
D32
Quantity of Units
E32
Production Rate of Base
F32
If Production Commander is on Duty, enter the Level here
G32
Use Fast Production? Choose YES or NO
H33
Estimated completion time from date/time shown above.
H35
Enter the Date & Time you wish to have production completed. Use the following format: MM/DD/YY HH:MM:SS
C36
Choose Fleet or Defense Unit types from the drop down lists.
D36
Quantity of Units
E36
Production Rate of Base
F36
If Production Commander is on Duty, enter the Level here
G36
Use Fast Production? Choose YES or NO
H37
Estimated completion time from date/time shown above.
C40
ENTER UNIT COST HERE
D40
Quantity of Units
E40
Production / Construction Rate of Base
F40
Use only when calcing PRODUCTION by entering Production Commander Level.
G40
Use only when calcing PRODUCTION. Choose YES or NO
H41
Estimated completion time from date/time shown above.
C43
ENTER UNIQUE ACCOUNT NAMES IN THIS COLUMN. (THESE RATINGS CAN BE USED IN THE 'YOUR TECH' ARE ON THIS SHEET AS WELL AS IN BATTLE CALCS)
Page 14: ACE Battle Calc 5.5.1 (Alpha)

QUICK TIME CALC FLEET RECALL CALC RECALL TYPE:

HOURS: 912:00:00 TRAVEL HRS SENT ON:

ETA: 05/17/23 18:47:00 ARRIVAL: RETURN ON:

ORIGIN JUMP DESTINATION TRAVEL SPEED CALCULATOR

ADDRESS GATE ADDRESS LOGISTICS SLOWEST FLEET SIZE

15 0 Battleship 2000000

SET DESIRED ARRIVAL DATE/TIME DEPART AT: DETECTED:

DATE TIME DATE TIME 12/9/08

01/01/09 12:00:00 Err:502 Err:502 08:26:40

ORIGIN DESTINATION TRADE ROUTE CALCULATOR

ADDRESS ECON ADDRESS ECON SELFTRADE? PLAYERS

C02:00:00:12 171 C67:00:00:10 168 NO 46

STORED OPPONENT TECH PROFILESNAME LASER MISSLES PLASMA ION PHOTON

UC 21 25 16 25 25

Strong 35 30 30 25 20

Medium 32 24 20 17 15

Weak 24 16 17 12 10

STELLAR PLASMA WARP SHIELDING ION PHOTON

23 29 24 25 24 17

26

P2
NOW means you are recalling the fleet at this time. PRE-PLANNED means you've set a pre-determined return time, and should recall your fleet at the calculated date/time.
L3
Insert Time Remaining here. Quick Time Calc then displays completed time (ETA) Below. Format: HH:MM:SS
O3
Enter the TOTAL Travel time. HH:MM:SS
O4
Enter the current arrival time. HH:MM:SS
K9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L9
Enter JUMPGATE Level here, or 0 if none
M9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N9
Enter Logistics Commander Level here, or 0 if none
O9
Choose the SLOWEST unit in your fleet here.
P9
Enter the size of your entire fleet here.
K12
REVERSE TRAVEL CALC Enter the Date for when you want to arrive. Format: MM/DD/YY
L12
REVERSE TRAVEL CALC Enter the TIME you want to arrive (for your current timezone) HH:MM:SS AM/PM
N12
You will need to depart on this date in order to arrive on your SET date.
O12
You will need to depart at this time in order to arrive on your SET time.
K16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L16
Origin Economy
M16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N16
Destination Economy
O16
If this is a self-trade choose YES, otherwise choose NO.
P16
ENTER NUMBER OF ACTIVE TRADING PARTNERS YOU HAVE
K21
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.
L21
Laser Tech Level
M21
Missle Tech Level
N21
Plasma Tech Level
O21
Ion Tech Level
P21
Photon Tech Level
Page 15: ACE Battle Calc 5.5.1 (Alpha)

NOW RECALL ON: NOW

or RECALL hr: NOW

RETURN ON: 04/09/23 18:47:00

SPEED: 105.60

DISTANCE DETECTED TRAVEL HRS

Err:502 555:33:20 Err:502

CURRENT TIME: 04/09/23 18:47:00

DETECTED ON: Err:502

ARRIVAL ON: Err:502

DIST: 4800 CRED. DAYS TO

COST Per HOUR PROFIT

2400.0 34 0.1

STORED OPPONENT TECH PROFILESDISRUPTOR ARMOUR SHIELDING

25 22 25

20 35 26

11 32 18

7 24 16

A. I. DISRUPTOR CYBERNETICS

20 10 16

R2
Date & Time you should hit RECALL. OR Hit RECALL when the arrival time below is displayed.
Q3
For Pre-Planned Recall. Enter the DATE & TIME fleet will be SENT. MM/DD/YY HH:MM:SS
R3
You should hit RECALL when this AE Fleet arrival time is displayed.
Q4
For Pre-Planned Recall. Enter the DATE & TIME you wish the fleet to arrive again, otherwise leave blank. MM/DD/YY HH/MM/SS
Q21
Disruptor Tech Level
R21
Armour Tech Level
S21
Shielding Tech Level
Page 16: ACE Battle Calc 5.5.1 (Alpha)

Ing 1750000 25162386 ← Enter Total Debris Created2135985 385985 Total Fleet Lost

Ing Share of Debris 16022710 ← Enter Total Losses for all members involved3354394 Total Profit

Ith 1844400 9139676 ← Total Profit is determined here1844400

Ith Share of DebrisSTEPS TO TAKE2896483

Vidmond 1260000 1) Enter Total debris at Target4307905 3047905 2) Enter a name in each BLUE box for the members who attacked

Vidmond Share of Debris 3) Enter Fleet lost by each person for each attack they made (up to 4)6765221

Van Scorp 7734420 4) When all the above is complete, the GREEN section shows debris due to each attacker7734420

Van Scorp Share of Debris12146289

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

<name>0

<name> Share of Debris0

2) Player Name 3) Fleet Lost 1) Total Debris

Page 17: ACE Battle Calc 5.5.1 (Alpha)

Share of Debris

Page 18: ACE Battle Calc 5.5.1 (Alpha)

1.57042010995643

← Enter Total Debris Created

← Enter Total Losses for all members involved

← Total Profit is determined here

2) Enter a name in each BLUE box for the members who attacked3) Enter Fleet lost by each person for each attack they made (up to 4)

4) When all the above is complete, the GREEN section shows debris due to each attacker

Page 19: ACE Battle Calc 5.5.1 (Alpha)
Page 20: ACE Battle Calc 5.5.1 (Alpha)

UNLOCK KEY: Beta1

DISTANCE FROM TO

44.0 B22:04:56:11 B22:45:77:41 Pre-Planned

GATE LOG. CMDR TYPE: Arrival or Departure Time

15 0 SET ARRIVAL 5/16/2011 13:00

Warp 14 Travel Time Launch Time

6.8 Cruiser 0:24:16 5/16/11 12:35:44

5.1 Heavy Cruiser 0:32:21 5/16/11 12:27:38

3.4 Dreadnought 0:48:32 5/16/11 12:11:28

Warp 15 Travel Time Launch Time

7 Cruiser 0:23:34 5/16/11 12:36:25

5.25 Heavy Cruiser 0:31:26 5/16/11 12:28:34

3.5 Dreadnought 0:47:09 5/16/11 12:12:51

Warp 16 Travel Time Launch Time

7.2 Cruiser 0:22:55 5/16/11 12:37:05

5.4 Battleship 0:30:33 5/16/11 12:29:26

3.6 Dreadnought 0:45:50 5/16/11 12:14:10

Warp 17 Travel Time Launch Time

7.4 Cruiser 0:22:18 5/16/11 12:37:42

5.55 Battleship 0:29:44 5/16/11 12:30:16

3.7 Dreadnought 0:44:36 5/16/11 12:15:24

Warp 18 Travel Time Launch Time

7.6 Cruiser 0:21:43 5/16/11 12:38:17

5.7 Battleship 0:28:57 5/16/11 12:31:03

3.8 Dreadnought 0:43:25 5/16/11 12:16:34

Warp 20 Travel Time Launch Time

8 Cruiser 0:20:38 5/16/11 12:39:22

6 Battleship 0:27:30 5/16/11 12:32:30

4 Dreadnought 0:41:15 5/16/11 12:18:45

Warp 24 Travel Time Launch Time

8.8 Cruiser 0:18:45 5/16/11 12:41:15

6.6 Battleship 0:25:00 5/16/11 12:35:00

4.4 Dreadnought 0:37:30 5/16/11 12:22:30

C2
ENTER START LOCATION
D2
ENTER DESTINATION LOCATION
B4
ENTER JUUMPGATE LEVEL HERE. IF NONE, ENTER 0
C4
ENTER LOGISTICS COMMANDER LEVEL HERE. IF NONE, ENTER 0
D4
CHOOSE THE TYPE OF CALC YOU WISH TO PERFORM: NOW; CALCS DEPARTURE FROM NOW SET DEPARTURE; USES A PRESET DEPARTURE TIME SET ARRIVAL; USES A PRESET ARRIVAL TIME
E4
ENTER DATE & TIME (MM/DD/YY HH:MM:SS) IF TYPE IS ARRIVAL, ENTER DESIRED ARRIVAL TIME IF TYPE IS DEPARTURE, ENTER DESIRED DEPARTURE TIME
C8
Enter Warp Tech Level Here
C13
Enter Warp Tech Level Here
C18
Enter Warp Tech Level Here
C23
Enter Warp Tech Level Here
C28
Enter Warp Tech Level Here
C33
Enter Warp Tech Level Here
C38
Enter Warp Tech Level Here
Page 21: ACE Battle Calc 5.5.1 (Alpha)

A.C.E. COORDINATION

COMPANION v1.1

©2007 RobbyMac

12/24/2008

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Arrival Time

5/16/2011 13:00:00

5/16/2011 13:00:00

5/16/2011 13:00:00

Page 22: ACE Battle Calc 5.5.1 (Alpha)

DISTANCE FROM TO

DISTANCE B22:04:56:11 B22:45:77:41 Pre-Planned

GATE LOG. CMDR TYPE: Arrival or Departure Time

15 0 SET ARRIVAL 5/16/2011 13:00

USES TRAVEL INPUT FROM MassMover SHEET

Stellar 14 Travel Time Launch Time

8.5 Frigate 0:19:25 5/16/11 12:40:35

20.4 Scout 0:08:05 5/16/11 12:51:54

13.6 Corvette 0:12:08 5/16/11 12:47:52

Stellar 15 Travel Time Launch Time

21 Scout 0:07:51 5/16/11 12:52:08

14 Corvette 0:11:47 5/16/11 12:48:12

8.75 Destroyer 0:18:51 5/16/11 12:41:08

Stellar 16 Travel Time Launch Time

21.6 Scout 0:07:38 5/16/11 12:52:21

14.4 Corvette 0:11:27 5/16/11 12:48:32

9 Destroyer 0:18:20 5/16/11 12:41:40

Stellar 17 Travel Time Launch Time

22.2 Scout 0:07:26 5/16/11 12:52:34

14.8 Corvette 0:11:09 5/16/11 12:48:51

9.25 Destroyer 0:17:50 5/16/11 12:42:09

Stellar 18 Travel Time Launch Time

22.8 Scout 0:07:14 5/16/11 12:52:45

15.2 Corvette 0:10:51 5/16/11 12:49:08

9.5 Destroyer 0:17:22 5/16/11 12:42:37

Stellar 19 Travel Time Launch Time

23.4 Scout 0:07:03 5/16/11 12:52:56

15.6 Corvette 0:10:35 5/16/11 12:49:25

9.75 Destroyer 0:16:55 5/16/11 12:43:04

Stellar 20 Travel Time Launch Time

24 Scout 0:06:52 5/16/11 12:53:07

16 Corvette 0:10:19 5/16/11 12:49:41

10 Destroyer 0:16:30 5/16/11 12:43:30

C8
Enter Warp Tech Level Here
C13
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C18
Enter Warp Tech Level Here
C23
Enter Warp Tech Level Here
C28
Enter Warp Tech Level Here
C33
Enter Warp Tech Level Here
C38
Enter Warp Tech Level Here
Page 23: ACE Battle Calc 5.5.1 (Alpha)

A.C.E. COORDINATION

COMPANION v1.1

©2007 RobbyMac

12/24/2008

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