Post on 23-May-2018
How to DoGame Designand know just enough to be dangerous
Brenda Brathwaite@bbrathwaite
What is this workshop about?
A chance for you to stretch yourself as an person
and designer.
To challenge yourself to do things you normally wouldn’t do
To experience interdisciplinary fellowship and love.
To take a chance on a little improv.
Why Game Design Improv?
• Bringing non-digital game prototyping to the masses and classes
• Exploring key design principles
• Creating designers that are flexible and innovative
• Great icebreaker
Some see junk. Others see Katamari.
Today’s Plan
• Challenge #1 – Design from IP• Challenge #2 – A message from the publisher
Break
• Challenge #3 – “…But make it multiplayer!”• Challenge #4 – Civil War Battle• Challenge #5 – The Iron Designer Challenge
Challenge #1
Starting Points: Starting with Clean Slate
The Virtually Microscopic
Planet ofOriginal Games
The BigFat World
of IP
Starting Points• Starting with Gameplay
– Sequels
• Starting with Technology– First-Person Shooters
• Starting with Story– Adventure Games, Books
• Starting with IP– TV Shows, Personalities, Movies
• Starting with a Clean Slate– ??
Starting Points: Starting with Gameplay
• Preserve gameplay style
• Add new features• Improve existing
features
Starting Points: Starting with Technology
• Crafted gameplay/story around the technology
• Often dictates genre• Platform choice
affects gameplay
Starting Points: Starting with Story
• Designed around the story
• Adapt technology to needs of story
Know Your Constraints• Genre/Type• Rating• Audience• Budget• Platform• Tone/Style• The “Incidentals”• Engine• Release date• Skill Set Limitations
DesignExercise #1
Create a Game From
IP
What is “IP”?
• IP = intellectual property– WWE– MTV– TV Show Heroes– Halo
Starting With IP
• Designed around strengths of IP
• Designed to target IP’s target market
• IP often dictates genre
Group Exercise #1
• Need 12 IPs– Six that are good– Six that are very, very bad
• Roll d6 to determine column you’re in and which IP you get
• Break into teams• ETA: 30 mins• Present idea and discuss challenges
Group Exercise #1
• Core of the game• 3 or 4 features• Define avatar or character• Platform• Estimate budget• Estimate release date
The Finish Line
A Message from the Publisher
Change your platform toFacebook or iPhone
You’re Done.
In other news…
Your company has closed.
Please collect your “pink slips” and rearrange
yourselves into new groups.
Challenge #4: Civil War
The Challenge
• Create a board game to simulate and resolve a real battle from the Civil War.
• You cannot use battling in your game.• Difficulty: Victory condition cannot be
“control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk).
• Hint: what is the object of the game? How do players achieve that goal?
Hints
• How do players interact with the game?• How do players interact with each other?• How can players help each other
(cooperation)?• How can players hurt each other
(competition)?
Contacts
Brenda Brathwaite bbrathwa@scad.edu@bbrathwaite
Drop biz cards for slides & 20 exercises
www.appliedgamedesign.comwww.scad.edu
The Finish Line
Start Here
Requirements
• Multiplayer (2 to 8 players over LAN)• Can be individuals or teams (your choice)• Competitive: one player (or team) wins• You can add a narrative/theme• ETA: 30 mins• Ready, set, go!
The Finish Line
“…But Make It Multiplayer!”
Iron Designer Challenge
The Rules
• Consider your least liked training exercise.• Make a game about it.• Make it fun.• ETA: 30 mins
CongratulationsA WINNER IS YOU