Post on 16-May-2015
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© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
CREATING AN UNFAIR COMPETITIVE ADVANTAGE
withTest-Driven
Product Design
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: https://generalassemb.ly
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
RYAN UNGERCTO, Punchkick Interactive Inc.
Ryan Unger is the Co-founder and Chief Technology Officer of Punchkick Interactive, a full-service mobile marketing that creates mobile Web sites, and apps, and strategies for the FORTUNE 1,000.
Ryan has spearheaded integrated mobile efforts for many of the world’s most well-recognized brands including Allstate, Microsoft, and Harley-Davidson. Unger has a BA/MA in Visual Communication Design from Kent State University.
Translation: obligatory street cred slide.
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
@PunchkickMobile
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Today You’ll LearnHOW TO:• Create Uninspired Experiences in
Three Simple Steps• Empathize with your Audience• Design for Happiness
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
but let’s first: IDENTIFY SEVERAL ISSUES
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you create PRODUCTS,
notprojects, apps,
sites, etc.
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
when it comes toYOUR KPIs,CONSUMERS
are notALTRUISTIC
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insteadUSERS ARE:
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© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
IT’S NOT ENOUGH
to just have abrand name
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IT’S NOT ENOUGH
to come up withgreat ideas
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
you mustAPPEAL TOUSER EMOTIONS,and make peopleHAPPY
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://en.wikipedia.org/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
how importantis happiness?
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google patentedpay-per-gaze
photo credit: http://sourcefednews.com/
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aol tracks users’ unconscious
emotions
© 2013 Punchkick Interactive Inc. All rights reserved.
photo credit: http://www.mediapost.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
1,700+ CMOscite building an enduring connection a
top priority
photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
additionally...
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
I believe that MOST PEOPLE think about design
all wrong
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
design isn’t about design, it’s about
VISUALLY COMMUNICATING
INFORMATION
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
and a designer who is GREAT
at content strategy is aUNICORN
photo credit: http://mcphee.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
but that’s easily forgotten, becauseWE THINK WE ARE FAMILIAR
with the Web
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
CREATE UNINSPIRED
EXPERIENCESin three
simple steps
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step one
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
IGNORE YOUR AUDIENCE,
and build features forstakeholders
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://jessicahische.is/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step two
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ASSUME YOU’RE CORRECT,
andignore user
testing
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://jessicahische.is/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
step three
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
strive toPLEASE
EVERYONE,and
ship average features
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://darmano.typepad.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
EMPATHIZE with your audience
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
there are many ways to run a
TEST-DRIVEN DESIGN PROCESS
photo credit: http://cargocollective.com
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
I’m going to havegoogle venturesshow you an option
photo credit: http://www.ipevo.com
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
DESIGN FOR HAPPINESS
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
as we’ve seen,PEOPLE
USE EMOTIONSto make
decisions
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
at PKI, we use a3-MINUTE RULE
© 2013 Punchkick Interactive Inc. All rights reserved.
photo credit: http://www.escunited.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
what wasOUR AUDIENCE
doing 3-minutesimmediately beforeengagement?
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
i’ll explain this with aSIMPLE
CASE STUDY
Disclaimer, Punchkick did not create the work shown within this case study.
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
what do you think ofwhen i say
PAWN SHOP?
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
photo credit: http://www.new-startups.com/
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
have you heard ofPawnGo.com?
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let’s evaluateTHE 3-SECOND
RULEagainst a few online
pawn shops
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Boomerang Lending IGNORES the user
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Internet Pawn IGNORES the user
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13 © 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
Pawngo COMFORTS user anxiety
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what do these companies
HAVE IN COMMON?
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in time they got it right
they are ALL iterationsover time by the company
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
LET’S RECAP
© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13
KEY TAKEAWAYS:• Designers usually aren’t unicorns• Build features for your audience• Use a test-driven design approach• Design for happiness• 3-minute rule for product design
© 2013 Punchkick Interactive Inc. All rights reserved.© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #mrec13