What Western Gamers Want (English)

Post on 14-Jan-2015

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When building your game for the Western market, here are some of the items you should look to before release.

Transcript of What Western Gamers Want (English)

What Western Gamers WantLuke Stapley – Cross Platform

Please view my notes for more information

Page 2

Mobile Game Development Introduction

Are mobile games any different than other games?Who is making money?Pitfalls of game design.How are these games making big money?What are the qualities a good mobile game has?The right reasons that help you make money.

Page 3

Mobile games vs. Other gaming

Most follow the Casual game approach to game development:– Quick to learn

– Hard to master

– Short play times

Only Tiny Piece, parent company to “6677g” and George CL , are in the top ten of worldwide game developers for mobile.

Check out my other presentation for in-depth look at differences on Mobile vs. other markets

Page 4

Top Ten Games for iOS in USA

Multiplayer Tycoon Strategy

Puzzle (Match 3)

Farm Tycoon

Casino

Card Collecting

Page 5

Top Ten Games for Android in USA

Multiplayer Tycoon Strategy

Puzzle (Match 3)

Farm Tycoon

Casino

Card Collecting

Page 6

Top Ten Games for iOS/Android in China

Multiplayer Tycoon Strategy

MMORPG

Running

Card Collecting

Page 7

What should I do?

Follow the competition.

Page 8

Clash of Clans Clones

Page 9

Speaking of clones…. IP Fraud

“Intellectual property (IP) refers to creations of the mind, such as inventions; literary and artistic works; designs; and symbols, names and images used in commerce.

IP is protected in law by, for example, patents, copyright and trademarks, which enable people to earn recognition or financial benefit from what they invent or create. By striking the right balance between the interests of innovators and the wider public interest, the IP system aims to foster an environment in which creativity and innovation can flourish.”

+Rewards Creativity

+Protection through the law

+Makes your game not look like a cheap rip-off and is taken seriously.

Don’t use other characters from other popular games into your game!!

Page 10

What should I do?

Follow the competition.

Create a game with high resolution graphics, sound, and everything.

Page 11

Case Study

Flappy Bird Dong Nyuen/ .Gears

Released May 2013/Jan 2014

Advertisement revenue

Page 12

Screenshots

Page 13

Why it works

Curiosity, of the mysterious app that appeared at the top of the charts.

Endearment: The little 8-bit duck is pretty darn cute.

Nostalgia, from the Mario theme and the coin chime. Everyone has a warm fuzzy feeling when they are reminded of playing Mario.

Vindictiveness: Hey they just ripped off the Mario theme! Bogus.

Confusion: WTF. I got Game Over in 5 seconds?

Panic: OMG, you’re about to get your new best score… don’t blow it…!!”

Rage: Insert your choice profanity here.

Frustration: “Ugh I suck at this game!”

Denial: “This game is impossible,” or “It’s TOO hard. They need to make it easier,” or “This game sucks.”

Dean Takahashi of

Page 14

What should I do?

Follow the competition.

Create a game with high resolution graphics, sound, and everything.

Using Free to play with pricy transactions.

Page 15

Micro-transactions

Asia had it right. Don’t listen to America!

West confuses micro-transactions with downloadable content or as a way to make easy money.

Keep your transactions cheap and addictive!– Clothing/ Appearance

– More chances to play today

– Fun add-ons that give slight advantages*

*Be very careful in using these in the west!

Page 16

West vs. East Case Study

Dungeon Keeper EA Games mobile

Released October 2013

Free to Play

Page 17

Western Micro-transactions

Page 18

Western Micro-transactions

Page 19

Why such a high rating?

Page 20

Plants vs. Zombies 2

Page 21

Eastern Micro-transactions

Good micro-transactions– Risk vs. Reward

– Very small payments

– Avatar dress up

– Monthly pass

– Proper time vs. money rewards

Page 22

What should I do?

Game design is paramount to great games

Great revenue stream that flows with the game

Know your audience

Ability to get gamers access to your game

Page 23

My Contact Information

Luke Stapley

CEO, Cross Platform

QQ: 860873360

Skype: gameaddicthotline

Email: Luke@xpfgames.com

Website: www.xpfgames.com