Post on 18-Dec-2014
description
Making Videogames
More Accessible: How? Why?
Mick Donegan
Adjunct Professor, Faculty of Design
Adjunct Senior Lecturer, Faculty of Education
“Gaze Interaction and Applications of Eye
Tracking”
“Brain-Computer Interfaces in their ethical,
social and cultural contexts”
R &D Coordinator
Take away….
• What the SpecialEffect charity does
• An insight into the particularly benefits of access to mainstream videogames for disabled people
• Some examples of videogame accessibility features (physical difficulties)
• Where to find out more about videogames accessibility
The UK and Ireland
The UK and Ireland
“Make a
Wish”
“Make a
Wish”
Technology
…for rehabilitation, communication, friendship, fun,
creativity, …
Rights of the Child
Article 31 (Leisure, play and culture): “Children have the right to relax and play, and to join in a wide range of cultural, artistic and other recreational activities.”
Sculpture created with
eye movement
Alex
Alex
Elliott
Christian
Charlotte
Henry
Becky
Isaac
Arlo
Simon
Everyone is a unique project…
….requiring a unique solution
But there are some developers whose options include features that meet us
half way.
FIFA
Reece Reece
Reece
Joystick and two switches
Call of Duty
Can’t hold ADS (Aim Down Sight) button and shoot at same time.... but can toggle ADS button on and off (‘SCOPE’ switch).
Shaz
Dirt 3
Driving assists such as 'Corner Braking' which slows down your car automatically when approaching a corner and 'Auto Steer'
Insert screenshot of remapping here
Dirt 3
…also has full button re-mapping which enables people to configure their own controls.
Callum
Accelerate, brake & steer left & right all mapped to just left analogue joystick
Where we try it
Where we apply it
Collaborators