2010-02-19 Sem eMadrid UCM Intro

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<e-UCM> <e-UCM> e-learning research group e-learning research group www.e-ucm.es www.e-ucm.es eMadrid, february 19, 2010 Baltasar Fernández Baltasar Fernández Manjón Manjón ([email protected]) ([email protected]) Primer seminario e-Madrid sobre e- Learning y juegos Universidad Rey Juan Carlos, 19 de Red de Excelencia e-Madrid

Transcript of 2010-02-19 Sem eMadrid UCM Intro

Page 1: 2010-02-19 Sem eMadrid UCM Intro

<e-UCM><e-UCM>e-learning research groupe-learning research group

www.e-ucm.eswww.e-ucm.es

eMadrid, february 19, 2010Baltasar Fernández Baltasar Fernández ManjónManjón

([email protected])([email protected])

Primer seminario e-Madrid sobre e-Learning y juegos

Universidad Rey Juan Carlos, 19 de febrero de 2010

Red de Excelencia e-Madrid

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Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 2/14

<e-UCM> research group<e-UCM> research group

Research group in Technology-Enhanced Learning

Research areas related to eMadrid Learning communities Educational standards E-Learning systems Hypermedia and markup

languages applied to learning Using games and game-like

simulations in education

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Our work: <e-Adventure>Our work: <e-Adventure>

<e-Adventure> Easy-to-use platform for the creation of low-cost

educational adventure games Integration in e-learning environments (Moodle, WebCT,

Sakai, etc.) Evaluation and assessment integrated in the games Adaptive games

http://e-adventure.e-ucm.esVideosTutorials Examples of games

Open source codeSourceforge.net

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Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 5/14

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Seminario de e-Madrid en e-Learning y juegos, Universidad Rey Juan Carlos 6/14

In collaboration with Harvard U. and MGH

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Our workOur work

<e-Adventure> Current work Improved capabilities and expressivity Better integration with LMS (e.g. Moodle) with bi-

directional communication Integration with LAMS (in cooperation with Macquaire

U.). Use games as a task in the LAMS learning design

Mundo núcleo Use of 3D virtual worlds in education Virtual worlds connected to a LMS Back-End (Moodle) Moodle as a persistance layer

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Our workOur work

<e-Adventure> Easy-to-use platform for the creation of low-cost

educational adventure games Integration in e-learning environments (Moodle,

WebCT, Sakai, etc.) Evaluation and assessment integrated in the games

Mundo núcleo Use of virtual worlds in education Virtual worlds connected to a Moodle Back-End

CS-Training Mini-games in computer engineering for the Nintendo

DS portable game console The games are mini-exams that report grades to a

Moodle server

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CS TrainingCS Training

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Our workOur work

<e-Adventure> Easy-to-use platform for the creation of low-cost

educational adventure games Integration in e-learning environments (Moodle, WebCT,

Sakai, etc.) Evaluation and assessment integrated in the games

Mundo núcleo Use of virtual worlds in education Virtual worlds connected to a Moodle Back-End

CS-Training Mini-games in computer engineering for the Nintendo DS

portable game console The games are mini-exams that report grades to a Moodle

server <m-Adventure>

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<m-Adventure><m-Adventure>

<e-Adventure> player for mobile devices Player for Android

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Games, standards, e-LearningGames, standards, e-Learning

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Main ideaMain idea

Games may end up being a great medium for education, although their true value has not been thoroughly demonstrated Integrate games into the learning flow

Open research challenges Increase our understanding of why and how games

can teach (or why and how education could be fun) Demonstrate their efficacy scientifically Reduce the average development cost Introduce games non-disruptively or in parallel Involve instructors Accesibility

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<e-UCM><e-UCM>e-learning research groupe-learning research group

www.e-ucm.eswww.e-ucm.es

eMadrid, february 19, 2010Baltasar Fernández Baltasar Fernández ManjónManjón

([email protected])([email protected])

Primer seminario e-Madrid sobre e-Learning y juegos

Universidad Rey Juan Carlos, 19 de febrero de 2010

Red de Excelencia e-Madrid