Portfolio & CV Thomas Van Bouwel

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I am an architect, designer and digital media enthusiast currently based in Belgium. In 2011 I graduated with honors as Master of Science in Engineering: Architecture from the KU Leuven with a research project focused on the use of social media and social visualization as a medium to facilitate open collaboration between distributed designers. This portfolio forms a selection of projects made both during and after my studies. For a more complete and interactive version of this portfolio, please visit my website at www.tvb-design.com

Transcript of Portfolio & CV Thomas Van Bouwel

Licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.All images by Thomas Van Bouwel unless otherwise specified

FULL PORTFOLIO

www.tvb-design.com

I am an architect, designer and digital media enthusiast currently based in Belgium.

In 2011 I graduated with honors as Master of Science in Engi-neering: Architecture from the KU Leuven with a research project focused on the use of social media and social visualization as a medium to facilitate open collaboration between distributed de-signers. This portfolio forms a selection of projects made both during and after my studies. For a more complete and interactive version of this portfolio, please visit my website at www.tvb-design.com

VMSW Housingsocial housing in Hemiksen

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Sep 2012 - Okt 2012 • The goal of this competition was to design 19 social housing units in Hemiksen, Antwerp. Our design consists of a series of rowhouses with living spaces and gardens facing the qualitative south-western side of the site. Although the houses were designed to be as compact as possible to reduce the cost of building and energy consumption, the living area is visually expanded with big windows on both sides and a garden that opens up to an adjacent common green space.The zoning plan required our houses to have a pitched roof. By placing the roof ridge of each unit diagonally, the resulting origami-like roofscape creates a unique and cohesive identity for the block as a whole

competition entry designed in collaboration with Logist B. and Molemans D.

100 Mile Housecompetition in Vancouver

10 Render by Logist B.

Apr 2012 • Having to design a house comprised only of building materials found within a 100 mile radius of Vancouver, we proposed to reuse various waste-materials from vancouver’s industry and harbour, such as old shipping containers, wooden skits, wrapping plastics, amongst others.All necessary parts are placed in a shipping container and brought to the site by truck. Here they are unloa-ded, and the container itself is secured in an upright position on the site to serve as the structural core of the house. The main structural beams of the house are transfixed through pre-cut holes in the container, and transfer the load from the floor and the facade to the container. This construction principle allows for a house with a minimal footprint, affecting the site as little as possible and at the same time allows much flexibility towards the design of both plan and facade.

competition entry designed in collaboration with Logist B., Vandepoel E. and Heidi S.

Design competition NYinstallation under the High Line

Dec 2011 - Jan 2012 • The project brief for this competition asked for an exhibition space to be created in a dark forgotten space underneath Manhattan’s famous High Line bridge. We proposed to fill this space with translucent boxes, on which the exhibition is printed, and encourage passers-by to take home a box. The boxes can be used for a variety of purposes such as a lamp, storage space, a coffee table, a collector’s object, etc.The wall of boxes will slowly be deconstructed by the visitors, constantly changing the configuration of the space and allowing people to actively rediscover the space it once concealed.(received special mention)

competition entry designed in collaboration with Logist B., Molemans D., Stroobants H., Vandenpoel E. and Willemse T.

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Studio Interior ‘Data and the city’

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Dec 2010 • ‘Data and the city’ is a design for an info-space near ‘het Eilandje’ in Antwerp. A large media floor visualizes certain topics (crime, income, immigration, etc.) on a scale of the city of Antwerp, so visitors can get a better image of the impact and distribution of this topic in the city. An adjacant exhibition provides additional information. The concept for the interior design builds upon the 40×40 cm grid that is created by the LED-tiles of the media-floor. We apply this grid to the rest of the interior and deform it in an organic way to create the furni-ture and form a topography that guides the people through the exhibition.

De Hoorn

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refurbishment of a historic brewery

Feb 2010 - May 2010 • The refurbishment of brewery ‘De Hoorn’, the birthplace of Stella Artois, posed a challenge since a part of the building was protected as a monument. Radically conserving the building to conserve its history in its entirety was not an option since some new functions (an auditorium) demanded some restructuring to create the required space. The simple solution would be to demolish the part of the building that wasn’t national heritage and build a new structure next to the old one, but this would erase part of the building’s history.Since the building’s partial destruction in 1944, the building has evolved and mutated to adapt to the needs of its new time and context. We propose to con-tinue this evolution by adding ‘mutations’ to the building that adapt it to its new functions and context. These mutations add a new historical layer to the building and expand its rich history.

renders by Coppens S.

Museum Oostende + sculpture park

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Sep 2009 - Dec 2009 • This museum is located in the ea-stern dunes of Oostende, far from most other cultural hot-spots. To attract more tourists the museum also doubles as a central growing point for a large sculpture park, that is gradually created in the dunes around it. The museum thus becomes the central information point in a new cultural hub for Oostende.The museum itself was conceived as a block of program sli-ced in four pieces by the park’s main circulation axes. The results is a museum that is actively interwoven with the sculp-ture park around it.

Masterplan residential area Anderlecht

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Sep 2008 - Dec 2008 • The masterplan for this residen-tial area is centered around a branch of the river Zenne. By guiding the car-acces along the sides of the site, the area around the river is turned into a car-free public space. The left side contains low-density residences with pri-vate gardens, the right has high density apartments with communal spaces.

Feb 2009 - May 2009 • In-stead of making simple apart-ments stacked on top of each other, this DNA-typology divi-des the different functions of each apartment on top of each other in separate rooms. This way all apartments get a front door on the ground floor. If we twist this configuration, each apartment gets views from all sides and different altitudes. This typology is one of 8 typo-logies designed for the master-plan in Anderlecht. (previous page)

DNA-Typology apartments Anderlecht

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Transferium Bodart + city park

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Feb 2008 - May 2008 • A transferium was to be built at the Bodart site, a busy infrastructural knot in Leu-ven that divides its surrounding neighbourhoods. Instead of increasing this division with extra infrastructure, this design reconnects the fragmented green areas around the crossroads by tying them together with pe-destrian and biker roads that directly connect circulation hotspots from around the site. The transferium is lowered under the level of the park, to minimise view and sound disturbance in the park. A large pavilion next to the park & ride contains a concert hall and cafeteria for travellers, tourists and locals. Several smaller pavilions with rentable work spaces are spread out through the park. Through differences in location and orientation, each of these have unique qualities for a variety of possible uses.

Heverlee House private family residence

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Feb 2007- May 2007 • This house is designed for an retired couple with two married children who visit occasionally. The house consists of two elements. The first one is a modern open living space with gardens and windows on both sides. This open area contains all the living areas for the couple. A set of indoor curtains give the couple the possibility to create their own level of privacy within the open space. The floor containing the rooms for the children and their spouses spans across the middle of this open space.

Archibrain.org thesis research

Sep 2010 - Sep 2011 • My the-sis, entitled “A social platform for open collaborative design”, re-searched the possibilities of open collaborative architectural design on the web. To this end a propo-type website was created: archi-brain.org. This website allows a network of people to collaborate on a design by openly sharing and adapting each other’s ideas.The main feature of this site is the ‘project-tree’: these visua-lisations organise the different proposals, ideas, CAD-files and discussions of a collaborative design in an interactive display that encapsulates the evolution of the collaborative design.Proposals are represented as interlinked orbs. Small bubbles around the orbs show the com-ments posted on the proposal. Various modifiers allow you to visualise the ratings, the most re-cent comments and the author-ship of comments and proposals.The website is now offline, but a recreation of the project-tree in-terface can be found on:www.tvb-design.com/archibrain

promotor: prof. Andrew Vande Moere30

Data-visualizations thesis research

July 2011 • These visualizations were created as part of the evaluation study of my thesis. They were coded with Processing and use data from the ‘project-trees’ (view previous page) to make graphs that aid in the analysis of the collaborative design process on archibrain.org.

left: visualisation of the relation between the n° comments and the average rating a design proposal receives.

right: A timeline visualization displaying all user activity on a project tree.

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Interactive mediavisualizations with processing

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Dec 2011 • top: Thought-cloud depicting positive and negative civic opinions on the 2012 Olympics, created for the 2011 visualizing.org marathon in London. (received honerable mention) View here: www.tvb-design.com/visualizing-olympics

Nov 2011 • left: An interactive logo implemented with Processing.js and the HTML5 canvas element. Scrolling over the logo with the cursor triggers a physics simulation that makes the spheres bounce around. View here: www.tvb-design.com/interactive-logo

CryEngine2 real-time visualisation

May 2009 • These are some screenshots inside the videogame engine cryengine 2. This game engine was used to create a real-time architectural walkthrough for the ‘apartments Anderlecht’ project.The game allowed us to virtually ‘visit’ the typologies in a realistic 3D environment.36

Google Earth 3D modelling

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Jul 2010 - Aug 2011 • These mo-dels were made with Google Sket-chup and are all visible in the 3D layer of Google Earth.

left: Lerkeveld, Heverleetop: Brusselse Poort, Mechelenmiddle: Edificio Monte Verde, Belo Horizonte, Brazilbottom-left: familiekerk, Schiplakenbottom-right: Boortmeerbeek center

Studio Furniture lamp & desk

Apr 2010 - May 2010 • For this studio we had to design and de-tail a lamp and an office desk. The lamp design is based on the structural principal of a tens-egrity: a construction with com-pression bars and tension wires where no two bars touch each other. Here the bars are replaced by double-sided LED-tubes. Be-cause no two tubes touch each other, the lamp appears to be levitating in the air. The office desk has a slim curved workspace supported by three table legs that seem to drip out of it’s surface. The table has a workspace fit for three employ-ees. Its organic form is ergono-mically shaped to optimize the surface usage.42

Installations Mario & Pac Man wall-art

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Jul 2010 • Super Mario Cola Wall - Lerkeveld, Heverlee From concept to finish, this 1.80m tall sculpture of Super Mario took nearly a year to finish. Most of this time went into collecting the 284 Coca Cola cans that make up the sculpture. These cans form the pixels that make up this instantly recognizable 8-bit video-game icon.

Oct 2010 • Pac Man StaircaseThis wall-art of pac-man runs along the staircase of my former residence, tying the three floors together.

Paintingsacrylic on paper

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Jul 2008 - Aug 2008 • Although I have no real training or expe-rience in drawing and painting, I have attempted it a couple of times. These paintings I did in 2008 are all based off pictures I ran-domly found through specific Google searches.

left: Google search frightenedtop: Google search blue eyesright: Google search laughter

Paintingsstencils on wall & canvas

Aug 2009 - Dec 2011 •far left: Beethoven w. Ipod top-left: Bob Dylan top-right: Le Corbusier (glows in the dark)bottom-left: Sean Connery as James Bond bottom-right: The Dude 48

Curriculum VitaePERSONAL INFORMATIONName: Thomas Rudolf Cezar Van BouwelDate of birth: 12/11/1988Nationalities: Belgian, BrazilianLocation: Salvialaan 12 3191 Boortmeerbeek BelgiumPhone: +32498/161819E-mail: van.bouwel.thomas@gmail.comWebsite: www.tvb-design.com

EDUCATION2009-2011 Master Engineer-Architecture, specialization Architectural design (cum laude) KU Leuven thesis: “A social platform for collaborative open design” promotor: Andrew Vande Moere

2006-2009 Bachelor Engineer-Architecture (cum laude) KU Leuven

2000-2006 High School education: ASO, Science-Mathematics (8 hours) Koninklijk Atheneum Keerbergen

Publications07.2012 Van Bouwel T.; Vande Moere, A. ; Boeykens, S.; ArchiBrain: A Conceptual Platform for the Visualization of Collaborative Design, 16th International Conference on Information Visualisation (IV 2012), p.396-402, 2012

07.2011 Van Bouwel T.; Vande Moere, A. ; Boeykens, S.; A Social Platform for Collaborative Open Design, CAADFutures edition:14, Liège, 4-8 July 2011

PREVIOUS WORK EXPERIENCE04.2012 - Architect at Organisation for Permanent Modernity, Boston, USA & Brussels, BE10.201208.2010 Summer internship at Guerilla office architects, Leuven

07.2007 Summer job at Carrefour, Zemst

07.2006 Summer job at Carrefour, Zemst

OTHER EDUCATION2012.10 Workshops on digital fabrication (lasercutting, CNC-milling, 3D printing), Imal

2011.11.03 TOEFL IBT Test (score:112/120)

2011 Credits in Engineering: - Modernity and the Architecture of the City - Project Development and Management KU Leuven

22.10.2008 Additional training: Green roofs and roof gardens Syntra prov. Antwerpen en Vlaams-Brabant

OTHER EXPERIENCE30.01.2012 received honerable mention in the ‘Under the Railroad’ design competition in New York, hosted by anonymousD.com

08.12.2011 received honerable mention at visualising.org data visualization marathon in London

05.07.2011 organized and hosted a workshop on online collaborative design (as part of thesis research)

2009-2010 member of Promo-team for the student association Existenz

LANGUAGE SKILLSDutch (mother tongue)Portuguese (mother tongue)English (academic, 112/120 TOEFL IBT)French (basic)

DESIGN SKILLSArchitectural visualization, modelmaking and layout skills: view portfolio

IT SKILLSCAAD

Graphic Design

Visualization

Webdesign

Office

Sketchup (good)AutoCAD (good)ArchiCAD (basic)

Adobe Photoshop (good)Adobe InDesign (good)Adobe Illustrator (basic)

Kerkythea renderer (basic)CryEngine 2 Sandbox 2 (basic)

Drupal CMS (good)Processing (good)Processing.js (basic)HTML, CSS (good)Java (basic)

Microsoft Word, Powerpoint & Excell (basic)Google Documents (good)Open Office (basic)