How to Do Game Design -...
Transcript of How to Do Game Design -...
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How to DoGame Designand know just enough to be dangerous
Brenda Brathwaite@bbrathwaite
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What is this workshop about?
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A chance for you to stretch yourself as an person
and designer.
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To challenge yourself to do things you normally wouldn’t do
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To experience interdisciplinary fellowship and love.
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To take a chance on a little improv.
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Why Game Design Improv?
• Bringing non-digital game prototyping to the masses and classes
• Exploring key design principles
• Creating designers that are flexible and innovative
• Great icebreaker
Some see junk. Others see Katamari.
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Today’s Plan
• Challenge #1 – Design from IP• Challenge #2 – A message from the publisher
Break
• Challenge #3 – “…But make it multiplayer!”• Challenge #4 – Civil War Battle• Challenge #5 – The Iron Designer Challenge
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Challenge #1
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Starting Points: Starting with Clean Slate
The Virtually Microscopic
Planet ofOriginal Games
The BigFat World
of IP
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Starting Points• Starting with Gameplay
– Sequels
• Starting with Technology– First-Person Shooters
• Starting with Story– Adventure Games, Books
• Starting with IP– TV Shows, Personalities, Movies
• Starting with a Clean Slate– ??
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Starting Points: Starting with Gameplay
• Preserve gameplay style
• Add new features• Improve existing
features
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Starting Points: Starting with Technology
• Crafted gameplay/story around the technology
• Often dictates genre• Platform choice
affects gameplay
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Starting Points: Starting with Story
• Designed around the story
• Adapt technology to needs of story
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Know Your Constraints• Genre/Type• Rating• Audience• Budget• Platform• Tone/Style• The “Incidentals”• Engine• Release date• Skill Set Limitations
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DesignExercise #1
Create a Game From
IP
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What is “IP”?
• IP = intellectual property– WWE– MTV– TV Show Heroes– Halo
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Starting With IP
• Designed around strengths of IP
• Designed to target IP’s target market
• IP often dictates genre
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Group Exercise #1
• Need 12 IPs– Six that are good– Six that are very, very bad
• Roll d6 to determine column you’re in and which IP you get
• Break into teams• ETA: 30 mins• Present idea and discuss challenges
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Group Exercise #1
• Core of the game• 3 or 4 features• Define avatar or character• Platform• Estimate budget• Estimate release date
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The Finish Line
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A Message from the Publisher
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Change your platform toFacebook or iPhone
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You’re Done.
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In other news…
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Your company has closed.
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Please collect your “pink slips” and rearrange
yourselves into new groups.
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Challenge #4: Civil War
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The Challenge
• Create a board game to simulate and resolve a real battle from the Civil War.
• You cannot use battling in your game.• Difficulty: Victory condition cannot be
“control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk).
• Hint: what is the object of the game? How do players achieve that goal?
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Hints
• How do players interact with the game?• How do players interact with each other?• How can players help each other
(cooperation)?• How can players hurt each other
(competition)?
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Contacts
Brenda Brathwaite [email protected]@bbrathwaite
Drop biz cards for slides & 20 exercises
www.appliedgamedesign.comwww.scad.edu
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The Finish Line
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Start Here
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Requirements
• Multiplayer (2 to 8 players over LAN)• Can be individuals or teams (your choice)• Competitive: one player (or team) wins• You can add a narrative/theme• ETA: 30 mins• Ready, set, go!
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The Finish Line
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“…But Make It Multiplayer!”
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Iron Designer Challenge
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The Rules
• Consider your least liked training exercise.• Make a game about it.• Make it fun.• ETA: 30 mins
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CongratulationsA WINNER IS YOU