Making Videogames More Accessible: How? Why? Mick Donegan

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Making Videogames More Accessible: How? Why? Mick Donegan Interactive Technologies and Games (ITAG) Conference 2014 Health, Disability and Education Dates: Thursday 16 October 2014 - Friday 17 October 2014 Location: The Council House, NG1 2DT, Nottingham, UK

Transcript of Making Videogames More Accessible: How? Why? Mick Donegan

Making Videogames

More Accessible: How? Why?

Mick Donegan

Adjunct Professor, Faculty of Design

Adjunct Senior Lecturer, Faculty of Education

“Gaze Interaction and Applications of Eye

Tracking”

“Brain-Computer Interfaces in their ethical,

social and cultural contexts”

R &D Coordinator

Take away….

• What the SpecialEffect charity does

• An insight into the particularly benefits of access to mainstream videogames for disabled people

• Some examples of videogame accessibility features (physical difficulties)

• Where to find out more about videogames accessibility

The UK and Ireland

The UK and Ireland

“Make a

Wish”

“Make a

Wish”

Technology

…for rehabilitation, communication, friendship, fun,

creativity, …

Rights of the Child

Article 31 (Leisure, play and culture): “Children have the right to relax and play, and to join in a wide range of cultural, artistic and other recreational activities.”

Sculpture created with

eye movement

Alex

Alex

Elliott

Christian

Charlotte

Henry

Becky

Isaac

Arlo

Elliott

Simon

Everyone is a unique project…

….requiring a unique solution

But there are some developers whose options include features that meet us

half way.

FIFA

Reece Reece

Reece

Joystick and two switches

Call of Duty

Can’t hold ADS (Aim Down Sight) button and shoot at same time.... but can toggle ADS button on and off (‘SCOPE’ switch).

Shaz

Dirt 3

Driving assists such as 'Corner Braking' which slows down your car automatically when approaching a corner and 'Auto Steer'

Insert screenshot of remapping here

Dirt 3

…also has full button re-mapping which enables people to configure their own controls.

Callum

Accelerate, brake & steer left & right all mapped to just left analogue joystick

Where we try it

Where we apply it

Collaborators