HealthCorps Service Design Project. Brooklyn, NY.

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Designing a Holistic Health Service and game for High School Students.

Transcript of HealthCorps Service Design Project. Brooklyn, NY.

Rachel Happ and Maxime Leroy

UnaFocus

Monday, May 9, 2011

How can we help high-school students to challenge each other to find the “healthiest version of themselves”?

Monday, May 9, 2011

ETHNOGRAPHIC RESEARCH

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Field researchSamuel J. Tilden High School

Brooklyn, New York

“Originally there was a very high obesity rate in the school, along with Type II Diabetes, thats why HealthCorps placed me here. The kids genuinely

know I can about them.” - Sarah Fishstrom

In collaboration with Sarah Fishstrom, HealthCorps Coordinator

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- High School Freshman - Schools with existing HealthCorps Coordinator

Target demographic

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CO-CREATING

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Initial brainstorming

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Feedback on prototyping

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- Body Image- Sense of being part of a team- Social interaction- Competition- Fun

- Low-income area- Low technology access- Fast disinterest

Opportunities

Challenges

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PROTOTYPE

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zen

exercise

nutrition

leadership

a game that helps students to find the healthiest versions of themselves.

UnaFocus

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UnaFocus aims to help students find the healthiest versions of themselves. We believe health is holistic, being comprised of mental, physical, social, and nutritional elements.Through a game, incorporated into everyday life, Focus incorporates these elements into the lives of high school students. Our goal is to trigger healthy behaviors in a positive environment.

Mission Statement

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-For high school freshman and will take place through the whole year.

-Each day there is a different activity focus.

-The focuses include Zen, Exercise, Leadership, & Nutrition. -The students are divided into teams based upon their homerooms.

-By going to the various activities listed above, the students earn points for their team.- The homeroom teacher keeps tracks of points on the scoreboard.

-The final goal at the end of the year is to be the homeroom that has earned the most points.

Game Overview

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Game Overview

WHO?- HealthCorps Coordinator is in charge.- Homerooms teachers help.- High School Freshmen play.

WHAT?- A game with four activity focuses that is based on already existing courses. Students are divided into teams based on homerooms. Theyearn points for their teams by participating in the focuses. The goal is to be the team with the most points at the end of the year. Parties take place to launch and end the game.

WHEN?- Full length of the school year

WHERE?- At school: homeroom, cafeteria, gymnasium

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Blueprint+ v5.2

TOUCHPOINTS

Activities

Trigger

Behavior

Key Moment

Touchpoints:

Verbal

E-Mail

Notebook

Scoreboard

Face to Face

Intercom

high

Dance-Off Exercise Focus

Rem

ind

stud

ents

vi

a in

terc

om

to tr

igge

r at

tend

ance

Set u

p sp

ace

in g

ym to

hav

e da

nce-

off

At lu

nch,

go

to

gym

and

wai

t for

th

e st

uden

ts to

begi

n

Take

atte

ndan

ce

Anno

unce

sta

rt o

f da

nce-

off

Wat

ch te

ams

perf

orm

Choo

se w

inne

r ba

sed

on b

est

danc

e an

d be

st

attit

ude

Serv

e he

alth

y fo

od a

nd d

rink

s

Repo

rt w

inni

ng

team

and

at

tend

ance

toho

mer

oom

teac

hers

.

Mot

ivat

e st

uden

ts

to a

ttend

in o

rder

to

ear

n po

ints

for

the

team

Hel

p Sa

rah

set u

p sp

ace

in g

ym

Wri

te p

oint

s th

e at

tend

ance

poi

nts

on b

oard

Rem

inde

d

its

danc

e-of

f day

Ask

frie

nds

on

team

if th

ey a

re

atte

ndin

g

Dec

ide

to a

ttend

w

ith e

ach

othe

r

Prac

tice

team

dan

ce

befo

re lu

nch

Wat

ch o

ther

te

ams

perf

orm

Perf

orm

dan

ce

Wai

t for

Sar

ah to

an

noun

cew

inni

ng te

am

Win

!

Eat h

ealth

y sn

acks

that

are

se

rved

ChrisHomeroom

Teacher

SarahHealthcorpscoordinator

Students

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