Tomorrow's Library Today

Post on 13-Jan-2015

1.490 views 1 download

Tags:

description

A high-level overview of technology used at the TFDL (Taylor Family Digital Library) at the University of Calgary. Presentation from Internet Librarian 2012.

Transcript of Tomorrow's Library Today

Opened Fall 2011

265,000 sq. ft. on 6 floors

$205 Million Project (Cdn)

Taylor Family Digital Library

Providing outstanding support for Scholarship, Learning and the Creation of Knowledge, Libraries and Cultural Resources is a key component in the University’s Excellence in Research, Teaching and Community Service.

We will fulfill this vision through a convergence of our Libraries, Museum, Archives, Special Collections and University Press and through campus, community, national and international partnerships.

We Should Imagine Greatness

State-of-the-art Learning and Research Centre

The Vision

University of Calgary

~30,000 studentsOriginal library building built in the late 1960’s in the brutalist architecture style

New (to us) Technology• Touch tables (stand-up and coffee)• Touch kiosks to control Media Wall• Digital signage running Omnivex Moxie• Media Walls• Touch Room Booking Displays• Christie MicroTiles• Visualization Wall• Magic Planet Spherical Display• A/V Editing Suites• Digital Media Commons• Teamspot Collaborative software• Dual-boot Mac Minis in Collaborative Workrooms• Large format Scanner• Gaming Collection (current and retro)• Off-site storage of 80% of the physical collection• Dual-monitors• OSX machines

New Technology

• Touch tables (stand-up and coffee)• Touch kiosks to control Media Wall• Media Walls• Digital signage (55 screens) running Omnivex

Moxie• Touch Room Booking Displays• Christie MicroTiles• Visualization Wall• Magic Planet Spherical Display

New Technology

• A/V Editing Suites• Digital Media Commons• Teamspot Collaborative software• Dual-boot Mac Minis in Collaborative Workrooms• Large format Scanner• Gaming Collection (current and retro)• Off-site storage of 80% of the physical collection• Dual-monitors• Macs

• 3D Printer• Large-format Printer• Espresso Book Machine• Wall-mounted iPads

Considered, but…

Raised Flooring, demountable walls, moveable furniture

Agile Infrastructure

100% Wireless Coverage

Contemporary Infrastructure

Furniture that is mobile technology-friendly

Contemporary Infrastructure

Touch displays for Student Workrooms

Contemporary Infrastructure

Digital Signage

Innovative Infrastructure

Workrooms Presentation Practice Rooms Edit Suites

Collaborative Spaces

Software to Enable Student Collaborative Work

TeamSpot

Collaborative Spaces

Furniture to Support Collaboration

Collaborative Spaces

New Public Computing

Collaborative Spaces

With Great Space Comes Great Responsibility

• New Services / Staff to support the new infrastructure:

• Peer Roamers (students)• Visualization Research Coordinator • Digital Media Commons Manager• DMC Mentors (students)• IT / AV Generalist

• Media Walls • Digital Signage • MicroTiles • Editing Suites • Collaborative Spaces • Electricity for EVERY seat

What Works Well

• Touch Workroom Booking Displays– Faulty hardware – we still have hope!– Maybe shoulda used iPads after all :-/

• Touch Kiosks– Sensitive to sunlight– Lack of vendor commitment to

deliver cutting edge– No “killer” application

Not so much

Measure of Success?

2004 2005 2006 2007 2008 2009 2010 2011 20120

2,000

4,000

6,000

8,000

10,000

12,000

14,000

Library 1-day gate count (October)

Virtual Tour Time?

http://ppival.com/IL2012/

Gaming R&D Lab

Space & equipment to experience the video game collection.

• Over 1500 games• Development Tools• PC• Consoles:– Contemporary– Retro

Retro Systems• Pong II• Coleco Telstar• Intellivision• Intellivision II• Colecovision• Atari 2600• Atari 2600 Jr• Nintendo Entertainment

System• Sega MasterSystem• Super Nintendo

• Turbo Graphics 16• Sega Genesis• Nintendo 64• Sega Dreamcast• Nintendo Game Cube• Sony Playstation• Sony PS2

Interactive Digital Media Collection

• Retro systems & games are checked out.

• Contemporary & PCs are walk-up and use (or reserved).

• Video signal.

Visualization Studio

Weill Cornell Medical College, image NY Post

http://www.mechdyne.com

http://www.visualgenomics.ca

Consultation: Advisory Committee

Computer Science SociologyEnvironmental DesignArchitecture MedicineLibrary

Recommendations

• Neutral position on campus• Collaborative workspace• High resolution• Massive digital real-estate• Easy to use• Private window-less room maintains data

privacy

Concept High-definition Display Wall

Large Interactive Tabletop

Small Auxiliary Interactive Tabletops

Interactive Rotatable Displays

Concept

Concept

Display Wall

Display Wall

• 15 short-throw projectors

Display Wall

• 15 short-throw projectors• 34.5 million pixels

16’ wide & 9600 pixels

6’ tall &3600 pixels

Display Wall

• 15 short-throw projectors• 34.5 million pixels

16’ wide & 9600 pixels

6’ tall &3600 pixels

Display Wall

• 15 short-throw projectors• 34.5 million pixels• Small bezel (<1mm)

Display Wall

• 15 short-throw projectors• 34.5 million pixels• Small bezel• Windows PC

Usage – English Department

London, British Library MS Cotton Nero A.x. (art. 3): A Digital Facsimile

Usage – Computer Science

Usage – Psychology

Usage – Drama

Lessons Learned

Good• External Video Input• Windows

Not Good• Trade-off between

power & complexity• Interactive control of

34.5 million pixels requires more power

• Applications

Visualization Program

1. Visualizations– Library usage– Explore special collections

2. Data & resources for visualization projects.– Workshops & tutorials– Software– Data

Library Collection Data

www.ucalgary.ca/libraryPaul Pival – ppival@ucalgary.caJohn Brosz - jdlbrosz@ucalgary.ca