PROGRAMMER,IKA'Y GAME
JAMMERYo!
I'm a web/game developer
I've been to 3 GGJams
and haven't "won" in any of them.
I'm
NOTTHE BEST PROGRAMMER
in
THIS ROOM
It's
NOT ABOUTbeing
THE BEST PROGRAMMERin
THIS ROOM
TECH DEMO
is not a
GAME
And this is
NOT A
"TECH DEMO" JAM
1. BE IN A PROTOTYPINGSTATE OF MIND
“Oh boy, this extra 1 thousand lines of code will makesure this runs on Internet Explorer AND Android”
- a platfag
DON'T BE APLATFAG
2. BE THE ANCHOR
KEEP EVERYONE ELSEGROUNDED
ARTISTS: TURN BAYOUT TO GAYOUT
DESIGNERS: MAKE THE GAME FUN
YOU: MAKE SURE THEY'RE UNDERTHE REALMS OF REALITY
SOME IDEASDESERVE TO
BE SHOTDOWN
3. YOU HAVE LESS TIMETHAN YOU THINK
48HR- (6HR SLEEP * 2 DAYS)
- (1HR * 6 MEALS)- (6HR PLANNING-TEST-TWEAK)
~24HRS
“24 HOURS? That's, like, 2 regular work days!” -Gameleft® employee
IT'S EASIER TO ADD NEW STUFFTHAN CUT DOWN HALF-FINISHEDFEATURES AT THE LAST MINUTE
AIM FORSOMETHING
YOU CANBUILD IN 4-8
HOURS
4. SLEEP
No, really
SLEEP!!
IRRITABILITYDECREASED ATTENTION
SPANSLOWER REACTION TIME
5. USE AN ENGINE ORFRAMEWORK
SPRITE MANAGEMENT,BLITTING, CAMERA
SYSTEM, COLLISIONDETECTION, STATE
MANAGEMENT, SOUNDEFFECTS, LEVEL EDITING
RECAP
1. Prototyping mindstate2. Reality anchor3. Aim for less time4. Sleep5. Use an Engine/Framework
FOLLOW MYADVICE ANDYOU'LL DO
WELL
THIS IS AGAME JAM
NO ONE ISTELLING YOUWHAT TO DO
DOWHATEVER*YOU WANT!
*as long as it's legal, of course