1 Physical Media physical link: transmitted data bit propagates across link guided media: m...

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1 Physical Media physical link: transmitted data bit propagates across link guided media: signals propagate in solid media: copper, fiber unguided media: signals propagate freely, e.g., radio Twisted Pair (TP) two insulated copper wires Category 3: traditional phone wires, 10 Mbps ethernet Category 5 TP: 100Mbps ethernet
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Transcript of 1 Physical Media physical link: transmitted data bit propagates across link guided media: m...

Page 1: 1 Physical Media  physical link: transmitted data bit propagates across link  guided media: m signals propagate in solid media: copper, fiber  unguided.

1

Physical Media

physical link: transmitted data bit propagates across link

guided media: signals propagate in

solid media: copper, fiber

unguided media: signals propagate

freely, e.g., radio

Twisted Pair (TP) two insulated copper

wires Category 3: traditional

phone wires, 10 Mbps ethernet

Category 5 TP: 100Mbps ethernet

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Physical Media: coax, fiber

Coaxial cable: wire (signal carrier)

within a wire (shield) baseband: single

channel on cable broadband: multiple

channel on cable

bidirectional common use in

10Mbs Ethernet

Fiber optic cable: glass fiber carrying

light pulses high-speed operation:

100Mbps Ethernet high-speed point-to-

point transmission (e.g., 5 Gps)

very low error rate

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Physical media: radio

signal carried in electromagnetic spectrum

no physical “wire” bidirectional propagation

environment effects: reflection obstruction by objects interference

Radio link types: microwave

e.g. up to 45 Mbps channels

LAN (e.g., 802.11b/g) 11/54 Mbps

wide-area (e.g., cellular) e.g. CDPD, 10’s Kbps

satellite up to 50Mbps channel (or multiple

smaller channels) 270 Msec end-end delay geosynchronous versus LEOS (low

earth orbit)

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The Data Link LayerOur goals: understand principles

behind data link layer services: error detection,

correction sharing a broadcast

channel: multiple access

link layer addressing instantiation and

implementation of various link layer technologies

Overview: link layer services error detection, correction multiple access protocols

and LANs link layer addressing specific link layer

technologies: Ethernet

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Link Layer: setting the context

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Link Layer: setting the context two physically connected devices:

host-router, router-router, host-host

unit of data: frame

applicationtransportnetwork

linkphysical

networklink

physical

M

M

M

M

Ht

HtHn

HtHnHl MHtHnHl

framephys. link

data linkprotocol

adapter card

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Link Layer Services Framing, link access:

encapsulate datagram into frame, adding header, trailer

implement channel access if shared medium, ‘physical addresses’ used in frame headers to identify

source, destination • different from IP address!

Reliable delivery between two physically connected devices: seldom used on low bit error link (fiber, some twisted

pair) wireless links: high error rates

• Q: why both link-level and end-end reliability?

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Link Layer Services (more)

Flow Control: pacing between sender and receivers

Error Detection: errors caused by signal attenuation, noise. receiver detects presence of errors:

• signals sender for retransmission or drops frame

Error Correction: receiver identifies and corrects bit error(s)

without resorting to retransmission

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Link Layer: Implementation implemented in “adapter”

e.g., PCMCIA card, Ethernet card typically includes: RAM, DSP chips, host bus

interface, and link interface

applicationtransportnetwork

linkphysical

networklink

physical

M

M

M

M

Ht

HtHn

HtHnHl MHtHnHl

framephys. link

data linkprotocol

adapter card

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Error DetectionEDC= Error Detection and Correction bits (redundancy)D = Data protected by error checking, may include header fields

• Error detection not 100% reliable! Q: why?• protocol may miss some errors, but rarely• larger EDC field yields better detection and correction

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Parity Checking

Single Bit Parity:Detect single bit errors

Two Dimensional Bit Parity:Detect and correct single bit errors

0 0

Parity bit=1 iffNumber of 1’s even

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Internet checksum

Sender: treat segment contents

as sequence of 16-bit integers

checksum: addition (1’s complement sum) of segment contents

sender puts checksum value into UDP checksum field

Receiver: compute checksum of received

segment check if computed checksum

equals checksum field value: NO - error detected YES - no error detected.

But maybe errors nonetheless?

Goal: detect “errors” (e.g., flipped bits) in transmitted segment (note: used at transport layer only)

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Checksumming: Cyclic Redundancy Check view data bits, D, as a binary number choose r+1 bit pattern (generator), G goal: choose r CRC bits, R, such that

<D,R> exactly divisible by G (modulo 2) receiver knows G, divides <D,R> by G. If non-zero

remainder: error detected! can detect all burst errors less than r+1 bits

widely used in practice (ATM, HDCL)

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CRC ExampleWant:

D.2r XOR R = nGequivalently:

D.2r = nG XOR R equivalently: if we divide D.2r by

G, want reminder R

R = remainder[ ]D.2r

G

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Multiple Access Links and Protocols

Three types of “links”: point-to-point (single wire, e.g. PPP, SLIP) broadcast (shared wire or medium; e.g,

Ethernet, Wavelan, etc.)

switched (e.g., switched Ethernet, ATM etc)

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Multiple Access protocols single shared communication channel two or more simultaneous transmissions by nodes:

interference only one node can send successfully at a time

multiple access protocol: distributed algorithm that determines how stations share

channel, i.e., determine when station can transmit communication about channel sharing must use channel itself! what to look for in multiple access protocols:

• synchronous or asynchronous • information needed about other stations • robustness (e.g., to channel errors) • performance

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Multiple Access protocols

claim: humans use multiple access protocols all the time

class can "guess" multiple access protocols multiaccess protocol 1: multiaccess protocol 2: multiaccess protocol 3: multiaccess protocol 4:

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MAC Protocols: a taxonomy

Three broad classes: Channel Partitioning

divide channel into smaller “pieces” (time slots, frequency)

allocate piece to node for exclusive use

Random Access allow collisions “recover” from collisions

“Taking turns” tightly coordinate shared access to avoid collisions

Goal: efficient, fair, simple, decentralized

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MAC Protocols: Measures

Channel Rate = R bps Efficient:

Single user: Throughput R Fairness

N usersMin. user throughput R/N

Decentralized Fault tolerance

Simple

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Channel Partitioning MAC protocols: TDMA

TDMA: time division multiple access access to channel in "rounds" each station gets fixed length slot (length = pkt trans time) in each round unused slots go idle example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle

TDM (Time Division Multiplexing): channel divided into N time slots, one per user; inefficient with low duty cycle users and at light load.

FDM (Frequency Division Multiplexing): frequency subdivided.

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Channel Partitioning MAC protocols: FDMA

FDMA: frequency division multiple access channel spectrum divided into frequency bands each station assigned fixed frequency band unused transmission time in frequency bands go idle example: 6-station LAN, 1,3,4 have pkt, frequency bands 2,5,6 idle

TDM (Time Division Multiplexing): channel divided into N time slots, one per user; inefficient with low duty cycle users and at light load.

FDM (Frequency Division Multiplexing): frequency subdivided.

frequ

ency

bands time

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TDMA & FDMA: Performance

Channel Rate = R bps Single user

Throughput R/N Fairness

Each user gets the same allocationDepends on maximum number of users

Decentralized Requires resource division

Simple

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Channel Partitioning (CDMA)

CDMA (Code Division Multiple Access) unique “code” assigned to each user; ie, code set

partitioning used mostly in wireless broadcast channels (cellular,

satellite, etc) all users share same frequency, but each user has own

“chipping” sequence (ie, code) to encode data encoded signal = (original data) X (chipping sequence) decoding: inner-product of encoded signal and chipping

sequence allows multiple users to “coexist” and transmit

simultaneously with minimal interference (if codes are almost “orthogonal”)

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CDMA - Basics Orthonormal codes:

<ci,cj> =0 i≠j <ci,ci> =1

Encoding at user i: Bit 1 send +ci

Bit 0 send -ci

Decoding (at user i): Receive a vector ri

Compute t=<ri,ci> If t=1 THEN bit=1 If t=-1 THEN bit=0

Correctness of decoding Single user Multiple users

• Assume additive channel.• R = c1 – c2

• Output <R,c1> = <c1,c1> + <-c2,c1> = 1 + 0 = 1

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CDMA Encode/Decode

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CDMA: two-sender interference

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Random Access protocols

When node has packet to send transmit at full channel data rate R. no a priori coordination among nodes

two or more transmitting nodes -> “collision”, random access MAC protocol specifies:

how to detect collisions how to recover from collisions (e.g., via delayed

retransmissions)

Examples of random access MAC protocols: slotted ALOHA ALOHA CSMA and CSMA/CD

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Slotted Aloha

time is divided into equal size slots (= pkt trans. time)

node with new arriving pkt: transmit at beginning of next slot

if collision: retransmit pkt in future slots with probability p, until successful.

Success (S), Collision (C), Empty (E) slots

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Slotted Aloha efficiencyQ: what is max fraction slots successful?A: Suppose N stations have packets to send

each transmits in slot with probability p prob. successful transmission S is:

by single node: S= p (1-p)(N-1)

by any of N nodes

S = Prob (only one transmits) = N p (1-p)(N-1)

… choosing optimum p =1/N

as N -> infty ...

S≈ 1/e = .37 as N -> infty

At best: channeluse for useful transmissions 37%of time!

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Pure (unslotted) ALOHA unslotted Aloha: simpler, no synchronization pkt needs transmission:

send without awaiting for beginning of slot

collision probability increases: pkt sent at t0 collide with other pkts sent in [t0-1,

t0+1]

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Pure Aloha (cont.)P(success by given node) = P(node transmits) .

P(no other node transmits in [t0-1,t0] .

P(no other node transmits in [t0,t0+1]

= p . (1-p)N-1 . (1-p)N-1

P(success by any of N nodes) = N p . (1-p)N-1 . (1-p)N-1

… choosing optimum p=1/(2N-1)

as N -> infty ... S≈ 1/(2e) = .18

S =

thro

ughput

=

“goodput”

(

succ

ess

rate

)

G = offered load = Np0.5 1.0 1.5 2.0

0.1

0.2

0.3

0.4

Pure Aloha

Slotted Alohaprotocol constrainseffective channelthroughput!

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Aloha: Performance

Channel Rate = R bps Single user

Throughput R ! Fairness

Multiple usersCombined throughput only 0.37*R

Decentralized Slotted needs slot synchronization

Simple

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CSMA: Carrier Sense Multiple Access

CSMA: listen before transmit: If channel sensed idle: transmit entire pkt If channel sensed busy, defer transmission

Persistent CSMA: retry immediately with probability p when channel becomes idle

Non-persistent CSMA: retry after random interval human analogy: don’t interrupt others!

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CSMA collisions

collisions can occur:propagation delay means two nodes may not yethear each other’s transmissioncollision:entire packet transmission time wasted

spatial layout of nodes along ethernet

note:role of distance and propagation delay in determining collision prob.

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CSMA/CD (Collision Detection)CSMA/CD: carrier sensing, deferral as in CSMA

collisions detected within short time colliding transmissions aborted, reducing channel

wastage persistent or non-persistent retransmission

collision detection: easy in wired LANs: measure signal strengths,

compare transmitted, received signals difficult in wireless LANs: receiver shut off while

transmitting human analogy: the polite conversationalist

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CSMA/CD collision detection

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CDMA/CD

Channel Rate = R bps Single user

Throughput R Fairness

Multiple usersDepends on Detection Time

Decentralized Completely

Simple Needs collision detection hardware

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“Taking Turns” MAC protocolschannel partitioning MAC protocols:

share channel efficiently at high load inefficient at low load: delay in channel

access, 1/N bandwidth allocated even if only 1 active node!

Random access MAC protocols efficient at low load: single node can fully

utilize channel high load: collision overhead

“taking turns” protocolslook for best of both worlds!

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“Taking Turns” MAC protocolsPolling: master node

“invites” slave nodes to transmit in turn

Request to Send, Clear to Send msgs

concerns: polling overhead latency single point of

failure (master)

Token passing: control token passed

from one node to next sequentially.

token message concerns:

token overhead latency single point of failure

(token)

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Reservation-based protocols

Distributed Polling: time divided into slots begins with N short reservation slots

reservation slot time equal to channel end-end propagation delay

station with message to send posts reservation reservation seen by all stations

after reservation slots, message transmissions ordered by

known priority

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Summary of MAC protocols

What do you do with a shared media? Channel Partitioning, by time, frequency or

code• Time Division,Code Division, Frequency Division

Random partitioning (dynamic), • ALOHA, S-ALOHA, CSMA, CSMA/CD• carrier sensing: easy in some technologies (wire),

hard in others (wireless)• CSMA/CD used in Ethernet

Taking Turns• polling from a central cite, token passing• Popular in cellular 3G/4G networks where

base station is the master

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LAN technologies

Data link layer so far: services, error detection/correction, multiple

access

Next: LAN technologies addressing Ethernet hubs, bridges, switches 802.11 PPP ATM

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LAN Addresses

32-bit IP address: network-layer address used to get datagram to destination network

LAN (or MAC or physical) address: used to get datagram from one interface to

another physically-connected interface (same network)

48 bit MAC address (for most LANs) burned in the adapter ROM

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LAN AddressesEach adapter on LAN has unique LAN address

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LAN Address (more)

MAC address allocation administered by IEEE manufacturer buys portion of MAC address space

(to assure uniqueness) Analogy: (a) MAC address: like Social Security Number (b) IP address: like postal address MAC flat address => portability

can move LAN card from one LAN to another

IP hierarchical address NOT portable depends on network to which one attaches

ARP protocol translates IP address to MAC address

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Ethernet“dominant” LAN technology: cheap $20 for 10/100/1000 Mbs! first widely used LAN technology Simpler, cheaper than token LANs and ATM Kept up with speed race: 1, 10, 100, 1000 Mbps

Metcalfe’s Etheretsketch

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Ethernet Frame Structure

Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame

Preamble: 7 bytes with pattern 10101010 followed by one

byte with pattern 10101011 used to synchronize receiver, sender clock

rates

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Ethernet Frame Structure (more) Addresses: 6 bytes, frame is received by all

adapters on a LAN and dropped if address does not match

Type: indicates the higher layer protocol, mostly IP but others may be supported such as Novell IPX and AppleTalk)

CRC: checked at receiver, if error is detected, the frame is simply dropped

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Ethernet: uses CSMA/CD

A: sense channel, if idle then {

transmit and monitor the channel; If detect another transmission then { abort and send jam signal;

update # collisions; delay as required by exponential backoff algorithm; goto A}

else {done with the frame; set collisions to zero}}

else {wait until ongoing transmission is over and goto A}

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Ethernet’s CSMA/CD (more)

Jam Signal: make sure all other transmitters are aware of collision; 48 bits;

Exponential Backoff: Goal: adapt retransmission attempts to

estimated current load heavy load: random wait will be longer

first collision: choose K from {0,1}; delay is K x 512 bit transmission times

after n-th collision: choose K from {0,1,…, 2n-1} after ten or more collisions, choose K from

{0,1,2,3,4,…,1023}

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Exponential Backoff (simplified)

N users Interval of size 2n

Prob Node/slot is 1/2n

Prob of success N(1/2n)(1 – 1/2n)N-1

Average slot success N(1 – 1/2n)N-1

Intervals size: 1, 2, 4, 8, 16 … Fraction (out of N) of success:

2n = N/8 -> 0.03 % 2n = N/4 -> 2% 2n = N/2 -> 15% 2n = N -> 37 % 2n = 2N -> 60%

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Ethernet Technologies: 10Base2 10: 10Mbps; 2: under 200 meters max cable length thin coaxial cable in a bus topology

repeaters used to connect up to multiple segments repeater repeats bits it hears on one interface to its other interfaces: physical layer device only!

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10BaseT and 100BaseT

10/100 Mbps rate; latter called “fast ethernet” T stands for Twisted Pair Hub to which nodes are connected by twisted

pair, thus “star topology” CSMA/CD implemented at hub

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10BaseT and 100BaseT (more) Max distance from node to Hub is 100 meters Hub can disconnect “jabbering” adapter Hub can gather monitoring information,

statistics for display to LAN administrators

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Gbit Ethernet

use standard Ethernet frame format allows for point-to-point links and shared

broadcast channels in shared mode, CSMA/CD is used; short

distances between nodes to be efficient uses hubs, called here “Buffered Distributors” Full-Duplex at 1 Gbps for point-to-point links

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Token Rings (IEEE 802.5) A ring topology is a single

unidirectional loop connecting a series of stations in sequence

Each bit is stored and forwarded by each station’s network interface

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Token Ring: IEEE802.5 standard 4 Mbps (also 16 Mbps) max token holding time: 10 ms, limiting frame

length

SD, ED mark start, end of packet AC: access control byte:

token bit: value 0 means token can be seized, value 1 means data follows FC priority bits: priority of packet reservation bits: station can write these bits to prevent stations with lower priority

packet from seizing token after token becomes free

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Token Ring: IEEE802.5 standard

FC: frame control used for monitoring and maintenance

source, destination address: 48 bit physical address, as in Ethernet

data: packet from network layer checksum: CRC FS: frame status: set by dest., read by sender

set to indicate destination up, frame copied OK from ring

DLC-level ACKing