About design (and disruptive technologies)

54
About design (and disruptive technologies) Teemu Leinonen Media Lab Helsinki, Department of Media School of Arts, Design and Architecture Aalto University

description

Slides from the class given in the Aalto Societal Innovation Studies on August 6th 2012.

Transcript of About design (and disruptive technologies)

Page 1: About design (and disruptive technologies)

About design (and disruptive technologies)

Teemu LeinonenMedia Lab Helsinki, Department of MediaSchool of Arts, Design and Architecture

Aalto University

Page 2: About design (and disruptive technologies)

Teemu Leinonen

Associate Professor,New Media Design and Learning

Designer: web / mobile / digital culture / learning

> education theory> new media > design> design methods

Photo by Cary Bass / Wikimedia Commons

Page 3: About design (and disruptive technologies)

About design (and disruptive technologies)

Teemu LeinonenMedia Lab Helsinki, Department of MediaSchool of Arts, Design and Architecture

Aalto University

Page 4: About design (and disruptive technologies)

About design (and disruptive technologies)

Page 5: About design (and disruptive technologies)

designer (in art and design trad.) . . . focuses on experiences, . . . the future experiences,

. . . to design them.

Page 6: About design (and disruptive technologies)

design researcher / student: . . . do stuff,

. . . be experimental, . . . be avant-garde.

Page 7: About design (and disruptive technologies)

1. About technology (and media)

2. About design (as research)

Two things

Page 8: About design (and disruptive technologies)

1. About technology (and media)

2. About design (as research)

Two things

Page 9: About design (and disruptive technologies)

What are disruptive technologies

Examples

You and disruptive technologies ?

Page 10: About design (and disruptive technologies)

Me and New Media

Page 11: About design (and disruptive technologies)

1991

Page 12: About design (and disruptive technologies)
Page 13: About design (and disruptive technologies)
Page 14: About design (and disruptive technologies)
Page 15: About design (and disruptive technologies)
Page 16: About design (and disruptive technologies)
Page 17: About design (and disruptive technologies)
Page 18: About design (and disruptive technologies)
Page 19: About design (and disruptive technologies)

1991

Page 20: About design (and disruptive technologies)

katele$ spss

katele$ mail [email protected]: This is an email Hi Rami. This is an email. You can send these with a command “mail [email protected]”I think you can reply with command “R”. - Teemu.

katele$ irc

katele$ news

katele$ talk psraah

1991

Page 21: About design (and disruptive technologies)

Experimental art

Productivity tool

Domestication

Art

D e

v e

l o p

m e

n t

How do we experience new technologies?T i m

e

Useless toy

Page 22: About design (and disruptive technologies)

Experimental art

Productivity tool

Domestication

Art

D e

v e

l o p

m e

n t

How do we experience new technologies?T i m

e

Useless toy

Page 23: About design (and disruptive technologies)

Examples of . . .

Domestication ?

Page 24: About design (and disruptive technologies)

Facebook

Page 25: About design (and disruptive technologies)

What after Facebook?

Page 26: About design (and disruptive technologies)

“Digital stuff” becomes part of ”reality”.

“Reality” becomes part of “digital stuff”.

Page 27: About design (and disruptive technologies)

Experimental art

Productivity tool

Domestication

Art

D e

v e

l o p

m e

n t

How do we experience new technologies?T i m

e

Useless toy

Page 28: About design (and disruptive technologies)

Experimental art

Example of . . .

?

Page 29: About design (and disruptive technologies)

http://mlab.taik.fi/~kkallio/mr-pong/mr-pong-360.mov

Page 30: About design (and disruptive technologies)

Experimental art

Productivity tool

Domestication

Art

D e

v e

l o p

m e

n t

How do we experience new technologies?T i m

e

Useless toy

Page 31: About design (and disruptive technologies)

Example of . . .

?Useless toy

Page 32: About design (and disruptive technologies)

http://youtu.be/MzDBOQD-woc

Page 33: About design (and disruptive technologies)

Experimental art

Productivity tool

Domestication

Art

D e

v e

l o p

m e

n t

How do we experience new technologies?T i m

e

Useless toy

Page 34: About design (and disruptive technologies)

Example of . . .

?Productivity tool

Page 35: About design (and disruptive technologies)

Technologies do not evolve— they are developed.

Thus technologies should be rather designed than developed (I’ll come back

to this later).

Technologies do no define how our life will be but certain technologies provide

environment where certain culture is more likely to happen than some other.

Page 36: About design (and disruptive technologies)

1. About technology (and media)

2. About design (as research)

Two things

Page 37: About design (and disruptive technologies)

1. About technology (and media)

2. About design (as research)

Two things

Page 38: About design (and disruptive technologies)

Why are the keys on a computer keyboard in

the order they are in

Why QWERTY?

Page 39: About design (and disruptive technologies)
Page 40: About design (and disruptive technologies)

Photo by: Wikimedia Commons user ndamato

Page 41: About design (and disruptive technologies)

Designis

activity in the crossing point of

science, art, technology and craft

in a socio-cultural historical context.

Page 42: About design (and disruptive technologies)

Kayttaja-, asiakas ja ihmislahtoiset menetelmat.

. . . pyrkimys luoda tuotteita tai palveluita jotka vastaavat

ihmisten todellisiin tarpeisiin.

Research-based design process

(Leinonen 2008, 2010)

Page 43: About design (and disruptive technologies)

Different methods: parallel and overlapping

(Keune, Leinonen, Purma, Toikkanen 2012)

Page 44: About design (and disruptive technologies)

Kayttaja-, asiakas ja ihmislahtoiset menetelmat.

. . . pyrkimys luoda tuotteita tai palveluita jotka vastaavat

ihmisten todellisiin tarpeisiin.

(Leinonen 2008, 2010)

Research-based design process

Page 45: About design (and disruptive technologies)

Contextual inquiry

(Leinonen 2008, 2010)

Page 46: About design (and disruptive technologies)

Contextual inquiry 1/2

The objective is to explore

the point of views of the people in the socio-cultural historical

context in focus,

general trends and scenarios related to the socio-cultural historical context,

challenges in the socio-cultural historical context.

Observing, participating and documenting: research diary, photos, videos (compare to cultural anthropological fieldwork).

Page 47: About design (and disruptive technologies)

Examples of activities:

Analyzing service path and service points from customers point of view.

Mapping customer experience: participatory observation, shadowing, interviewing etc.

Analyzing communication situations and media used: letters, phone calls, face to face, web/Internet etc.

Contextual inquiry 2/2

Page 48: About design (and disruptive technologies)

Participatory Design

(Leinonen 2008, 2010)

Page 49: About design (and disruptive technologies)

The objective is to:

solve the preliminary challenges recognized in the contextual inquiry.

Examples of activities:

workshops with people.

discussions on scenarios, sketching, building models of a product or / and a service.

creating concrete product and service ideas.

papers, pens, props, games, prototypes.

Participatory Design

Page 50: About design (and disruptive technologies)

(Leinonen 2008, 2010)

Product (or service) design

Page 51: About design (and disruptive technologies)

Product (or service) design

State for analyzing and summarizing the materials from the earlier states.

Expert work with focus on decisions and preparing presentation.

Creation of the description and visualization of a new product or service.

Examples of results: specification of a new customer path, new communication practices, new tool, new media, new signs, new spatial solutions, new practices and communication of them, etc.

Page 52: About design (and disruptive technologies)

Building prototypes as hypothesis

(Leinonen 2008, 2010)

Page 53: About design (and disruptive technologies)

http://vimeo.com/46812964

Page 54: About design (and disruptive technologies)

Kiitos ?