Agile Scrum Scrum... · Agile Scrum Foundation training IMPROVEMENT BV ©2016 21 Agile Scrum...
Transcript of Agile Scrum Scrum... · Agile Scrum Foundation training IMPROVEMENT BV ©2016 21 Agile Scrum...
Agile Scrum Foundation training
IMPROVEMENT BV ©2016 www.improvement-services.nl 1
©IMPROVEMENT BV www.improvement-services.nl
Erik Philippus
IMPROVEMENT BV [email protected]
Agile Scrum
Foundation Training
Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17 0 1 2 3 4 5 6 7 8
70 Unplanned
Work
4
68
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Nice To Meet You!
Erik Philippus (1951) IMPROVEMENT BV
35 years of experience in industrial automation Foxboro, ESA, Philips, Assembléon, Vanderlande, Vitatron, ASMI, Agilent, ASML, Imtech, NXP, …
Agile Development • Training, Certification & Workshops • Agile Architecting • Agile Implementation
www.improvement-services.nl Archive login: ImprovemenT/Wachtw00rd
Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17 0 1 2 3 4 5 6 7 8
70 Unplanned
Work
4
68
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What is Agile?
• English phrase:
in Dutch: ‘beweeglijk’, ‘wendbaar’, ‘gezwind’
• Italian musical espression: fast, trills, embellishments • Project Management: the flexible and fast response of organizations to unpredictable changes and customer demands
Agility
Agile: The Art of Dealing with Uncertainty
I thought I was interested in
uncertainty, but now I’m not so
sure …
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The Era of Predictability
The Horizon of Predictability
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The Ghost of Uncertainty
Uncertainty is part of every innovative and creative development process.
The Agile Paradigm embraces change, unpredictability and
unforeseen complexity as inescapable constants
in all product development.
Requirements
Design
Development
Testing & Validation
Deployment & Maintenance
-
The Waterfall Approach
lacking (customer) feedback loops
loss of information at transition moments
Managing The Development of Large Software Systems
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Tangible Deliverables The Primary Measure of progress
Requirements
Design
Development
Testing & Validation
50% done
50% done
Traditional Agile
Requirements
Design
Development
Testing & Validation
A Paradigm Shift
Traditional • Customer knows what he wants • Engineers knows how to build it • Nothing changes along the way
Agile • Customer discovers what he wants • Engineer discovers how to build it • Things change along the way
Predictive Adaptive
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Mindsets
Ability Static Can Grow Goal To look good To learn Challenge Avoid Embrace Failure Defines your identity Provides information Effort For those without talent Path to mastery Misfortune Helplessness Resilience
Agile Mindset Fixed Mindset
ImprovemenT Blog: Agile Mindset
Virtual Cattle-Grid
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Response to Unpredictability
Agile Waterfall
Plan-Driven Heavy-weight
Value-Driven Light-weight
Decide late Deliver fast
Decide early Deliver slow
Incremental
Spiral Model
value value value
resilience
Predictive Adaptive
Historical Roots of Agile Methods
Individuals and interactions over processes and tools Working software over comprehensive documentation
Customer collaboration over contract negotiation Responding to change over following a plan
We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
The Agile Alliance Utah, Februari 2001
Agile Manifesto Core Agile Values
Agile methods are people-oriented rather then process-oriented
That is, while there is value in the items on the right, we value the items on the left more.
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• Our highest priority is to satisfy the customer through early and frequent delivery of high-quality software.
• Welcome changing requirements, even late in development.
• Business people and developers must work together daily throughout the project.
• Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
• The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
• At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
• Agile processes promote sustainable development by maintaining a constant pace.
Agile Principles
Agile Myths Popular Misconceptions
Agile is anti-planning
Agile is
undisciplined
Agile requires a lot of rework
Agile is
anti-architecture
Agile doesn’t scale
Agile is a silver bullet
Agile is anti-documentation
Agile is only for software development
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• Extreme Programming (XP) • Crystal Family • Dynamic Systems Development Method (DSDM Atern) • Test-driven Development (TDD) • Essential Unified Process • Agile Unified Process • Scrum • Kanban
AGILE The Agile Family
Incremental Delivery: don’t bite off more than you can chew
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Visual Management You Can’t Manage What You Can’t See
Communication by using visual signals instead of texts or other written instructions.
information radiators
Tasks are broken down into small increments (2-4 weeks), in which the team works through
a full development lifecycle
• Planning is more realistic with frequent releases • Allows project to adapt to changes quickly
Time-Boxed Activities
Creation of a rhythm
Minimizes the overall project risk
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Tangible Deliverables
Early and relevant feedback is a vital element of Agile!
Tolerance for Change
BDUF Big Design Up Front BPUF Big Planning Up Front
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Collaboration
Every Agile Team has collective ownership
with respect to challenges as well
as victories!
Agile = Teamwork
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Continuous Learning
Step outside your comfort zone to find new or better ways to
improve what it is you’re doing
Creativity
F.A.I.L = First Attempt In Learning
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One of the aims of traditional methodologies is to develop a
process where the people involved are replaceable parts (resources)
Coder
Tester
Designer
?
Analyst
Agile Teams are Small (6 ± 3),
Cross-functional & Self-Organizing
Empowered Teams
How Cross-Functional should my team be?
ability to work outside the core area
deep skills in a functional area
Always 7%
Never 45% Rarely
19%
Often 13%
Sometimes 16%
Source: Standish Group Study Report
Focus on Customer & End-User
If you don’t have
the actual customer
involved, you’re
just guessing
at requirements
Hearing the voice of customers and end-users is fundamental for Agile
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Prioritization
Don’t waste time working on things that do not add immediate value.
Work on the most important items first. These are the things that add the most business value.
Prioritizing is more important than time planning!
Richness of Communication
Com
mu
nic
atio
n E
ffec
tivi
nes
s
whiteboard
telephone
email paper
2 people communicating through:
Increasing communication temperature is an important goal of the Agile approach
face-to-face
Communication
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Communication
Alignment Golden Rule: “Try to understand before
you want to be understood”
Source: Steven Covey - The Habits of Highly Successfull People
Agile Manager: Servant Leadership
• Shared Vision Distilling the customer’s grand vision into a meaningful plan for everyone involved in the project Layout a common set of understandings from which emergence, adaptation and collaboration can occur
• Environment Enhancing team productivity by doing whatever possible to minimize obstacles and optimization of the environment Battling organizational dysfunctionality
• Politics Using the various agile mechanisms to minimize politics and keep everything visible and obvious
• Continuous Improvement Promotion of an organizational culture of continuous learning (from mistakes)
Don’t confuse
‘Servant Leadership’ with
‘No Leadership’
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Agility: Creating Value in an Unpredictable World
• Productivity • Effectiveness • Product Quality • Reponse Times • Time-to-market • Customer Satisfaction • Employee Motivation • Continuous Learning
Agility is about staying successful in complex, dynamic and
unpredictable environments
Agile Adoption The Crucial Role of Management
Team level impediments, if any, will dominate in the short run,
while management level impediments dominate in the long run.
Transformation impediments are in most cases
management level related
Paragraph on Agile Adoption
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Agile Adoption Common Obstacles
Ability to change organizational
culture
52%
General resistance to change
41%
Availability of personal
with the right skills
33%
Management support
31%
Trying to fit Agile elements into a non-agile
environment
35%
Project complexity
26%
Customer collaboration
26%
Budget constraints
14%
Confidence in ability to scale
22%
Perceived time to
transition
14%
None
13%
Agile Adoption Success Rate
Challenged Success Failed
Traditional Agile
9%
42% 49% 29%
14% 57%
Source: The CHAOS Manifesto, Standish Group 2012
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Agile is an iterative and adaptive approach to system development,
performed in a highly collaborative manner
by self-organizing teams,
with just enough ceremony that produces high quality systems in a cost effective
and timely manner,
which meets the changing needs of its stakeholders.
Agile System Development ‘the return of common sense’
Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17 0 1 2 3 4 5 6 7 8
70 Unplanned
Work
4
68
56
34
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Agile Scrum Essentials
Paragraph on Agile Scrum Topics
• is a empirical process framework for developing and maintaining complex products • delivers products of the highest possible business value • is simple to understand, but very challenging to master • has a history of success on a wide variety of projects • makes clear the relative efficacy of product management and development practices • will surface (organizational) issues quickly, offering possibilities for significant improvement • is not a silver bullet
Scrum is a Framework For Agile Project
Management
What is Scrum?
Scrum and XP From the Trenches
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Scrum Basics
Scrum facilitates an incremental, feature-driven & time-boxed product realisation process
product owner
scrum master
development team
Scrum in a Nutshell
2-4 week
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Software Requirements
Problem with IEEE-830 style software requirements: • Tedious to read, so readers skim or skip sections • Multi-interpretable, error-prone • Assumes everything is knowable in advance
If detailed requirements are written down
The user will get what he/she wants
At best, the user will get what was written
then
You built what I asked for, but it’s not what I need
Requirements Specification the formal way
1. The product shall have a gas engine
2. The product shall have four wheels
2.1 The product shall have a rubber tire mounted to each wheel
3. The product shall have a steering wheel
4. The product shall have a steel body
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As a user, I want to mow my lawn quickly and easy
As a user, I want to be comfortable while mowing my lawn.
Define Motivations, Don’t Define Implementations
Agile Requirements Specification where the formal meets the informal
A user story is one or more sentences in understandable language that captures what the user wants to achieve. General Format:
As a [user role] I want [goal], so that I can achieve [value]
What is a User Story ?
WHO WHAT WHY
Understanding the why facilitates creative and original ways to solve the problem.
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Als een deelnemer aan deze training, wil ik ……..
What is a User Story ? exercise
Job Stories alternative for/addition to User Stories
As a regular customer, when I purchase more than € 10.000 in goods, I become a preferred customer so that I will receive a 10% discount on all prices.
Persona Action Rationale
User Story
When a customer purchases more than € 10.000 in goods, he becomes a preferred customer so that he will receive a 10% discount on all prices.
Situation Motivation Expected Outcome
Job Story
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Why User Stories ?
• User stories bring the customer perspective into the project, providing a concise ‘hook’ for business goals and user expectations
• User stories are a medium for discussion and prioritization of requirements with (non-technical) stakeholders
• User stories promote participatory design and supports cross-functionality in the team
• User stories will make clear what the users actually need (instead of what they want)
• User stories facilitate realistic project
monitoring and reliable release planning
ID 13 11
5
16
User Stories As a GIS administrator I want to restrict editing of the State Forest Layer to only users in the Editor's role so that this layer isn't accidently edited As an Editor I want features in the State Forest Layer to be automatically clipped by the Forest District Features so that correct topology relationships are maintained As a GIS administrator I want the system to block standard deletions from the State Forest Layer, so that Users am forced to formally dispose of the feature As an Editor I want features in the State Forest to be automatically checked so that no features overlap within the same layer
Project Backlog: Landscape Exam Tool
Sample Product Backlog
Estimation (Story Points)
5 8 4 3
Publicly Visible
Prioritised by value and risk Includes
rough estimates
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ID 13 11
5
16
User Stories As a GIS administrator I want to restrict editing of the State Forest Layer to only users in the Editor's role so that this layer isn't accidently edited As an Editor I want features in the State Forest Layer to be automatically clipped by the Forest District Features so that correct topology relationships are maintained As a GIS administrator I want the system to block standard deletions from the State Forest Layer, so that Users am forced to formally dispose of the feature As an Editor I want features in the State Forest to be automatically checked so that no features overlap within the same layer
Project Backlog: Landscape Exam Tool
Sample Product Backlog
Estimation (Story Points)
5 8 4 3
Have conditions of satisfaction which can
be tested at review/delivery
Are product features described within the context
of the customer/end-user
Have no or minimal dependency on other user stories
May contain a reference to detailed specifications
Fits into a single sprint to keep the work flowing
Sprint
Release priority
The Product Backlog Pyramid
days
weeks
epic
theme
months
Refinement (Grooming)
user stories
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Product Backlog Refinement An ongoing, parallel activity
Refinement
Development
increment
Continuous
Sprint
Sprint
Release priority
The Product Backlog Pyramid
days
weeks
epic
theme
As a team member , I can indicate folders not to backup, so that my backup drive isn’t filled up with things I don’t need to save
As a team member, I can specify files or folders to backup based on file size,
date created and date modified, in order to facilitate an fast and
effective backup process.
months
As department manager, I want to have the guarantee
that project data never get lost, in order to guarantee an uninterrupted workflow
As a project leader, I want to provide my team with a tool that enables them to easily backup
essential data, so that previous versions of project information can be retrieved
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Refinement Toward Bit-Sized Chunks
Spike Upfront Investigation & Dealing with Epics
Sometimes the scope and content of user stories or epics can be understood
only after targeted analysis
A spike is a special type of story for activities such as:
exploration, research, analysis, design, proof of concept, prototyping, etc.
Gain knowledge necessary to:
• Underline architectural trade-off decisions • Reduce risk of a certain technical approach • Better understanding of critical requirements • Increase reliability of high-level estimations • Disaggregate large user stories into constituent stories
Blog: Architecture Spikes Spikes.pdf
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Spike Example
Epic: As a consumer, I want to see my daily energy use in a histogram so that I can quickly understand my past, current and projected energy consumption
Technical Spike: Research how long it takes to update a customer display to current usage, determining communication requirements, bandwidth, and whether to push or pull the data. Functional Spike: Prototype a histogram in the web portal and get some user feedback on presentation size, style and charting
The Product Backlog: shields the team from interference
high priority
low priority
Each iteration implements the highest priority
work items
New work items are prioritized and
added to the stack
Work items may be reprioritized at any time
Work items may be removed
at any time
Modifications Defects Patches Customer Requests Market Demands …
Team
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Dealing with high urgency items
high priority
low priority
Each iteration implements the highest priority
work items
New work items are prioritized and
added to the stack
Work items may be reprioritized at any time
Work items may be removed
at any time
Modifications Defects Patches Customer Requests Market Demands …
Add very urgent item to sprint backlog Team
Remove item of similar size from sprint backlog
The Product Owner: • Owner of the Product Backlog
• Understands the customer's needs and carries the product vision to the team
• Defines the features of the product by writing (or authoring) user stories
• Cares about user needs and is responsible for maximizing the business value of the product
• Collaborates with the team as the customer representative
• Priorizes features (user stories & epics)
• Can change user stories and priorities for upcoming sprint(s)
• Accepts or rejects sprint results
Role of the Product Owner responsible for product success
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Role of the Product Owner A difficult and comprehensive role
The Product Owner is essential for the overall succes of Scrum
Critical Factors: • Company-wide mandate • Product Backlog management • Availability • Team involvement
• The financial value of having the feature • The cost of developing / supporting the new feature • The amount and significance of learning and new knowledge created by developing the feature • The amount of risk removed by developing the feature • The business impact of not (yet) having the feature • …
Guidelines for prioritizing user stories or epics:
Prioritizing Requirements
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Relative Penalty Prioritisation of user stories
Golden Rule: Incorporate the relative penalty
in your prioritization for absence or late delivery
of a feature
Look at features from the perspective of how users will be affected by the presence as well
as by the absence of the feature
MoSCoW Method Evaluation of requirements
M Must Have O
S Should Have C Could Have O W Won’t have priority
minimal viable product
If everything is top-priority, you don’t have priority
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The Development Team:
• Understands the details of the (upper part of the) Product Backlog
• Determines the relative effort needed to realize the items on the Product Backlog
• Decides how much productive time it has available during the sprint
• Decides how many product backlog items it can commit to complete during the sprint
• Delivers a ‘potentially shippable product’ at the end of every sprint
• Organizes itself and its work
• Demos work results to the Product Owner
Role of the Team
Development Team The Heart of Scrum
• Significantly increased responsibility • Communication is key • Openness with respect to activities • Pro-active attitude • Team interest first
Critical Factors:
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Definition of Done Upfront Transparancy
The Development Team will start the work only when the Definition of Done is crystal clear!
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Single-Project Teams team focus on one project
Each project has its own
Product Backlog
Each team works on a single project during the sprint
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Capability Teams team focus on field of expertise
Each team works on multiple projects during the sprint in line with their field of expertise
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Single-Project Teams Working on a single project in parallel
Single Project represented by a single
Product Backlog
Each team working on the same
Product Backlog during the sprint
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Multi-Project Team working on several projects in parallel
One team, working on multiple projects
during the sprint
Multi-Project Teams The True Cost of Context Switching
Adding a single project to your workload will drop productivity by 20%
Source: Gerald Weinberg on Quality Software Management : Systems Thinking
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0 1 2 3 4 5 6 7 context switching
project C
project B
project A
single tasking
multi tasking
0 1 2 3 4 5 6 7 8 9 10 11 12
single tasking
multi tasking
Multi-Project Teams
Multi-Project Teams Avoid Superfluous Project Context Switching
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Multi-Project Teams Prevent Overload and Excessive Multi-tasking!
Context Switching
is a considerable,
(and often hidden)
source of waste
How to organize individuals into Scrum teams
scrum team A scrum team B scrum team C
'meta' scrum team system/platform architect product manager integration & test engineer delegate team A delegate team B delegate team C
’System Backlog’
Backlog Backlog Backlog
Scrum of Scrums scaling Agile & synchronizing teams
Paragraph on Scaling Agile
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The Scrum Master: • Is the servant-leader of the Scrum team
• Is the moderator for Scrum meetings
• Takes care that the Agile/Scrum principles are understood and enacted
• Shields the Development Team from external interferences
• Removes obstacles that impede team members
• Enables close co-operation between all Scrum roles and functions
• Facilitates everybody the organization in their understanding & adoption of Scrum
Role of the Scrum Master
Scrum Master Partner & Supporter of the Scrum Team
Foster an environment that enables the team grow toward high-performance
• Empower and encourage the team to make decisions • Remove barriers and develop a high level of trust • Resolving conflicts
Capable to:
Desirable Attributes of a Good Scrum Master
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Scrum Master Promotion of Self-Empowerment
Team Formation
Bruce Tuckman’s Team Formation Model
Every Scrum team will go through the steps of forming, storming, norming and performing
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Ideal Sprint Length
• How often can stakeholders provide
feedback and guidance
• Scrum familiarity in the organization
• Level of experience and maturity within the team
• Required co-ordination with other teams
• Technical capabilities (e.g. automated acceptance testing)
• Ability to decompose work
• …
Sprint Length & Team Size
Team Size
Sprint Length
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Sprint Zero
Focus on team’s environment • setting up computers • creating team room • development environment • tooling • … Preparation for first sprint • make high-level architecture overview • produce project charter • gather all relevant features • produce first version of product backlog • define ‘minimal viable product’ • agree on default definition of done • …
Release Sprint Hardening Sprint:
• Performing time-consuming regression testing • Deploying the code from the Sandbox to Production Environment • Production data population • Setting up operational systems and processes • Training and handover for support staff
potentially shippable
shippable
Not a dumping ground for sloppy work!
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• Product Owner presents updated Product Backlog • Product Owner describes features to be realized • Product Owner indicates associated priorities • Development Team presents total number of available hours for the next sprint • Scrum Team agrees upon the Sprint Goal
WHAT - What is the goal of the next sprint?
Sprint Planning Meeting
• Product Owner clarifies Product Backlog items if needed • Team decides how to build the selected functionality into a product increment • Team breaks Product Backlog items (features) into tasks • Team may invite other people to provide technical or domain advice • Team presents a concise plan for realizing the Sprint Goal: the Sprint Backlog
HOW - How will the chosen work get done?
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Estimation of Productive Time
Team member A: 40 hours Team member B: 20 hours Team member C: 30 hours Team member D: 10 hours Available: 100 hours
Rule of thumb: 6 effective hours per 8-hour working day No contingency planning!
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Task Breakdown
4
3
5
user stories tasks
6
7
10
5 8
36h
100 h
5
4
6
9 10 4 8 27h
12 7 6
7 5
37h
The team forecasts the functionality it will deliver in the upcoming Sprint
Management trusts the team and commits to leave priorities alone during the sprint
Bi-directional Commitment
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Each team member answers the following 3 questions: • What did you do yesterday? • What will you do today? • What is in your way?
task board = 'information radiator'
timeboxed: 15 minutes!
no more 'submarine behavior'
stand-up meeting
Daily Scrum visible communication
Commitment and understanding between peers,
not a management status meeting!
while standing up, people are
more creative and less individualistic
Scrum Task Board
Story To Do In Progress 8
Done
code
code
code
doc
doc
doc
doc test
test test
test design
design doc
code
prep
prep design
code test
As a user, I …. 6
As a user, I …. 4
As a user, I …. 8
6
6 8
4
4
4
4 8
8 12
12
7 5 5 3
12
3
3
Hours
Story points
Minimize WIP (work in progress)
11
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Scrum Task Board Identify Type of Work
Story To Do In Progress 8
Done
prep
prep As a user, I …. 6
As a user, I …. 4
As a user, I …. 8
12
code 4
code 4
code 3
code 5
code 8
design
12
design
11
design
12
test
8
test
4 test
4
test
3
test
3
doc 6
doc 7
doc 5
doc 6
doc 6
Scrum Task Board Visualizing Tasks On Hold
Story To Do In Progress 8 Done
code
code
code
doc
doc
doc
doc test
test test
test design
doc
code
prep
prep design
code test
As a user, I …. 6
As a user, I …. 4
As a user, I …. 8
6
6 8
4
4
4
4 8
8 12
7
5
5 3
12
3
3
11
Impediments
waiting for spec
1 1
tool not available
2
doc
6
2
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day
1
day
2
day
3
day
4
day
5
day
6
day
7
day
8
day
9
day
10
day
11
day
12 0
20
40
60
80
100
hour
s wor
k re
mai
ning
Sprint Burndown Chart
Tackle a disappointing
burndown chart by
adjusting the scope.
Going for extra time
is not a good idea,
and is hardly ever a
sustainable solution
Sprint Burndown Chart Daily Actualized Status
Story To Do In Progress 8 Done
code
code
code
doc
doc
doc
doc test
test test
test design
design doc
code
prep
prep design
code test
As a user, I …. 6
As a user, I …. 4
As a user, I …. 8
6
6 8
4
4
4
4 8
8 12
12
7 5 5 3
12
3
3
11 4
6
total number of hours = new point on burndown chart
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Sprint Burndown Chart example
Monitoring Progress
Sprint Burndown Chart Release Burndown Chart
Burn down charts promote: • Transparancy: visibility of time spent on not-agreed upon work • Alignment: absence of last-minute surprises • Adaptivity: facilitate timely corrective actions • Co-Creation: tracking is at the team-level, no blame-game
velocity
Burndown Chart Template
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Scrum Review
Sprint Review Meeting: • The Team demonstrates what is accomplished
• Product Owner accepts or rejects the delivered product increment
• Anyone can attend
• Attendees collaborate on the next things that could be done
• All the feedback is gathered
Sprint Review The Issue of Quality
Demoing ‘Working Software’ is important, but not enough
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Quality Saves
Quality
Time Money
Devil’s Triangle ?
Quality Costs More
relevant product quality requirements must be
part of the ‘definition of done’ of selected tasks.
Requested Quality: Part of the ‘Definition of Done’
‘Better than requested’
is the enemy of ‘Done’
“What is Working Software?” – www.improvement-services.nl/blog/?p=344
Agile Testing towards an integrated test process
• Testing is not a distinct phase Testing should be a continuous activity of any Agile team Testing activities are integrated with the development process
• Testing is not an exclusive activity All team members must be prepared to perform test activities Testing is not the sole responsibility of the designated tester
• Testing when possible Early testing, starting in phases of gathering requirements and design, is highly recommended. • Test tools are indispensible
Advanced test tools and test automation are needed
• Testing is part of the ‘definition of done’ A release or iteration is done when it is fully tested, test results are processed, and problems are resolved
paragraph on Agile Testing
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Test-driven Development rapid cycle of testing, coding, and refactoring
a test will drive the code to the next increment.
Test-driven Development.pdf
Retrospective Continuous Learning
• What is going well? • Where do we have a challenge? • What will we improve the next sprint?
Sprint Retrospective:
• The Team inspects itself: people, relationships, process and tools
• The Team identifies the major items that went well
• The Team identifies the potential improvements
• The Team creates a strategy for implementing improvements
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Starfish Retrospective
The Retrospective Starfish
Circles & Soup
Circles & Soup
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ScrumBut attempt to make a dysfunction invisible
Examples: “[We use Scrum, but] [having a Daily Scrum every day is too much overhead,] [so we only have one per week.]" “[We use Scrum, but] [Retrospectives are a waste of time,] [so we don't do them.]" “[We use Scrum, but] [we can't build a piece of functionality in a month,] [so our Sprints are 6 weeks long.]" “[We use Scrum, but] [sometimes our managers give us special tasks,] [so we don't always have time to meet our definition of done]"
syntax: [ScrumBut][Reason][Workaround]
Beware of Dogmatism
ImprovemenT Blog: ‘Beware of the Scrum Police!’
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Scrum under Siege
Change of Scope
Change of Team Composition
Stretching ‘definition of done’
Interference & Unplanned Work
insufficient elaborated
User Stories
resistance & lack of
co-operation
Ineffective handling of
Impediments
Scrum Health Checks
Contra-indications for Scrum
• Company management is not committed or works against Agile principles no understanding of Agile and Scrum matrix numerous people into numerous projects fixed time, fixed scope and fixed budget projects
• Product Owner there is not product owner at all product owner is not available product owner has no mandate of the organization product owner has no access to real users or stakeholders user stories not available or not suitable/ready for implementation
• Development Team team composition changes all the time no cross-functionality possible due to missing expertise daily interference and context switching massive stream of unplanned work no project focus: most team members are not dedicated
• Product full predictability/no innovation: all requirements are known upfront work cannot be divided into smaller chunks
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Agility & OTAP
Ontwikkeling
Test
Acceptatie
Productie
Sprint review
Stand-up
Release
scrum
Sprint planning
Scrum in een OTAP omgeving
Continuous Integration
Continuous Integration
is a development practice that requires developers to integrate their code into a shared respository
or mainline at least once a day.
Continuous Integration
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Continuous Delivery & Deployment
Continuous Delivery
is a series of practices designed to ensure that code can be rapidly and safely deployed to production
by delivering every change to a production-like environment
Continuous Deployment
every change goes through the deployment pipeline and is automatically deployed to production,
thereby ensuring business applications and services function as expected through rigorous automated testing.
Continuous Deployment Maximizing Reliability and Customer Resonsiveness
Every change automatically gets put into production, resulting in many production deployments every day:
Company Deployment Frequency
Deployment Lead Time
Amazon 23.000/day minutes
Google 5.500/day minutes
Netflix 500/day minutes
Facebook 1/day hours
Twitter 3/week hours
Typical Enterprise once every 9 months months or quarters
Source: The Phoenix Project, Gene Kim et. al.
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DevOps Bridging Change and Stability
Development: We want to make new features and
launch new versions!
Service & Maintenance: We want to guarantee
high availability and stability!
DevOps
BiSL ASL 2
ITIL
OTAP
PRINCE 2
SCRUM
tMAP
promotion of a set of processes and methods for thinking about communication and collaboration between departments
LEAN
Paragraph on DevOps
DevOps
• small releases
• minimal overhead
• pipeline standardization
• reduced impact &
frequencey of incidents
Scrum & Prince 2
Prince 2 Agile Scrum
• transactional
• predict as precisely as feasible what is needed and what will happen
• fixed scope, time & budget
• change must be controlled tightly
• collaborative
• work with the business to capture as much value as possible in a given time & budget
• fixed time & budget scope: evaluate, prioritise & decide during the project
• change happens always, we deal with it, anyway
Stage = Sprint Senior User = Product Owner Senior Supplier = Scrum Master
Paragraph on Prince2
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Scrum Tooling
www.atlassian.com/software/jira
Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17 0 1 2 3 4 5 6 7 8
70
Unplanned
Work
4
68
56
34
26 22
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High-Urgent Tasks
High-urgent, unplanned tasks jeopardize the Sprint Planning
Dealing with Unplanned Work
How to effectively deal with structural unplanned work ?
Part of the team is busy with bug fixing, instead of working toward the common sprint goal
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Lean: Optimalization & Improvement
Kanban: work-flow optimalization • Visualization of the Work-Flow • Limitation of the Work in Progress (WIP) • Measurement of the Lead Time of Work-Items • Identification of Bottlenecks in the Process
�� visual card/board
Work In Progress
To do Ongoing Done
A B
C
D
To do Ongoing 2
Done
A B
C
D
Scrum Board Kanban Board
FLOW FLOW
Scrum limits WIP per sprint
Kanban limits WIP per workflow state
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Response Time
To do Ongoing Done
A B
C
D
Scrum Board Kanban Board
Wait until work-item(s)
move to next phase
To do 2
Ongoing 2
Done
A B
C D E E
Wait until next sprint
Average Response Time = (Sprint Duration)/2
Lifecycle
To do Ongoing Done
A B
C D
Scrum Board : From start to finish
To do 2
Ongoing 2
Done
A B
C
D
Kanban Board: At any time
A B
C D
Constant Flow
Kanban board is never reset
Iterative
Scrum board is cleared
after finishing the sprint
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Tracking
To do Ongoing Done
A B
C D
Scrum: Team Velocity Kanban : Cycle Time
A B
C D
Team Velocity
Performance is
measured per sprint
Cycle Time
Performance is
measured per work-item
To do 2
Ongoing 2
Done
A B
C D
A B
Status Transparency
To do Ongoing Done
Scrum: In Progress
To do 2
Ongoing Phase A
3
Done
Kanban : Tailor-made stages
‘In Progress’ subdivided
into several stages
Ongoing Phase B
2
A B
C
D
B
C D
A
E
Single
‘In Progress’ Column
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Monitoring Waiting Time
To do Ongoing Done
Scrum: No Waiting Tasks
To do 2
Ongoing Phase A
3
Done
Kanban : Signalling Waiting Time
Stages subdivided into
‘in progress’ and ‘ready’
Ongoing Phase B
2
A B
C
D
B
C
D A
E
Stages without ‘Waiting’ state
F
ready
Scrum + Kanban ��
‘Dealing with urgent tasks using Scrumban.pdf’
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Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17 0 1 2 3 4 5 6 7 8
70 Unplanned
Work
4
68
56
34
26 22
19
Traditional Contracting
• Burned out programmers
• No learning or discovery on the way
• Rigorous change control increases cost and proliferates non-value added work
• Sacrifice of quality in case of problems
Fixed Time, Cost & Scope Contracts
Cost
Time
Quality
Scope
Recipe for death-march projects
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making cooperation difficult and hinder progress
increase the chance of success for both parties
Contract Types
Which contract forms are best for agile software development projects
and at the same time commercially competitive?
Variable Scope • Customers can change their minds • Suppliers aren't encouraged to sacrifice quality • Customer's and Supplier's interests are aligned Incorporate customer
responsibility
Agile Contracting: Evolutionary delivery in close co-operation with the customer
Customers have what they want at the project end, after they've learned,
instead of getting what they wanted at the project start.
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Variable Scope Contract: Reversing the ‘Iron Triangle’
functionality
functionality time resources
Plan-driven Value-driven
fixed
flexible resources time
Fixed scope
Estimated cost
Estimated time
Quality
Plan-driven approach
creates cost/time estimates
Fixed cost
Fixed time
Quality
Estimated scope Value-driven
approach creates feature
estimates
Risk declines as project progresses Subject to cost, time & quality risks
Acc
umul
ated
Bus
ines
s Va
lue
Time
the customer can swap items not yet done
for an item of equal size
Variable Scope
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Time
the customer can replace items not yet done for
a new item of equal size Need this one too!
Dump this one!
Acc
umul
ated
Bus
ines
s Va
lue
Variable Scope
Agile Contracting
quotation, contract
fixed time fixed budget fixed scope
in-depth analysis, detailed customer demands,
project plan
design build
analysis test bug fixing
product delivery
quotation, contract
fixed time fixed budget
variable scope
product backlog
with epics, agile
estimation & planning
realization
analysis& design
test, bugfixing
product increment
realization
test, bugfixing
product increment
realization
test, bugfixing
product increment
realization
test, bugfixing
product increment
wat
erfa
ll ag
ile
realization
test, bugfixing
product release
Reduction of the Probability of Mismatch
time
possible mismatch
possible mismatch
analysis& design
analysis& design
analysis& design
analysis& design
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Variable Scope: Share the Pain and the Gain
It takes two to tango
look your client in
the eye and say:
‘I may provide
flexible scope, but
I will allways deliver
value for money’.
Paragraph on Agile Contracting
Planning Board
To Be Done In Progress Done
0
Burn-down chart
Stor
y Po
ints
10 20 30 40 50 60 70
The Essence of Agile
12
Welcome
& Introduction
2
Agile
Contracting
3
Questions Wrap-up
2
Backlog
Break
8
SCRUM basics
22
Agile
Project Planning
17
0 1 2 3 4 5 6 7 8
70 Unplanned
Work
4
68
56
34
26 22
19
2
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Much work remains to be done before we can announce our failure to make progress
Traditional Planning A Joyless Track Record
• Planning is by activity rather than feature - Parkinson's Law
• Lateness is passed down the schedule - Pattern: Anti-gravity Module
• Multitasking causes further delays - assigning work to individuals rather than to groups - focus on high level of utilization of all individuals
• Features are not developed by priority - dropped features may be of greater value than those that are delivered
• Uncertainty is not acknowledged - product specifications are generally imperfect or incomplete - assignment of precise estimates to imprecise work - estimates become commitments (or even deadlines)
Traditional Planning Causes of Planning Failure
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Parkinson’s Law Task-based planning
Work expands so as to fill the time available for its completion.
Between 1935 and 1954 the staff of the Colonial office increased from 372 to 1661, over 400% - while the responsibility of the Colonial Office was declining. By the time of the end of the British Empire, the Department had its highest number of staff ever.
Colonial Office, London
Activity Planning A common pitfall
A critical problem with traditional planning is that they focus on the completion of activities
rather than on the delivery of features.
Activity-based planning doesn’t guarantee that customers get value from the completion of activities.
Features are the unit of customer value.
Planning should be at the level of features, not activities.
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Risky components are scheduled to be completed last.
“The launch module is 98% built - all we need is the antigravity module.”
Anti-Gravity Module
Risky components are scheduled to be completed last.
“The launch module is 98% built - all we need is the antigravity module.”
Anti-Gravity Module
avoid do first
do second do last
high
risk
value low
low high
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anticipation
adaptation response to
changing business conditions
strict conformance
to original plans
Agile Planning Dealing with Uncertainty
day iteration release
focus of agile team
2 - 3 months 2 - 4 weeks
Agile Planning Principle #1: Apply Multiple Levels of Planning
features tasks Daily
Planning
Iteration
Release
Roadmap
Product Vision 1 day
(sub-)system
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traditional
absolute measure of size
function points lines of code
lead time ….
agile
relative measure of size
story points
Agile Planning Principle #2:
Use a Relative Measure of Size
Absolute Measure of Size
?
?
?
?
?
?
?
?
?
?
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Relative Measure of Size
?
?
?
?
?
?
?
?
?
?
10
Story Points
A relative measure of size requires a unit-less coefficient
Story Point
A Story Point is a unit of measure for expressing the overall size of a piece of work using relative values
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What are Story Points?
2 Story Points
Assign
‘Animal Points'
to the following
breeds:
Assignment of Story Points exercise
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Breed Animal Points
Lion Kangaroo Rhinocerus Bear Giraffe Gorilla Hippopotamus Tiger
Assignment of Story Points exercise
Country Points
Assign
‘Country Points'
to Europian
countries
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Country Points T-Shirt Sizes
Germany Denmark Estland United Kingdom Belgium Spain Poland Netherlands Cyprus Finland
Country Inhabitants XL
L
M
S
XS
M
• Forces the use of relative estimating studies have shown that we're better at relative estimating (over one order of magnitude) rather than absolute estimating
• Focuses us on the size, not the duration story points are independent of the time needed for realization, therefore, estimating in story points is typically faster
• Puts estimates in units we can add together time-based estimates are in most cases not additive, (and may require obscure correction factors)
Why Story Points?
Story Points are a more usefull measure for project velocity and release schedule
than using hours and days.
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Sizing versus Work
Velocity is a measure of a team's rate of progress
Velocity is calculated by summing the number of story points assigned to the user stories that
a team completed during one iteration
Velocity
158
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Velocity Example
Team A : velocity = 25 Team B : velocity = 16 Team C : velocity = 2 Team D : velocity = 100
Project: Pile of Sand Total amount of effort: 100 story points Iteration length: 30 minutes
= 2 story points
Velocity is a team-bound characteristic
Velocity examples
How long will it take … • to read the latest Harry Potter book? • to drive from Amsterdam to Maastricht ?
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Velocity Example
Estimation: 80 story points 4 sprints
Observed velocity: 20
= 2 story points = 4 story points
Project: Pile of Sand
Estimation: 160 story points 4 sprints
Observed velocity: 40 Velocity depends on the applied estimation scale
Velocities can only be compared when the same estimation scale
is applied during estimations
The absolute value of estimates isn't crucial What matters is that a consistent scale is used
Agile Planning Principle #3: Apply Consistent Scale for Estimations
Dedicated estimation team ?
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Velocity always measures the actual team performance.
A stable velocity incorporates all relevant
(positive and negative) factors that influence the team output (including risk)
Velocity is an empirical attribute of a Scrum team
Agile Planning Principle #4: Use Actual Team Performance
Known velocity will prevent
overloading the team
Velocity will automatically compensate the size of the work package proposed by the
Product Owner and accepted by the Development Team at Sprint Planning
Agile Planning Principle #5: Velocity is ‘the great rectifier’
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Velocity & Definition of Done
The team will earn storypoints only for 100% completed user stories!
ESTIMATION OF RELATIVE SIZE
ESTIMATION OF DURATION
Stop arguing about how long it will take
Story Points +
Velocity
2 weeks 1 week
Agile Planning Principle #6:
Estimate Size, Derive Duration
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• Utilize collaborate relative estimates
• Prefer estimations by those who will do the work
• Use an appropriate estimation scale
• Remove all (political) bias from the estimate
Agile Estimation in Practice
1 All the team members have a set of cards
2 Product Owner explains & clarifies the backlog item
3 Everyone selects and simultaneously shows cards
4 If estimates vary significantly, high and low estimators briefly explain their estimates
5 Repeat steps 3-4 until estimates stop converging
6 Decide estimate for backlog item
7 Move to next backlog item
Planning Poker
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Planning Poker Exercise
ID User Story Story points
1 As selling car owner, I need to clean and wax my car in order to get a good price for it.
2 As a car owner, I want to have the interior of my car completely cleaned, in order to travel comfortably.
3 As a car owner, I have to purchase and tryout a set of snow-chains, in order to be safe when on winter holiday.
4 As a car owner, I need to replace the headlight bulb, since the dimmed light is not functioning anymore.
5 As a car seller, I want to make an 2-page advertisement for all the second-hand cars in my shop, to attract new customers.
6 As a lover of classic cars, I want to renovate the metalwork of my 1952 Citroen Traction Avant, since the body is rusty.
• Combining individual estimates through group discussion leads to better overall estimates • Emphasizes relative estimating, hence we don’t waste time in meaningless arguments • Everyone's opinion is heard, thereby minimizing estimation bias and anchoring
• It's quick and fun
see www.planningpoker.com for planning poker for distributed teams
Planning Poker why it works
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Agile Release Planning example
Velocity: 50
Release Plan: 10 sprints Sprint duration: 2 weeks Forecasted Lead time: 20 weeks
Start of project
1 2 3 4 5 6 7 8 9 10
Sprint
500
400
300
200
100
0
Sto
rypo
ints
Product Backlog
Size = 500 Story Points
Project
Burndown Chart
Agile Release Planning example
Remaining: 350 Story Points 6 sprints Measures: • 1 sprint extra • reduce scope • increase velocity
After 4 sprints
1 2 3 4 5 6 7 8 9 10
Sprint
500
400
300
200
100
0
Sto
rypo
ints
Product Backlog
Velocity: 50
Project
Burndown Chart
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Agile Release Planning budgeting example
Project Budget: Forecasted Lead time: 20 weeks for realization of 500 Story Points Estimated Overall Cost: 20 x 5 FTE à $ 600/week = $ 60.000 Average Cost per Story Point: $ 60.000/500 = circa $ 120
Start of project
Product Backlog Size = 500 Story Points
member 1 member 2 member 3 member 4 member 5 Member 6
1.0 FTE 0.8 FTE 0.8 FTE 0.6 FTE 1.0 FTE 0.8 FTE
Team 5.0 FTE
Multi-Product Release Planning
5
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Multi-Team Release Planning
5
The only variables of interest for
Agile project Planning are:
estimations & velocities
Agile Planning Principle #7: Utilize Estimations & Velocities
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Reliability of Release Planning
Estimated Product Backlogs
Observed Team Velocities
/
Pssst - Agile will make us more predictable…
=
Reliable Release Planning
# storypoints/project # storypoints/sprint # sprints
Food for Thought
Als je loslaat heb je meer grip
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Resumé
Agile Certification
• Agile Foundation Certificate Agile Consortium domain: IT | area: Benelux, UK, Danmark | cost: € 175 traditional class-room exam 1h ImprovemenT sample examination | certification guide
• Professional Scrum Master Certificate • Professional Scrum Product Owner Certificate
Scrum.org domain: software product development | cost: $ 150/$ 200 area: worldwide | on-line multiple-choice exam 1h ImprovemenT sample examination | certification guide
• Agile Scrum Foundation Certificate EXIN domain: IT/Project Management | cost: € 165 class-room or on-line multiple-choice exam part of Certified Integrator Programme