Experiments in Social Learning for organizations

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Social Learning represents a fantastic opportunity for organizational learning departments to break out of the compliance niche and start facilitating transformational online learning experiences. This presentation will talk through the advantages of taking a more social approach and describe a new methodology and platform for facilitating social learning. This presentation was delivered at the Chicagoland ELE Fall Conference, 2013.

Transcript of Experiments in Social Learning for organizations

Experiments in social learning

Ben Betts, EngD.Profitability & HT2@bbetts

Work & learning are changing

How many people here deal in solutions?

Increasingly, work is learning

See Harold Jarche’s Blog for more: http://www.jarche.com

Solutions require creativity…Think of Archimedes, making a connection…

If your organization relies on solutions…Then enabling people to make ‘connections’ is what you do.

Connections come from many places

Peers

ContentSMEs

Developing ‘connections’is a social learning process…

Trigger Explore Integrate Resolve

Garrison et al. (2001) ‘Cognitive Presence’

Level 1 Level 2 Level 3 Level 4

What is our role in this?The learning professional’s role shifts to identifying short pieces of content that will be a catalyst for learning and establishing the ‘baseline of content’

“”

Bob Baker, former Chief Learning Officer, Central Intelligence Agency

This means less time & costIf content is just the trigger, we don’t need to focus all our energies on making new.

We can re-use existing, curate from the web and make simple, quick insights internally.

We’ll rely on social learning to develop the ideas further…

Sounds greatBut…

If no-one does it, how will any of the benefits emerge?

Back to motivational basics…In order to promote participation in social learning, three basic requirements for individuals emerge:

1. Autonomy2. Competence3. Relatedness

Deci et al. (1991) ‘Motivation and Education: The Self-Determination Perspective’.

Games often do this…

I studied the potential for ‘gamification’ to increase participation in social learning

Gamification?The application of game-like dynamics to non-game environments

Foursquare ‘Mayor’ badge; an over-used, but relevant example…

What might that look like?Here’s one I made earlier…

Does it work?• Increases Participation in Social Learning• Points Correlate with Outcomes• Highlights ‘Unengaged’ Learners

• In one example, the whole class average is 10% above the norm.

This isn’t surprisingSocial learning, primarily in the guise of tutoring, has always been known to be more effective than teaching a group in the classroom.

See Bloom: The Two Sigma Problem for more.

Bloom (1980) ‘The Two Sigma Problem: The search for methods of group instruction as effective as one-to-one tutoring’.

Gamify everything!

Maybe don’t…

Not at Level 1

78%

Level 1+22%3000+ comments and

contributions; how many really added to the learning environment?

There’s a sweet spot

Levels 1 & 265%

Levels 3 & 435%

Levels1 & 264%

Levels 3 & 436%

Human vs. Gamification

Kanuka (2007) Betts et al. (2013)

Three takeaways…1. Social learning can be effective in generating

learning experiences that deliver value back to the organization.

2. Move fast; you don’t need to create the perfect piece of content, just spark a connection.

3. Try gamification to promote participation, with a hint of caution…

Thank you, questions?

Ben Betts, EngD.Profitability & HT2@bbettsben@ht2.co.uk