Prezentare MatterWars la PlayTech
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Transcript of Prezentare MatterWars la PlayTech
Popescu Petre
Student in IVth year at Univ. Politehnica Timisoara
AS3 Developer for 5 years
Mobile Developer for (almost) 2 years
Who am I?
Today I am going to talk about
3 Key Aspects
Game DesignGame Mechanics
Programming
Game Design
Simple and Intuitive UI
Particle System
Each Cluster consists of500 animated particles
Each moving matter consists of
300 animated particles
4000+ particles on a normal level
All particles are rendered on the GPU viaStage3D
for optimum efficiency
Particles can be turned off where GPU rendering is not supported
Game Mechanics
Simple GameplayJust drag, release, conquer
Easy to learn
Objective is clear and the player knows how to play after the first 2 levels
Challenging AI
5 AI are implemented - one for each matter type found in the game
Each AI is unique and has it's own strategies
Other important elements
21 predefined levels"Single experiment" mode
Upgrades
Programming
Made with Starling frameworkOO Code (50+ Classes and Interfaces)
Created with FlashBuilder in ActionScript3
Mobile Version
BlackBerry PlaybookAndroid
iOS
Questions?