A DESIGN ISSUE: PROJECT MANAGEMENT FOR GAMES … · • Moderate for indie/new – oversaturated...

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James TerKeurst A DESIGN ISSUE: PROJECT MANAGEMENT FOR GAMES

Transcript of A DESIGN ISSUE: PROJECT MANAGEMENT FOR GAMES … · • Moderate for indie/new – oversaturated...

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James TerKeurst

A DESIGN ISSUE:

PROJECT MANAGEMENT FOR

GAMES

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FIRST UPCONSULTANTS

MEDIA AND ENTERTAINMENT

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THE M&E INDUSTRY• Includes: film, television, music, streaming,

theatre etc.

• Games currently at ~ 140 billion / year

• Entire sector pressured to innovate and adopt new technology

• Hit driven

• Successful franchises help reduce risk

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BARRIERS TO ENTRY• Low for mobile – oversaturated (like music).

• Moderate for indie/new – oversaturated (music)

• Moderate for console – managed like Netflix

• High for AAA games and massive multiplayer online (film and television model)

• Top games now more expensive than film to develop

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POTENTIAL ROI• Enormous – like all hit driven industry

• Scaling easy with no physical product

• Subscription model moves toward franchise

• AAA benchmark now 1 billion+ per game per year

• Fortnite, Call of Duty, Destiny, Grand Theft Auto, Red Dead Redemption

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FIRST UPCONSULTANTS

GAMES6

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IP DEVELOPMENT• Normally starts in small independent studios

• Second iteration at medium independent with publisher investment (3 – 30 million)

• AAA demands enormous investment and is typically done by international publishers

• From second iteration on investors seek to manage risk

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RISK• Like film and television, pre-production for games

is now vital

• Especially as teams have changed and grown

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TEAMS1980

Code Art Management Design

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TEAMS2000

Code Art Management Design

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TEAMS2020

Code Art Management Design

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FIRST UPCONSULTANTS

DESIGN PROCESS12

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PRE-PRODUCTION• Design practice drives the pre-production phase

with a very small team (<10)

• Concept (drawings and early prototypes)

• White/grey boxing of core gameplay mechanics

• Rough assets added for early testing

• Feedback and iteration

• Strawgame

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EARLY DEVELOPMENT PITCH• Strawgame

• Concept document

• Beat charts

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FULL DEVELOPMENT PITCH• Strawgame

• Concept document

• Beat charts

• Management and finaling philosophy

• Collaboration approach

• Production milestones

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COMPLETION OF PRE-PRODUCTION• Team begins to grow…

• Game design document

• Technical specification/document

• Art style guide

• Teams, financials and milestones agreed

• Typically 50% point of project timeline

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FIRST UPCONSULTANTS

PRODUCTION17

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WATERFALL / AGILE• After a strong waterfall like pre-production,

development proceeds in a more agile style based on milestones and beat charts

• If externally funded the producer acts as client –along with the internal game designer. Both speak for playtesting results.

• If internal (typically AAA) producers speaks for all

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STAGES• Alpha – the game is fully assembled

• Beta – game is ready for full playtesting and this is frequently linked to marketing

• Gold Master – a term from game consoles –game is fully functional and meets all specifications.

• Maintenance – normally patches and DLC

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FIRST UPCONSULTANTS

TRENDS20

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TRENDS• Moderate growth for sector expected over next 5

years

• Improved game engines and software expected to reduce numbers of coders and artists in future

• Increased role for designers as game market saturates and innovation and differentiation become vital

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THANK YOU• Questions?

• James TerKeurst

[email protected].