Post on 25-Mar-2016
description
•Transit-Oriented Development
•Serious Gaming
•SprintCity
•Problem definition
•Methods
•Results
•Moving forward
Contents
Serious games
• generate shared knowledge and mutual understanding,
• integrate different sectors and disciplines,
• gather diverse stakeholders and knowledge sources,
• provide a platform for experiment and discussion.
Serious Gaming
•Ideal for governance issues
•Policy Learning
- Instrumental Policy Learning
- Social Policy Learning
•3 Learning effects
- Cognitive
- Affective
- Communicative
Serious Gaming
•SprintCity serious game sessions
•Government officials invited
•Triangulated
– Observation of 3 sessions
– Questionnaires (n = 28)
– Semi-structured interviews (n = 12)
Methods
Cognitive learning effects
Results
0% 25% 50% 75% 100%
Understanding the mathematical model of SprintCity
Awareness of the infrastructural plans around trainstations
Perspective on TOD changed
Awareness of different solutions for TOD
Understanding the relation between accessibility and urban planning
Awareness of suitable urban developments in stationarea's
Awareness of mutual influence of decisions on different administrative scales
Understanding the effectivity of (policy) instruments for controlling TOD
Understanding long term development of nodes
Understanding the process of TOD
Understanding the interconnectedness of urban developments in transportnetwork
Image of TOD enriched
Awareness of mutual influence of decisions of different actors
Awareness of the urban plans around trainstations
strongly agree
agree
no meaning
Disagree
strongly disagree
Affective learning effects
Results
0% 25% 50% 75% 100%
TOD is valuable
Interest for TOD
Support outcomes
Like to play SprintCity again
Motivating game
Fun game
strongly agree
agree
no meaning
Disagree
strongly disagree
Communicative learning effects
Results
0% 25% 50% 75% 100%
Shared vision
Feel empathy for others
Trust others more
Understanding each others interests
Getting to know each other
Higher tolerance for each others decisions
Consensus
Higher connectedness with each other
Better collaboration
Sharing knowledge
Better communication
Honest with each other
Discussion with each other
strongly agree
agree
no meaning
Disagree
strongly disagree
Conclusions
• Confirmed familiarity with concept of TOD
• So: cognitive learning effects relatively small
• Affective & communicative effects larger
• SprintCity not a tool for agenda-setting
• But for engaging with each other in complex governance situation
• Understanding not only what TOD is, but how various parties have to cooperate to make it happen
• Already over 30 simulation sessions with stakeholders
•Two corridors developed with real-life data: - Leiden – Schiphol - The Hague – Rotterdam
•Two corridors in progress with real data and stakeholders: - Province of Utrecht - City Region Arnhem-Nijmegen
•SprintCity as planning support system
Moving forward
SprintCity development corridor Utrecht – Rhenen (in progress)
• Real ambitions and targets for urban development are incorporated, as well as restrictions
• Relevant economic scenario’s are applied (real estate market)
• Stakeholders participate, discuss TOD with each other and share their ambitions and knowledge
• Some stakeholders are afraid that new insights may hamper existing plans
• Some stakeholders do not want to participate
• Follow-up: unclear what will happen after learning
Moving forward