1 Getting Started Introduction 4 Before Playing 5 Starting ...€¦ · Take photo / Display pause...
Transcript of 1 Getting Started Introduction 4 Before Playing 5 Starting ...€¦ · Take photo / Display pause...
1 Health and Safety
Getting Started
2 Introduction
3 Controls
4 Before Playing
5 Starting the Game
6 Saving Your Game
Story Mode
7 Getting Started
8 Camera Screen
9 Using the Diary of Faces
10 Battling Spirits
12 How to Play
Miscellaneous
13 Copyright Notices
Troubleshooting
14 Support Information
Cursed Pages
Haunted Visions
11 How to Play
1 Health and Safety
Thank you for choosing Spirit Camera™: The Cursed Memoir for the Nintendo 3DS™ system.
Please read this manual carefully before using the software. Please also read your Nintendo 3DS Operations Manual for more details and tips to help you enjoy your playing experience.
Before using this software, read all content within the Health and Safety Information application on the HOME Menu.
To access this application, tap the icon on the HOME Menu, then
tap Open and read the contents of each section carefully. When you are finished, press to return to the HOME Menu.
You should also thoroughly read the Nintendo 3DS Operations Manual, including the Health and Safety Information section, before using Nintendo 3DS™ software.
IMPORTANT
Health and Safety Information
W h e n y o u d o w n l o a d o r u s e t h i s s o f t w a r e ( i n c l u d i n g a n y d i g i t a l c o n t e n t o r d o c u m e n t a t i o n y o u d o w n l o a d o r u s e i n c o n n e c t i o n w i t h t h i s s o f t w a r e ) a n d p a y a n y a p p l i c a b l e f e e s , y o u a r e g r a n t e d a p e r s o n a l , n o n - e x c l u s i v e , r e v o c a b l e l i c e n s e t o u s e t h i s s o f t w a r e o n y o u r N i n t e n d o 3 D S s y s t e m . Y o u r u s e o f t h i s s o f t w a r e i s s u b j e c t t o t h e N i n t e n d o 3 D S S e r v i c e U s e r A g r e e m e n t , w h i c h i n c l u d e s t h e N i n t e n d o 3 D S s y s t e m P r i v a c y P o l i c y a n d t h e C o d e o f C o n d u c t .
For more information, please visit www.esrb.org.
Software Rating
Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. All rights reserved.
© 2012 Nintendo / TECMO KOEI GAMES CO., LTD.
CTR-P-ALCE-USZ
2 Introduction
What Is Spirit Camera: The Cursed Memoir?
Spirit Camera: The Cursed Memoir is p l a y e d u s i n g t h e Nintendo 3DS outer c a m e r a s t o v i e w your surroundings, while referring to the enclosed AR Book.
3 Controls
Select item
Basic Controls
N o t e : S o m e o f t h e s e b u t t o n operations can also be carried out by touching icons on the lower screen.
This game requires you to use the Nintendo 3DS outer cameras to view your surroundings and the AR Book to progress. Some sections are navigated using the buttons.
OK/skip
Cancel/back
Turn page
Switch lower-screen display
Take photo /
Display pause menu /
Display HOME Menu
Sleep Mode
Closing your system during game play will make the system enter Sleep Mode. When your system is in S l e e p M o d e , t h e b a t t e r y consumption is kept to a minimum. When the system is opened, it will wake up from Sleep Mode.
Switch lenses
Display menu
Controls for Fatal Frame: The Diary of Faces
Talk
4 Before Playing
・ Place the AR Book on a flat, well- lit surface.
・ If the pages of the AR Book are bent or folded, or if they are dirty, they cannot be recognized by the system. Ensure that the pages of the AR Book in use are flat on the surface and that they are kept clean.
・ Keep the AR Book out of direct light, as this can interfere with the outer cameras' ability to recognize it properly.
・ When playing this game, you may have to move the Nintendo 3DS system around. Make sure you have enough room before playing, and hold the system firmly with both hands while playing. Do not move the system with excessive force, as this could cause injuries, d a m a g e t o t h e p r o d u c t , o r damage to nearby objects.
Before playing Spirit Camera: The Cursed Memoir, please take note of the following:
・ T h e a u d i o i n t h i s g a m e i s presented in Surround Mode. Please note that even if the sound o u t p u t o f t h e N i n t e n d o 3 D S system is set to mono or stereo, sound output during the game will still be in Surround Mode.
5 Starting the Game
● Fatal Frame: The Diary of Faces (page 7)
● Haunted Visions (page 11) ● Cursed Pages (page 12) ● AR Test
A tutorial on using the AR Book. ● Options
Change your settings.
Gyro-Sensor Calibration
The gyro sensor will calibrate when y o u s t a r t a g a m e . P l a c e t h e Nintendo 3DS on a table or other flat surface, and wait a few seconds. When the gyro sensor is calibrated, Press . Note: Select Calibrate Gyro Sensor in Options to manually calibrate the gyro sensor.
Mode-Selection Screen
The title screen will be displayed when you start the game. Press or touch the lower screen to display the mode-selection screen.
6 Saving Your Game
If there is not enough space on the SD Card, your photos will not be saved.
In Fatal Frame: The Diary of Faces (page 7), selecting The Beginning will overwrite any previously attained game progress. In addition, any saved photos can be deleted using t h e N i n t e n d o 3 D S C a m e r a application, which can be accessed from the HOME Menu.
Saving and Erasing Data
As you progress through the story, it will save automatically (autosave) when you reach certain points. The word "Saving..." will appear during an autosave. When photographing spirits (page 11), you can save the photos you've taken on an SD Card. The SD Card must be inserted into the Nintendo 3DS before playing.
Saving
simultaneously.
● Data can be lost due to user a c t i o n s u c h a s r e p e a t e d l y p o w e r i n g o f f a n d o n t h e system, or removing the Game Card or SD Card while saving. Data loss may also be caused by poor connectivity, due to dirt or dust in the system's ports. Please be aware that in these cases data cannot be restored.
O n c e e r a s e d , d a t a c a n n o t b e recovered, so please be careful.
After you select the Spirit Camera: The Cursed Memoir icon on the HOME Menu, existing save data for the game can be deleted by pressing a n d h o l d i n g + + +
Reinitializing Save Data
7 Getting Started
Scene Selection
Replay scenes from Fatal Frame: The Diary of Faces that you have cleared in the game.
Continue
Load a saved game.
Select Fatal Frame: The Diary of Faces from the mode-selection screen to experience the tale of the cursed diary of faces. You can start t h e g a m e f r o m t h e m e n u t h a t follows.
The Beginning
Start the story from t h e b e g i n n i n g . When starting, you will need to save a photo of your face, taken by the inner camera, for use in the game. Resetting the save data will delete the saved photo of your face.
Diary of Faces.
???????
This content will be unlocked once you have cleared Fatal Frame: The
8 Camera Screen
❶ Lamp
This glows when it detects a spirit.
Appears when you need to look at a page of the AR Book.
There are four kinds of icons.
❷ Icons
❷
❶
❸
❹
❺ ❻
T h e u p p e r s c r e e n s h o w s y o u r surroundings as viewed through the outer cameras, and the lower screen displays messages and information.
Game Screen
Appears when you need to talk to someone.
Appears when a puzzle r e q u i r e s a d d i t i o n a l actions in order to be solved.
❸ Current lens
Hints on how to progress in the game are displayed here.
❹ Hint window
Press this button when you see someone you can talk to.
❺ Talk button
Displays information and options.
❻ Menu button
Appears when you need t o l o o k a r o u n d b y m o v i n g t h e Nintendo 3DS.
Press or to display
the pause menu.
Menu Screen
Pause Game
Change your settings.
Options
Access any text items and voices you have f o u n d , a n d v i e w
tutorials.
Info
9 Using the Diary of Faces
Hidden Puzzles If the circles continue to glow, this means another action is required. Use the hints provided to help you.
Align the two circles b y m o v i n g t h e N i n t e n d o 3 D S . W h e n c o r r e c t l y aligned, the circles will glow and trigger an event.
Circles
Align the Circles
Look in the Diary of Faces
When appears, view the diary of faces with the Nintendo 3DS outer cameras.
Look through the pages of the diary of faces with the outer cameras, and s e e w h i c h p a g e reacts.
Find a Page
W h e n y o u f i n d someone, you can talk to him or her. Press or touch the lower screen when appears.
Switching Lenses When investigating the diary of f a c e s o r y o u r s u r r o u n d i n g s , sometimes the camera will react strangely. In these cases, you can switch lenses using . You will unlock more lenses as you progress through the story.
Talk
Looking Around
When appears, look around you by moving the Nintendo 3DS.
10 Battling Spirits
This gauge will deplete when a spirit takes damage. You win the battle when the gauge is empty.
❶ Spirit's HP
Once the spirit is centered within this circle, it can be photographed and damaged.
❸ Capture Circle
When the spirit is outside your field of vision, its location is indicated by an arrow.
❷ Detection Guide
The Reload Meter depletes when you take a photo. Only when it is full a g a i n w i l l y o u b e a b l e t o t a k e another photo. The meter takes time to replenish.
❹ Reload Meter
The Battle Screen will be displayed when a spirit attacks.
Battle Screen
❹ ❶
❷ ❺
❸
Note: Only the Zero Lens can charge up Spirit Power.
This gauge depletes when you take damage from a spirit's attack. When the gauge is empty, it's game over.
❺ Your HP
Photographing Spirits
You will mostly be fighting with the Zero Lens, though there are special circumstances in the game that require other lenses. Center the spirit in the Capture Circle, and take a photo when the circle changes color in order to inflict damage.
The Charge Meter will begin to glow with Spirit Power when you have centered a spirit in the circle. The more Spirit Power you have charged up, the more damage you will deal.
Charge Meter
The Charge Meter
Shutter Chance
If you take a photo when the circle is red, you will deflect a spirit's attack. You w o n ' t d e f e n d against the attack if you don't pay attention to this timing.
Finding Spirits
You can consult the Detection Guide to determine the direction of a spirit. However, some spirits can hide themselves and cannot be seen using the Detection Guide. Find these spirits with the lamp (page 8).
T h e l a m p i s dark if there is n o t h i n g i n front of you...
...and lights u p i f y o u ' r e facing a spirit.
11 How to Play
Haunted Visions uses photos you take with the Nintendo 3DS cameras.
● Spirit Photography Take photos of spirits.
● Spirit Check See what's haunting you and those around you.
● Spirit Challenge Fight the spirits that emerge from photos of people's faces.
Mode Selection
Once Haunted Visions is selected from the mode-selection screen, t h r e e p l a y a b l e o p t i o n s w i l l b e displayed in the menu. Note: When photographing faces, you can switch between the inner and outer cameras.
Taking Photos
T a k e p i c t u r e s o f p e o p l e a n d y o u r surroundings with / . I f y o u a r e g o i n g t o t a k e a photo that includes someone other than yourself, please be sure to get that person's permission first. Photos you've taken in Spirit Photography mode can be saved to an SD Card a n d v i e w e d b y c h o o s i n g Nintendo 3DS Camera on the HOME Menu.
12 How to Play
● Four Strange Masks Follow the restless gazes of the f o u r m a s k s , a n d a n s w e r t h e questions put to you.
● The Haunted Doll Memorize the doll that rises from the AR Book, and use the camera to search your surroundings for the right one.
Note: Additional difficulty levels will become available as you progress through this mode.
Use the Nintendo 3DS cameras in conjunction with the AR Book to e x p e r i e n c e v a r i o u s g h o s t l y phenomena.
Choose a Game
Choose Cursed Pages f r o m t h e m o d e - selection screen, and select a game from the menu that appears. As you progress through the games, more will become available.
13 Copyright Notices
License Agreement For Open Source Computer Vision Library
C o p y r i g h t © 2 0 0 0 - 2 0 0 8 , I n t e l Corporation, all rights reserved. Copyright © 2008-2010, Willow Garage Inc., all rights reserved. Third party copyrights are property of their respective owners.
Redistribution and use in source and b i n a r y f o r m s , w i t h o r w i t h o u t modification, are permitted provided that the following conditions are met:
* Redistribution's of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistribution's in binary form m u s t r e p r o d u c e t h e a b o v e copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
[OpenCV]
holders may not be used to endorse or promote products derived from this software without specific prior written permission.
This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited t o , t h e i m p l i e d w a r r a n t i e s o f merchantability and fitness for a particular purpose are disclaimed. I n n o e v e n t s h a l l t h e I n t e l Corporation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
* T h e n a m e o f t h e c o p y r i g h t
Copyright 2008-2009 David G. Lowe ([email protected]). All rights reserved. THE BSD LICENSE
Redistribution and use in source and b i n a r y f o r m s , w i t h o r w i t h o u t
[Flann] Software License Agreement (BSD License)
Copyright 2008-2009 Marius Muja ([email protected]). All rights reserved.
1 . Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2 . Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the
modification, are permitted provided that the following conditions are met:
d o c u m e n t a t i o n a n d / o r o t h e r m a t e r i a l s p r o v i d e d w i t h t h e distribution.
LOSS OF USE, DATA, OR PROFITS; O R B U S I N E S S I N T E R R U P T I O N )
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR B E L I A B L E F O R A N Y D I R E C T , INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY O U T O F T H E U S E O F T H I S SOFTWARE, EVEN IF ADVISED OF T H E P O S S I B I L I T Y O F S U C H
[lapack] C o p y r i g h t © 1 9 9 2 - 2 0 0 8 T h e University of Tennessee. All rights reserved.
DAMAGE.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer listed in this license in the documentation and/or other materials provided with the distribution.
Redistribution and use in source and b i n a r y f o r m s , w i t h o r w i t h o u t modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Neither the name of the copyright h o l d e r s n o r t h e n a m e s o f i t s contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL T H E C O P Y R I G H T O W N E R O R CONTRIBUTORS BE LIABLE FOR A N Y D I R E C T , I N D I R E C T , INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF U S E , D A T A , O R P R O F I T S ; O R B U S I N E S S I N T E R R U P T I O N ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
DAMAGE.
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF T H E P O S S I B I L I T Y O F S U C H
[Mersenne twister] Copyright © 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, All rights reserved.
Redistribution and use in source and b i n a r y f o r m s , w i t h o r w i t h o u t modification, are permitted provided that the following conditions are met: 1 . Redistributions of source code
must retain the above copyright notice, this list of conditions and the following disclaimer.
2 . Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the d o c u m e n t a t i o n a n d / o r o t h e r m a t e r i a l s p r o v i d e d w i t h t h e distribution.
3 . The names of its contributors may n o t b e u s e d t o e n d o r s e o r promote products derived from this software without specific prior written permission.
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL T H E C O P Y R I G H T O W N E R O R CONTRIBUTORS BE LIABLE FOR A N Y D I R E C T , I N D I R E C T , INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF U S E , D A T A , O R P R O F I T S ; O R B U S I N E S S I N T E R R U P T I O N ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY O U T O F T H E U S E O F T H I S SOFTWARE, EVEN IF ADVISED OF T H E P O S S I B I L I T Y O F S U C H DAMAGE.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
14 Support Information
Nintendo Customer Service SUPPORT.NINTENDO.COM
NEED HELP WITH INSTALLATION, MAINTENANCE
OR SERVICE?
T h e O f f i c i a l S e a l i s y o u r a s s u r a n c e t h a t t h i s p r o d u c t i s l i c e n s e d o r m a n u f a c t u r e d b y N i n t e n d o . A l w a y s l o o k f o r t h i s s e a l w h e n b u y i n g v i d e o g a m e s y s t e m s , a c c e s s o r i e s , g a m e s a n d r e l a t e d p r o d u c t s .