Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2

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Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2

Transcript of Sperimentazioni di tecnologie e comunicazioni Multimediali: Lezione 2

SPERIMENTAZIONI DI TECNOLOGIE E COMUNICAZIONI MULTIMEDIALI

Salvatore Iaconesi

salvatore.iaconesi@artisopensource.netxdxd.vs.xdxd@gmail.com

1889 Marufuku Company distributes Hanafuda cards. In 1951 changes name to “Nintendo”which means: “leave luck to heaven”

1891 Gerard Philips creates a company in the Netherlands to produce lamps andelectrical products

1918 Konosuke Matsushita creates the Matsushita company, which later foundsPanasonic, among a multitude of other companies

1932Maurice Greenberg, a russian immigrant, funds a leather company that thenstarts producing plastic forms. The company is called COLECO.

1945Harold Matson and Elliot Handler produce picture frames in their garage. They create the “Mattel” company and Elliot uses scraps of wood to produce doll houses.

1947

Akio Morita and Masaru Ibuka create the Tokyo Telecommunications Engineering Company. In 1952 they use a transistor by Bell labs to create the world's first pocket sized battery powered radio. They have enormous success and create the Sony company.

1951

Ralph Baer, an engineer with Loral, a military company, is instructed to buildthe best television set in the world. He suggests that the TV embeds aninteractive game, but the management refuses.

1954

David Rosen, a veteran of the Korean War, exports coin-operated games toJapan. He decides to build his own and buys a jukebox and slot-machine company. SEGA (as in SErvice GAmes) is born.

1971

Nolan Bushnell and Ted Dabney (they laterfound Atari) create Natting Associates and produce Computer Space.

After Spacewar!

The minicomputer paradigm replaced with thearcade machine.

It was not a success: complicated gameplay.

http://www.youtube.com/watch?v=Nhdu2Jh9cuc&feature=related

1972

Magnavox starts producing Ralph Baer's Odissey Console.Videogioco digitale, con uscita analogica (TV). Giochi sono circuiti stampati (cartucce). Ha anche delle periferiche (pistola ottica).

1972

http://www.magnavox-odyssey.com/ http://www.youtube.com/watch?v=H2EIsnr_cv4

1972

ATARI is born (a term of the Japanese game Go, means “check”).Bushnell and Dabney hire Al Alcom, who is not a good programmer.They teach him how to program while producing Pong.

1972

Pong is a success.

In two days the first machine ina bar breaks down: too manycoins in the coin-slot.

:)

http://www.youtube.com/watch?v=1LsRGUODHlQ&feature=related

http://www.youtube.com/watch?v=LPkUvfL8T1I

1977ATARI releases the VCS: hooks to the TV and has all the gamesfound at the arcade.

http://www.showmewithvideo.com/videos/1060/classic-game-console-buy-and-use-an-atari-2600-on-a-new-tv.html

1978

Nintendo produces the Othellovideo game.

http://current.com/1gqau4c

1978

ATARI releases the game Football.

The first Trackball.

http://www.gamesdbase.com/game.aspx?mame=atarifbhttp://www.nextvideogames.net/california-extreme-2010-atari-4-player-football-quick-look/

1978

Space InvadersBy TAITO

1978

Space InvadersBy TAITO

Big innovation: the high score appears in videoGames, giving you objectives.

1978 ATARI 400: Atari enters the computer market, but fails

1978 Cinematronics releases Space Wars: the first available vector game

1979ATARI releases the COSMOS: handheld, programmable, Holograms.Holograms are just aesthetics and not for gameplay --> FAIL

http://www.youtube.com/watch?v=fTlVfnmjvnU

1979 ATARI releases Lunar Lander, and then.....

1979 ATARI releases Lunar Lander, and then.....

1979ATARI releases Asteroids, its best seller of all times.Innovation: player can enter 3 letters in high score.

1979ATARI releases Asteroids, its best seller of all times.Innovation: player can enter 3 letters in high score.

http://www.youtube.com/watch?v=cZfsnA7dAHI

1979SEGA releases Monaco GP

1980Asteroids on the Atari VCS: sales skyrocket!

http://www.atarimania.com/game-atari-2600-vcs-asteroids_18113.html

1980Mattel releases Intellivision: better graphics, higher price. Mattelpromises extensions that transform it into a computer

http://www.youtube.com/watch?v=sD9GySeh2t4

1982

COLECO launches Colecovision: supported by Nintendo, has Adapter to play games from Atari VCS, games from SEGA, KonamiAnd Universal (Mr Do!). Atari has support from Namco (Pac Man)

http://www.youtube.com/watch?v=ZEtve_DTgD8

1982 ZX Spectrum:

1982Commodore 64: cassette player, disk drive, peripherals, cartridges,basic, assember, pirates, hackers,

1982Commodore 64: cassette player, disk drive, peripherals, cartridges,basic, assember, pirates, hackers,

1982 Commodore 64: programmers superstars, musicians

1982

ET and Pac Man for VCS delude users. They end up in anenormous landfill in New Mexico.http://www.atarimania.com/game-atari-2600-vcs-et-the-extra-terrestrial_7300.html

http://en.wikipedia.org/wiki/Atari_video_game_burial

1982

General Consumer ElectronicsLaunches the VECTREX

Vector graphics

Analog joystick controller

http://www.youtube.com/watch?v=rFlHdlfZQgI

1985

Nintendo launches the NES

Resellers afraid of market

1985

Nintendo launches the NES

Resellers afraid of market

http://www.youtube.com/watch?v=xrxwuROpgbE

1985Alexey Pajitnov releases TETRISEnormous hit! Can be played on PCs

http://en.wikipedia.org/wiki/Tetris

1985Commodre launches the Amiga: multitasking, incredible sound, programmable,a real computer and great game machine. Demo Scene has incredible boom

1985Commodre launches the Amiga: multitasking, incredible sound, programmable,a real computer and great game machine. Demo Scene has incredible boom

http://www.youtube.com/watch?v=c5kuYfTCGLg

http://en.wikipedia.org/wiki/Demoscene

1986

SEGA launches the SEGA Master SystemTough competition for NES, battle is won on software availabilityNES adds licensees and outsells SEGA 10 to 1

1987-1988Software wars for gaming industry

Tengen discovers way to bypass NES “lockout” chipand declares it will release games

without Nintendo's approval

ATARI publishes games for NES

COLECO bankrupt

1989

Nintendo discovers that Tengen acquired TETRISrights from Mirrorsoft, but not all of them

Nintendo buys full rights for TETRISand Tengen's version is removed from the market

1989NINTENDO releases the B&W Gameboy (109$)Flagship game: TETRIS

http://www.youtube.com/watch?v=zdFBaNzI55g

1989SEGA releases the Genesis (o Megadrive). 16-bit consoleComes with Altered Beast game: experience like arcade!

http://www.youtube.com/watch?v=lnpmMBhGwxk

1989ATARI releases the Lynx: great power, great design(left and right handed), great experience, but lacks software

http://www.youtube.com/watch?v=xlDWA2QLTxs

1990

Super Mario 3 best game sales ever

SEGA sells incredibly well (Strider game!)

Nintendo in court with Blockbusterfor video game rental issues

(Blockbuster copied manuals and games to rent them?)

1993 Panasonic 3DO: 699$ for incredible gaming experience

http://www.youtube.com/watch?v=zpYfjJkGi20

1993 ATARI Jaguar: 64 bit

1993 Nintendo Project Reality, in collaboration with Silicon Graphics

1993 SEGA Saturn

1993 – 1994

US Senators investigate onviolence in video games after seeing

Mortal Kombat and Night Trap

Entertainment Software Rating Board (ESRB)is born

2000

Playstation2

Xbox

2000 Playstation2 sells 1 million units in 2 days.

http://www.metacafe.com/watch/209391/playstation2/

2000 The Xbox! Fast processor, Nvidia video card, hard drive, broadband internet

2000 - today

http://www.youtube.com/watch?v=KXKnhAFnwXw

Playstation 3

Videogames console

HD

Multimedia center

Wireless network connected

Playstation eye

Playstation Move

Blue Ray

http://www.youtube.com/watch?v=g2nEHqGWsYM

Nintendo Wii

Wii Mote: diventa un oggetto di cultodi per sè; è hackerabile e utilizzabileper usi creativi

Connessa wi-fi

WiiConnect24: sempre connessa

Moltissimi altri controller, inclusoIl Wii Motion Plus

Wii Balance Board e Wii Fit

Wii Wheel

Wii Zapper

Wii Sensor Bar

http://www.youtube.com/watch?v=Jd3-eiid-Uw

Xbox 360

Xbox Live

Live Messenger

Marketplace

New Xbox experience (avatars, community, chat...)

Ma soprattutto Kinect

http://www.youtube.com/watch?v=RUG-Uvq-J-w

... and computers

http://www.youtube.com/watch?v=FV4ZPYZEIro

http://www.youtube.com/watch?v=p1MdldmzbE8

AND NOW.....

TRENDS

Create new experiences (Kinect, Wii)

Create service ecosystems (Apple AppStore)

Create extreme niches (Kinect and Wii)

Stimulate user creativity (Kinect and Wii)

Interact with the world (Augmented Reality)

Interact with people (MMORPG, Farmville)

Take the place of cinema (Red Dead Redemption)

TOOLS

For the web- HTML (HTML5, CSS, javaScript)- ActionScript, Flash, Flex- CMS (Wordpress, Drupal)

For mobile phones- SDK (iPhone, Android)- PhoneGap- Appcelerator- jQuery Mobile

For PCs- Processing- Pure Data- Flex

For cross-media- MACME

For Augmented Reality- ARToolkit- FLARToolkit

THESE ARE THE TOOLSWE WILL BE STUDYINGAND USINGDURING THE COURSE

NEXT TIME

FIND THE STRANGEST GAME AND SHORTLY DESCRIBE IT IN YOUR BLOG

IMAGINE A GAME OF 2020:- IT USES AUGMENTED REALITY- YOU PLAY WITH IT OUTSIDE, IN THE CITY- YOU PLAY WITH OTHER PEOPLE- OTHER PEOPLE MIGHT BE IN OTHER PLACES