Creating an unfair competitive advantage with test driven product design - mRec 2013

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In the late 90’s, there was a flood of print designers dipping their toes into Web design—some successfully, and some not so much. Today, we see history repeating itself as interactive designers dive into a completely new platform—mobile. And marketers are just trying to keep up. In this session Punchkick Interactive’s CTO, Ryan Unger, will discuss how responsive Web design has shifted the perception of what’s “acceptable design” for mobile, and how a mobile presence that’s actually designed for mobile will contribute towards creating an unfair competitive advantage over competitors.

Transcript of Creating an unfair competitive advantage with test driven product design - mRec 2013

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

CREATING AN UNFAIR COMPETITIVE ADVANTAGE

withTest-Driven

Product Design

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

photo credit: https://generalassemb.ly

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

RYAN UNGERCTO, Punchkick Interactive Inc.

Ryan Unger is the Co-founder and Chief Technology Officer of Punchkick Interactive, a full-service mobile marketing that creates mobile Web sites, and apps, and strategies for the FORTUNE 1,000.

Ryan has spearheaded integrated mobile efforts for many of the world’s most well-recognized brands including Allstate, Microsoft, and Harley-Davidson. Unger has a BA/MA in Visual Communication Design from Kent State University.

Translation: obligatory street cred slide.

© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

@PunchkickMobile

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Today You’ll LearnHOW TO:• Create Uninspired Experiences in

Three Simple Steps• Empathize with your Audience• Design for Happiness

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

but let’s first: IDENTIFY SEVERAL ISSUES

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you create PRODUCTS,

notprojects, apps,

sites, etc.

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

when it comes toYOUR KPIs,CONSUMERS

are notALTRUISTIC

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insteadUSERS ARE:

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

IT’S NOT ENOUGH

to just have abrand name

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IT’S NOT ENOUGH

to come up withgreat ideas

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you mustAPPEAL TOUSER EMOTIONS,and make peopleHAPPY

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photo credit: http://en.wikipedia.org/

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how importantis happiness?

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aol tracks users’ unconscious

emotions

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photo credit: http://www.mediapost.com/

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

1,700+ CMOscite building an enduring connection a

top priority

photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

additionally...

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I believe that MOST PEOPLE think about design

all wrong

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design isn’t about design, it’s about

VISUALLY COMMUNICATING

INFORMATION

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

and a designer who is GREAT

at content strategy is aUNICORN

photo credit: http://mcphee.com/

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but that’s easily forgotten, becauseWE THINK WE ARE FAMILIAR

with the Web

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CREATE UNINSPIRED

EXPERIENCESin three

simple steps

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

IGNORE YOUR AUDIENCE,

and build features forstakeholders

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

ASSUME YOU’RE CORRECT,

andignore user

testing

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strive toPLEASE

EVERYONE,and

ship average features

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EMPATHIZE with your audience

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I’m going to havegoogle venturesshow you an option

photo credit: http://www.ipevo.com

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DESIGN FOR HAPPINESS

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as we’ve seen,PEOPLE

USE EMOTIONSto make

decisions

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at PKI, we use a3-MINUTE RULE

© 2013 Punchkick Interactive Inc. All rights reserved.

photo credit: http://www.escunited.com/

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

what wasOUR AUDIENCE

doing 3-minutesimmediately beforeengagement?

© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

i’ll explain this with aSIMPLE

CASE STUDY

Disclaimer, Punchkick did not create the work shown within this case study.

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

what do you think ofwhen i say

PAWN SHOP?

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have you heard ofPawnGo.com?

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let’s evaluateTHE 3-SECOND

RULEagainst a few online

pawn shops

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

Boomerang Lending IGNORES the user

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

Internet Pawn IGNORES the user

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

Pawngo COMFORTS user anxiety

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what do these companies

HAVE IN COMMON?

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in time they got it right

they are ALL iterationsover time by the company

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13

LET’S RECAP

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KEY TAKEAWAYS:• Designers usually aren’t unicorns• Build features for your audience• Use a test-driven design approach• Design for happiness• 3-minute rule for product design

© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13