Digital Rights Management for Animation & Gaming

Post on 20-May-2015

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This presentation gives a brief overview of DRM for animation and gaming. This also takes into account

Transcript of Digital Rights Management for Animation & Gaming

for Gaming and Animation

This presentation is strictly made for academic discussions. The information provided here is

collected from various sources online, for which, the authors are very much thankful to.

DISCLAIMER

peer to peer transfer the attitude “every thing is for everyone”

Protecting content/ design

Reasons for DRM In Games

Advantage of DRM Protect the commercial value of media Realize cost savings Facilitates proper distribution tracking

DRM For Games

During Content creation Front-end DRM

Content Creation

Concept/idea – Intellectual Property Rights Development- turnaround costs Programming- source codes of hardware

Adequate work security Frequent security audits

Asset integration- Screen shots configs Physical separation from internet Removable storage devices check

Testing and Quality Assurance

Front–end DRM

Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions

Nintendo specific Game boy the have closed source .

Homebrew- Flash Cards from Hong- Kong

Learning!All you need is time to hack!

Use Of DAM in Animation

Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking

Sultan the Warrior

IP- property case