Tomorrow's Library Today

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Opened Fall 2011 265,000 sq. ft. on 6 floors $205 Million Project (Cdn) Taylor Family Digital Library

description

A high-level overview of technology used at the TFDL (Taylor Family Digital Library) at the University of Calgary. Presentation from Internet Librarian 2012.

Transcript of Tomorrow's Library Today

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Opened Fall 2011

265,000 sq. ft. on 6 floors

$205 Million Project (Cdn)

Taylor Family Digital Library

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Providing outstanding support for Scholarship, Learning and the Creation of Knowledge, Libraries and Cultural Resources is a key component in the University’s Excellence in Research, Teaching and Community Service.

We will fulfill this vision through a convergence of our Libraries, Museum, Archives, Special Collections and University Press and through campus, community, national and international partnerships.

We Should Imagine Greatness

State-of-the-art Learning and Research Centre

The Vision

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University of Calgary

~30,000 studentsOriginal library building built in the late 1960’s in the brutalist architecture style

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New (to us) Technology• Touch tables (stand-up and coffee)• Touch kiosks to control Media Wall• Digital signage running Omnivex Moxie• Media Walls• Touch Room Booking Displays• Christie MicroTiles• Visualization Wall• Magic Planet Spherical Display• A/V Editing Suites• Digital Media Commons• Teamspot Collaborative software• Dual-boot Mac Minis in Collaborative Workrooms• Large format Scanner• Gaming Collection (current and retro)• Off-site storage of 80% of the physical collection• Dual-monitors• OSX machines

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New Technology

• Touch tables (stand-up and coffee)• Touch kiosks to control Media Wall• Media Walls• Digital signage (55 screens) running Omnivex

Moxie• Touch Room Booking Displays• Christie MicroTiles• Visualization Wall• Magic Planet Spherical Display

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New Technology

• A/V Editing Suites• Digital Media Commons• Teamspot Collaborative software• Dual-boot Mac Minis in Collaborative Workrooms• Large format Scanner• Gaming Collection (current and retro)• Off-site storage of 80% of the physical collection• Dual-monitors• Macs

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• 3D Printer• Large-format Printer• Espresso Book Machine• Wall-mounted iPads

Considered, but…

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Raised Flooring, demountable walls, moveable furniture

Agile Infrastructure

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100% Wireless Coverage

Contemporary Infrastructure

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Furniture that is mobile technology-friendly

Contemporary Infrastructure

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Touch displays for Student Workrooms

Contemporary Infrastructure

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Digital Signage

Innovative Infrastructure

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Workrooms Presentation Practice Rooms Edit Suites

Collaborative Spaces

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Software to Enable Student Collaborative Work

TeamSpot

Collaborative Spaces

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Furniture to Support Collaboration

Collaborative Spaces

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New Public Computing

Collaborative Spaces

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With Great Space Comes Great Responsibility

• New Services / Staff to support the new infrastructure:

• Peer Roamers (students)• Visualization Research Coordinator • Digital Media Commons Manager• DMC Mentors (students)• IT / AV Generalist

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• Media Walls • Digital Signage • MicroTiles • Editing Suites • Collaborative Spaces • Electricity for EVERY seat

What Works Well

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• Touch Workroom Booking Displays– Faulty hardware – we still have hope!– Maybe shoulda used iPads after all :-/

• Touch Kiosks– Sensitive to sunlight– Lack of vendor commitment to

deliver cutting edge– No “killer” application

Not so much

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Measure of Success?

2004 2005 2006 2007 2008 2009 2010 2011 20120

2,000

4,000

6,000

8,000

10,000

12,000

14,000

Library 1-day gate count (October)

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Virtual Tour Time?

http://ppival.com/IL2012/

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Gaming R&D Lab

Space & equipment to experience the video game collection.

• Over 1500 games• Development Tools• PC• Consoles:– Contemporary– Retro

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Retro Systems• Pong II• Coleco Telstar• Intellivision• Intellivision II• Colecovision• Atari 2600• Atari 2600 Jr• Nintendo Entertainment

System• Sega MasterSystem• Super Nintendo

• Turbo Graphics 16• Sega Genesis• Nintendo 64• Sega Dreamcast• Nintendo Game Cube• Sony Playstation• Sony PS2

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Interactive Digital Media Collection

• Retro systems & games are checked out.

• Contemporary & PCs are walk-up and use (or reserved).

• Video signal.

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Visualization Studio

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Weill Cornell Medical College, image NY Post

http://www.mechdyne.com

http://www.visualgenomics.ca

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Consultation: Advisory Committee

Computer Science SociologyEnvironmental DesignArchitecture MedicineLibrary

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Recommendations

• Neutral position on campus• Collaborative workspace• High resolution• Massive digital real-estate• Easy to use• Private window-less room maintains data

privacy

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Concept High-definition Display Wall

Large Interactive Tabletop

Small Auxiliary Interactive Tabletops

Interactive Rotatable Displays

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Concept

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Concept

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Display Wall

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Display Wall

• 15 short-throw projectors

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Display Wall

• 15 short-throw projectors• 34.5 million pixels

16’ wide & 9600 pixels

6’ tall &3600 pixels

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Display Wall

• 15 short-throw projectors• 34.5 million pixels

16’ wide & 9600 pixels

6’ tall &3600 pixels

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Display Wall

• 15 short-throw projectors• 34.5 million pixels• Small bezel (<1mm)

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Display Wall

• 15 short-throw projectors• 34.5 million pixels• Small bezel• Windows PC

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Usage – English Department

London, British Library MS Cotton Nero A.x. (art. 3): A Digital Facsimile

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Usage – Computer Science

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Usage – Psychology

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Usage – Drama

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Lessons Learned

Good• External Video Input• Windows

Not Good• Trade-off between

power & complexity• Interactive control of

34.5 million pixels requires more power

• Applications

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Visualization Program

1. Visualizations– Library usage– Explore special collections

2. Data & resources for visualization projects.– Workshops & tutorials– Software– Data

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Library Collection Data

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www.ucalgary.ca/libraryPaul Pival – [email protected] Brosz - [email protected]