IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles

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Transcript of IxDA Poznan #3 Ines Porowska: Designing multimedia learning objects for mobiles

Designing multimedia learning objects for mobiles

Introduction

INES

Agnieszka Porowska

porowska.ines@gmail.com

2010

MOBILE LEARNING for INTERACTION DESIGNERS

“how people learn on the move or outside their normal learning environment, withthe technologies that are currently available”

Vavoula (2005)

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MOBILE LEARNING – advantages

capture, edit and play:

audio, video, photos, notes

network connectivity

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network connectivity

(almost;)any time

(almost;)anywhere

situated cognition (authentic contexts)

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EMARGING TRENDS in MOBILE LEARNING

Educational games

Decision-making support tools

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Language instructors

LEARNING OBJECTS - featuresporowska.ines@gmail.com

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MULTIMEDIA for IMMERSION

sensory channels

visual

auditory

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haptic

and also:

olfactory

gustatory

What MULTIMEDIA can offer for LEARNING OBJECTS?

Personal preferences

Engagement

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Dynamic learning

MULTIMEDIA LERANING OBJECTS (MLOs)

Virtual environments

On the field visits

Explorations

Disscussions

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Disscussions

For compliting a task

For demos

For formal and informal learning

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THE MULTIMEDIA DILEMA

rich forms of

info delivery interactions

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info delivery interactions

vs.

student’s limited

cognition

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MULTIMEDIA LEARNING OBJECTS (MLOs)

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DESIGNING MLOs

Consider PERSON’s:

goals

cognitive style

modality preferences

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modality preferences

current level of knowledge

emotions and motivations

Donec scelerisque aliquet pede

“Effective learning requires the design of approaches to teaching

that supprort independent thinking, team work and enterprise.”

(Garrick, 1998)(Garrick, 1998)

porowska.ines@gmail.comContent really is the king!Design whats have a meaning for learners!

People love

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challanges

curiosity social proofs

porowska.ines@gmail.comLEARNIG INTERACTION DESIGN

Moore’s (1989) types of interactions

learner-learner learner-instructor learner-content

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social interactions context cognitive changes

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DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)

different sensory channels

different profficiency levels

more control to the learner

Personalised learning

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more control to the learner

easy to learn objects

engaging objects

different ways of doing tasks

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use UCD methodology

design for specific context and audience

involve teachers and students

store MLOs in repositories

DESIGNING MULTIMEDIA LEARNING OBJECTS (MLOs)

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store MLOs in repositories

make pleasurable interface

PC – integrated objects

use different media

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Example - NAVIGATION for good interactions

navigation content and controls - easily accessible

1 concept – > many representations –> many ways

of getting it/there

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elements are linked to each other by:

• texts

• diagrams

• pictures, icons

• videos

• maps

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M-LEARNING TOOLS and RESOURCES

Languages in IMS (Learning Design Specification):

• SCORM (Shareable Courseware Object Reference Model)

• EML (Educational Modelling Language)

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GLO Maker (Generative Learning Objects Maker)

http://mlearnopedia.com/

http://mlearnopedia.blogspot.com/

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What makes MLOs effective?

engagement

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motivation

play, pleasure

This is the end…

thanks for your attention!

please mail to: porowska.ines@gmail.com

questions and comments?