Prezentare MatterWars la PlayTech

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Popescu Petre Student in IV th year at Univ. Politehnica Timisoara AS3 Developer for 5 years Mobile Developer for (almost) 2 years Who am I?

description

Prezentare MatterWars in cadrul concursului PlayTech

Transcript of Prezentare MatterWars la PlayTech

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Popescu Petre

Student in IVth year at Univ. Politehnica Timisoara

AS3 Developer for 5 years

Mobile Developer for (almost) 2 years

Who am I?

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Today I am going to talk about

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3 Key Aspects

Game DesignGame Mechanics

Programming

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Game Design

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Simple and Intuitive UI

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Particle System

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Each Cluster consists of500 animated particles

Each moving matter consists of

300 animated particles

4000+ particles on a normal level

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All particles are rendered on the GPU viaStage3D

for optimum efficiency

Particles can be turned off where GPU rendering is not supported

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Game Mechanics

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Simple GameplayJust drag, release, conquer

Easy to learn

Objective is clear and the player knows how to play after the first 2 levels

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Challenging AI

5 AI are implemented - one for each matter type found in the game

Each AI is unique and has it's own strategies

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Other important elements

21 predefined levels"Single experiment" mode

Upgrades

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Programming

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Made with Starling frameworkOO Code (50+ Classes and Interfaces)

Created with FlashBuilder in ActionScript3

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Mobile Version

BlackBerry PlaybookAndroid

iOS

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Questions?