Digital Rights Management for Animation & Gaming

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for Gaming and Animation

description

This presentation gives a brief overview of DRM for animation and gaming. This also takes into account

Transcript of Digital Rights Management for Animation & Gaming

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for Gaming and Animation

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This presentation is strictly made for academic discussions. The information provided here is

collected from various sources online, for which, the authors are very much thankful to.

DISCLAIMER

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peer to peer transfer the attitude “every thing is for everyone”

Protecting content/ design

Reasons for DRM In Games

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Advantage of DRM Protect the commercial value of media Realize cost savings Facilitates proper distribution tracking

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DRM For Games

During Content creation Front-end DRM

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Content Creation

Concept/idea – Intellectual Property Rights Development- turnaround costs Programming- source codes of hardware

Adequate work security Frequent security audits

Asset integration- Screen shots configs Physical separation from internet Removable storage devices check

Testing and Quality Assurance

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Front–end DRM

Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions

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Nintendo specific Game boy the have closed source .

Homebrew- Flash Cards from Hong- Kong

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Learning!All you need is time to hack!

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Use Of DAM in Animation

Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking

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Sultan the Warrior

IP- property case