Transcript of The series Asmyou Gamby. The first GTA Grand Theft Auto is made up of a series of levels, each set...
- Slide 1
- The series Asmyou Gamby
- Slide 2
- The first GTA Grand Theft Auto is made up of a series of
levels, each set in one of the three main cities. In each level,
the player's ultimate objective is to reach a target number of
points, which is typically achieved by performing tasks for the
city's local crime syndicate. Each level has its own unique set of
tasks. Successful completion of a mission rewards the player with
points and opens the opportunity to attempt harder missions for
higher rewards, while failure awards few points and may permanently
seal off opportunities for more tasks. Completing missions also
increases the player's "multiplier", which increases the points the
player gets for doing other tasks. Publishers:BMG Interactive &
ASC Games (PC) Distributor: Take-Two Interactive Platform:
Microsoft Windows, Playstation, Game Boy Color
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- Grand Theft Auto: London, 1969 The player names their character
and chooses a picture to represent them. The picture is only seen
upon completion/failure of a mission and doesn't affect the
appearance or personality in any way. The player must work for The
Crisp Twins, a parody of The Kray Twins. The expansion introduces
30 new vehicles, 39 new missions, and instead of fictional
locations based on real-life cities, as in Grand Theft Auto
(Liberty City, San Andreas or Vice City), the game takes place in
London in 1969. The player again plays the role of a criminal
involved in organized crime. Publishers: Take-Two Interactive (PC)
& Rockstar Games (Playstation) Platforms:Microsoft Windows,
PlayStation
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- Grand Theft Auto 2 Grand Theft Auto 2 is set in an unspecified
time in a retrofuturistic metropolis referred to only as "Anywhere,
USA", but the game's manual and website uses the phrase "three
weeks into the futureRadio host Johnny Riccaro mentions in the game
that "the millennium's coming," which would set the game in its
release year of 1999. The City is split into three levels, or
"districts." The first level, Downtown, is a hub of business
activity as well as the site of a large mental institution and
university. The second area, the Residential District, contains the
city's prison, a trailer park with an Elvis-themed bar dubbed
"Disgracelands", a shopping mall, and a giant hydroelectric power
plant. The third and final area is the Industrial District; it
holds a large seaport, a meat packing plant, a Nuclear Power Plant
and a Krishna temple. Publisher: Rockstar Games Distributor:
Take-Two Interactive Platform: Microsoft Windows, PlayStation,
Dreamcast, Game Boy Color
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- Grand Theft Auto III Grand Theft Auto III inherits and modifies
much of the gameplay mechanics from its predecessors, Grand Theft
Auto and Grand Theft Auto 2, combining elements of a third- person
shooter and a driving game in a new 3D game engine. The idea of
using a 3D game engine in such a genre was however not new: the
first game to combine elements of action, shooting, and driving
various vehicles in a sandbox-style 3D world was Hunter, released
in 1991 for the Commodore Amiga and Atari ST home computers. Grand
Theft Auto III unexpectedly emerged as a smash hit and became the
#1 selling video game of 2001 in the United States. Developer: DMA
Design Publisher: Rockstar Games Distributor: Take-Two
Interactive
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- Grand Theft Auto: Vice City Grand Theft Auto: Vice City is an
open world action- adventure video game developed by Rockstar North
and published by Rockstar Games. It was released on 27 October
2002. It is the sixth title in the Grand Theft Auto series, and the
first main entry since 2001's Grand Theft Auto III. The game is set
in 1986 in fictional Vice City, which is based heavily on the city
of Miami and Miami Beach, Florida. The game's look, particularly
the clothing and vehicles, reflect (and sometimes parody) its
1980s' setting. Many themes are borrowed from the major films
Scarface, Carlito's Way, Goodfellas and Blow, along with the hit
1980s television series Miami Vice. Platforms: PlayStation 2,
Windows, Xbox, Mac, iOS, Android, PlayStation 3, Amazon Fire TV
& Kindle Developer: Rockstar North Publisher: Rockstar Games,
Capcom Distributor: Take-Two Interactive As of 26 March 2008, Grand
Theft Auto: Vice City has sold 17.5 million units according to
Take-Two Interactive, making it the fourth-highest-selling video
game for the PlayStation 2. As of 2011 Grand Theft Auto: Vice City
has sold over 20 million copies.
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- Grand Theft Auto: San Andreas San Andreas is structured
similarly to the previous two games in the series. The core
gameplay consists of elements of a third-person shooter and a
driving game, affording the player a large, open world environment
in which to move around. On foot, the player's character is capable
of walking, eating, running, sprinting, swimming, climbing and
jumping as well as using weapons and various forms of hand-to-hand
combat. Players can drive a variety of vehicles, including
automobiles, buses, semis, boats, fixed wing aircraft, helicopters,
trains, tanks, motorcycles and bikes. Players may also import
vehicles rather than steal them. Developer: Rockstar North
Publisher: Rockstar Games Capcom Distributor: Take-Two Interactive
As of 26 March 2008, Grand Theft Auto: Vice City has sold 17.5
million units according to Take-Two Interactive,[35] making it the
fourth-highest-selling video game for the PlayStation 2. As of 2011
Grand Theft Auto: Vice City has sold over 20 million copies.
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- GTA San Andreas 10th Anniversary Tribute Trailer
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- Grand Theft Auto: Liberty City Stories Liberty City's layout is
largely similar to Grand Theft Auto III, while it also incorporates
elements found in Grand Theft Auto III's successors, such as more
indoor environments, clothing changes, and motorcycles. In
addition, in keeping with recent Grand Theft Auto games, the player
has more flexibility in terms of moving the camera around for
viewing surroundings (Grand Theft Auto III is noticeably limited in
that respect). Things that are omitted from this game are the
ability to climb and the ability to swim - contact with deep bodies
of water is instantly fatal in this game. The overall sandbox play
area, as it is based upon the original Liberty City layout, is
considerably smaller than that of San Andreas. Developers: Rockstar
Leeds, Rockstar North Publishers: Rockstar Games, Capcom
Distributor: Take-Two Interactive, Capcom As of March 26, 2008,
Liberty City Stories has sold 8 million copies.
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- Grand Theft Auto: Vice City Stories T he open, non-linear
environment allows players to explore and choose how they wish to
play the game. Although storyline missions are necessary to
progress through the game and unlock certain areas and content,
they are not required, as players can complete them at their own
leisure. When not taking on a storyline mission, players can
free-roam. The player can also partake in a variety of optional
side missions. The traditional side missions of the past games are
included, but have been moderately upgraded and enhanced compared
to previous titles. A new addition to the game is "Beach Patrol",
in which Victor (the player's character) must deal with bikers on
the beach by beach buggy (by ramming or shooting to knock them off
their bikes) or throwing life preservers to drowning swimmers by
boat or by taking a paramedic around to injured people on the
beach. Developer: Rockstar Leeds, Rockstar North Publisher:
Rockstar Games Distributor: Take-Two Interactive As of 26 March
2008, Vice City Stories has sold 4.5 million copies
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- Grand Theft Auto IV Grand Theft Auto IV is an action-adventure
game played from a third-person perspective. Players complete
missionslinear scenarios with set objectivesto progress through the
story. It is possible to have several active missions running at
one time, as some missions require players to wait for further
instructions or events. Outside of missions, players can feely roam
the game's open world, and have the ability to complete optional
side missions. Composed of the fictional city of Liberty City, the
world of Grand Theft Auto IV is larger in area than most earlier
entries in the series. At the beginning of the game, players can
only explore the first islandcomposed of Dukes and Brokerwith all
other islands unlocking as the story progresses. Players use melee
attacks, firearms and explosives to fight enemies, and may run,
jump, swim or use vehicles to navigate the game's world. There is a
first person perspective option when using vehicles. In combat
auto-aim and a cover system can be used as assistance against
enemies. Should players take damage, their health meter can be
fully regenerated using multiple techniques, such as eating, using
medical kits, or calling for paramedics Developer: Rockstar North
Publisher: Rockstar Games Distributor: Take-Two Interactive In the
United Kingdom, the game became the fastest-selling game of all
time, selling over 631,000 copies in twenty-four hours. As of July
2013, the game has sold over 25 million copies
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- Grand Theft Auto V Grand Theft Auto V is an action-adventure
game[9] played from a third-person perspective. Players complete
missions linear scenarios with set objectivesto progress through
the story. Outside of missions, players can freely roam the open
world. Composed of the San Andreas open countryside area and the
fictional city of Los Santos, the world of Grand Theft Auto V is
much larger in area than earlier entries in the series. The world
may be fully explored from the beginning of the game without
restrictions, although story progress unlocks more gameplay
content. Developer: Rockstar North[a] Publisher: Rockstar Games
Distributor: Take-Two Interactive 'Grand Theft Auto 5' Has Sold
Nearly $2 Billion
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