Digital Rights Management for Animation & Gaming

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    20-May-2015
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This presentation gives a brief overview of DRM for animation and gaming. This also takes into account

Transcript of Digital Rights Management for Animation & Gaming

  • 1. for Gaming and Animation

2. 3.

  • This presentation is strictly made for academic discussions. The information provided here is collected from various sources online, for which, the authors are very much thankful to.

DISCLAIMER 4.

  • peer to peer transfer the attitude every thing is for everyone
  • Protecting content/ design

Reasons for DRM In Games 5. Advantage of DRM

  • Protect the commercial value of media
  • Realize cost savings
  • Facilitates proper distribution tracking

6. DRM For Games

  • During Content creation
  • Front-end DRM

7. Content Creation

  • Concept/idea Intellectual Property Rights
  • Development-turnaround costs
  • Programming- source codes of hardware
    • Adequate work security
    • Frequent security audits
  • Asset integration- Screen shots configs
    • Physical separation from internet
    • Removable storage devices check
  • Testing and Quality Assurance

8. Frontend DRM

  • Logins/ passwords for full versions
  • 1hr cut off time in Demo
  • Hardware restrictions

9.

  • Nintendo specific Game boy the have closed source .
  • Homebrew- Flash Cards from Hong- Kong

10. Learning!

  • All you need is time to hack!

11. Use Of DAM in Animation

  • Protect the commercial value of media
  • Realize cost savings
  • Find what you are looking for easily
  • Facilitate a digital enterprise storage strategy
  • Facilitate digital collaboration
  • Enable reuse and repurposing of content
  • Facilitates proper distribution tracking

12. Sultan the Warrior

  • IP- property case