Tangible Play, Coding for Young Learners

Post on 15-Apr-2017

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Transcript of Tangible Play, Coding for Young Learners

Tangible Play, Coding with Young Learners

Susan Wells

wellssusans@gmail.com @wellssusan

www.primotoys.com

What is tangible play and how do these tools

relate to the digital world?

In 1980, Seymour Papert's explored the possibilities that

technologies - specifically computers - had in the

educational field in his book Mindstorms.

• Physical objects come natural to children for they are used to playing and exploring with them. Nowadays, technology can be embedded in physical objects to bring Papert's world into a more familiar environment for children. Now it is in the educators hands to surround children with immersive learning experiences. http://ocw.mit.edu/courses/media-arts-and-sciences/mas-714j-technologies-for-creative-learning-fall-2009/readings/tangible_learning/

The A B C, or 1 2 3 equivalent for computer programming.

www.primotoys.com

Makers of Cubetto Playset. A tangible programming interface

for children ages 3 and up.

www.primotoys.com

The smart-toy maker that helps young children learn coding

before they can read.

www.primotoys.com

www.primotoys.com

Thank you!

@ISTEMLN