The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for...

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Transcript of The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for...

The Chain Game Project

Overview

• Current Milestone Schedule• Player Abilities• Chain Ability for Vertical Slice• Design Progress• Art Progress• Programming Progress• What’s next?

Current Milestone Schedule

• Designo 1/24 - Player Abilities Submittedo 1/26 - Player Abilities Finalizedo 1/27 - Personality Profile Meetingo 1/28 - Personality Profiles and Player Rip-O-

Matico 1/28 - Filter All Abilities Through Toneo 1/29 - Blue Box Asset Listo 2/2 - Level Progressiono 2/2 - Create Designs for Environment Puzzles

Current Milestone Schedule

• Designo 2/3 - Play Test Current Buildo 2/4 - Blue Box Sound Asset Listo 2/4 - Outline Finished For Development Plan

• Arto 1/30 - Blue Box 1 Environment Modeled and

Texturedo 1/30 - Player Characters Modeled and Texturedo 2/4 - List of Secondary Characters Narrowed

Down

Current Milestone Schedule

• Animationo 1/27 - Chain Prototype in Engineo 2/2 - Basic Movements Animatedo 2/2 - Jump Animated

• Programmingo 1/25 - PhysX GSA Loadingo 1/27 - Chain Prototype in Engineo 1/27 - Character Loading

Current Milestone Schedule

• Programmingo 1/27 - Character Movemento 1/27 - PhysX Integrationo 2/1 - Character Jumpingo 2/4 - Chain Integration

Player Abilities

• Filtered platforming and chain abilities through our tone.

• Example Abilities:o Punt Kick o Dart Throwo Hammer Swingo Fire Rocketo Garrote

Chain Ability for Vertical Slice

• Needed to be both morbid and humorouso Good representation for the Vertical Slice

• Possible Choices:o Skeleton Whipo Body Sledo Punt Kicko Over the Head Hammero Ceiling/Wall Anchor

• Final Decision:o Punt Kick

Design Progress

• Personality Profileso “Melvin”o “The Bitch”

“Melvin”

• Largely Underappreciated• Tries to succeed, but ultimately fails• Passive, Timid• Self Critical and Under Confident• Bottles his frustrations

o Snaps when his breaking point is reached

“Melvin”

• Relationship with “The Bitch”o Exercise in Patienceo Always Being Undermined and Ridiculed

• Relationship with Secondary Characterso Subject of Ridicule and Mockeryo Persecuted at Every Turn

• Relationship with Environmento Feels Like Homeo Sense of Pride

“The Bitch”

• Spoiled• Type A Personality• Impatient• Distinct Lack of Enthusiasm or

Interest

“The Bitch”

• Relationship with “Melvin”o Needed for Survival, but Nothing Moreo Realizes his Circumstance and Exploits It

• Relationship with Secondary Characterso Treats Them Little Better Than “Melvin”o Mildly Respects Those in Power

• Relationship with Environmento Disinterestedo Mocks the Run Down State of the Afterlife

Art Progress

• Characters Modeledo “Melvin”o “The Bitch”

Art Progress

• Environment Modeled

Animation Progress

• Running• Walking• Stop

Programming Progress

• Character Loading• Character Controls• Character Movement• PhysX Nif Loader

What’s Next?

• Designo Blue Box Asset Listo Level Progressiono Create Designs for Environment Puzzleso Sound Asset Listo Development Plan Outline

• Arto Texture Environmento Texture Player Characterso Secondary Characters Narrowed Down

What’s Next?

• Animationo Jumping Animation

• Programmingo Load Chain Procedurally in Engineo Character Jumpingo Chain Integration

Questions?