IT 398/599 Topics in Global IT CDM Japan 2011 : Computer Gaming and Animation in Japan
Digital Rights Management for Animation & Gaming
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Transcript of Digital Rights Management for Animation & Gaming
for Gaming and Animation
This presentation is strictly made for academic discussions. The information provided here is
collected from various sources online, for which, the authors are very much thankful to.
DISCLAIMER
peer to peer transfer the attitude “every thing is for everyone”
Protecting content/ design
Reasons for DRM In Games
Advantage of DRM Protect the commercial value of media Realize cost savings Facilitates proper distribution tracking
DRM For Games
During Content creation Front-end DRM
Content Creation
Concept/idea – Intellectual Property Rights Development- turnaround costs Programming- source codes of hardware
Adequate work security Frequent security audits
Asset integration- Screen shots configs Physical separation from internet Removable storage devices check
Testing and Quality Assurance
Front–end DRM
Logins/ passwords for full versions 1hr cut off time in Demo Hardware restrictions
Nintendo specific Game boy the have closed source .
Homebrew- Flash Cards from Hong- Kong
Learning!All you need is time to hack!
Use Of DAM in Animation
Protect the commercial value of media Realize cost savings Find what you are looking for easily Facilitate a digital enterprise storage strategy Facilitate digital collaboration Enable reuse and repurposing of content Facilitates proper distribution tracking
Sultan the Warrior
IP- property case