Prezentare MatterWars la PlayTech

Post on 04-Jul-2015

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description

Prezentare MatterWars in cadrul concursului PlayTech

Transcript of Prezentare MatterWars la PlayTech

Popescu Petre

Student in IVth year at Univ. Politehnica Timisoara

AS3 Developer for 5 years

Mobile Developer for (almost) 2 years

Who am I?

Today I am going to talk about

3 Key Aspects

Game DesignGame Mechanics

Programming

Game Design

Simple and Intuitive UI

Particle System

Each Cluster consists of500 animated particles

Each moving matter consists of

300 animated particles

4000+ particles on a normal level

All particles are rendered on the GPU viaStage3D

for optimum efficiency

Particles can be turned off where GPU rendering is not supported

Game Mechanics

Simple GameplayJust drag, release, conquer

Easy to learn

Objective is clear and the player knows how to play after the first 2 levels

Challenging AI

5 AI are implemented - one for each matter type found in the game

Each AI is unique and has it's own strategies

Other important elements

21 predefined levels"Single experiment" mode

Upgrades

Programming

Made with Starling frameworkOO Code (50+ Classes and Interfaces)

Created with FlashBuilder in ActionScript3

Mobile Version

BlackBerry PlaybookAndroid

iOS

Questions?