ScrumGuides Agile Estimating And Planning With Scrum

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Slides from a training on Agile Estimating And Planning With Scrum by ScrumGuides, day 2(slides in courtesy of Mike Cohn, www.mountaingoatsoftware.com)

Transcript of ScrumGuides Agile Estimating And Planning With Scrum

Agile Estimating and Planning with SCRUM

www.scrumguides.com

14 February 2009

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About myself

Alexey Krivitsky

Software developer, Agile coach

Certified ScrumMasterCertified Scrum Practitioner

http://www.linkedin.com/in/alexeykrivitsky

email: alexey@scrumguides.comskype: alexeykrvicq: 436-471-64gsm: +380 50 358 92 12

Currently building up a training centerwww.scrumguides.com

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Our presence

Ukrainian Agile communitywww.agileukraine.org

Join our Google discussion group

Ukrainian SCRUM portalwww.scrum.com.ua

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SCRUM recap

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Agenda

► Levels of Planning

Requirements in SCRUM

Estimation Techniques

Sprint Planning

Release Planning

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The two levels of planning

Strategic level / Story level / product backlog

Tactical level / Task level / spring backlog

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From Mike Cohn’s “Planning Agile Projects”

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Today’s agenda

Levels of Planning

► Requirements in SCRUM

Estimation Techniques

Sprint Planning

Release Planning

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Requirements

What are the requirements to requirements?

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The requirements to requirements?

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User Story is…

User stories are simple, clear, brief descriptions of functionality that will be valuable to either a user or purchaser of a product

Expressed in a form like:

As a <user> I can <do> so that <value>

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Key ideas of User Stories

They highlight negotiation to happen between the customer and the team.

User stories help deferring details till laterThey talk problems not solutionsThey fit nicely as your Product Backlog items

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Samples – Travel reservation system

As a user, I can reserve a hotel room.

As a user, I can cancel a reservation.

As a vacation planner, I can see photos of the hotels.

As a user, I can restrict searches so that I only see hotels with available rooms.

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Details added in smaller substories

As a user, I can cancel a

reservation.As a site visitor, I am

emailed a confirmation of any cancelled reservation.

As a non-premium member, I can cancel up to

24 hours in advance.

As a premium site member, I can cancel a reservation

up to the last minute.

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Details added as tests

High level tests are added to the story– Can be used to express additional details and expectations

• Verify that a premium member can cancel the same day without a fee.

• Verify that a non-premium member is charged 10% for a same-day cancellation.

• Verify that an email confirmation is sent.• Verify that the hotel is notified of any cancellation.• Figure out what to do if the user’s card is expired.

As a user, I can cancel a reservation.

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What makes a good story?

Independent

INVEST

Negotiable

Valuable

Estimatable

Small

TestableThanks to Bill Wake for the acronym. See www.xp123.com.

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Making good user stories

How would you rewrite the following requirement to make it a good user story?

All connections to the database are through a connection pool.

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The Five Whys

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User Stories Workshop

1. PO presents his/her Project Vision

2. PO and the team discuss the Users of the system

3. PO and the team dive into brainstorming on User Stories (new Users might appear at this stage)

4. When they have enough stories, they group them, discard duplicates, discuss priorities, etc.

5. At some stage team estimates the stories

6. ….

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The Project Vision

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The iPET project

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Agile Planning

Levels of Planning

Requirements in SCRUM

► Estimation Techniques

Sprint Planning

Release Planning

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From Mike Cohn’s “Agile Estimating and Planning”

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A typical issue with estimations

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The “Zoo” project

1. Zebra2. Hippopotamus3. Elephant4. Giraffe5. Panda6. Monkey7. Tiger8. Bear9. Sea lion10. Coyote

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From Mike Cohn’s “Agile Estimating and Planning”

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Estimating in Story Points

Means the relative size of the story:– Login screen is 2– Search feature is 4 (twice bigger)

Unit-less points.

Integrated level of understanding, complexity, risks, feelings…

Precision is enough for release planning.

Easy to estimate, harder to explain.

Don’t inflate

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Estimating in Ideal Time

Think of Ideal Time as when– You have no interruptions– You have all you need– You feel good

Think of how many productive hours a day you usually have.

Hard to agree, easy to argue:– I can do it in 10 hours, you can do it in 5. So who is right?– Today I think it is 10h, next month (when I know more) I think it is 2

Easier to explain, harder to estimate.

Time estimates might inflate.

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Agile Planning

Levels of Planning

Requirements in SCRUM

Estimation Techniques

► Sprint (Iteration) Planning

Release Planning

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What DONE means

Before you start estimating it is very important to agree with your PO on done criteria for the whole product increment.

- So is it done? (the client asks the team)- Yes!- Can I ship it to my clients today?- Well… We will need 2 days to finish

something there…

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Agile Planning

Requirements in SCRUM

Estimation Techniques

Levels of Planning

Sprint Planning

► Release Planning

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Steering your Projects

“Ready? Fire! Aim… Aim… Aim… Aim…”

© Kent Beck, Martin Fowler“Planning eXtreme Programming”

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There are four main parameters to planning

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Visualizing the time-scope relationship

Release Burndown

17851620

713512

324155 228 175

0200400600800

100012001400160018002000

1 2 3 4 5 6 7 8

Sprints

Estim

atio

ns

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From Mike Cohn’s “Agile Estimating and Planning”

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From Mike Cohn’s “Agile Estimating and Planning”

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Calibrating Velocity

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A SCRUM game

To practice the following concepts:BacklogEstimations in points with Planning PokerSprintsVelocitySprint Planning MeetingSprint Review MeetingRetrospection

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Backlog

1. two-stored building2. catholic church3. traffic light4. one-stored building5. one-stored building6. tractor 7. kiosk8. garage for tractor 9. tower cran10. lorry11. garage for lorry 12. kinder garden13. two-stored building 14. one-stored building15. bus stop16. three-stored building

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The cycle

Estimate new storiesSprint planning - 3 min– Expected velocity– Everyone knows

what to work onSprint - 3 minDemo - 3 min– Actual velocity– Updated release plan

Retrospection - 3 min

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Join our community!

Ukrainian Agile communitywww.agileukraine.org

Join our Google discussion group

Ukrainian SCRUM portalwww.scrum.com.ua