Post on 01-Nov-2014
description
Gianluca Brugnolifrog design
http://twitter.com/lowresolution
November 2010
Multichannel meChasing after the
multichannel userA user centered approach to design
multichannel experiences
Where do we start?
The digital world. Yesterday.
Single device, PC-based, browser centered, web site navigation. The main starting point is a search engine, the destination is a web site.
This is just a PC
This is a search engine
This is a web browser and a web site
The digital world. Today. The ecosystem is wider and open
Mobile and pervasive, multichannel and multiscreen, application based.The main starting point is a social network, relevant content is found
following social connections or a location.
This is still a PC
a twitter client
There is still a search engine
Social network
Tablet
mobile app
The digital world. Today. Fragmentation is a necessity
Users are mobile and multichannel by nature. To reach them the same content and service must be distributed
through multiple touch points, channels and devices. Chasing after the multichannel user, the digital ecosystem gets
more and more fragmented.
A multi channel experience is not just a technical innovation.
They live their digital experience across multiple touchpoints and situations.
The more a digital system is open and agnostic against channels and devices the better is for the user.
It is a natural condition for end users.
Image: http://www.flickr.com/photos/estherase/340565398
Example: Google eBooks
Keep on reading your favorite books, no matter what device you are using and where the content is stored.
Multiple screens and devices live togetherUsers access data, content and services with the best screen available in that situation
Example: metamirror
Media and services integrate and complete each other
Example: twitter Word Cup 2010Gathering the real-time tweets tra!c during the football matches
Example: twitter and MTVTracking real-time twitter tra!c during the MTV VMA 2010
Example: frog design TV Chatter iPhone app
By 2013, mobile phones will overtake PCs as the most common Web access device worldwide
PC installed base forecast, the total number of PCs in use will reach 1.78 billion units in 2013. By 2013, the combined installed base of smartphones and browser-equipped enhanced phones will exceed 1.82 billion units and will be greater than the installed base for PCs thereafter.
Mobile Web users are typically prepared to make fewer clicks on a website than users accessing sites from a PC. Although a growing number of websites and Web-based applications o!er support for small-form-factor mobile devices, many still do not. Websites not optimized for the smaller-screen formats will become a market barrier for their owners — much content and many sites will need to be reformatted/rebuilt.
Scenario change: the future is mobile and pervasive
Maybe“The reports about death of the web are greatly exaggerated”
“Two decades after its birth, the World Wide Web is in decline, as simpler, sleeker services — think apps — are less about the searching and more about the getting.”
“Because the screens are smaller, such mobile tra"c tends to be driven by specialty software, mostly apps, designed for a single purpose. For the sake of the optimized experience on mobile devices, users forgo the general-purpose browser. They use the Net, but not the Web.”
Mostly likely the web-browser-centered model won’t be the principal way to access data and services online.
Nevertheless tra"c on the internet is expected to grow over and over.
The web is not dead. But another model is rising.
The internet tra!c has grown. And the channels are multiplying.
Video
Applications
Web
Mobile web
Social media
6. CRM AND SUPPORT
1. LANDING AND PROMOTION
2. PRODUCT DISCOVERY
3. PRODUCT PRESENTATION
4. SHOPPING CART MANAGEMENT
5. ORDER SET UP CHECK OUT
The multichannel shopping experienceThe multichannel shopping User Experience flows on a service
platform made of di"erent channels and touchpoints.
Website
Mobile
Store
Call Center
Paper
6. CRM AND SUPPORT
1. LANDING AND PROMOTION
2. PRODUCT DISCOVERY
3. PRODUCT PRESENTATION
4. SHOPPING CART MANAGEMENT
5. ORDER SET UP CHECK OUT
Website
Mobile
Store
Call Center
Paper
The multichannel shopping experienceEnd users build their own experience across the platform, jumping from a channel to another, connecting the available touchpoints.
Mobile is the bridge between online and in-store experience
Sources: PSFK “Future of Retail” and eMarketer
Shopkick http://www.shopkick.com
Mobile is the bridge between online and in-store experience
Example: Albert Heijn - Appie shopping assistant.From the web to the grocery store through a mobile app
New digital services and devices are changing the way we shop within the store
New digital services and devices are changing the way we shop within the store
Example: DieselCamStraight from the store to facebook
Example: Smart Shopping - Intel Point of Sale Kiosk
Example: Intel Augmented reality retail touchscreen
Example: Intel Augmented reality retail touchscreen
Thank youGrazie
gianluca brugnoli@lowresolution