Filament Games: Design & Development

Post on 13-Jun-2015

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Transcript of Filament Games: Design & Development

Mission Statement

WHY To make education more interactive and

meaningful, and to inspire learners HOW

By developing custom gameplay mechanics to teach specific learning objectives

WHAT High quality educational games

By the Numbers

• ~ 7 years • ~ 30 employees • ~ 50 games

Clients

Projects

www.filamentgames.com/projects

Recognition

Today’s Topics

1) What kind of information and instruction is needed to make the game?

2) Who exactly works on a game? 3) What kind of interactions do the producer,

developer, and client have during the process?

4) How long does the process take? 5) What kind of testing occurs before the final

version is published?

Question Numero Uno

What kind of information is needed to make a game?

Requirements Analysis

1. What are your target learning objectives? 2. What is your timeline? 3. What is your budget? 4. What is your technology/platform strategy? 5. What is your distribution strategy? 6. What are your research/testing requirements? 7. Who are your SMEs (Subject Matter Experts)? 8. Who are your stakeholders?

Philosophy

Learning Objectives

Gameplay Verbs Empowered Identity Interactive Systems

Question Number Two

Who exactly works on a game?

Core Team and Support

Programmer(s)

User Interface

Designer

Illustration

Sound

Production

QA

Research

Creative Direction

Client!

Question Number Three

What kind of interactions do the producer, developer, and client have during the process?

Project Planning

Project Execution

Question Number Two + Two

How long does the process take?

Project Planning

Question Number Five

What kind of testing occurs before the final version is published?

Types of Testing

•Concept Proofing: •Usability Testing: •Context Usability Testing: •Content Validation: •Efficacy Research:

Is it good? Is it understandable? Does it function as intended? Is the content valid? Is the product effective?

Dan White CEO white@filamentgames.com

Questions?

Dan Norton Creative Director norton@filamentgames.com

Maurice Cheeks Sales & Outreach Director mocheeks@filamentgames.com