Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

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Transcript of Integration Projects 2 27/5/2010. Concept Gameplay Taakverdeling Demo.

Integration Projects 2 27/5/2010

War-caster

ConceptGameplayTaakverdelingDemo

Inhoudstafel

Arcade Strategy 4 spelersParty-gameTower defense meets Advance Wars2D / Isometrisch perspectief

Concept

CommanderArmy Management & Control

Gameplay

4 PhasesSet-UpTacticBattleOverview

Gameplay

Set-Up PhasePlaatsen TurretsWaves opvullenTijd

Gameplay

Tactic PhaseTarget

PriorityRichting

Gameplay

Battle PhaseActiveren turretsVrijlaten wavesAbilities

Special ammo (armor piercing ++)

Play deadSupplies (restore ammo)Discipline (firerate ++)

Richting

Gameplay

Overview PhaseCash

KillsRefundFortress DamageTimeBonus

Gameplay

Siegfried CroesXbox 360 Controller SplitscreenInterface (art)Art Armies

Taakverdeling

Sander RuysArt BattlefieldAvatarsCo-Art ArmiesLevel Design

Taakverdeling

Jyrki CoertjensGameplayArmies ImplementationBattlesystemInterface (code)

Taakverdeling

Sander VanstaenLead programmerPhasesPathfinderLevel editorGame-flow

Taakverdeling

DEMO

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Einde Presentatie