Digital Rights Management for Animation & Gaming
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20-May-2015Category
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This presentation gives a brief overview of DRM for animation and gaming. This also takes into account
Transcript of Digital Rights Management for Animation & Gaming
- 1. for Gaming and Animation
2. 3.
- This presentation is strictly made for academic discussions. The information provided here is collected from various sources online, for which, the authors are very much thankful to.
DISCLAIMER 4.
- peer to peer transfer the attitude every thing is for everyone
- Protecting content/ design
Reasons for DRM In Games 5. Advantage of DRM
- Protect the commercial value of media
- Realize cost savings
- Facilitates proper distribution tracking
6. DRM For Games
- During Content creation
- Front-end DRM
7. Content Creation
- Concept/idea Intellectual Property Rights
- Development-turnaround costs
- Programming- source codes of hardware
- Adequate work security
- Frequent security audits
- Asset integration- Screen shots configs
- Physical separation from internet
- Removable storage devices check
- Testing and Quality Assurance
8. Frontend DRM
- Logins/ passwords for full versions
- 1hr cut off time in Demo
- Hardware restrictions
9.
- Nintendo specific Game boy the have closed source .
- Homebrew- Flash Cards from Hong- Kong
10. Learning!
- All you need is time to hack!
11. Use Of DAM in Animation
- Protect the commercial value of media
- Realize cost savings
- Find what you are looking for easily
- Facilitate a digital enterprise storage strategy
- Facilitate digital collaboration
- Enable reuse and repurposing of content
- Facilitates proper distribution tracking
12. Sultan the Warrior
- IP- property case